MapRegionManager.java 13 KB

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  1. /*
  2. * Copyright (C) 2004-2015 L2J Server
  3. *
  4. * This file is part of L2J Server.
  5. *
  6. * L2J Server is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J Server is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package com.l2jserver.gameserver.instancemanager;
  20. import java.util.HashMap;
  21. import java.util.List;
  22. import java.util.Map;
  23. import org.w3c.dom.Document;
  24. import org.w3c.dom.NamedNodeMap;
  25. import org.w3c.dom.Node;
  26. import com.l2jserver.gameserver.SevenSigns;
  27. import com.l2jserver.gameserver.model.L2MapRegion;
  28. import com.l2jserver.gameserver.model.L2Object;
  29. import com.l2jserver.gameserver.model.Location;
  30. import com.l2jserver.gameserver.model.TeleportWhereType;
  31. import com.l2jserver.gameserver.model.actor.L2Character;
  32. import com.l2jserver.gameserver.model.actor.L2Npc;
  33. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  34. import com.l2jserver.gameserver.model.actor.instance.L2SiegeFlagInstance;
  35. import com.l2jserver.gameserver.model.entity.Castle;
  36. import com.l2jserver.gameserver.model.entity.ClanHall;
  37. import com.l2jserver.gameserver.model.entity.Fort;
  38. import com.l2jserver.gameserver.model.entity.Instance;
  39. import com.l2jserver.gameserver.model.entity.clanhall.SiegableHall;
  40. import com.l2jserver.gameserver.model.zone.type.L2ClanHallZone;
  41. import com.l2jserver.gameserver.model.zone.type.L2RespawnZone;
  42. import com.l2jserver.util.data.xml.IXmlReader;
  43. /**
  44. * Map Region Manager.
  45. * @author Nyaran
  46. */
  47. public final class MapRegionManager implements IXmlReader
  48. {
  49. private static final Map<String, L2MapRegion> _regions = new HashMap<>();
  50. private static final String defaultRespawn = "talking_island_town";
  51. protected MapRegionManager()
  52. {
  53. load();
  54. }
  55. @Override
  56. public void load()
  57. {
  58. _regions.clear();
  59. parseDatapackDirectory("data/mapregion", false);
  60. LOGGER.info("{}: Loaded {} map regions.", getClass().getSimpleName(), _regions.size());
  61. }
  62. @Override
  63. public void parseDocument(Document doc)
  64. {
  65. NamedNodeMap attrs;
  66. String name;
  67. String town;
  68. int locId;
  69. int castle;
  70. int bbs;
  71. for (Node n = doc.getFirstChild(); n != null; n = n.getNextSibling())
  72. {
  73. if ("list".equalsIgnoreCase(n.getNodeName()))
  74. {
  75. for (Node d = n.getFirstChild(); d != null; d = d.getNextSibling())
  76. {
  77. if ("region".equalsIgnoreCase(d.getNodeName()))
  78. {
  79. attrs = d.getAttributes();
  80. name = attrs.getNamedItem("name").getNodeValue();
  81. town = attrs.getNamedItem("town").getNodeValue();
  82. locId = parseInteger(attrs, "locId");
  83. castle = parseInteger(attrs, "castle");
  84. bbs = parseInteger(attrs, "bbs");
  85. L2MapRegion region = new L2MapRegion(name, town, locId, castle, bbs);
  86. for (Node c = d.getFirstChild(); c != null; c = c.getNextSibling())
  87. {
  88. attrs = c.getAttributes();
  89. if ("respawnPoint".equalsIgnoreCase(c.getNodeName()))
  90. {
  91. int spawnX = parseInteger(attrs, "X");
  92. int spawnY = parseInteger(attrs, "Y");
  93. int spawnZ = parseInteger(attrs, "Z");
  94. boolean other = parseBoolean(attrs, "isOther", false);
  95. boolean chaotic = parseBoolean(attrs, "isChaotic", false);
  96. boolean banish = parseBoolean(attrs, "isBanish", false);
