2
0

NPC.properties 8.0 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195
  1. # ---------------------------------------------------------------------------
  2. # NPC Settings
  3. # ---------------------------------------------------------------------------
  4. # This properties file is solely for the purpose of NPC modifications and settings that directly influence them.
  5. # The defaults are set to be retail-like. If you modify any of these settings your server will deviate from being retail-like.
  6. # Warning:
  7. # Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server.
  8. # ---------------------------------------------------------------------------
  9. # General
  10. # ---------------------------------------------------------------------------
  11. # Global announcements will be made indicating Blacksmith/Merchant of Mammon
  12. # Spawning points.
  13. # Default: False
  14. AnnounceMammonSpawn = False
  15. # True - Mobs can be aggressive while in peace zones.
  16. # False - Mobs can NOT be aggressive while in peace zones.
  17. # Default: True
  18. AltMobAgroInPeaceZone = True
  19. # Defines whether NPCs are attackable by default
  20. # Retail: True
  21. AltAttackableNpcs = True
  22. # Allows non-GM players to view NPC stats via shift-click
  23. # Default: False
  24. AltGameViewNpc = False
  25. # Maximum distance mobs can randomly go from spawn point.
  26. # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
  27. # Default: 300
  28. MaxDriftRange = 300
  29. # If True, the following deep blue mobs' drop penalties will be applied:
  30. # - When player's level is 9 or greater than mob's level, drops got divided by 3.
  31. # - After 9 levels of difference between player and mobs, drop chance is lowered by 9% each level that difference increases. (9lvls diff = -9%; 10lvls diff = -18%;)
  32. # Default: True
  33. UseDeepBlueDropRules = True
  34. # If True, the following deep blue raid bosses drop penalties will be applied:
  35. # - When player's level is 9 or greater than raid's level, drops got divided by 3.
  36. # - After 9 levels of difference between player and raid, drop chance is lowered by 9% each level that difference increases. (9lvls diff = -9%; 10lvls diff = -18%;)
  37. # Default: True
  38. UseDeepBlueDropRulesRaid = True
  39. # Default: False
  40. ShowNpcLevel = False
  41. # Show clan, alliance crests for territory NPCs without quests
  42. # Default: False
  43. ShowCrestWithoutQuest = False
  44. # Custom random EnchantEffect
  45. # All npcs with weapons get random weapon enchanted value
  46. # Enchantment is only visual, range is 4-21
  47. # Default: False
  48. EnableRandomEnchantEffect = False
  49. # The minimum NPC level for the Gracia Epilogue rule:
  50. # "The amount of damage inflicted on monsters will be lower if your character is 2 or more levels below that of the level 78+ monster."
  51. # Notes:
  52. # If you want to disable this feature then set it 99
  53. # Default: 78
  54. MinNPCLevelForDmgPenalty = 78
  55. # The penalty in percent for -2 till -5 level differences
  56. # default:
  57. # normal - 0.7, 0.6, 0.6, 0.55
  58. # critical - 0.75, 0.65, 0.6, 0.58
  59. # skill - 0.8, 0.7, 0.65, 0.62
  60. DmgPenaltyForLvLDifferences = 0.7, 0.6, 0.6, 0.55
  61. CritDmgPenaltyForLvLDifferences = 0.75, 0.65, 0.6, 0.58
  62. SkillDmgPenaltyForLvLDifferences = 0.8, 0.7, 0.65, 0.62
  63. # The minimum NPC level for the Gracia Epilogue rule:
  64. # "When a character's level is 3 or more levels lower than that of a monsters level the chance that the monster will be able to resist a magic spell will increase."
  65. # Notes:
  66. # If you want to disable this feature then set it 99
  67. # Default: 78
  68. MinNPCLevelForMagicPenalty = 78
  69. # The penalty in percent for -3 till -6 level differences
  70. # Default: unknown
  71. SkillChancePenaltyForLvLDifferences = 2.5, 3.0, 3.25, 3.5
  72. # ---------------------------------------------------------------------------
  73. # Monsters
  74. # ---------------------------------------------------------------------------
  75. # Decay Time Task (don't set it too low!) (in milliseconds):
  76. # Default: 5000
  77. DecayTimeTask = 5000
  78. # This is the default corpse time (in seconds).
  79. # Default: 7
  80. DefaultCorpseTime = 7
  81. # This is the time that will be added to spoiled corpse time (in seconds).
  82. # Default: 10
  83. SpoiledCorpseExtendTime = 10
  84. # The time allowed to use a corpse consume skill before the corpse decays.
