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- /*
- * Copyright (C) 2004-2015 L2J Server
- *
- * This file is part of L2J Server.
- *
- * L2J Server is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * L2J Server is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver.instancemanager;
- import java.util.ArrayList;
- import java.util.HashMap;
- import java.util.List;
- import java.util.Map;
- import org.w3c.dom.Document;
- import org.w3c.dom.NamedNodeMap;
- import org.w3c.dom.Node;
- import com.l2jserver.gameserver.ThreadPoolManager;
- import com.l2jserver.gameserver.ai.CtrlIntention;
- import com.l2jserver.gameserver.instancemanager.tasks.StartMovingTask;
- import com.l2jserver.gameserver.model.L2NpcWalkerNode;
- import com.l2jserver.gameserver.model.L2WalkRoute;
- import com.l2jserver.gameserver.model.Location;
- import com.l2jserver.gameserver.model.WalkInfo;
- import com.l2jserver.gameserver.model.actor.L2Npc;
- import com.l2jserver.gameserver.model.actor.instance.L2MonsterInstance;
- import com.l2jserver.gameserver.model.actor.tasks.npc.walker.ArrivedTask;
- import com.l2jserver.gameserver.model.events.EventDispatcher;
- import com.l2jserver.gameserver.model.events.impl.character.npc.OnNpcMoveNodeArrived;
- import com.l2jserver.gameserver.model.holders.NpcRoutesHolder;
- import com.l2jserver.gameserver.network.NpcStringId;
- import com.l2jserver.gameserver.network.clientpackets.Say2;
- import com.l2jserver.gameserver.network.serverpackets.NpcSay;
- import com.l2jserver.gameserver.util.Broadcast;
- import com.l2jserver.util.data.xml.IXmlReader;
- /**
- * This class manages walking monsters.
- * @author GKR
- */
- public final class WalkingManager implements IXmlReader
- {
- // Repeat style:
- // 0 - go back
- // 1 - go to first point (circle style)
- // 2 - teleport to first point (conveyor style)
- // 3 - random walking between points.
- public static final byte REPEAT_GO_BACK = 0;
- public static final byte REPEAT_GO_FIRST = 1;
- public static final byte REPEAT_TELE_FIRST = 2;
- public static final byte REPEAT_RANDOM = 3;
-
- private final Map<String, L2WalkRoute> _routes = new HashMap<>(); // all available routes
- private final Map<Integer, WalkInfo> _activeRoutes = new HashMap<>(); // each record represents NPC, moving by predefined route from _routes, and moving progress
- private final Map<Integer, NpcRoutesHolder> _routesToAttach = new HashMap<>(); // each record represents NPC and all available routes for it
-
- protected WalkingManager()
- {
- load();
- }
-
- @Override
- public final void load()
- {
- parseDatapackFile("data/Routes.xml");
- LOGGER.info("{}: Loaded {} walking routes.", getClass().getSimpleName(), _routes.size());
- }
-
- @Override
- public void parseDocument(Document doc)
- {
- Node n = doc.getFirstChild();
- for (Node d = n.getFirstChild(); d != null; d = d.getNextSibling())
- {
- if (d.getNodeName().equals("route"))
- {
- final String routeName = parseString(d.getAttributes(), "name");
- boolean repeat = parseBoolean(d.getAttributes(), "repeat");
- String repeatStyle = d.getAttributes().getNamedItem("repeatStyle").getNodeValue();
- byte repeatType;
- if (repeatStyle.equalsIgnoreCase("back"))
- {
- repeatType = REPEAT_GO_BACK;
- }
- else if (repeatStyle.equalsIgnoreCase("cycle"))
- {
- repeatType = REPEAT_GO_FIRST;
