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- /*
- * Copyright (C) 2004-2015 L2J Server
- *
- * This file is part of L2J Server.
- *
- * L2J Server is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * L2J Server is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver.instancemanager;
- import java.util.HashMap;
- import java.util.List;
- import java.util.Map;
- import org.w3c.dom.Document;
- import org.w3c.dom.NamedNodeMap;
- import org.w3c.dom.Node;
- import com.l2jserver.gameserver.SevenSigns;
- import com.l2jserver.gameserver.model.L2MapRegion;
- import com.l2jserver.gameserver.model.L2Object;
- import com.l2jserver.gameserver.model.Location;
- import com.l2jserver.gameserver.model.TeleportWhereType;
- import com.l2jserver.gameserver.model.actor.L2Character;
- import com.l2jserver.gameserver.model.actor.L2Npc;
- import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- import com.l2jserver.gameserver.model.actor.instance.L2SiegeFlagInstance;
- import com.l2jserver.gameserver.model.entity.Castle;
- import com.l2jserver.gameserver.model.entity.ClanHall;
- import com.l2jserver.gameserver.model.entity.Fort;
- import com.l2jserver.gameserver.model.entity.Instance;
- import com.l2jserver.gameserver.model.entity.clanhall.SiegableHall;
- import com.l2jserver.gameserver.model.zone.type.L2ClanHallZone;
- import com.l2jserver.gameserver.model.zone.type.L2RespawnZone;
- import com.l2jserver.util.data.xml.IXmlReader;
- /**
- * Map Region Manager.
- * @author Nyaran
- */
- public final class MapRegionManager implements IXmlReader
- {
- private static final Map<String, L2MapRegion> _regions = new HashMap<>();
- private static final String defaultRespawn = "talking_island_town";
-
- protected MapRegionManager()
- {
- load();
- }
-
- @Override
- public void load()
- {
- _regions.clear();
- parseDatapackDirectory("data/mapregion", false);
- LOGGER.info("{}: Loaded {} map regions.", getClass().getSimpleName(), _regions.size());
- }
-
- @Override
- public void parseDocument(Document doc)
- {
- NamedNodeMap attrs;
- String name;
- String town;
- int locId;
- int castle;
- int bbs;
-
- for (Node n = doc.getFirstChild(); n != null; n = n.getNextSibling())
- {
- if ("list".equalsIgnoreCase(n.getNodeName()))
- {
- for (Node d = n.getFirstChild(); d != null; d = d.getNextSibling())
- {
- if ("region".equalsIgnoreCase(d.getNodeName()))
- {
- attrs = d.getAttributes();
- name = attrs.getNamedItem("name").getNodeValue();
- town = attrs.getNamedItem("town").getNodeValue();
- locId = parseInteger(attrs, "locId");
- castle = parseInteger(attrs, "castle");
- bbs = parseInteger(attrs, "bbs");
-
- L2MapRegion region = new L2MapRegion(name, town, locId, castle, bbs);
- for (Node c = d.getFirstChild(); c != null; c = c.getNextSibling())
- {
- attrs = c.getAttributes();
- if ("respawnPoint".equalsIgnoreCase(c.getNodeName()))
- {
- int spawnX = parseInteger(attrs, "X");
- int spawnY = parseInteger(attrs, "Y");
- int spawnZ = parseInteger(attrs, "Z");
-
- boolean other = parseBoolean(attrs, "isOther", false);
- boolean chaotic = parseBoolean(attrs, "isChaotic", false);
- boolean banish = parseBoolean(attrs, "isBanish", false);
-
- if (other)
- {
- region.addOtherSpawn(spawnX, spawnY, spawnZ);
- }
- else if (chaotic)
- {
- region.addChaoticSpawn(spawnX, spawnY, spawnZ);
- }
- else if (banish)
- {
- region.addBanishSpawn(spawnX, spawnY, spawnZ);
- }
- else
- {
- region.addSpawn(spawnX, spawnY, spawnZ);
- }
- }
- else if ("map".equalsIgnoreCase(c.getNodeName()))
- {
- region.addMap(parseInteger(attrs, "X"), parseInteger(attrs, "Y"));
- }
- else if ("banned".equalsIgnoreCase(c.getNodeName()))
- {
- region.addBannedRace(attrs.getNamedItem("race").getNodeValue(), attrs.getNamedItem("point").getNodeValue());
- }
- }
- _regions.put(name, region);
- }
- }
- }
- }
- }
-
- /**
- * @param locX
- * @param locY
- * @return
- */
- public final L2MapRegion getMapRegion(int locX, int locY)
- {
- for (L2MapRegion region : _regions.values())
- {
- if (region.isZoneInRegion(getMapRegionX(locX), getMapRegionY(locY)))
