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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver.model.entity;
- import java.sql.Connection;
- import java.sql.PreparedStatement;
- import java.sql.ResultSet;
- import java.util.Calendar;
- import java.util.List;
- import java.util.concurrent.ScheduledFuture;
- import java.util.logging.Level;
- import java.util.logging.Logger;
- import javolution.util.FastList;
- import com.l2jserver.Config;
- import com.l2jserver.L2DatabaseFactory;
- import com.l2jserver.gameserver.ThreadPoolManager;
- import com.l2jserver.gameserver.datatables.ClanTable;
- import com.l2jserver.gameserver.datatables.MapRegionTable;
- import com.l2jserver.gameserver.datatables.NpcTable;
- import com.l2jserver.gameserver.instancemanager.FortManager;
- import com.l2jserver.gameserver.instancemanager.FortSiegeGuardManager;
- import com.l2jserver.gameserver.instancemanager.FortSiegeManager;
- import com.l2jserver.gameserver.instancemanager.FortSiegeManager.SiegeSpawn;
- import com.l2jserver.gameserver.model.CombatFlag;
- import com.l2jserver.gameserver.model.L2Clan;
- import com.l2jserver.gameserver.model.L2Object;
- import com.l2jserver.gameserver.model.L2SiegeClan;
- import com.l2jserver.gameserver.model.L2SiegeClan.SiegeClanType;
- import com.l2jserver.gameserver.model.L2Spawn;
- import com.l2jserver.gameserver.model.actor.L2Npc;
- import com.l2jserver.gameserver.model.actor.instance.L2DoorInstance;
- import com.l2jserver.gameserver.model.actor.instance.L2FortCommanderInstance;
- import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- import com.l2jserver.gameserver.network.SystemMessageId;
- import com.l2jserver.gameserver.network.serverpackets.NpcSay;
- import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
- import com.l2jserver.gameserver.templates.chars.L2NpcTemplate;
- public class FortSiege implements Siegable
- {
- protected static final Logger _log = Logger.getLogger(FortSiege.class.getName());
-
- public static enum TeleportWhoType
- {
- All, Attacker, Owner,
- }
-
- public class ScheduleEndSiegeTask implements Runnable
- {
- public void run()
- {
- if (!getIsInProgress())
- return;
-
- try
- {
- _siegeEnd = null;
- FortSiege.this.endSiege();
- }
- catch (Exception e)
- {
- _log.log(Level.WARNING, "Exception: ScheduleEndSiegeTask() for Fort: " + FortSiege.this._fort.getName() + " " + e.getMessage(), e);
- }
- }
- }
-
- public class ScheduleStartSiegeTask implements Runnable
- {
- private final Fort _fortInst;
- private final int _time;
-
- public ScheduleStartSiegeTask(int time)
- {
- _fortInst = FortSiege.this._fort;
- _time = time;
- }
-
- public void run()
- {
- if (getIsInProgress())
- return;
-
- try
- {
- final SystemMessage sm;
- if (_time == 3600) // 1hr remains
- {
- ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(600), 3000000); // Prepare task for 10 minutes left.
- }
- else if (_time == 600) // 10min remains
- {
- getFort().despawnSuspiciousMerchant();
- sm = SystemMessage.getSystemMessage(SystemMessageId.S1_MINUTES_UNTIL_THE_FORTRESS_BATTLE_STARTS);
- sm.addNumber(10);
- announceToPlayer(sm);
- ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(300), 300000); // Prepare task for 5 minutes left.
- }
- else if (_time == 300) // 5min remains
- {
- sm = SystemMessage.getSystemMessage(SystemMessageId.S1_MINUTES_UNTIL_THE_FORTRESS_BATTLE_STARTS);
- sm.addNumber(5);
- announceToPlayer(sm);
- ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(60), 240000); // Prepare task for 1 minute left.
- }
- else if (_time == 60) // 1min remains
- {
- sm = SystemMessage.getSystemMessage(SystemMessageId.S1_MINUTES_UNTIL_THE_FORTRESS_BATTLE_STARTS);
- sm.addNumber(1);
- announceToPlayer(sm);
- ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(30), 30000); // Prepare task for 30 seconds left.
- }
- else if (_time == 30) // 30seconds remains
- {
- sm = SystemMessage.getSystemMessage(SystemMessageId.S1_SECONDS_UNTIL_THE_FORTRESS_BATTLE_STARTS);
- sm.addNumber(30);
- announceToPlayer(sm);
- ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(10), 20000); // Prepare task for 10 seconds left.
- }
- else if (_time == 10) // 10seconds remains
- {
- sm = SystemMessage.getSystemMessage(SystemMessageId.S1_SECONDS_UNTIL_THE_FORTRESS_BATTLE_STARTS);
- sm.addNumber(10);
- announceToPlayer(sm);
- ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(5), 5000); // Prepare task for 5 seconds left.
