SkillTreesData.java 42 KB

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  1. /*
  2. * Copyright (C) 2004-2015 L2J Server
  3. *
  4. * This file is part of L2J Server.
  5. *
  6. * L2J Server is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J Server is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package com.l2jserver.gameserver.data.xml.impl;
  20. import java.util.ArrayList;
  21. import java.util.Arrays;
  22. import java.util.Collection;
  23. import java.util.HashMap;
  24. import java.util.LinkedHashMap;
  25. import java.util.LinkedList;
  26. import java.util.List;
  27. import java.util.Map;
  28. import java.util.Map.Entry;
  29. import java.util.Set;
  30. import org.w3c.dom.Document;
  31. import org.w3c.dom.NamedNodeMap;
  32. import org.w3c.dom.Node;
  33. import com.l2jserver.Config;
  34. import com.l2jserver.gameserver.datatables.SkillData;
  35. import com.l2jserver.gameserver.enums.Race;
  36. import com.l2jserver.gameserver.model.L2Clan;
  37. import com.l2jserver.gameserver.model.L2SkillLearn;
  38. import com.l2jserver.gameserver.model.L2SkillLearn.SubClassData;
  39. import com.l2jserver.gameserver.model.StatsSet;
  40. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  41. import com.l2jserver.gameserver.model.base.AcquireSkillType;
  42. import com.l2jserver.gameserver.model.base.ClassId;
  43. import com.l2jserver.gameserver.model.base.SocialClass;
  44. import com.l2jserver.gameserver.model.base.SubClass;
  45. import com.l2jserver.gameserver.model.holders.ItemHolder;
  46. import com.l2jserver.gameserver.model.holders.PlayerSkillHolder;
  47. import com.l2jserver.gameserver.model.holders.SkillHolder;
  48. import com.l2jserver.gameserver.model.interfaces.ISkillsHolder;
  49. import com.l2jserver.gameserver.model.skills.CommonSkill;
  50. import com.l2jserver.gameserver.model.skills.Skill;
  51. import com.l2jserver.util.data.xml.IXmlReader;
  52. /**
  53. * This class loads and manage the characters and pledges skills trees.<br>
  54. * Here can be found the following skill trees:<br>
  55. * <ul>
  56. * <li>Class skill trees: player skill trees for each class.</li>
  57. * <li>Transfer skill trees: player skill trees for each healer class.</lI>
  58. * <li>Collect skill tree: player skill tree for Gracia related skills.</li>
  59. * <li>Fishing skill tree: player skill tree for fishing related skills.</li>
  60. * <li>Transform skill tree: player skill tree for transformation related skills.</li>
  61. * <li>Sub-Class skill tree: player skill tree for sub-class related skills.</li>
  62. * <li>Noble skill tree: player skill tree for noblesse related skills.</li>
  63. * <li>Hero skill tree: player skill tree for heroes related skills.</li>
  64. * <li>GM skill tree: player skill tree for Game Master related skills.</li>
  65. * <li>Common skill tree: custom skill tree for players, skills in this skill tree will be available for all players.</li>
  66. * <li>Pledge skill tree: clan skill tree for main clan.</li>
  67. * <li>Sub-Pledge skill tree: clan skill tree for sub-clans.</li>
  68. * </ul>
  69. * For easy customization of player class skill trees, the parent Id of each class is taken from the XML data, this means you can use a different class parent Id than in the normal game play, for example all 3rd class dagger users will have Treasure Hunter skills as 1st and 2nd class skills.<br>
  70. * For XML schema please refer to skillTrees.xsd in datapack in xsd folder and for parameters documentation refer to documentation.txt in skillTrees folder.<br>
  71. * @author Zoey76
  72. */
  73. public final class SkillTreesData implements IXmlReader
  74. {
  75. // ClassId, Map of Skill Hash Code, L2SkillLearn
  76. private final Map<ClassId, Map<Integer, L2SkillLearn>> _classSkillTrees = new LinkedHashMap<>();
  77. private final Map<ClassId, Map<Integer, L2SkillLearn>> _transferSkillTrees = new LinkedHashMap<>();