  97. if (other)
  98. {
  99. region.addOtherSpawn(spawnX, spawnY, spawnZ);
  100. }
  101. else if (chaotic)
  102. {
  103. region.addChaoticSpawn(spawnX, spawnY, spawnZ);
  104. }
  105. else if (banish)
  106. {
  107. region.addBanishSpawn(spawnX, spawnY, spawnZ);
  108. }
  109. else
  110. {
  111. region.addSpawn(spawnX, spawnY, spawnZ);
  112. }
  113. }
  114. else if ("map".equalsIgnoreCase(c.getNodeName()))
  115. {
  116. region.addMap(parseInteger(attrs, "X"), parseInteger(attrs, "Y"));
  117. }
  118. else if ("banned".equalsIgnoreCase(c.getNodeName()))
  119. {
  120. region.addBannedRace(attrs.getNamedItem("race").getNodeValue(), attrs.getNamedItem("point").getNodeValue());
  121. }
  122. }
  123. _regions.put(name, region);
  124. }
  125. }
  126. }
  127. }
  128. }
  129. /**
  130. * @param locX
  131. * @param locY
  132. * @return
  133. */
  134. public final L2MapRegion getMapRegion(int locX, int locY)
  135. {
  136. for (L2MapRegion region : _regions.values())
  137. {
  138. if (region.isZoneInRegion(getMapRegionX(locX), getMapRegionY(locY)))
  139. {
  140. return region;
  141. }
  142. }
  143. return null;
  144. }
  145. /**
  146. * @param locX
  147. * @param locY
  148. * @return
  149. */
  150. public final int getMapRegionLocId(int locX, int locY)
  151. {
  152. L2MapRegion region = getMapRegion(locX, locY);
  153. if (region != null)
  154. {
  155. return region.getLocId();
  156. }
  157. return 0;
  158. }
  159. /**
  160. * @param obj
  161. * @return
  162. */
  163. public final L2MapRegion getMapRegion(L2Object obj)
  164. {
  165. return getMapRegion(obj.getX(), obj.getY());
  166. }
  167. /**
  168. * @param obj
  169. * @return
  170. */
  171. public final int getMapRegionLocId(L2Object obj)
  172. {
  173. return getMapRegionLocId(obj.getX(), obj.getY());
  174. }
  175. /**
  176. * @param posX
  177. * @return
  178. */
  179. public final int getMapRegionX(int posX)
  180. {
  181. return (posX >> 15) + 9 + 11;// + centerTileX;
  182. }
  183. /**
  184. * @param posY
  185. * @return
  186. */
  187. public final int getMapRegionY(int posY)
  188. {
  189. return (posY >> 15) + 10 + 8;// + centerTileX;
  190. }
  191. /**
  192. * Get town name by character position
  193. * @param activeChar
  194. * @return
  195. */
  196. public String getClosestTownName(L2Character activeChar)
  197. {
  198. L2MapRegion region = getMapRegion(activeChar);
  199. if (region == null)
  200. {
  201. return "Aden Castle Town";
  202. }
  203. return region.getTown();
  204. }
  205. /**
  206. * @param activeChar
  207. * @return
  208. */
  209. public int getAreaCastle(L2Character activeChar)
  210. {
  211. L2MapRegion region = getMapRegion(activeChar);
  212. if (region == null)
  213. {
  214. return 0;
  215. }
  216. return region.getCastle();
  217. }
  218. /**
  219. * @param activeChar
  220. * @param teleportWhere
  221. * @return
  222. */
  223. public Location getTeleToLocation(L2Character activeChar, TeleportWhereType teleportWhere)
  224. {
  225. Location loc;
  226. if (activeChar.isPlayer())
  227. {
  228. final L2PcInstance player = activeChar.getActingPlayer();
  229. Castle castle = null;
  230. Fort fort = null;
  231. ClanHall clanhall = null;
  232. if ((player.getClan() != null) && !player.isFlyingMounted() && !player.isFlying()) // flying players in gracia cant use teleports to aden continent
  233. {
  234. // If teleport to clan hall
  235. if (teleportWhere == TeleportWhereType.CLANHALL)
  236. {