- }
- else if (_time == 5) // 5seconds remains
- {
- sm = SystemMessage.getSystemMessage(SystemMessageId.S1_SECONDS_UNTIL_THE_FORTRESS_BATTLE_STARTS);
- sm.addNumber(5);
- announceToPlayer(sm);
- ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(1), 4000); // Prepare task for 1 seconds left.
- }
- else if (_time == 1) // 1seconds remains
- {
- sm = SystemMessage.getSystemMessage(SystemMessageId.S1_SECONDS_UNTIL_THE_FORTRESS_BATTLE_STARTS);
- sm.addNumber(1);
- announceToPlayer(sm);
- ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(0), 1000); // Prepare task start siege.
- }
- else if (_time == 0)// start siege
- {
- _fortInst.getSiege().startSiege();
- }
- else
- _log.warning("Exception: ScheduleStartSiegeTask(): unknown siege time: " + String.valueOf(_time));
- }
- catch (Exception e)
- {
- _log.log(Level.WARNING, "Exception: ScheduleStartSiegeTask() for Fort: " + _fortInst.getName() + " " + e.getMessage(), e);
- }
- }
- }
-
- public class ScheduleSuspiciousMerchantSpawn implements Runnable
- {
- public void run()
- {
- if (getIsInProgress())
- return;
-
- try
- {
- FortSiege.this._fort.spawnSuspiciousMerchant();
- }
- catch (Exception e)
- {
- _log.log(Level.WARNING, "Exception: ScheduleSuspicoiusMerchantSpawn() for Fort: " + FortSiege.this._fort.getName() + " " + e.getMessage(), e);
- }
- }
- }
-
- public class ScheduleSiegeRestore implements Runnable
- {
- public void run()
- {
- if (!getIsInProgress())
- return;
-
- try
- {
- _siegeRestore = null;
- FortSiege.this.resetSiege();
- announceToPlayer(SystemMessage.getSystemMessage(SystemMessageId.BARRACKS_FUNCTION_RESTORED));
- }
- catch (Exception e)
- {
- _log.log(Level.WARNING, "Exception: ScheduleSiegeRestore() for Fort: " + FortSiege.this._fort.getName() + " " + e.getMessage(), e);
- }
- }
- }
-
- private List<L2SiegeClan> _attackerClans = new FastList<L2SiegeClan>();
-
- // Fort setting
- protected FastList<L2Spawn> _commanders = new FastList<L2Spawn>();
- private final Fort _fort;
- private boolean _isInProgress = false;
- private FortSiegeGuardManager _siegeGuardManager;
- ScheduledFuture<?> _siegeEnd = null;
- ScheduledFuture<?> _siegeRestore = null;
- ScheduledFuture<?> _siegeStartTask = null;
-
- public FortSiege(Fort fort)
- {
- _fort = fort;
-
- checkAutoTask();
- FortSiegeManager.getInstance().addSiege(this);
- }
-
- /**
- * When siege ends<BR><BR>
- */
- public void endSiege()
- {
- if (getIsInProgress())
- {
- _isInProgress = false; // Flag so that siege instance can be started
- final SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.THE_FORTRESS_BATTLE_OF_S1_HAS_FINISHED);
- sm.addFortId(getFort().getFortId());
- announceToPlayer(sm);
-
- removeFlags(); // Removes all flags. Note: Remove flag before teleporting players
- unSpawnFlags();
-
- updatePlayerSiegeStateFlags(true);
-
- getFort().getZone().banishForeigners(getFort().getOwnerClan());
- getFort().getZone().setIsActive(false);
- getFort().getZone().updateZoneStatusForCharactersInside();
- getFort().getZone().setSiegeInstance(null);
-
- saveFortSiege(); // Save fort specific data
- clearSiegeClan(); // Clear siege clan from db
- removeCommanders(); // Remove commander from this fort
-
- getFort().spawnNpcCommanders(); // Spawn NPC commanders
- getSiegeGuardManager().unspawnSiegeGuard(); // Remove all spawned siege guard from this fort
- getFort().resetDoors(); // Respawn door to fort
-
- ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleSuspiciousMerchantSpawn(), FortSiegeManager.getInstance().getSuspiciousMerchantRespawnDelay() * 60 * 1000l); // Prepare 3hr task for suspicious merchant respawn
- setSiegeDateTime(true); // store suspicious merchant spawn in DB
-
- if (_siegeEnd != null)
- {
- _siegeEnd.cancel(true);
- _siegeEnd = null;
- }
- if (_siegeRestore != null)
- {
- _siegeRestore.cancel(true);
- _siegeRestore = null;
- }
-
- if (getFort().getOwnerClan() != null && getFort().getFlagPole().getMeshIndex() == 0)
- getFort().setVisibleFlag(true);
-
- _log.info("Siege of " + getFort().getName() + " fort finished.");
- }
- }
-
