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PlayerAuthRequest.java 1.5 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.loginserver.gameserverpackets;
  16. import com.l2jserver.loginserver.SessionKey;
  17. import com.l2jserver.util.network.BaseRecievePacket;
  18. /**
  19. * @author -Wooden-
  20. *
  21. */
  22. public class PlayerAuthRequest extends BaseRecievePacket
  23. {
  24. private String _account;
  25. private SessionKey _sessionKey;
  26. /**
  27. * @param decrypt
  28. */
  29. public PlayerAuthRequest(byte[] decrypt)
  30. {
  31. super(decrypt);
  32. _account = readS();
  33. int playKey1 = readD();
  34. int playKey2 = readD();
  35. int loginKey1 = readD();
  36. int loginKey2 = readD();
  37. _sessionKey = new SessionKey(loginKey1, loginKey2, playKey1, playKey2);
  38. }
  39. /**
  40. * @return Returns the account.
  41. */
  42. public String getAccount()
  43. {
  44. return _account;
  45. }
  46. /**
  47. * @return Returns the key.
  48. */
  49. public SessionKey getKey()
  50. {
  51. return _sessionKey;
  52. }
  53. }