- }
- else if (repeatStyle.equalsIgnoreCase("conveyor"))
- {
- repeatType = REPEAT_TELE_FIRST;
- }
- else if (repeatStyle.equalsIgnoreCase("random"))
- {
- repeatType = REPEAT_RANDOM;
- }
- else
- {
- repeatType = -1;
- }
-
- final List<L2NpcWalkerNode> list = new ArrayList<>();
- for (Node r = d.getFirstChild(); r != null; r = r.getNextSibling())
- {
- if (r.getNodeName().equals("point"))
- {
- NamedNodeMap attrs = r.getAttributes();
- int x = parseInteger(attrs, "X");
- int y = parseInteger(attrs, "Y");
- int z = parseInteger(attrs, "Z");
- int delay = parseInteger(attrs, "delay");
- boolean run = parseBoolean(attrs, "run");
- NpcStringId npcString = null;
- String chatString = null;
-
- Node node = attrs.getNamedItem("string");
- if (node != null)
- {
- chatString = node.getNodeValue();
- }
- else
- {
- node = attrs.getNamedItem("npcString");
- if (node != null)
- {
- npcString = NpcStringId.getNpcStringId(node.getNodeValue());
- if (npcString == null)
- {
- LOGGER.warn("{}: Unknown NPC String {} for route {}!", getClass().getSimpleName(), node.getNodeValue(), routeName);
- continue;
- }
- }
- else
- {
- node = attrs.getNamedItem("npcStringId");
- if (node != null)
- {
- npcString = NpcStringId.getNpcStringId(Integer.parseInt(node.getNodeValue()));
- if (npcString == null)
- {
- LOGGER.warn("{}: Unknown npcString {} for route {}!", getClass().getSimpleName(), node.getNodeValue(), routeName);
- continue;
- }
- }
- }
- }
- list.add(new L2NpcWalkerNode(x, y, z, delay, run, npcString, chatString));
- }
-
- else if (r.getNodeName().equals("target"))
- {
- NamedNodeMap attrs = r.getAttributes();
- try
- {
- int npcId = Integer.parseInt(attrs.getNamedItem("id").getNodeValue());
- int x = Integer.parseInt(attrs.getNamedItem("spawnX").getNodeValue());
- int y = Integer.parseInt(attrs.getNamedItem("spawnY").getNodeValue());
- int z = Integer.parseInt(attrs.getNamedItem("spawnZ").getNodeValue());
-
- NpcRoutesHolder holder = _routesToAttach.containsKey(npcId) ? _routesToAttach.get(npcId) : new NpcRoutesHolder();
- holder.addRoute(routeName, new Location(x, y, z));
- _routesToAttach.put(npcId, holder);
- }
- catch (Exception e)
- {
- LOGGER.warn("{}: Error in target definition for route {}!", getClass().getSimpleName(), routeName);
- }
- }
- }
- _routes.put(routeName, new L2WalkRoute(routeName, list, repeat, false, repeatType));
- }
- }
- }
-
- /**
- * @param npc NPC to check
- * @return {@code true} if given NPC, or its leader is controlled by Walking Manager and moves currently.
- */
- public boolean isOnWalk(L2Npc npc)
- {
- L2MonsterInstance monster = null;
-
- if (npc.isMonster())
- {
- if (((L2MonsterInstance) npc).getLeader() == null)
- {
- monster = (L2MonsterInstance) npc;
- }
- else
- {
- monster = ((L2MonsterInstance) npc).getLeader();
- }
- }
-
- if (((monster != null) && !isRegistered(monster)) || !isRegistered(npc))
- {
- return false;
- }
-
- final WalkInfo walk = monster != null ? _activeRoutes.get(monster.getObjectId()) : _activeRoutes.get(npc.getObjectId());
- if (walk.isStoppedByAttack() || walk.isSuspended())
- {
- return false;
- }
- return true;
- }
-
- public L2WalkRoute getRoute(String route)
- {
- return _routes.get(route);
- }
-
- /**
- * @param npc NPC to check
- * @return {@code true} if given NPC controlled by Walking Manager.