  237. clanhall = ClanHallManager.getInstance().getAbstractHallByOwner(player.getClan());
  238. if (clanhall != null)
  239. {
  240. L2ClanHallZone zone = clanhall.getZone();
  241. if ((zone != null) && !player.isFlyingMounted())
  242. {
  243. if (player.getKarma() > 0)
  244. {
  245. return zone.getChaoticSpawnLoc();
  246. }
  247. return zone.getSpawnLoc();
  248. }
  249. }
  250. }
  251. // If teleport to castle
  252. if (teleportWhere == TeleportWhereType.CASTLE)
  253. {
  254. castle = CastleManager.getInstance().getCastleByOwner(player.getClan());
  255. // Otherwise check if player is on castle or fortress ground
  256. // and player's clan is defender
  257. if (castle == null)
  258. {
  259. castle = CastleManager.getInstance().getCastle(player);
  260. if (!((castle != null) && castle.getSiege().isInProgress() && (castle.getSiege().getDefenderClan(player.getClan()) != null)))
  261. {
  262. castle = null;
  263. }
  264. }
  265. if ((castle != null) && (castle.getResidenceId() > 0))
  266. {
  267. if (player.getKarma() > 0)
  268. {
  269. return castle.getResidenceZone().getChaoticSpawnLoc();
  270. }
  271. return castle.getResidenceZone().getSpawnLoc();
  272. }
  273. }
  274. // If teleport to fortress
  275. if (teleportWhere == TeleportWhereType.FORTRESS)
  276. {
  277. fort = FortManager.getInstance().getFortByOwner(player.getClan());
  278. // Otherwise check if player is on castle or fortress ground
  279. // and player's clan is defender
  280. if (fort == null)
  281. {
  282. fort = FortManager.getInstance().getFort(player);
  283. if (!((fort != null) && fort.getSiege().isInProgress() && (fort.getOwnerClan() == player.getClan())))
  284. {
  285. fort = null;
  286. }
  287. }
  288. if ((fort != null) && (fort.getResidenceId() > 0))
  289. {
  290. if (player.getKarma() > 0)
  291. {
  292. return fort.getResidenceZone().getChaoticSpawnLoc();
  293. }
  294. return fort.getResidenceZone().getSpawnLoc();
  295. }
  296. }
  297. // If teleport to SiegeHQ
  298. if (teleportWhere == TeleportWhereType.SIEGEFLAG)
  299. {
  300. castle = CastleManager.getInstance().getCastle(player);
  301. fort = FortManager.getInstance().getFort(player);
  302. clanhall = ClanHallManager.getInstance().getNearbyAbstractHall(activeChar.getX(), activeChar.getY(), 10000);
  303. L2SiegeFlagInstance tw_flag = TerritoryWarManager.getInstance().getHQForClan(player.getClan());
  304. if (tw_flag != null)
  305. {
  306. return tw_flag.getLocation();
  307. }
  308. else if (castle != null)
  309. {
  310. if (castle.getSiege().isInProgress())
  311. {
  312. // Check if player's clan is attacker
  313. List<L2Npc> flags = castle.getSiege().getFlag(player.getClan());
  314. if ((flags != null) && !flags.isEmpty())
  315. {
  316. // Spawn to flag - Need more work to get player to the nearest flag
  317. return flags.get(0).getLocation();
  318. }
  319. }
  320. }
  321. else if (fort != null)
  322. {
  323. if (fort.getSiege().isInProgress())
  324. {
  325. // Check if player's clan is attacker
  326. List<L2Npc> flags = fort.getSiege().getFlag(player.getClan());
  327. if ((flags != null) && !flags.isEmpty())
  328. {
  329. // Spawn to flag - Need more work to get player to the nearest flag
  330. return flags.get(0).getLocation();
  331. }
  332. }
  333. }
  334. else if ((clanhall != null) && clanhall.isSiegableHall())
  335. {
  336. SiegableHall sHall = (SiegableHall) clanhall;
  337. List<L2Npc> flags = sHall.getSiege().getFlag(player.getClan());