- {
- return region;
- }
- }
- return null;
- }
-
- /**
- * @param locX
- * @param locY
- * @return
- */
- public final int getMapRegionLocId(int locX, int locY)
- {
- L2MapRegion region = getMapRegion(locX, locY);
- if (region != null)
- {
- return region.getLocId();
- }
- return 0;
- }
-
- /**
- * @param obj
- * @return
- */
- public final L2MapRegion getMapRegion(L2Object obj)
- {
- return getMapRegion(obj.getX(), obj.getY());
- }
-
- /**
- * @param obj
- * @return
- */
- public final int getMapRegionLocId(L2Object obj)
- {
- return getMapRegionLocId(obj.getX(), obj.getY());
- }
-
- /**
- * @param posX
- * @return
- */
- public final int getMapRegionX(int posX)
- {
- return (posX >> 15) + 9 + 11;// + centerTileX;
- }
-
- /**
- * @param posY
- * @return
- */
- public final int getMapRegionY(int posY)
- {
- return (posY >> 15) + 10 + 8;// + centerTileX;
- }
-
- /**
- * Get town name by character position
- * @param activeChar
- * @return
- */
- public String getClosestTownName(L2Character activeChar)
- {
- L2MapRegion region = getMapRegion(activeChar);
-
- if (region == null)
- {
- return "Aden Castle Town";
- }
-
- return region.getTown();
- }
-
- /**
- * @param activeChar
- * @return
- */
- public int getAreaCastle(L2Character activeChar)
- {
- L2MapRegion region = getMapRegion(activeChar);
-
- if (region == null)
- {
- return 0;
- }
-
- return region.getCastle();
- }
-
- /**
- * @param activeChar
- * @param teleportWhere
- * @return
- */
- public Location getTeleToLocation(L2Character activeChar, TeleportWhereType teleportWhere)
- {
- Location loc;
-
- if (activeChar.isPlayer())
- {
- final L2PcInstance player = activeChar.getActingPlayer();
-
- Castle castle = null;
- Fort fort = null;
- ClanHall clanhall = null;
-
- if ((player.getClan() != null) && !player.isFlyingMounted() && !player.isFlying()) // flying players in gracia cant use teleports to aden continent
- {
- // If teleport to clan hall
- if (teleportWhere == TeleportWhereType.CLANHALL)
- {
- clanhall = ClanHallManager.getInstance().getAbstractHallByOwner(player.getClan());
- if (clanhall != null)
- {
- L2ClanHallZone zone = clanhall.getZone();
- if ((zone != null) && !player.isFlyingMounted())
- {
- if (player.getKarma() > 0)
- {
- return zone.getChaoticSpawnLoc();
- }
- return zone.getSpawnLoc();
- }
- }
- }
-
- // If teleport to castle
- if (teleportWhere == TeleportWhereType.CASTLE)
- {
- castle = CastleManager.getInstance().getCastleByOwner(player.getClan());
- // Otherwise check if player is on castle or fortress ground
- // and player's clan is defender
- if (castle == null)
- {
- castle = CastleManager.getInstance().getCastle(player);
- if (!((castle != null) && castle.getSiege().isInProgress() && (castle.getSiege().getDefenderClan(player.getClan()) != null)))
- {
- castle = null;
- }
- }
-
- if ((castle != null) && (castle.getResidenceId() > 0))
- {
- if (player.getKarma() > 0)
- {
- return castle.getResidenceZone().getChaoticSpawnLoc();
- }
- return castle.getResidenceZone().getSpawnLoc();
- }
- }
-
- // If teleport to fortress
- if (teleportWhere == TeleportWhereType.FORTRESS)
- {
- fort = FortManager.getInstance().getFortByOwner(player.getClan());
- // Otherwise check if player is on castle or fortress ground
- // and player's clan is defender
- if (fort == null)
- {
- fort = FortManager.getInstance().getFort(player);
- if (!((fort != null) && fort.getSiege().isInProgress() && (fort.getOwnerClan() == player.getClan())))
- {
- fort = null;
- }
- }
-
- if ((fort != null) && (fort.getResidenceId() > 0))
- {
- if (player.getKarma() > 0)
- {
- return fort.getResidenceZone().getChaoticSpawnLoc();
- }
- return fort.getResidenceZone().getSpawnLoc();
- }
- }
-
- // If teleport to SiegeHQ
- if (teleportWhere == TeleportWhereType.SIEGEFLAG)
- {
- castle = CastleManager.getInstance().getCastle(player);
- fort = FortManager.getInstance().getFort(player);
- clanhall = ClanHallManager.getInstance().getNearbyAbstractHall(activeChar.getX(), activeChar.getY(), 10000);