- */
- public boolean isRegistered(L2Npc npc)
- {
- return _activeRoutes.containsKey(npc.getObjectId());
- }
-
- /**
- * @param npc
- * @return name of route
- */
- public String getRouteName(L2Npc npc)
- {
- return _activeRoutes.containsKey(npc.getObjectId()) ? _activeRoutes.get(npc.getObjectId()).getRoute().getName() : "";
- }
-
- /**
- * Start to move given NPC by given route
- * @param npc NPC to move
- * @param routeName name of route to move by
- */
- public void startMoving(final L2Npc npc, final String routeName)
- {
- if (_routes.containsKey(routeName) && (npc != null) && !npc.isDead()) // check, if these route and NPC present
- {
- if (!_activeRoutes.containsKey(npc.getObjectId())) // new walk task
- {
- // only if not already moved / not engaged in battle... should not happens if called on spawn
- if ((npc.getAI().getIntention() == CtrlIntention.AI_INTENTION_ACTIVE) || (npc.getAI().getIntention() == CtrlIntention.AI_INTENTION_IDLE))
- {
- final WalkInfo walk = new WalkInfo(routeName);
-
- if (npc.isDebug())
- {
- walk.setLastAction(System.currentTimeMillis());
- }
-
- L2NpcWalkerNode node = walk.getCurrentNode();
-
- // adjust next waypoint, if NPC spawns at first waypoint
- if ((npc.getX() == node.getX()) && (npc.getY() == node.getY()))
- {
- walk.calculateNextNode(npc);
- node = walk.getCurrentNode();
- npc.sendDebugMessage("Route '" + routeName + "': spawn point is same with first waypoint, adjusted to next");
- }
-
- if (!npc.isInsideRadius(node, 3000, true, false))
- {
- final String message = "Route '" + routeName + "': NPC (id=" + npc.getId() + ", x=" + npc.getX() + ", y=" + npc.getY() + ", z=" + npc.getZ() + ") is too far from starting point (node x=" + node.getX() + ", y=" + node.getY() + ", z=" + node.getZ() + ", range=" + npc.calculateDistance(node, true, true) + "), walking will not start";
- LOGGER.warn("{}: {}", getClass().getSimpleName(), message);
- npc.sendDebugMessage(message);
- return;
- }
-
- npc.sendDebugMessage("Starting to move at route '" + routeName + "'");
- npc.setIsRunning(node.runToLocation());
- npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, node);
- walk.setWalkCheckTask(ThreadPoolManager.getInstance().scheduleAiAtFixedRate(new StartMovingTask(npc, routeName), 60000, 60000)); // start walk check task, for resuming walk after fight
-
- npc.getKnownList().startTrackingTask();
-
- _activeRoutes.put(npc.getObjectId(), walk); // register route
- }
- else
- {
- npc.sendDebugMessage("Failed to start moving along route '" + routeName + "', scheduled");
- ThreadPoolManager.getInstance().scheduleGeneral(new StartMovingTask(npc, routeName), 60000);
- }
- }
- else
- // walk was stopped due to some reason (arrived to node, script action, fight or something else), resume it
- {
- if (_activeRoutes.containsKey(npc.getObjectId()) && ((npc.getAI().getIntention() == CtrlIntention.AI_INTENTION_ACTIVE) || (npc.getAI().getIntention() == CtrlIntention.AI_INTENTION_IDLE)))
- {
- final WalkInfo walk = _activeRoutes.get(npc.getObjectId());
- if (walk == null)
- {
- return;
- }
-
- // Prevent call simultaneously from scheduled task and onArrived() or temporarily stop walking for resuming in future
- if (walk.isBlocked() || walk.isSuspended())
- {
- npc.sendDebugMessage("Failed to continue moving along route '" + routeName + "' (operation is blocked)");
- return;
- }
-
- walk.setBlocked(true);
- final L2NpcWalkerNode node = walk.getCurrentNode();
- npc.sendDebugMessage("Route '" + routeName + "', continuing to node " + walk.getCurrentNodeId());
- npc.setIsRunning(node.runToLocation());
- npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, node);
- walk.setBlocked(false);
- walk.setStoppedByAttack(false);
- }
- else
- {
- npc.sendDebugMessage("Failed to continue moving along route '" + routeName + "' (wrong AI state - " + npc.getAI().getIntention() + ")");
- }
- }
- }
- }
-
- /**
- * Cancel NPC moving permanently
- * @param npc NPC to cancel
- */
- public synchronized void cancelMoving(L2Npc npc)
- {