- /**
- * When siege starts<BR><BR>
- */
- public void startSiege()
- {
- if (!getIsInProgress())
- {
- if (_siegeStartTask != null) // used admin command "admin_startfortsiege"
- {
- _siegeStartTask.cancel(true);
- getFort().despawnSuspiciousMerchant();
- }
- _siegeStartTask = null;
-
- if (getAttackerClans().isEmpty())
- return;
-
- _isInProgress = true; // Flag so that same siege instance cannot be started again
-
- loadSiegeClan(); // Load siege clan from db
- updatePlayerSiegeStateFlags(false);
- teleportPlayer(FortSiege.TeleportWhoType.Attacker, MapRegionTable.TeleportWhereType.Town); // Teleport to the closest town
-
- getFort().despawnNpcCommanders(); // Despawn NPC commanders
- spawnCommanders(); // Spawn commanders
- getFort().resetDoors(); // Spawn door
- spawnSiegeGuard(); // Spawn siege guard
- getFort().setVisibleFlag(false);
- getFort().getZone().setSiegeInstance(this);
- getFort().getZone().setIsActive(true);
- getFort().getZone().updateZoneStatusForCharactersInside();
-
- // Schedule a task to prepare auto siege end
- _siegeEnd = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(), FortSiegeManager.getInstance().getSiegeLength() * 60 * 1000l); // Prepare auto end task
-
- final SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.THE_FORTRESS_BATTLE_S1_HAS_BEGUN);
- sm.addFortId(getFort().getFortId());
- announceToPlayer(sm);
- saveFortSiege();
-
- _log.info("Siege of " + getFort().getName() + " fort started.");
- }
- }
-
- /**
- * Announce to player.<BR><BR>
- * @param message The String of the message to send to player
- */
- public void announceToPlayer(SystemMessage sm)
- {
- // announce messages only for participants
- L2Clan clan;
- for (L2SiegeClan siegeclan : getAttackerClans())
- {
- clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
- for (L2PcInstance member : clan.getOnlineMembers(0))
- {
- if (member != null)
- member.sendPacket(sm);
- }
- }
- if (getFort().getOwnerClan() != null)
- {
- clan = ClanTable.getInstance().getClan(getFort().getOwnerClan().getClanId());
- for (L2PcInstance member : clan.getOnlineMembers(0))
- {
- if (member != null)
- member.sendPacket(sm);
- }
- }
- }
-
- public void announceToPlayer(SystemMessage sm, String s)
- {
- sm.addString(s);
- announceToPlayer(sm);
- }
-
- public void updatePlayerSiegeStateFlags(boolean clear)
- {
- L2Clan clan;
- for (L2SiegeClan siegeclan : getAttackerClans())
- {
- clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
- for (L2PcInstance member : clan.getOnlineMembers(0))
- {
- if (member == null)
- continue;
-
- if (clear)
- {
- member.setSiegeState((byte) 0);
- member.setSiegeSide(0);
- member.setIsInSiege(false);
- member.stopFameTask();
- }
- else
- {
- member.setSiegeState((byte) 1);
- member.setSiegeSide(getFort().getFortId());
- if (checkIfInZone(member))
- {
- member.setIsInSiege(true);
- member.startFameTask(Config.FORTRESS_ZONE_FAME_TASK_FREQUENCY * 1000, Config.FORTRESS_ZONE_FAME_AQUIRE_POINTS);
- }
- }
- member.broadcastUserInfo();
- }
- }
- if (getFort().getOwnerClan() != null)
- {
- clan = ClanTable.getInstance().getClan(getFort().getOwnerClan().getClanId());
- for (L2PcInstance member : clan.getOnlineMembers(0))
- {
- if (member == null)
- continue;
-
- if (clear)
- {
- member.setSiegeState((byte) 0);
- member.setSiegeSide(0);
- member.setIsInSiege(false);
- member.stopFameTask();
- }
- else
- {
- member.setSiegeState((byte) 2);
- member.setSiegeSide(getFort().getFortId());
- if (checkIfInZone(member))
- {
- member.setIsInSiege(true);
- member.startFameTask(Config.FORTRESS_ZONE_FAME_TASK_FREQUENCY * 1000, Config.FORTRESS_ZONE_FAME_AQUIRE_POINTS);
- }
- }
- member.broadcastUserInfo();
- }
- }
- }
-
- /** Return true if object is inside the zone */
- public boolean checkIfInZone(L2Object object)
- {
- return checkIfInZone(object.getX(), object.getY(), object.getZ());
- }
-
- /** Return true if object is inside the zone */
- public boolean checkIfInZone(int x, int y, int z)
- {
- return (getIsInProgress() && (getFort().checkIfInZone(x, y, z))); // Fort zone during siege
