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L2JMods.properties 17 KB

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  1. # ---------------------------------------------------------------------------
  2. # L2JMODS - non-retail-like systems that have been integrated into the L2J project.
  3. # Be warned that there may be no support for these mods beyond the original author's assistance.
  4. # ---------------------------------------------------------------------------
  5. # Champion mobs - Turn random mobs into Champions
  6. # ---------------------------------------------------------------------------
  7. # Enable/Disable Champion Mob System.
  8. ChampionEnable = False
  9. # Force Champion mobs to be passive?
  10. # To leave champion mobs to default/Aggressive, set to False.
  11. # To set all champion mobs to Passive, set True.
  12. ChampionPassive = False
  13. # % chance for a mob to became champion (0 to disable).
  14. ChampionFrequency = 5
  15. # Title of all Champion Mobs.
  16. ChampionTitle = Champion
  17. # Min and max levels allowed for a mob to be a Champion mob.
  18. ChampionMinLevel = 20
  19. ChampionMaxLevel = 70
  20. # Hp multiplier for Champion mobs.
  21. ChampionHp = 8
  22. # Hp Regen Multiplier for Champion mobs.
  23. ChampionHpRegen = 1.0
  24. # Standard rewards multiplier for Champion mobs.
  25. ChampionRewards = 8
  26. # Adena & Seal Stone rewards multiplier for Champion mobs.
  27. ChampionAdenasRewards = 1.0
  28. # P. Attack and M. Attack bonus for Champion mobs.
  29. ChampionAtk = 1.0
  30. # Physical/Magical Attack Speed bonus for Champion mobs.
  31. ChampionSpdAtk = 1.0
  32. # Specified reward item ID
  33. ChampionRewardItemID = 6393
  34. # The amount of the specified reward a player will receive if they are awarded the item.
  35. ChampionRewardItemQty = 1
  36. # % Chance to obtain a specified reward item from a higher level Champion mob.
  37. # Default: 0
  38. ChampionRewardLowerLvlItemChance = 0
  39. # % Chance to obtain a specified reward item from a lower level Champion mob.
  40. # Default: 0
  41. ChampionRewardHigherLvlItemChance = 0
  42. # Do you want to enable the vitality calculation when killing champion mobs?
  43. # Be aware that it can lead to huge unbalance on your server, your rate for that mob would
  44. # then be "mobXP x serverRate x vitalityRate x championXpRate
  45. # Notes:
  46. # Works only if EnableVitality = True
  47. # Default: False
  48. ChampionEnableVitality = False
  49. # Enable spawning of the champions in instances
  50. # Default = False
  51. ChampionEnableInInstances = False
  52. # ---------------------------------------------------------------------------
  53. # Wedding System (by evill33t)
  54. # ---------------------------------------------------------------------------
  55. # <u><b><font color="red">WARNING: this mod require custom NPC table support turned on !</font></b></u>
  56. # CustomNpcTable = True in General.properties
  57. # ---------------------------------------------------------------------------
  58. # Wedding Manager ID: 50007
  59. #
  60. # First part - "Engagement"
  61. # 1) Target the player that you want to make a couple with.
  62. # 2) Use the voice command ".engage nameofyourpartner" then press enter.
  63. # 3) If the target player has you on listed as a friend (ie. you are in each other's friends list) a popup will appear with an engagement request along with a system message that you want to be engaged with him/her.
  64. # 4) If the target player accepts the engagement invitation, you will be engaged.
  65. #
  66. # Second part - "Marriage"
  67. # 1) Once two players are engaged, they can speak to Andromeda, the Wedding Priest in the Hot Springs Guild House (Goddard Area).
  68. # (You may need Formal Wear and Adena to pay wedding fees!)
  69. # 2) Each player needs to speak to the NPC and make the request to be married.
  70. # 3) Once done, fireworks will display and the two players will be married.
  71. #
  72. # Afterwards you can use the voice command ".gotolove nameofyourpartner" to teleport to your partner if you're married (there may also be a fee which can be specified below)
  73. #
  74. # If you want to cancel your Engagement/Marriage, use the voice command ".divorce nameofyourpartner".
  75. #
  76. # If you're married you have to pay a specified % of your adena to your partner.
  77. #
  78. # If a player attempts to become engaged to another player while married they may suffer a penalty if it's enabled below.
  79. # ---------------------------------------------------------------------------
  80. # Enable/Disable Wedding System
  81. AllowWedding = False
  82. # Amount of Adena required to get married
  83. WeddingPrice = 250000000
  84. # Enable/Disable punishing of players who attempt to be engaged to other players while married.