  78. // Skill Hash Code, L2SkillLearn
  79. private final Map<Integer, L2SkillLearn> _collectSkillTree = new LinkedHashMap<>();
  80. private final Map<Integer, L2SkillLearn> _fishingSkillTree = new LinkedHashMap<>();
  81. private final Map<Integer, L2SkillLearn> _pledgeSkillTree = new LinkedHashMap<>();
  82. private final Map<Integer, L2SkillLearn> _subClassSkillTree = new LinkedHashMap<>();
  83. private final Map<Integer, L2SkillLearn> _subPledgeSkillTree = new LinkedHashMap<>();
  84. private final Map<Integer, L2SkillLearn> _transformSkillTree = new LinkedHashMap<>();
  85. private final Map<Integer, L2SkillLearn> _commonSkillTree = new LinkedHashMap<>();
  86. // Other skill trees
  87. private final Map<Integer, L2SkillLearn> _nobleSkillTree = new LinkedHashMap<>();
  88. private final Map<Integer, L2SkillLearn> _heroSkillTree = new LinkedHashMap<>();
  89. private final Map<Integer, L2SkillLearn> _gameMasterSkillTree = new LinkedHashMap<>();
  90. private final Map<Integer, L2SkillLearn> _gameMasterAuraSkillTree = new LinkedHashMap<>();
  91. // Checker, sorted arrays of hash codes
  92. private Map<Integer, int[]> _skillsByClassIdHashCodes; // Occupation skills
  93. private Map<Integer, int[]> _skillsByRaceHashCodes; // Race-specific Transformations
  94. private int[] _allSkillsHashCodes; // Fishing, Collection, Transformations, Common Skills.
  95. private boolean _loading = true;
  96. /** Parent class IDs are read from XML and stored in this map, to allow easy customization. */
  97. private final Map<ClassId, ClassId> _parentClassMap = new LinkedHashMap<>();
  98. /**
  99. * Instantiates a new skill trees data.
  100. */
  101. protected SkillTreesData()
  102. {
  103. load();
  104. }
  105. @Override
  106. public void load()
  107. {
  108. _loading = true;
  109. _classSkillTrees.clear();
  110. _collectSkillTree.clear();
  111. _fishingSkillTree.clear();
  112. _pledgeSkillTree.clear();
  113. _subClassSkillTree.clear();
  114. _subPledgeSkillTree.clear();
  115. _transferSkillTrees.clear();
  116. _transformSkillTree.clear();
  117. _nobleSkillTree.clear();
  118. _heroSkillTree.clear();
  119. _gameMasterSkillTree.clear();
  120. _gameMasterAuraSkillTree.clear();
  121. // Load files.
  122. parseDatapackDirectory("data/skillTrees/", false);
  123. // Generate check arrays.
  124. generateCheckArrays();
  125. _loading = false;
  126. // Logs a report with skill trees info.
  127. report();
  128. }
  129. /**
  130. * Parse a skill tree file and store it into the correct skill tree.
  131. */
  132. @Override
  133. public void parseDocument(Document doc)
  134. {
  135. int cId = -1;
  136. ClassId classId = null;
  137. for (Node n = doc.getFirstChild(); n != null; n = n.getNextSibling())
  138. {
  139. if ("list".equalsIgnoreCase(n.getNodeName()))
  140. {
  141. for (Node d = n.getFirstChild(); d != null; d = d.getNextSibling())
  142. {
  143. if ("skillTree".equalsIgnoreCase(d.getNodeName()))
  144. {
  145. final Map<Integer, L2SkillLearn> classSkillTree = new HashMap<>();
  146. final Map<Integer, L2SkillLearn> trasferSkillTree = new HashMap<>();
  147. final String type = d.getAttributes().getNamedItem("type").getNodeValue();
  148. Node attr = d.getAttributes().getNamedItem("classId");
  149. if (attr != null)
  150. {
  151. cId = Integer.parseInt(attr.getNodeValue());
  152. classId = ClassId.values()[cId];
  153. }
  154. else
  155. {
  156. cId = -1;
  157. }
  158. attr = d.getAttributes().getNamedItem("parentClassId");
  159. if (attr != null)
  160. {
  161. final int parentClassId = Integer.parseInt(attr.getNodeValue());
  162. if ((cId > -1) && (cId != parentClassId) && (parentClassId > -1) && !_parentClassMap.containsKey(classId))
  163. {
  164. _parentClassMap.put(classId, ClassId.values()[parentClassId]);
  165. }
  166. }
  167. for (Node c = d.getFirstChild(); c != null; c = c.getNextSibling())
