Rates.properties 5.8 KB

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  1. # ---------------------------------------------------------------------------
  2. # Rate Settings
  3. # ---------------------------------------------------------------------------
  4. # The defaults are set to be retail-like. If you modify any of these settings your server will deviate from being retail-like.
  5. # Warning:
  6. # Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server.
  7. # ---------------------------------------------------------------------------
  8. # Item Rates
  9. # ---------------------------------------------------------------------------
  10. # Warning: to achieve old l2j behavior before drops rework you need to enable OldDropBehavior in L2JMods.properties
  11. # and increase only chance multipliers! Remember if you increase both chance and amount you will have higher rates than expected
  12. # Example: if amount multiplier is 5 and chance multiplier is 5 you will end up with 5*5 = 25 drop rates so be careful!
  13. # Multiplies the amount of items dropped from monster on ground when it dies.
  14. DeathDropAmountMultiplier = 1
  15. # Multiplies the amount of items looted from monster when a skill like Sweeper(Spoil) is used.
  16. CorpseDropAmountMultiplier = 1
  17. # Multiplies the amount of items dropped from monster on ground when it dies.
  18. HerbDropAmountMultiplier = 1
  19. # Multiplies the chance of items that can be dropped from monster on ground when it dies.
  20. DeathDropChanceMultiplier = 1
  21. # Multiplies the chance of items that can be looted from monster when a skill like Sweeper(Spoil) is used.
  22. CorpseDropChanceMultiplier = 1
  23. # Multiplies the chance of items that can be dropped from monster on ground when it dies.
  24. HerbDropChanceMultiplier = 1
  25. # List of items affected by custom drop rate by id, used now for Adena rate too.
  26. # Usage: itemId1,multiplier1;itemId2,multiplier2;...
  27. # Note: Make sure the lists do NOT CONTAIN trailing spaces or spaces between the numbers!
  28. # Example for Raid boss 1x jewelry: 6656,1;6657,1;6658,1;6659,1;6660,1;6661,1;6662,1;8191,1;10170,1;10314,1;
  29. # Default: 57,1
  30. DropAmountMultiplierByItemId = 57,1
  31. DropChanceMultiplierByItemId = 57,1
  32. # ---------------------------------------------------------------------------
  33. # Standard Settings (Retail value = 1)
  34. # ---------------------------------------------------------------------------
  35. # Experience multiplier
  36. RateXp = 1
  37. # Skill points multiplier
  38. RateSp = 1
  39. # Experience multiplier (Party)
  40. RatePartyXp = 1
  41. # Skill points multiplier (Party)
  42. RatePartySp = 1
  43. RateDropManor = 1
  44. # Karma decreasing rate
  45. # Note: -1 means RateXp so it means it will use retail rate for decreasing karma upon death or receiving exp by farming mobs.
  46. # Default: -1
  47. RateKarmaLost = -1
  48. RateKarmaExpLost = 1
  49. RateSiegeGuardsPrice = 1
  50. # Modify the rate of reward of all extractable items and skills.
  51. # Default: 1.
  52. RateExtractable = 1.
  53. # Hellbound trust increase/decrease multipliers
  54. RateHellboundTrustIncrease = 1
  55. RateHellboundTrustDecrease = 1
  56. # Quest Multipliers
  57. # Warning: Many quests need to be rewritten
  58. # for this setting to work properly.
  59. # Quest item drop multiplier
  60. RateQuestDrop = 1
  61. # Exp/SP reward multipliers
  62. RateQuestRewardXP = 1
  63. RateQuestRewardSP = 1
  64. # Adena reward multiplier
  65. RateQuestRewardAdena = 1
  66. # Use additional item multipliers?
  67. # Default: False
  68. UseQuestRewardMultipliers = False
  69. # Default reward multiplier
  70. # When UseRewardMultipliers=False - default multiplier is used for any reward
  71. # When UseRewardMultipliers=True - default multiplier is used for all items not affected by additional multipliers
  72. # Default: 1
  73. RateQuestReward = 1
  74. # Additional quest-reward multipliers based on item type
  75. RateQuestRewardPotion = 1
  76. RateQuestRewardScroll = 1
  77. RateQuestRewardRecipe = 1
  78. RateQuestRewardMaterial = 1
  79. # ---------------------------------------------------------------------------
  80. # Vitality system rates. Works only if EnableVitality = True
  81. # ---------------------------------------------------------------------------
  82. # The following configures the XP multiplier of each vitality level. Basically, you have
  83. # 5 levels, the first one being 0. Official rates are:
  84. # Level 1: 150%
  85. # Level 2: 200%
  86. # Level 3: 250%
  87. # Level 4: 300%
  88. # Take care setting these values according to your server rates, as the can lead to huge differences!
  89. # Example with a server rate 15x and a level 4 vitality = 3. => final server rate = 45 (15x3)!
  90. RateVitalityLevel1 = 1.5
  91. RateVitalityLevel2 = 2.
  92. RateVitalityLevel3 = 2.5
  93. RateVitalityLevel4 = 3.
  94. # These options are to be used if you want to increase the vitality gain/lost for each mob you kills
  95. # Default values are 1.
  96. RateVitalityGain = 1.
  97. RateVitalityLost = 1.
  98. # This defines how many times faster do the players regain their vitality when in peace zones
  99. RateRecoveryPeaceZone = 1.
  100. # This defines how many times faster do the players regain their vitality when offline
  101. # Note that you need to turn on "RecoverVitalityOnReconnect" to have this option effective
  102. RateRecoveryOnReconnect = 4.
  103. # ---------------------------------------------------------------------------
  104. # Player Drops (values are set in PERCENTS)
  105. # ---------------------------------------------------------------------------
  106. PlayerDropLimit = 0
  107. # in %
  108. PlayerRateDrop = 0
  109. # in %
  110. PlayerRateDropItem = 0
  111. # in %
  112. PlayerRateDropEquip = 0
  113. # in %
  114. PlayerRateDropEquipWeapon = 0
  115. # Default: 10
  116. KarmaDropLimit = 10
  117. # Default: 40
  118. KarmaRateDrop = 40
  119. # Default: 50
  120. KarmaRateDropItem = 50
  121. # Default: 40
  122. KarmaRateDropEquip = 40
  123. # Default: 10
  124. KarmaRateDropEquipWeapon = 10
  125. # ---------------------------------------------------------------------------
  126. # Pets (Default value = 1)
  127. # ---------------------------------------------------------------------------
  128. PetXpRate = 1
  129. PetFoodRate = 1
  130. SinEaterXpRate = 1