  85. WeddingPunishInfidelity = True
  86. # Enable/Disable teleport function for married couples.
  87. WeddingTeleport = True
  88. # Amount of Adena required to teleport to spouse.
  89. WeddingTeleportPrice = 50000
  90. # Time before character is teleported after using the skill.
  91. WeddingTeleportDuration = 60
  92. # Enable/Disable same sex marriages.
  93. WeddingAllowSameSex = False
  94. # Require players to wear formal wear to be married?
  95. WeddingFormalWear = True
  96. # Amount of Adena (%) a player must pay to the other to get divorced.
  97. WeddingDivorceCosts = 20
  98. # ---------------------------------------------------------------------------
  99. # Team vs. Team Event Engine (by FBIagent)
  100. # ---------------------------------------------------------------------------
  101. # <u><b><font color="red">WARNING: this mod require custom NPC table support turned on !</font></b></u>
  102. # CustomNpcTable = True in General.properties
  103. # ---------------------------------------------------------------------------
  104. # Enable/Disable TvTEvent System
  105. TvTEventEnabled = False
  106. # TvT in instance
  107. TvTEventInInstance = False
  108. # Name of the instance file for TvT
  109. TvTEventInstanceFile = coliseum.xml
  110. # Times TvT will occur (24h format).
  111. TvTEventInterval = 9:00,15:00,21:00,3:00
  112. # Registration timer from start of event (in minutes).
  113. TvTEventParticipationTime = 60
  114. # Event running time (in minutes).
  115. TvTEventRunningTime = 20
  116. # TvT Event NPC (create a custom npc of type L2TvTEventNpc).
  117. TvTEventParticipationNpcId = 70010
  118. # TvT Event Participation Fee (itemId, number). Fee is not returned.
  119. # Example: 57,100000
  120. # Default = none
  121. TvTEventParticipationFee = 0,0
  122. # Location for TvTEvent NPC to spawn in form x,y,z[,heading]
  123. TvTEventParticipationNpcCoordinates = 83425,148585,-3406
  124. # Min/Max amount of players allowed in each team.
  125. TvTEventMinPlayersInTeams = 1
  126. TvTEventMaxPlayersInTeams = 20
  127. # Min/Max level of players that may join the event.
  128. TvTEventMinPlayerLevel = 1
  129. TvTEventMaxPlayerLevel = 85
  130. # Repsawn and exit delay timers (in seconds).
  131. TvTEventRespawnTeleportDelay = 10
  132. TvTEventStartLeaveTeleportDelay = 10
  133. # First Team - Name, Start/Death x,y,z location.
  134. TvTEventTeam1Name = Team1
  135. TvTEventTeam1Coordinates = 148695,46725,-3414
  136. # Second Team - Name, Start/Death x,y,z location.
  137. TvTEventTeam2Name = Team2
  138. TvTEventTeam2Coordinates = 149999,46728,-3414
  139. # Reward for winning team.
  140. # Example: TvTEventReward = itemId,amount;itemId,amount;itemId,amount
  141. TvTEventReward = 57,100000
  142. # TvTEvent Rules
  143. TvTEventTargetTeamMembersAllowed = True
  144. TvTEventScrollsAllowed = False
  145. TvTEventPotionsAllowed = False
  146. TvTEventSummonByItemAllowed = False
  147. # Door ID's to open/close on start/end.
  148. # Not supported in instance, use xml template for defining doors.
  149. # Example: TvTDoorsToOpen = 1;2;3;4;5;6
  150. TvTDoorsToOpen =
  151. TvTDoorsToClose =
  152. # Should both teams get reward if there's a tie?
  153. TvTRewardTeamTie = False
  154. # Participant's effects handling on teleport/death.
  155. # Effects lasting through death never removed.
  156. # 0 - always remove all effects.
  157. # 1 - remove all effects only during port to event (noblesse blessing can be used)
  158. # 2 - never remove any effect
  159. # Default: 0
  160. TvTEventEffectsRemoval = 0
  161. # Fighter-class participants will be buffed with those buffs each respawn
  162. # Format: skill1Id,skill1Level;skill2Id,skill2Level...
  163. # Example: 1504,1;1501,1;1502,1;1499,1
  164. TvTEventFighterBuffs =
  165. # Mage-class participants will be buffed with those buffs each respawn
  166. # Format: skill1Id,skill1Level;skill2Id,skill2Level...