- }
-
- /**
- * Return true if clan is attacker<BR><BR>
- * @param clan The L2Clan of the player
- */
- public boolean checkIsAttacker(L2Clan clan)
- {
- return (getAttackerClan(clan) != null);
- }
-
- /**
- * Return true if clan is defender<BR><BR>
- * @param clan The L2Clan of the player
- */
- public boolean checkIsDefender(L2Clan clan)
- {
- if (clan != null && getFort().getOwnerClan() == clan)
- return true;
-
- return false;
- }
-
- /** Clear all registered siege clans from database for fort */
- public void clearSiegeClan()
- {
- Connection con = null;
- PreparedStatement statement = null;
- try
- {
- con = L2DatabaseFactory.getInstance().getConnection();
- statement = con.prepareStatement("DELETE FROM fortsiege_clans WHERE fort_id=?");
- statement.setInt(1, getFort().getFortId());
- statement.execute();
- statement.close();
-
- if (getFort().getOwnerClan() != null)
- {
- statement = con.prepareStatement("DELETE FROM fortsiege_clans WHERE clan_id=?");
- statement.setInt(1, getFort().getOwnerClan().getClanId());
- statement.execute();
- }
-
- getAttackerClans().clear();
-
- // if siege is in progress, end siege
- if (getIsInProgress())
- endSiege();
-
- // if siege isnt in progress (1hr waiting time till siege starts), cancel waiting time
- if (_siegeStartTask != null)
- {
- _siegeStartTask.cancel(true);
- _siegeStartTask = null;
- }
- }
- catch (Exception e)
- {
- _log.log(Level.WARNING, "Exception: clearSiegeClan(): " + e.getMessage(), e);
- }
- finally
- {
- L2DatabaseFactory.close(con);
- }
- }
-
- /** Set the date for the next siege. */
- private void clearSiegeDate()
- {
- getFort().getSiegeDate().setTimeInMillis(0);
- }
-
- /** Return list of L2PcInstance registered as attacker in the zone. */
- public List<L2PcInstance> getAttackersInZone()
- {
- List<L2PcInstance> players = new FastList<L2PcInstance>();
- L2Clan clan;
- for (L2SiegeClan siegeclan : getAttackerClans())
- {
- clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
- for (L2PcInstance player : clan.getOnlineMembers(0))
- {
- if (player == null)
- continue;
-
- if (player.isInSiege())
- players.add(player);
- }
- }
- return players;
- }
-
- /** Return list of L2PcInstance in the zone. */
- public List<L2PcInstance> getPlayersInZone()
- {
- return getFort().getZone().getAllPlayers();
- }
-
- /** Return list of L2PcInstance owning the fort in the zone. */
- public List<L2PcInstance> getOwnersInZone()
- {
- List<L2PcInstance> players = new FastList<L2PcInstance>();
- L2Clan clan;
- if (getFort().getOwnerClan() != null)
- {
- clan = ClanTable.getInstance().getClan(getFort().getOwnerClan().getClanId());
- if (clan != getFort().getOwnerClan())
- return null;
-
- for (L2PcInstance player : clan.getOnlineMembers(0))
- {
- if (player == null)
- continue;
-
- if (player.isInSiege())
- players.add(player);
- }
- }
- return players;
- }
-
- /** Commander was killed */
- public void killedCommander(L2FortCommanderInstance instance)
- {
- if (_commanders != null && getFort() != null && _commanders.size() != 0)
- {
- L2Spawn spawn = instance.getSpawn();
- if (spawn != null)
- {
- FastList<SiegeSpawn> commanders = FortSiegeManager.getInstance().getCommanderSpawnList(getFort().getFortId());
- for (SiegeSpawn spawn2 : commanders)
- {
- if (spawn2.getNpcId() == spawn.getNpcid())
- {
- String text = "";
- switch (spawn2.getId())
- {
- case 1:
- text = "You may have broken our arrows, but you will never break our will! Archers retreat!";
- break;
- case 2:
- text = "Aieeee! Command Center! This is guard unit! We need backup right away!";
- break;
- case 3:
- text = "At last! The Magic Field that protects the fortress has weakened! Volunteers, stand back!";
- break;
- case 4:
- text = "I feel so much grief that I can't even take care of myself. There isn't any reason for me to stay here any longer.";
- break;
- }
- if (!text.isEmpty())
- instance.broadcastPacket(new NpcSay(instance.getObjectId(), 1, instance.getNpcId(), text));
- }
- }
- _commanders.remove(spawn);
- if (_commanders.isEmpty())
- {
- // spawn fort flags
