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- /*
- * Copyright © 2004-2019 L2J Server
- *
- * This file is part of L2J Server.
- *
- * L2J Server is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * L2J Server is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver.model;
- import com.l2jserver.Config;
- import com.l2jserver.gameserver.datatables.ItemTable;
- import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
- import com.l2jserver.gameserver.network.SystemMessageId;
- import com.l2jserver.gameserver.network.serverpackets.InventoryUpdate;
- import com.l2jserver.gameserver.network.serverpackets.ItemList;
- import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
- public class CombatFlag
- {
- // private static final Logger _log = Logger.getLogger(CombatFlag.class.getName());
-
- private L2PcInstance _player = null;
- private int _playerId = 0;
- private L2ItemInstance _item = null;
- private L2ItemInstance _itemInstance;
- private final Location _location;
- private final int _itemId;
-
- public CombatFlag(int fort_id, int x, int y, int z, int heading, int item_id)
- {
- _location = new Location(x, y, z, heading);
- _itemId = item_id;
- }
-
- public synchronized void spawnMe()
- {
- // Init the dropped L2ItemInstance and add it in the world as a visible object at the position where mob was last
- _itemInstance = ItemTable.getInstance().createItem("Combat", _itemId, 1, null, null);
- _itemInstance.dropMe(null, _location.getX(), _location.getY(), _location.getZ());
- }
-
- public synchronized void unSpawnMe()
- {
- if (_player != null)
- {
- dropIt();
- }
- if (_itemInstance != null)
- {
- _itemInstance.decayMe();
- }
- }
-
- public boolean activate(L2PcInstance player, L2ItemInstance item)
- {
- if (player.isMounted())
- {
- player.sendPacket(SystemMessageId.CANNOT_EQUIP_ITEM_DUE_TO_BAD_CONDITION);
- return false;
- }
-
- // Player holding it data
- _player = player;
- _playerId = _player.getObjectId();
- _itemInstance = null;
-
- // Equip with the weapon
- _item = item;
- _player.getInventory().equipItem(_item);
- SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_EQUIPPED);
- sm.addItemName(_item);
- _player.sendPacket(sm);
-
- // Refresh inventory
- if (!Config.FORCE_INVENTORY_UPDATE)
- {
- InventoryUpdate iu = new InventoryUpdate();
- iu.addItem(_item);
- _player.sendPacket(iu);
- }
- else
- {
- _player.sendPacket(new ItemList(_player, false));
- }
- // Refresh player stats
- _player.broadcastUserInfo();
- _player.setCombatFlagEquipped(true);
- return true;
- }
-
- public void dropIt()
- {
- // Reset player stats
- _player.setCombatFlagEquipped(false);
- int slot = _player.getInventory().getSlotFromItem(_item);
- _player.getInventory().unEquipItemInBodySlot(slot);
- _player.destroyItem("CombatFlag", _item, null, true);
- _item = null;
- _player.broadcastUserInfo();
- _player = null;
- _playerId = 0;
- }
-
- public int getPlayerObjectId()
- {
- return _playerId;
- }
-
- public L2ItemInstance getCombatFlagInstance()
- {
- return _itemInstance;
- }
- }
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