- final WalkInfo walk = _activeRoutes.remove(npc.getObjectId());
- if (walk != null)
- {
- walk.getWalkCheckTask().cancel(true);
- npc.getKnownList().stopTrackingTask();
- }
- }
-
- /**
- * Resumes previously stopped moving
- * @param npc NPC to resume
- */
- public void resumeMoving(final L2Npc npc)
- {
- final WalkInfo walk = _activeRoutes.get(npc.getObjectId());
- if (walk != null)
- {
- walk.setSuspended(false);
- walk.setStoppedByAttack(false);
- startMoving(npc, walk.getRoute().getName());
- }
- }
-
- /**
- * Pause NPC moving until it will be resumed
- * @param npc NPC to pause moving
- * @param suspend {@code true} if moving was temporarily suspended for some reasons of AI-controlling script
- * @param stoppedByAttack {@code true} if moving was suspended because of NPC was attacked or desired to attack
- */
- public void stopMoving(L2Npc npc, boolean suspend, boolean stoppedByAttack)
- {
- L2MonsterInstance monster = null;
-
- if (npc.isMonster())
- {
- if (((L2MonsterInstance) npc).getLeader() == null)
- {
- monster = (L2MonsterInstance) npc;
- }
- else
- {
- monster = ((L2MonsterInstance) npc).getLeader();
- }
- }
-
- if (((monster != null) && !isRegistered(monster)) || !isRegistered(npc))
- {
- return;
- }
-
- final WalkInfo walk = monster != null ? _activeRoutes.get(monster.getObjectId()) : _activeRoutes.get(npc.getObjectId());
-
- walk.setSuspended(suspend);
- walk.setStoppedByAttack(stoppedByAttack);
-
- if (monster != null)
- {
- monster.stopMove(null);
- monster.getAI().setIntention(CtrlIntention.AI_INTENTION_ACTIVE);
- }
- else
- {
- npc.stopMove(null);
- npc.getAI().setIntention(CtrlIntention.AI_INTENTION_ACTIVE);
- }
- }
-
- /**
- * Manage "node arriving"-related tasks: schedule move to next node; send ON_NODE_ARRIVED event to Quest script
- * @param npc NPC to manage
- */
- public void onArrived(final L2Npc npc)
- {
- if (_activeRoutes.containsKey(npc.getObjectId()))
- {
- // Notify quest
- EventDispatcher.getInstance().notifyEventAsync(new OnNpcMoveNodeArrived(npc), npc);
-
- final WalkInfo walk = _activeRoutes.get(npc.getObjectId());
-
- // Opposite should not happen... but happens sometime
- if ((walk.getCurrentNodeId() >= 0) && (walk.getCurrentNodeId() < walk.getRoute().getNodesCount()))
- {
- final L2NpcWalkerNode node = walk.getRoute().getNodeList().get(walk.getCurrentNodeId());
- if (npc.isInsideRadius(node, 10, false, false))
- {
- npc.sendDebugMessage("Route '" + walk.getRoute().getName() + "', arrived to node " + walk.getCurrentNodeId());
- npc.sendDebugMessage("Done in " + ((System.currentTimeMillis() - walk.getLastAction()) / 1000) + " s");
- walk.calculateNextNode(npc);
- walk.setBlocked(true); // prevents to be ran from walk check task, if there is delay in this node.
-
- if (node.getNpcString() != null)
- {
- Broadcast.toKnownPlayers(npc, new NpcSay(npc, Say2.NPC_ALL, node.getNpcString()));
- }
- else if (!node.getChatText().isEmpty())
- {
- Broadcast.toKnownPlayers(npc, new NpcSay(npc, Say2.NPC_ALL, node.getChatText()));
- }
-
- if (npc.isDebug())
- {
- walk.setLastAction(System.currentTimeMillis());
- }
- ThreadPoolManager.getInstance().scheduleGeneral(new ArrivedTask(npc, walk), 100 + (node.getDelay() * 1000L));
- }
- }
- }
- }
-
- /**
- * Manage "on death"-related tasks: permanently cancel moving of died NPC
- * @param npc NPC to manage
- */
- public void onDeath(L2Npc npc)
- {
- cancelMoving(npc);
- }
-
- /**
- * Manage "on spawn"-related tasks: start NPC moving, if there is route attached to its spawn point
- * @param npc NPC to manage
- */
- public void onSpawn(L2Npc npc)
- {
- if (_routesToAttach.containsKey(npc.getId()))
- {
- final String routeName = _routesToAttach.get(npc.getId()).getRouteName(npc);
- if (!routeName.isEmpty())
- {
- startMoving(npc, routeName);
- }
- }
- }
-
- public static final WalkingManager getInstance()
- {
- return SingletonHolder._instance;
- }
-
- private static class SingletonHolder
- {
- protected static final WalkingManager _instance = new WalkingManager();
- }
- }
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