- spawnFlag(getFort().getFortId());
- // cancel door/commanders respawn
- if (_siegeRestore != null)
- {
- _siegeRestore.cancel(true);
- }
- // open doors in main building
- for (L2DoorInstance door : getFort().getDoors())
- {
- if (!door.getIsCommanderDoor())
- continue;
-
- door.openMe();
- }
- getFort().getSiege().announceToPlayer(SystemMessage.getSystemMessage(SystemMessageId.ALL_BARRACKS_OCCUPIED));
- }
- // schedule restoring doors/commanders respawn
- else if (_siegeRestore == null)
- {
- getFort().getSiege().announceToPlayer(SystemMessage.getSystemMessage(SystemMessageId.SEIZED_BARRACKS));
- _siegeRestore = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleSiegeRestore(), FortSiegeManager.getInstance().getCountDownLength() * 60 * 1000l);
- }
- else
- getFort().getSiege().announceToPlayer(SystemMessage.getSystemMessage(SystemMessageId.SEIZED_BARRACKS));
- }
- else
- _log.warning("FortSiege.killedCommander(): killed commander, but commander not registered for fortress. NpcId: " + instance.getNpcId() + " FortId: " + getFort().getFortId());
- }
- }
-
- /** Remove the flag that was killed */
- public void killedFlag(L2Npc flag)
- {
- if (flag == null)
- return;
-
- for (L2SiegeClan clan : getAttackerClans())
- {
- if (clan.removeFlag(flag))
- return;
- }
- }
-
- /**
- * Register clan as attacker<BR><BR>
- * @param player The L2PcInstance of the player trying to register
- */
- public boolean registerAttacker(L2PcInstance player, boolean force)
- {
- if (player.getClan() == null)
- return false;
-
- if (force || checkIfCanRegister(player))
- {
- saveSiegeClan(player.getClan()); // Save to database
- // if the first registering we start the timer
- if (getAttackerClans().size() == 1)
- {
- if (!force)
- player.reduceAdena("siege", 250000, null, true);
- startAutoTask(true);
- }
- return true;
- }
- return false;
- }
-
- /**
- * Remove clan from siege<BR><BR>
- * This function does not do any checks and should not be called from bypass !
- * @param clanId The int of player's clan id
- */
- private void removeSiegeClan(int clanId)
- {
- Connection con = null;
- PreparedStatement statement = null;
- try
- {
- con = L2DatabaseFactory.getInstance().getConnection();
- if (clanId != 0)
- statement = con.prepareStatement("DELETE FROM fortsiege_clans WHERE fort_id=? AND clan_id=?");
- else
- statement = con.prepareStatement("DELETE FROM fortsiege_clans WHERE fort_id=?");
-
- statement.setInt(1, getFort().getFortId());
- if (clanId != 0)
- statement.setInt(2, clanId);
- statement.execute();
-
- loadSiegeClan();
- if (getAttackerClans().isEmpty())
- {
- if (getIsInProgress())
- endSiege();
- else
- saveFortSiege(); // Clear siege time in DB
-
- if (_siegeStartTask != null)
- {
- _siegeStartTask.cancel(true);
- _siegeStartTask = null;
- }
- }
- }
- catch (Exception e)
- {
- _log.log(Level.WARNING, "Exception on removeSiegeClan: " + e.getMessage(), e);
- }
- finally
- {
- L2DatabaseFactory.close(con);
- }
- }
-
- /**
- * Remove clan from siege<BR><BR>
- * @paramclan The clan being removed
- */
- public void removeSiegeClan(L2Clan clan)
- {
- if (clan == null || clan.getHasFort() == getFort().getFortId() || !FortSiegeManager.getInstance().checkIsRegistered(clan, getFort().getFortId()))
- return;
-
- removeSiegeClan(clan.getClanId());
- }
-
- /**
- * Start the auto tasks<BR>
- * <BR>
- */
- public void checkAutoTask()
- {
- if (_siegeStartTask != null) //safety check
- return;
-
- final long delay = getFort().getSiegeDate().getTimeInMillis() - Calendar.getInstance().getTimeInMillis();
-
- if (delay < 0)
- {
- // siege time in past
- saveFortSiege();
- clearSiegeClan(); // remove all clans
- // spawn suspicious merchant immediately
- ThreadPoolManager.getInstance().executeTask(new ScheduleSuspiciousMerchantSpawn());
- return;
- }
- else
- {
- loadSiegeClan();
- if (getAttackerClans().isEmpty())
- // no attackers - waiting for suspicious merchant spawn
- ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleSuspiciousMerchantSpawn(), delay);
- else
- {
- // preparing start siege task