  168. {
  169. if ("skill".equalsIgnoreCase(c.getNodeName()))
  170. {
  171. final StatsSet learnSkillSet = new StatsSet();
  172. NamedNodeMap attrs = c.getAttributes();
  173. for (int i = 0; i < attrs.getLength(); i++)
  174. {
  175. attr = attrs.item(i);
  176. learnSkillSet.set(attr.getNodeName(), attr.getNodeValue());
  177. }
  178. final L2SkillLearn skillLearn = new L2SkillLearn(learnSkillSet);
  179. for (Node b = c.getFirstChild(); b != null; b = b.getNextSibling())
  180. {
  181. attrs = b.getAttributes();
  182. switch (b.getNodeName())
  183. {
  184. case "item":
  185. skillLearn.addRequiredItem(new ItemHolder(parseInteger(attrs, "id"), parseInteger(attrs, "count")));
  186. break;
  187. case "preRequisiteSkill":
  188. skillLearn.addPreReqSkill(new SkillHolder(parseInteger(attrs, "id"), parseInteger(attrs, "lvl")));
  189. break;
  190. case "race":
  191. skillLearn.addRace(Race.valueOf(b.getTextContent()));
  192. break;
  193. case "residenceId":
  194. skillLearn.addResidenceId(Integer.valueOf(b.getTextContent()));
  195. break;
  196. case "socialClass":
  197. skillLearn.setSocialClass(Enum.valueOf(SocialClass.class, b.getTextContent()));
  198. break;
  199. case "subClassConditions":
  200. skillLearn.addSubclassConditions(parseInteger(attrs, "slot"), parseInteger(attrs, "lvl"));
  201. break;
  202. }
  203. }
  204. final int skillHashCode = SkillData.getSkillHashCode(skillLearn.getSkillId(), skillLearn.getSkillLevel());
  205. switch (type)
  206. {
  207. case "classSkillTree":
  208. {
  209. if (cId != -1)
  210. {
  211. classSkillTree.put(skillHashCode, skillLearn);
  212. }
  213. else
  214. {
  215. _commonSkillTree.put(skillHashCode, skillLearn);
  216. }
  217. break;
  218. }
  219. case "transferSkillTree":
  220. {
  221. trasferSkillTree.put(skillHashCode, skillLearn);
  222. break;
  223. }
  224. case "collectSkillTree":
  225. {
  226. _collectSkillTree.put(skillHashCode, skillLearn);
  227. break;
  228. }
  229. case "fishingSkillTree":
  230. {
  231. _fishingSkillTree.put(skillHashCode, skillLearn);
  232. break;
  233. }
  234. case "pledgeSkillTree":
  235. {
  236. _pledgeSkillTree.put(skillHashCode, skillLearn);
  237. break;
  238. }
  239. case "subClassSkillTree":
  240. {
  241. _subClassSkillTree.put(skillHashCode, skillLearn);
  242. break;
  243. }
  244. case "subPledgeSkillTree":
  245. {
  246. _subPledgeSkillTree.put(skillHashCode, skillLearn);
  247. break;
  248. }
  249. case "transformSkillTree":
  250. {
  251. _transformSkillTree.put(skillHashCode, skillLearn);
  252. break;
  253. }
  254. case "nobleSkillTree":
  255. {
  256. _nobleSkillTree.put(skillHashCode, skillLearn);
  257. break;
  258. }
  259. case "heroSkillTree":
  260. {
  261. _heroSkillTree.put(skillHashCode, skillLearn);
  262. break;
  263. }
  264. case "gameMasterSkillTree":
  265. {
  266. _gameMasterSkillTree.put(skillHashCode, skillLearn);
  267. break;
  268. }
  269. case "gameMasterAuraSkillTree":
  270. {
  271. _gameMasterAuraSkillTree.put(skillHashCode, skillLearn);
  272. break;
  273. }
  274. default:
  275. {
  276. LOGGER.warn("{}: Unknown Skill Tree type: {}!", getClass().getSimpleName(), type);
  277. }
  278. }
  279. }
  280. }
  281. if (type.equals("transferSkillTree"))
  282. {
  283. _transferSkillTrees.put(classId, trasferSkillTree);
  284. }
  285. else if (type.equals("classSkillTree") && (cId > -1))
  286. {
  287. if (!_classSkillTrees.containsKey(classId))
  288. {
  289. _classSkillTrees.put(classId, classSkillTree);
  290. }
  291. else
  292. {
  293. _classSkillTrees.get(classId).putAll(classSkillTree);
  294. }
  295. }
  296. }
  297. }
  298. }
  299. }
  300. }
  301. /**
  302. * Method to get the complete skill tree for a given class id.<br>
  303. * Include all skills common to all classes.<br>
  304. * Includes all parent skill trees.