- L2SiegeFlagInstance tw_flag = TerritoryWarManager.getInstance().getHQForClan(player.getClan());
- if (tw_flag != null)
- {
- return tw_flag.getLocation();
- }
- else if (castle != null)
- {
- if (castle.getSiege().isInProgress())
- {
- // Check if player's clan is attacker
- List<L2Npc> flags = castle.getSiege().getFlag(player.getClan());
- if ((flags != null) && !flags.isEmpty())
- {
- // Spawn to flag - Need more work to get player to the nearest flag
- return flags.get(0).getLocation();
- }
- }
-
- }
- else if (fort != null)
- {
- if (fort.getSiege().isInProgress())
- {
- // Check if player's clan is attacker
- List<L2Npc> flags = fort.getSiege().getFlag(player.getClan());
- if ((flags != null) && !flags.isEmpty())
- {
- // Spawn to flag - Need more work to get player to the nearest flag
- return flags.get(0).getLocation();
- }
- }
- }
- else if ((clanhall != null) && clanhall.isSiegableHall())
- {
- SiegableHall sHall = (SiegableHall) clanhall;
- List<L2Npc> flags = sHall.getSiege().getFlag(player.getClan());
- if ((flags != null) && !flags.isEmpty())
- {
- return flags.get(0).getLocation();
- }
- }
- }
- }
-
- // Karma player land out of city
- if (player.getKarma() > 0)
- {
- try
- {
- L2RespawnZone zone = ZoneManager.getInstance().getZone(player, L2RespawnZone.class);
- if (zone != null)
- {
- return getRestartRegion(activeChar, zone.getRespawnPoint((L2PcInstance) activeChar)).getChaoticSpawnLoc();
- }
- return getMapRegion(activeChar).getChaoticSpawnLoc();
- }
- catch (Exception e)
- {
- if (player.isFlyingMounted())
- {
- return _regions.get("union_base_of_kserth").getChaoticSpawnLoc();
- }
- return _regions.get(defaultRespawn).getChaoticSpawnLoc();
- }
- }
-
- // Checking if needed to be respawned in "far" town from the castle;
- castle = CastleManager.getInstance().getCastle(player);
- if (castle != null)
- {
- if (castle.getSiege().isInProgress())
- {
- // Check if player's clan is participating
- if ((castle.getSiege().checkIsDefender(player.getClan()) || castle.getSiege().checkIsAttacker(player.getClan())) && (SevenSigns.getInstance().getSealOwner(SevenSigns.SEAL_STRIFE) == SevenSigns.CABAL_DAWN))
- {
- return castle.getResidenceZone().getOtherSpawnLoc();
- }
- }
- }
-
- // Checking if in an instance
- if (player.getInstanceId() > 0)
- {
- Instance inst = InstanceManager.getInstance().getInstance(player.getInstanceId());
- if (inst != null)
- {
- loc = inst.getSpawnLoc();
- if (loc != null)
- {
- return loc;
- }
- }
- }
- }
-
- // Get the nearest town
- try
- {
- L2RespawnZone zone = ZoneManager.getInstance().getZone(activeChar, L2RespawnZone.class);
- if (zone != null)
- {
- return getRestartRegion(activeChar, zone.getRespawnPoint((L2PcInstance) activeChar)).getSpawnLoc();
- }
- return getMapRegion(activeChar).getSpawnLoc();
- }
- catch (Exception e)
- {
- // Port to the default respawn if no closest town found.
- return _regions.get(defaultRespawn).getSpawnLoc();
- }
- }
-
- /**
- * @param activeChar
- * @param point
- * @return
- */
- public L2MapRegion getRestartRegion(L2Character activeChar, String point)
- {
- try
- {
- L2PcInstance player = ((L2PcInstance) activeChar);
- L2MapRegion region = _regions.get(point);
-
- if (region.getBannedRace().containsKey(player.getRace()))
- {
- getRestartRegion(player, region.getBannedRace().get(player.getRace()));
- }
- return region;
- }
- catch (Exception e)
- {
- return _regions.get(defaultRespawn);
- }
- }
-
- /**
- * @param regionName the map region name.
- * @return if exists the map region identified by that name, null otherwise.
- */
- public L2MapRegion getMapRegionByName(String regionName)
- {
- return _regions.get(regionName);
- }
-
- /**
- * Gets the single instance of {@code MapRegionManager}.
- * @return single instance of {@code MapRegionManager}
- */
- public static MapRegionManager getInstance()
- {
- return SingletonHolder._instance;
- }
-
- private static class SingletonHolder
- {
- protected static final MapRegionManager _instance = new MapRegionManager();
- }
- }
|