- if (delay > 3600000) // more than hour, how this can happens ? spawn suspicious merchant
- {
- ThreadPoolManager.getInstance().executeTask(new ScheduleSuspiciousMerchantSpawn());
- _siegeStartTask = ThreadPoolManager.getInstance().scheduleGeneral(new FortSiege.ScheduleStartSiegeTask(3600), delay - 3600000);
- }
- if (delay > 600000) // more than 10 min, spawn suspicious merchant
- {
- ThreadPoolManager.getInstance().executeTask(new ScheduleSuspiciousMerchantSpawn());
- _siegeStartTask = ThreadPoolManager.getInstance().scheduleGeneral(new FortSiege.ScheduleStartSiegeTask(600), delay - 600000);
- }
- else if (delay > 300000) // more than 5 min
- _siegeStartTask = ThreadPoolManager.getInstance().scheduleGeneral(new FortSiege.ScheduleStartSiegeTask(300), delay - 300000);
- else if (delay > 60000) //more than 1 min
- _siegeStartTask = ThreadPoolManager.getInstance().scheduleGeneral(new FortSiege.ScheduleStartSiegeTask(60), delay - 60000);
- else
- // lower than 1 min, set to 1 min
- _siegeStartTask = ThreadPoolManager.getInstance().scheduleGeneral(new FortSiege.ScheduleStartSiegeTask(60), 0);
-
- _log.info("Siege of " + getFort().getName() + " fort: " + getFort().getSiegeDate().getTime());
- }
- }
- }
-
- /**
- * Start the auto tasks<BR><BR>
- */
- public void startAutoTask(boolean setTime)
- {
- if (_siegeStartTask != null)
- return;
-
- if (setTime)
- setSiegeDateTime(false);
-
- if (getFort().getOwnerClan() != null)
- getFort().getOwnerClan().broadcastToOnlineMembers(SystemMessage.getSystemMessage(SystemMessageId.A_FORTRESS_IS_UNDER_ATTACK));
-
- // Execute siege auto start
- _siegeStartTask = ThreadPoolManager.getInstance().scheduleGeneral(new FortSiege.ScheduleStartSiegeTask(3600), 0);
- }
-
- /**
- * Teleport players
- */
- public void teleportPlayer(TeleportWhoType teleportWho, MapRegionTable.TeleportWhereType teleportWhere)
- {
- List<L2PcInstance> players;
- switch (teleportWho)
- {
- case Owner:
- players = getOwnersInZone();
- break;
- case Attacker:
- players = getAttackersInZone();
- break;
- default:
- players = getPlayersInZone();
- }
-
- for (L2PcInstance player : players)
- {
- if (player.isGM() || player.isInJail())
- continue;
-
- player.teleToLocation(teleportWhere);
- }
- }
-
- // =========================================================
- // Method - Private
- /**
- * Add clan as attacker<BR><BR>
- * @param clanId The int of clan's id
- */
- private void addAttacker(int clanId)
- {
- getAttackerClans().add(new L2SiegeClan(clanId, SiegeClanType.ATTACKER)); // Add registered attacker to attacker list
- }
-
- /**
- * Return true if the player can register.<BR><BR>
- * @param player The L2PcInstance of the player trying to register
- */
- public boolean checkIfCanRegister(L2PcInstance player)
- {
- boolean b = true;
- if (player.getClan() == null || player.getClan().getLevel() < FortSiegeManager.getInstance().getSiegeClanMinLevel())
- {
- b = false;
- player.sendMessage("Only clans with Level " + FortSiegeManager.getInstance().getSiegeClanMinLevel() + " and higher may register for a fortress siege.");
- }
- else if ((player.getClanPrivileges() & L2Clan.CP_CS_MANAGE_SIEGE) != L2Clan.CP_CS_MANAGE_SIEGE)
- {
- b = false;
- player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.YOU_ARE_NOT_AUTHORIZED_TO_DO_THAT));
- }
- else if (player.getClan() == getFort().getOwnerClan())
- {
- b = false;
- player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.CLAN_THAT_OWNS_CASTLE_IS_AUTOMATICALLY_REGISTERED_DEFENDING));
- }
- else if (getFort().getOwnerClan() != null && player.getClan().getHasCastle() > 0 && player.getClan().getHasCastle() == getFort().getCastleId())
- {
- b = false;
- player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.CANT_REGISTER_TO_SIEGE_DUE_TO_CONTRACT));
- }
- else if (getFort().getTimeTillRebelArmy() > 0 && getFort().getTimeTillRebelArmy() <= 7200)
- {
- b = false;
- player.sendMessage("You cannot register for the fortress siege 2 hours prior to rebel army attack.");
- }
- else if (getFort().getSiege().getAttackerClans().isEmpty() && player.getInventory().getAdena() < 250000)