  338. if ((flags != null) && !flags.isEmpty())
  339. {
  340. return flags.get(0).getLocation();
  341. }
  342. }
  343. }
  344. }
  345. // Karma player land out of city
  346. if (player.getKarma() > 0)
  347. {
  348. try
  349. {
  350. L2RespawnZone zone = ZoneManager.getInstance().getZone(player, L2RespawnZone.class);
  351. if (zone != null)
  352. {
  353. return getRestartRegion(activeChar, zone.getRespawnPoint((L2PcInstance) activeChar)).getChaoticSpawnLoc();
  354. }
  355. return getMapRegion(activeChar).getChaoticSpawnLoc();
  356. }
  357. catch (Exception e)
  358. {
  359. if (player.isFlyingMounted())
  360. {
  361. return _regions.get("union_base_of_kserth").getChaoticSpawnLoc();
  362. }
  363. return _regions.get(defaultRespawn).getChaoticSpawnLoc();
  364. }
  365. }
  366. // Checking if needed to be respawned in "far" town from the castle;
  367. castle = CastleManager.getInstance().getCastle(player);
  368. if (castle != null)
  369. {
  370. if (castle.getSiege().isInProgress())
  371. {
  372. // Check if player's clan is participating
  373. if ((castle.getSiege().checkIsDefender(player.getClan()) || castle.getSiege().checkIsAttacker(player.getClan())) && (SevenSigns.getInstance().getSealOwner(SevenSigns.SEAL_STRIFE) == SevenSigns.CABAL_DAWN))
  374. {
  375. return castle.getResidenceZone().getOtherSpawnLoc();
  376. }
  377. }
  378. }
  379. // Checking if in an instance
  380. if (player.getInstanceId() > 0)
  381. {
  382. Instance inst = InstanceManager.getInstance().getInstance(player.getInstanceId());
  383. if (inst != null)
  384. {
  385. loc = inst.getSpawnLoc();
  386. if (loc != null)
  387. {
  388. return loc;
  389. }
  390. }
  391. }
  392. }
  393. // Get the nearest town
  394. try
  395. {
  396. L2RespawnZone zone = ZoneManager.getInstance().getZone(activeChar, L2RespawnZone.class);
  397. if (zone != null)
  398. {
  399. return getRestartRegion(activeChar, zone.getRespawnPoint((L2PcInstance) activeChar)).getSpawnLoc();
  400. }
  401. return getMapRegion(activeChar).getSpawnLoc();
  402. }
  403. catch (Exception e)
  404. {
  405. // Port to the default respawn if no closest town found.
  406. return _regions.get(defaultRespawn).getSpawnLoc();
  407. }
  408. }
  409. /**
  410. * @param activeChar
  411. * @param point
  412. * @return
  413. */
  414. public L2MapRegion getRestartRegion(L2Character activeChar, String point)
  415. {
  416. try
  417. {
  418. L2PcInstance player = ((L2PcInstance) activeChar);
  419. L2MapRegion region = _regions.get(point);
  420. if (region.getBannedRace().containsKey(player.getRace()))
  421. {
  422. getRestartRegion(player, region.getBannedRace().get(player.getRace()));
  423. }
  424. return region;
  425. }
  426. catch (Exception e)
  427. {
  428. return _regions.get(defaultRespawn);
  429. }
  430. }
  431. /**
  432. * @param regionName the map region name.
  433. * @return if exists the map region identified by that name, null otherwise.
  434. */
  435. public L2MapRegion getMapRegionByName(String regionName)
  436. {
  437. return _regions.get(regionName);
  438. }
  439. /**
  440. * Gets the single instance of {@code MapRegionManager}.
  441. * @return single instance of {@code MapRegionManager}
  442. */
  443. public static MapRegionManager getInstance()
  444. {
  445. return SingletonHolder._instance;
  446. }
  447. private static class SingletonHolder
  448. {
  449. protected static final MapRegionManager _instance = new MapRegionManager();
  450. }
  451. }