  305. * @param classId the class skill tree Id
  306. * @return the complete Class Skill Tree including skill trees from parent class for a given {@code classId}
  307. */
  308. public Map<Integer, L2SkillLearn> getCompleteClassSkillTree(ClassId classId)
  309. {
  310. final Map<Integer, L2SkillLearn> skillTree = new LinkedHashMap<>();
  311. // Add all skills that belong to all classes.
  312. skillTree.putAll(_commonSkillTree);
  313. final LinkedList<ClassId> classSequence = new LinkedList<>();
  314. while (classId != null)
  315. {
  316. classSequence.addFirst(classId);
  317. classId = _parentClassMap.get(classId);
  318. }
  319. for (ClassId cid : classSequence)
  320. {
  321. final Map<Integer, L2SkillLearn> classSkillTree = _classSkillTrees.get(cid);
  322. if (classSkillTree != null)
  323. {
  324. skillTree.putAll(classSkillTree);
  325. }
  326. }
  327. return skillTree;
  328. }
  329. /**
  330. * Gets the transfer skill tree.<br>
  331. * If new classes are implemented over 3rd class, we use a recursive call.
  332. * @param classId the transfer skill tree Id
  333. * @return the complete Transfer Skill Tree for a given {@code classId}
  334. */
  335. public Map<Integer, L2SkillLearn> getTransferSkillTree(ClassId classId)
  336. {
  337. if (classId.level() >= 3)
  338. {
  339. return getTransferSkillTree(classId.getParent());
  340. }
  341. return _transferSkillTrees.get(classId);
  342. }
  343. /**
  344. * Gets the common skill tree.
  345. * @return the complete Common Skill Tree
  346. */
  347. public Map<Integer, L2SkillLearn> getCommonSkillTree()
  348. {
  349. return _commonSkillTree;
  350. }
  351. /**
  352. * Gets the collect skill tree.
  353. * @return the complete Collect Skill Tree
  354. */
  355. public Map<Integer, L2SkillLearn> getCollectSkillTree()
  356. {
  357. return _collectSkillTree;
  358. }
  359. /**
  360. * Gets the fishing skill tree.
  361. * @return the complete Fishing Skill Tree
  362. */
  363. public Map<Integer, L2SkillLearn> getFishingSkillTree()
  364. {
  365. return _fishingSkillTree;
  366. }
  367. /**
  368. * Gets the pledge skill tree.
  369. * @return the complete Pledge Skill Tree
  370. */
  371. public Map<Integer, L2SkillLearn> getPledgeSkillTree()
  372. {
  373. return _pledgeSkillTree;
  374. }
  375. /**
  376. * Gets the sub class skill tree.
  377. * @return the complete Sub-Class Skill Tree
  378. */
  379. public Map<Integer, L2SkillLearn> getSubClassSkillTree()
  380. {
  381. return _subClassSkillTree;
  382. }
  383. /**
  384. * Gets the sub pledge skill tree.
  385. * @return the complete Sub-Pledge Skill Tree
  386. */
  387. public Map<Integer, L2SkillLearn> getSubPledgeSkillTree()
  388. {
  389. return _subPledgeSkillTree;
  390. }
  391. /**
  392. * Gets the transform skill tree.
  393. * @return the complete Transform Skill Tree
  394. */
  395. public Map<Integer, L2SkillLearn> getTransformSkillTree()
  396. {
  397. return _transformSkillTree;
  398. }
  399. /**
  400. * Gets the noble skill tree.