- {
- b = false;
- player.sendMessage("You need 250,000 adena to register"); // replace me with html
- }
- else
- {
- for (Fort fort : FortManager.getInstance().getForts())
- {
- if (fort.getSiege().getAttackerClan(player.getClanId()) != null)
- {
- b = false;
- player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.ALREADY_REQUESTED_SIEGE_BATTLE));
- break;
- }
- if (fort.getOwnerClan() == player.getClan() && (fort.getSiege().getIsInProgress() || fort.getSiege()._siegeStartTask != null))
- {
- b = false;
- player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.ALREADY_REQUESTED_SIEGE_BATTLE));
- break;
- }
- }
- }
- return b;
- }
-
- /**
- * Return true if the clan has already registered to a siege for the same day.<BR><BR>
- * @param clan The L2Clan of the player trying to register
- */
- public boolean checkIfAlreadyRegisteredForSameDay(L2Clan clan)
- {
- for (FortSiege siege : FortSiegeManager.getInstance().getSieges())
- {
- if (siege == this)
- continue;
-
- if (siege.getSiegeDate().get(Calendar.DAY_OF_WEEK) == getSiegeDate().get(Calendar.DAY_OF_WEEK))
- {
- if (siege.checkIsAttacker(clan))
- return true;
- if (siege.checkIsDefender(clan))
- return true;
- }
- }
-
- return false;
- }
-
- private void setSiegeDateTime(boolean merchant)
- {
- Calendar newDate = Calendar.getInstance();
- if (merchant)
- newDate.add(Calendar.MINUTE, FortSiegeManager.getInstance().getSuspiciousMerchantRespawnDelay());
- else
- newDate.add(Calendar.MINUTE, 60);
- getFort().setSiegeDate(newDate);
- saveSiegeDate();
- }
-
- /** Load siege clans. */
- private void loadSiegeClan()
- {
- Connection con = null;
- PreparedStatement statement = null;
- try
- {
- getAttackerClans().clear();
-
- ResultSet rs = null;
-
- con = L2DatabaseFactory.getInstance().getConnection();
-
- statement = con.prepareStatement("SELECT clan_id FROM fortsiege_clans WHERE fort_id=?");
- statement.setInt(1, getFort().getFortId());
- rs = statement.executeQuery();
-
- while (rs.next())
- {
- addAttacker(rs.getInt("clan_id"));
- }
-
- rs.close();
- }
- catch (Exception e)
- {
- _log.log(Level.WARNING, "Exception: loadSiegeClan(): " + e.getMessage(), e);
- }
- finally
- {
- L2DatabaseFactory.close(con);
- }
- }
-
- /** Remove commanders. */
- private void removeCommanders()
- {
- if (_commanders != null && !_commanders.isEmpty())
- {
- // Remove all instance of commanders for this fort
- for (L2Spawn spawn : _commanders)
- {
- if (spawn != null)
- {
- spawn.stopRespawn();
- if (spawn.getLastSpawn() != null)
- spawn.getLastSpawn().deleteMe();
- }
- }
- _commanders.clear();
- }
- }
-
- /** Remove all flags. */
- private void removeFlags()
- {
- for (L2SiegeClan sc : getAttackerClans())
- {
- if (sc != null)
- sc.removeFlags();
- }
- }
-
- /** Save fort siege related to database. */
- private void saveFortSiege()
- {
- clearSiegeDate(); // clear siege date
- saveSiegeDate(); // Save the new date
- }
-
- /** Save siege date to database. */
- private void saveSiegeDate()
- {
- Connection con = null;
- PreparedStatement statement = null;
- try
- {
- con = L2DatabaseFactory.getInstance().getConnection();
- statement = con.prepareStatement("UPDATE fort SET siegeDate = ? WHERE id = ?");
- statement.setLong(1, getSiegeDate().getTimeInMillis());
- statement.setInt(2, getFort().getFortId());
- statement.execute();
- }
- catch (Exception e)
- {
- _log.log(Level.WARNING, "Exception: saveSiegeDate(): " + e.getMessage(), e);
- }
- finally
- {
- L2DatabaseFactory.close(con);
- }
- }
-
- /**
- * Save registration to database.<BR><BR>
- * @param clan The L2Clan of player
- * @param typeId -1 = owner 0 = defender, 1 = attacker, 2 = defender waiting
- */
- private void saveSiegeClan(L2Clan clan)
- {
- if (getAttackerClans().size() >= FortSiegeManager.getInstance().getAttackerMaxClans())
- return;
-
- Connection con = null;
- PreparedStatement statement = null;
- try
- {
- con = L2DatabaseFactory.getInstance().getConnection();
- statement = con.prepareStatement("INSERT INTO fortsiege_clans (clan_id,fort_id) values (?,?)");