  85. # Default: 2000
  86. CorpseConsumeSkillAllowedTimeBeforeDecay = 2000
  87. # ---------------------------------------------------------------------------
  88. # Guards
  89. # ---------------------------------------------------------------------------
  90. # True - Allows guards to attack aggressive mobs within range.
  91. # Default: False
  92. GuardAttackAggroMob = False
  93. # ---------------------------------------------------------------------------
  94. # Pets
  95. # ---------------------------------------------------------------------------
  96. # This option enables or disables the Wyvern manager located in every castle
  97. # to train Wyverns and Striders from Hatchlings.
  98. # Default: False
  99. AllowWyvernUpgrader = False
  100. # Pets that can be rented.
  101. # Example: 30827, 32471, 34486, 36547
  102. # Default: 30827
  103. ListPetRentNpc = 30827
  104. # This will control the inventory space limit for pets (NOT WEIGHT LIMIT).
  105. # Default: 12
  106. MaximumSlotsForPet = 12
  107. # HP/MP Regen Multiplier for Pets
  108. # Default: 100, 100
  109. PetHpRegenMultiplier = 100
  110. PetMpRegenMultiplier = 100
  111. # ---------------------------------------------------------------------------
  112. # Raid Bosses
  113. # ---------------------------------------------------------------------------
  114. # Percent of HP and MP regeneration for raid bosses.
  115. # Example: Setting HP to 10 will cause raid boss HP to regenerate 90% slower than normal.
  116. # Default: 100, 100
  117. RaidHpRegenMultiplier = 100
  118. RaidMpRegenMultiplier = 100
  119. # Percent of physical and magical defense for raid bosses.
  120. # Example: A setting of 10 will cause defense to be 90% lower than normal,
  121. # while 110 will cause defense to be 10% higher than normal.
  122. # Default: 100, 100
  123. RaidPDefenceMultiplier = 100
  124. RaidMDefenceMultiplier = 100
  125. # Percent of physical and magical attack for raid bosses.
  126. # Example: A setting of 10 will cause attack to be 90% lower than normal,
  127. # while 110 will cause attack to be 10% higher than normal.
  128. # Default: 100, 100
  129. RaidPAttackMultiplier = 100
  130. RaidMAttackMultiplier = 100
  131. # Configure Minimum and Maximum time multiplier between raid boss re-spawn.
  132. # By default 12Hours*1.0 for Minimum Time and 24Hours*1.0 for Maximum Time.
  133. # Example: Setting RaidMaxRespawnMultiplier to 2 will make the time between
  134. # re-spawn 24 hours to 48 hours.
  135. # Default: 1.0, 1.0
  136. RaidMinRespawnMultiplier = 1.0
  137. RaidMaxRespawnMultiplier = 1.0
  138. # Configure the interval at which raid boss minions will re-spawn.
  139. # This time is in milliseconds, 1 minute is 60000 milliseconds.
  140. # Default: 300000
  141. RaidMinionRespawnTime = 300000
  142. # Let's make handling of minions with non-standard static respawn easier - no additional code, just config.
  143. # Format: minionId1,timeInSec1;minionId2,timeInSec2
  144. CustomMinionsRespawnTime = 22450,30;22371,120;22543,0;25545,0;22424,30;22425,30;22426,30;22427,30;22428,30;22429,30;22430,30;22432,30;22433,30;22434,30;22435,30;22436,30;22437,30;22438,30;25596,30;25605,0;25606,0;25607,0;25608,0
  145. # Disable Raid Curse if raid more than 8 levels lower.
  146. # Caution: drop will be reduced or even absent if DeepBlue drop rules enabled.
  147. # Default: False
  148. DisableRaidCurse = False
  149. # Configure the interval at which raid bosses and minions wont reconsider their target
  150. # This time is in seconds, 1 minute is 60 seconds.
  151. # Default: 10,10,10
  152. RaidChaosTime = 10
  153. GrandChaosTime = 10
  154. MinionChaosTime = 10
  155. # A comma separated list of all NPCs who have no dialog, i.e. double-clicking on them doesn't open a chat window
  156. # Default: 18684,18685,18686,18687,18688,18689,18690,19691,18692,31202,31203,31204,31205,31206,31207,31208,31209,31266,31557,31593,31606,31671,31672,31673,31674,31758,31955,32026,32030,32031,32032,32306,32619,32620,32621
  157. NonTalkingNpcs = 18684,18685,18686,18687,18688,18689,18690,19691,18692,18848,18849,18926,18927,18933,31202,31203,31204,31205,31206,31207,31208,31209,31266,31557,31593,31606,31671,31672,31673,31674,31758,31955,32026,32030,32031,32032,32306,32619,32620,32621,32715,32716,32717,32718,32719,32720,32721