  401. * @return the complete Noble Skill Tree
  402. */
  403. public Map<Integer, Skill> getNobleSkillTree()
  404. {
  405. final Map<Integer, Skill> tree = new HashMap<>();
  406. final SkillData st = SkillData.getInstance();
  407. for (Entry<Integer, L2SkillLearn> e : _nobleSkillTree.entrySet())
  408. {
  409. tree.put(e.getKey(), st.getSkill(e.getValue().getSkillId(), e.getValue().getSkillLevel()));
  410. }
  411. return tree;
  412. }
  413. /**
  414. * Gets the hero skill tree.
  415. * @return the complete Hero Skill Tree
  416. */
  417. public Map<Integer, Skill> getHeroSkillTree()
  418. {
  419. final Map<Integer, Skill> tree = new HashMap<>();
  420. final SkillData st = SkillData.getInstance();
  421. for (Entry<Integer, L2SkillLearn> e : _heroSkillTree.entrySet())
  422. {
  423. tree.put(e.getKey(), st.getSkill(e.getValue().getSkillId(), e.getValue().getSkillLevel()));
  424. }
  425. return tree;
  426. }
  427. /**
  428. * Gets the Game Master skill tree.
  429. * @return the complete Game Master Skill Tree
  430. */
  431. public Map<Integer, Skill> getGMSkillTree()
  432. {
  433. final Map<Integer, Skill> tree = new HashMap<>();
  434. final SkillData st = SkillData.getInstance();
  435. for (Entry<Integer, L2SkillLearn> e : _gameMasterSkillTree.entrySet())
  436. {
  437. tree.put(e.getKey(), st.getSkill(e.getValue().getSkillId(), e.getValue().getSkillLevel()));
  438. }
  439. return tree;
  440. }
  441. /**
  442. * Gets the Game Master Aura skill tree.
  443. * @return the complete Game Master Aura Skill Tree
  444. */
  445. public Map<Integer, Skill> getGMAuraSkillTree()
  446. {
  447. final Map<Integer, Skill> tree = new HashMap<>();
  448. final SkillData st = SkillData.getInstance();
  449. for (Entry<Integer, L2SkillLearn> e : _gameMasterAuraSkillTree.entrySet())
  450. {
  451. tree.put(e.getKey(), st.getSkill(e.getValue().getSkillId(), e.getValue().getSkillLevel()));
  452. }
  453. return tree;
  454. }
  455. /**
  456. * Gets the available skills.
  457. * @param player the learning skill player
  458. * @param classId the learning skill class Id
  459. * @param includeByFs if {@code true} skills from Forgotten Scroll will be included
  460. * @param includeAutoGet if {@code true} Auto-Get skills will be included
  461. * @return all available skills for a given {@code player}, {@code classId}, {@code includeByFs} and {@code includeAutoGet}
  462. */
  463. public List<L2SkillLearn> getAvailableSkills(L2PcInstance player, ClassId classId, boolean includeByFs, boolean includeAutoGet)
  464. {
  465. return getAvailableSkills(player, classId, includeByFs, includeAutoGet, player);
  466. }
  467. /**
  468. * Gets the available skills.
  469. * @param player the learning skill player
  470. * @param classId the learning skill class Id
  471. * @param includeByFs if {@code true} skills from Forgotten Scroll will be included
  472. * @param includeAutoGet if {@code true} Auto-Get skills will be included
  473. * @param holder
  474. * @return all available skills for a given {@code player}, {@code classId}, {@code includeByFs} and {@code includeAutoGet}
  475. */
  476. private List<L2SkillLearn> getAvailableSkills(L2PcInstance player, ClassId classId, boolean includeByFs, boolean includeAutoGet, ISkillsHolder holder)
  477. {
  478. final List<L2SkillLearn> result = new ArrayList<>();
  479. final Map<Integer, L2SkillLearn> skills = getCompleteClassSkillTree(classId);
  480. if (skills.isEmpty())
  481. {
  482. // The Skill Tree for this class is undefined.