- statement.setInt(1, clan.getClanId());
- statement.setInt(2, getFort().getFortId());
- statement.execute();
-
- addAttacker(clan.getClanId());
- }
- catch (Exception e)
- {
- _log.log(Level.WARNING, "Exception: saveSiegeClan(L2Clan clan): " + e.getMessage(), e);
- }
- finally
- {
- L2DatabaseFactory.close(con);
- }
- }
-
- /** Spawn commanders. */
- private void spawnCommanders()
- {
- //Set commanders array size if one does not exist
- try
- {
- _commanders.clear();
- L2Spawn spawnDat;
- L2NpcTemplate template1;
- for (SiegeSpawn _sp : FortSiegeManager.getInstance().getCommanderSpawnList(getFort().getFortId()))
- {
- template1 = NpcTable.getInstance().getTemplate(_sp.getNpcId());
- if (template1 != null)
- {
- spawnDat = new L2Spawn(template1);
- spawnDat.setAmount(1);
- spawnDat.setLocx(_sp.getLocation().getX());
- spawnDat.setLocy(_sp.getLocation().getY());
- spawnDat.setLocz(_sp.getLocation().getZ());
- spawnDat.setHeading(_sp.getLocation().getHeading());
- spawnDat.setRespawnDelay(60);
- spawnDat.doSpawn();
- spawnDat.stopRespawn();
- _commanders.add(spawnDat);
- }
- else
- {
- _log.warning("FortSiege.spawnCommander: Data missing in NPC table for ID: " + _sp.getNpcId() + ".");
- }
- }
- }
- catch (Exception e)
- {
- // problem with initializing spawn, go to next one
- _log.log(Level.WARNING, "FortSiege.spawnCommander: Spawn could not be initialized: " + e.getMessage(), e);
- }
- }
-
- private void spawnFlag(int Id)
- {
- for (CombatFlag cf : FortSiegeManager.getInstance().getFlagList(Id))
- cf.spawnMe();
- }
-
- private void unSpawnFlags()
- {
- if (FortSiegeManager.getInstance().getFlagList(getFort().getFortId()) == null)
- return;
-
- for (CombatFlag cf : FortSiegeManager.getInstance().getFlagList(getFort().getFortId()))
- cf.unSpawnMe();
- }
-
- /**
- * Spawn siege guard.<BR><BR>
- */
- private void spawnSiegeGuard()
- {
- getSiegeGuardManager().spawnSiegeGuard();
- }
-
- public final L2SiegeClan getAttackerClan(L2Clan clan)
- {
- if (clan == null)
- return null;
-
- return getAttackerClan(clan.getClanId());
- }
-
- public final L2SiegeClan getAttackerClan(int clanId)
- {
- for (L2SiegeClan sc : getAttackerClans())
- if (sc != null && sc.getClanId() == clanId)
- return sc;
-
- return null;
- }
-
- public final List<L2SiegeClan> getAttackerClans()
- {
- return _attackerClans;
- }
-
- public final Fort getFort()
- {
- return _fort;
- }
-
- public final boolean getIsInProgress()
- {
- return _isInProgress;
- }
-
- public final Calendar getSiegeDate()
- {
- return getFort().getSiegeDate();
- }
-
- public List<L2Npc> getFlag(L2Clan clan)
- {
- if (clan != null)
- {
- L2SiegeClan sc = getAttackerClan(clan);
- if (sc != null)
- return sc.getFlag();
- }
-
- return null;
- }
-
- public final FortSiegeGuardManager getSiegeGuardManager()
- {
- if (_siegeGuardManager == null)
- _siegeGuardManager = new FortSiegeGuardManager(getFort());
-
- return _siegeGuardManager;
- }
-
- public void resetSiege()
- {
- // reload commanders and repair doors
- removeCommanders();
- spawnCommanders();
- getFort().resetDoors();
- }
-
- public List<L2Spawn> getCommanders()
- {
- return _commanders;
- }
-
- @Override
- public L2SiegeClan getDefenderClan(int clanId)
- {
- return null;
- }
-
- @Override
- public L2SiegeClan getDefenderClan(L2Clan clan)
- {
- return null;
- }
-
- @Override
- public List<L2SiegeClan> getDefenderClans()
- {
- return null;
- }
-
- /* (non-Javadoc)
- * @see com.l2jserver.gameserver.model.entity.Siegable#giveFame()
- */
- @Override
- public boolean giveFame()
- {
- return true;
- }
-
- /* (non-Javadoc)
- * @see com.l2jserver.gameserver.model.entity.Siegable#getFameFrequency()
- */
- @Override
- public int getFameFrequency()
- {
- return Config.FORTRESS_ZONE_FAME_TASK_FREQUENCY;
- }
-
- /* (non-Javadoc)
- * @see com.l2jserver.gameserver.model.entity.Siegable#getFameAmount()
- */
- @Override
- public int getFameAmount()
- {
- return Config.FORTRESS_ZONE_FAME_AQUIRE_POINTS;
- }
- }
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