  167. # Example: 1504,1;1500,1;1501,1;1085,3
  168. TvTEventMageBuffs =
  169. # Maximum number of allowed participants per IP address (dualbox check)
  170. # Default: 0 (no limits)
  171. TvTEventMaxParticipantsPerIP = 0
  172. # Voiced command (.tvt) working during TVT event to get information about event status
  173. TvTAllowVoicedInfoCommand = false
  174. # ---------------------------------------------------------------------------
  175. # L2J Banking System
  176. # ---------------------------------------------------------------------------
  177. # Enable/Disable Banking System
  178. BankingEnabled = False
  179. # Amount of Goldbars a player gets when they use the ".deposit" command. Also the same amount they will lose with ".withdraw".
  180. BankingGoldbarCount = 1
  181. # Amount of Adena a player gets when they use the ".withdraw" command. Also the same amount they will lose with ".deposit".
  182. BankingAdenaCount = 500000000
  183. # ---------------------------------------------------------------------------
  184. # Warehouse Sorting
  185. # Shows Withdraw Window sorted by ItemType (Armor/Weapon/Spellbook....)
  186. # ---------------------------------------------------------------------------
  187. EnableWarehouseSortingClan = False
  188. EnableWarehouseSortingPrivate = False
  189. # ---------------------------------------------------------------------------
  190. # Offline trade/craft
  191. # ---------------------------------------------------------------------------
  192. # Option to enable or disable offline trade feature.
  193. # Enable -> true, Disable -> false
  194. OfflineTradeEnable = False
  195. # Option to enable or disable offline craft feature.
  196. # Enable -> true, Disable -> false
  197. OfflineCraftEnable = False
  198. # If set to True, off-line shops will be possible only peace zones.
  199. # Default: False
  200. OfflineModeInPaceZone = False
  201. # If set to True, players in off-line shop mode wont take any damage, thus they cannot be killed.
  202. # Default: False
  203. OfflineModeNoDamage = False
  204. # If set to True, name color will be changed then entering offline mode
  205. OfflineSetNameColor = False
  206. # Color of the name in offline mode (if OfflineSetNameColor = True)
  207. OfflineNameColor = 808080
  208. # Allow fame for characters in offline mode
  209. # Enable -> true, Disable -> false
  210. OfflineFame = True
  211. #Restore offline traders/crafters after restart/shutdown. Default: false.
  212. RestoreOffliners = False
  213. #Do not restore offline characters, after OfflineMaxDays days spent from first restore.
  214. #Require server restart to disconnect expired shops.
  215. #0 = disabled (always restore).
  216. #Default: 10
  217. OfflineMaxDays = 10
  218. #Disconnect shop after finished selling, buying.
  219. #Default: True
  220. OfflineDisconnectFinished = True
  221. # ---------------------------------------------------------------------------
  222. # Mana Drugs/Potions
  223. # ---------------------------------------------------------------------------
  224. # This option will enable core support for:
  225. # Mana Drug (item ID 726), using skill ID 10000.
  226. # Mana Potion (item ID 728), using skill ID 10001.
  227. EnableManaPotionSupport = False
  228. # ---------------------------------------------------------------------------
  229. # Display Server Time
  230. # ---------------------------------------------------------------------------
  231. # This option will enable displaying of the local server time for /time command.
  232. DisplayServerTime = False
  233. # ---------------------------------------------------------------------------
  234. # Welcome message
  235. # ---------------------------------------------------------------------------
  236. # Show screen welcome message on character login
  237. # Default: False
  238. ScreenWelcomeMessageEnable = False
  239. # Screen welcome message text to show on character login if enabled
  240. # ('#' for a new line, but message can have max 2 lines)
  241. ScreenWelcomeMessageText = Welcome to L2J server!
  242. # Show screen welcome message for x seconds when character log in to game if enabled
  243. ScreenWelcomeMessageTime = 10
  244. # ---------------------------------------------------------------------------
  245. # AntiFeed
  246. # ---------------------------------------------------------------------------
  247. # This option will enable antifeed for pvp/pk/clanrep points.
  248. # Default: False
  249. AntiFeedEnable = False
  250. # If set to True, kills from dualbox will not increase pvp/pk points
  251. # and clan reputation will not be transferred.
  252. # Default: True
  253. AntiFeedDualbox = True
  254. # If set to True, server will count disconnected (unable to determine ip address)
  255. # as dualbox.
  256. # Default: True
  257. AntiFeedDisconnectedAsDualbox = True
  258. # If character died faster than timeout - pvp/pk points for killer will not increase
  259. # and clan reputation will not be transferred.
  260. # Setting to 0 will disable this feature.
  261. # Default: 120 seconds.