  483. LOGGER.warn("{}: Skilltree for class {} is not defined!", getClass().getSimpleName(), classId);
  484. return result;
  485. }
  486. for (L2SkillLearn skill : skills.values())
  487. {
  488. if (((skill.getSkillId() == CommonSkill.DIVINE_INSPIRATION.getId()) && (!Config.AUTO_LEARN_DIVINE_INSPIRATION && includeAutoGet) && !player.isGM()))
  489. {
  490. continue;
  491. }
  492. if (((includeAutoGet && skill.isAutoGet()) || skill.isLearnedByNpc() || (includeByFs && skill.isLearnedByFS())) && (player.getLevel() >= skill.getGetLevel()))
  493. {
  494. final Skill oldSkill = holder.getKnownSkill(skill.getSkillId());
  495. if (oldSkill != null)
  496. {
  497. if (oldSkill.getLevel() == (skill.getSkillLevel() - 1))
  498. {
  499. result.add(skill);
  500. }
  501. }
  502. else if (skill.getSkillLevel() == 1)
  503. {
  504. result.add(skill);
  505. }
  506. }
  507. }
  508. return result;
  509. }
  510. public Collection<Skill> getAllAvailableSkills(L2PcInstance player, ClassId classId, boolean includeByFs, boolean includeAutoGet)
  511. {
  512. // Get available skills
  513. PlayerSkillHolder holder = new PlayerSkillHolder(player);
  514. List<L2SkillLearn> learnable = getAvailableSkills(player, classId, includeByFs, includeAutoGet, holder);
  515. while (learnable.size() > 0)
  516. {
  517. for (L2SkillLearn s : learnable)
  518. {
  519. Skill sk = SkillData.getInstance().getSkill(s.getSkillId(), s.getSkillLevel());
  520. holder.addSkill(sk);
  521. }
  522. // Get new available skills, some skills depend of previous skills to be available.
  523. learnable = getAvailableSkills(player, classId, includeByFs, includeAutoGet, holder);
  524. }
  525. return holder.getSkills().values();
  526. }
  527. /**
  528. * Gets the available auto get skills.
  529. * @param player the player requesting the Auto-Get skills
  530. * @return all the available Auto-Get skills for a given {@code player}
  531. */
  532. public List<L2SkillLearn> getAvailableAutoGetSkills(L2PcInstance player)
  533. {
  534. final List<L2SkillLearn> result = new ArrayList<>();
  535. final Map<Integer, L2SkillLearn> skills = getCompleteClassSkillTree(player.getClassId());
  536. if (skills.isEmpty())
  537. {
  538. // The Skill Tree for this class is undefined, so we return an empty list.
  539. LOGGER.warn("{}: Skill Tree for class ID {} is not defined!", getClass().getSimpleName(), player.getClassId());
  540. return result;
  541. }
  542. final Race race = player.getRace();
  543. for (L2SkillLearn skill : skills.values())
  544. {
  545. if (!skill.getRaces().isEmpty() && !skill.getRaces().contains(race))
  546. {
  547. continue;
  548. }
  549. if (skill.isAutoGet() && (player.getLevel() >= skill.getGetLevel()))
  550. {
  551. final Skill oldSkill = player.getSkills().get(skill.getSkillId());
  552. if (oldSkill != null)
  553. {
  554. if (oldSkill.getLevel() < skill.getSkillLevel())
  555. {
  556. result.add(skill);
  557. }
  558. }
  559. else
  560. {
  561. result.add(skill);
  562. }
  563. }
  564. }
  565. return result;
  566. }
  567. /**
  568. * Dwarvens will get additional dwarven only fishing skills.
  569. * @param player the player
  570. * @return all the available Fishing skills for a given {@code player}
  571. */
  572. public List<L2SkillLearn> getAvailableFishingSkills(L2PcInstance player)
  573. {
  574. final List<L2SkillLearn> result = new ArrayList<>();
  575. final Race playerRace = player.getRace();
  576. for (L2SkillLearn skill : _fishingSkillTree.values())
  577. {
  578. // If skill is Race specific and the player's race isn't allowed, skip it.