  262. AntiFeedInterval = 120
  263. # ---------------------------------------------------------------------------
  264. # Pvp/pk Announce
  265. # ---------------------------------------------------------------------------
  266. # Default: False
  267. AnnouncePkPvP = False
  268. # Announce this as normal system message
  269. # Default: True
  270. AnnouncePkPvPNormalMessage = True
  271. # PK message template
  272. # variables: $killer, $target
  273. AnnouncePkMsg = $killer has slaughtered $target
  274. # Pvp message template
  275. # variables: $killer, $target
  276. AnnouncePvpMsg = $killer has defeated $target
  277. # ---------------------------------------------------------------------------
  278. # Chat Moderation
  279. # ---------------------------------------------------------------------------
  280. # This option will enable using of the voice commands .banchat and .unbanchat
  281. # for players with corresponding access level (default: 7).
  282. # Check access_levels.sql and admin_command_access_rights for details.
  283. # Default: False
  284. ChatAdmin = False
  285. # ---------------------------------------------------------------------------
  286. # Hellbound Status Voice Command
  287. # ---------------------------------------------------------------------------
  288. # This option will enable using of the voice commands .hellbound
  289. # for retrieving information about current Hellbound level and trust.
  290. # Default: False
  291. HellboundStatus = False
  292. # ---------------------------------------------------------------------------
  293. # Multilingual support
  294. # ---------------------------------------------------------------------------
  295. # Enable or disable multilingual support.
  296. # Default: False
  297. MultiLangEnable = False
  298. # Default language, if not defined.
  299. # Default: en
  300. MultiLangDefault = en
  301. # List of allowed languages, semicolon separated.
  302. # Default: en;ru
  303. MultiLangAllowed = en;ru
  304. # Enable or disable voice command .lang for changing languages on the fly.
  305. # Default: True
  306. MultiLangVoiceCommand = True
  307. # Enable or disable multilingual SystemMessages support.
  308. # Default: False
  309. MultiLangSystemMessageEnable = False
  310. # List of allowed languages for SystemMessages, semicolon separated.
  311. # Default:
  312. MultiLangSystemMessageAllowed =
  313. # Enable or disable multilingual NpcStrings support.
  314. # Default: False
  315. MultiLangNpcStringEnable = False
  316. # List of allowed languages for NpcStrings, semicolon separated.
  317. # Default:
  318. MultiLangNpcStringAllowed =
  319. # ---------------------------------------------------------------------------
  320. # Walker/Bot protection
  321. # ---------------------------------------------------------------------------
  322. # Basic protection against L2Walker.
  323. # Default: False
  324. L2WalkerProtection = False
  325. # ---------------------------------------------------------------------------
  326. # Debug enable/disable voice command
  327. # ---------------------------------------------------------------------------
  328. # This option will enable voice command .debug allowing players
  329. # to turn on/off debugging on self only.
  330. # (admin command //debug can enable debugging on any character)
  331. # Use admin_command_access_rights table for defining access rights.
  332. # Default: False
  333. DebugVoiceCommand = False
  334. # ---------------------------------------------------------------------------
  335. # Dualbox Check
  336. # ---------------------------------------------------------------------------
  337. # Maximum number of players per IP address allowed to enter game.
  338. # Default: 0 (unlimited)
  339. DualboxCheckMaxPlayersPerIP = 0
  340. # Maximum number of players per IP address allowed to participate in olympiad.
  341. # Default: 0 (unlimited)
  342. DualboxCheckMaxOlympiadParticipantsPerIP = 0
  343. # Maximum number of players per IP address allowed to participate in events using L2J Event Engine (//event).
  344. # Default: 0 (unlimited)
  345. DualboxCheckMaxL2EventParticipantsPerIP = 0
  346. # Whitelist of the addresses for dualbox checks.
  347. # Format: Address1,Number1;Address2,Number2...
  348. # Network address can be number (127.0.0.1) or symbolic (localhost) formats.
  349. # Additional connection number added to the global limits for this address.
  350. # For example, if number of TvT event participants per IP address set to the 1 (no dualbox)
  351. # and whitelist contains "l2jserver.com,2" then number of allowed participants from l2jserver.com
  352. # will be 1+2=3. Use 0 or negative value for unlimited number of connections.
  353. # Default: 127.0.0.1,0 (no limits from localhost)
  354. DualboxCheckWhitelist = 127.0.0.1,0
  355. # ---------------------------------------------------------------------------
  356. # Password Change
  357. # ---------------------------------------------------------------------------
  358. # Enables .changepassword voiced command which allows the players to change their account's password ingame.
  359. # Default: False
  360. AllowChangePassword = False