  579. if (!skill.getRaces().isEmpty() && !skill.getRaces().contains(playerRace))
  580. {
  581. continue;
  582. }
  583. if (skill.isLearnedByNpc() && (player.getLevel() >= skill.getGetLevel()))
  584. {
  585. final Skill oldSkill = player.getSkills().get(skill.getSkillId());
  586. if (oldSkill != null)
  587. {
  588. if (oldSkill.getLevel() == (skill.getSkillLevel() - 1))
  589. {
  590. result.add(skill);
  591. }
  592. }
  593. else if (skill.getSkillLevel() == 1)
  594. {
  595. result.add(skill);
  596. }
  597. }
  598. }
  599. return result;
  600. }
  601. /**
  602. * Used in Gracia continent.
  603. * @param player the collecting skill learning player
  604. * @return all the available Collecting skills for a given {@code player}
  605. */
  606. public List<L2SkillLearn> getAvailableCollectSkills(L2PcInstance player)
  607. {
  608. final List<L2SkillLearn> result = new ArrayList<>();
  609. for (L2SkillLearn skill : _collectSkillTree.values())
  610. {
  611. final Skill oldSkill = player.getSkills().get(skill.getSkillId());
  612. if (oldSkill != null)
  613. {
  614. if (oldSkill.getLevel() == (skill.getSkillLevel() - 1))
  615. {
  616. result.add(skill);
  617. }
  618. }
  619. else if (skill.getSkillLevel() == 1)
  620. {
  621. result.add(skill);
  622. }
  623. }
  624. return result;
  625. }
  626. /**
  627. * Gets the available transfer skills.
  628. * @param player the transfer skill learning player
  629. * @return all the available Transfer skills for a given {@code player}
  630. */
  631. public List<L2SkillLearn> getAvailableTransferSkills(L2PcInstance player)
  632. {
  633. final List<L2SkillLearn> result = new ArrayList<>();
  634. ClassId classId = player.getClassId();
  635. // If new classes are implemented over 3rd class, a different way should be implemented.
  636. if (classId.level() == 3)
  637. {
  638. classId = classId.getParent();
  639. }
  640. if (!_transferSkillTrees.containsKey(classId))
  641. {
  642. return result;
  643. }
  644. for (L2SkillLearn skill : _transferSkillTrees.get(classId).values())
  645. {
  646. // If player doesn't know this transfer skill:
  647. if (player.getKnownSkill(skill.getSkillId()) == null)
  648. {
  649. result.add(skill);
  650. }
  651. }
  652. return result;
  653. }
  654. /**
  655. * Some transformations are not available for some races.
  656. * @param player the transformation skill learning player
  657. * @return all the available Transformation skills for a given {@code player}
  658. */
  659. public List<L2SkillLearn> getAvailableTransformSkills(L2PcInstance player)
  660. {
  661. final List<L2SkillLearn> result = new ArrayList<>();
  662. final Race race = player.getRace();
  663. for (L2SkillLearn skill : _transformSkillTree.values())
  664. {
  665. if ((player.getLevel() >= skill.getGetLevel()) && (skill.getRaces().isEmpty() || skill.getRaces().contains(race)))
  666. {
  667. final Skill oldSkill = player.getSkills().get(skill.getSkillId());
  668. if (oldSkill != null)
  669. {
  670. if (oldSkill.getLevel() == (skill.getSkillLevel() - 1))
  671. {
  672. result.add(skill);
  673. }
  674. }
  675. else if (skill.getSkillLevel() == 1)
  676. {
  677. result.add(skill);
  678. }
  679. }
  680. }
  681. return result;
  682. }
  683. /**
  684. * Gets the available pledge skills.
  685. * @param clan the pledge skill learning clan
  686. * @return all the available Pledge skills for a given {@code clan}
  687. */
  688. public List<L2SkillLearn> getAvailablePledgeSkills(L2Clan clan)
  689. {
  690. final List<L2SkillLearn> result = new ArrayList<>();
  691. for (L2SkillLearn skill : _pledgeSkillTree.values())
  692. {
  693. if (!skill.isResidencialSkill() && (clan.getLevel() >= skill.getGetLevel()))
  694. {
  695. final Skill oldSkill = clan.getSkills().get(skill.getSkillId());
  696. if (oldSkill != null)
  697. {
  698. if ((oldSkill.getLevel() + 1) == skill.getSkillLevel())
  699. {
  700. result.add(skill);
  701. }
  702. }
  703. else if (skill.getSkillLevel() == 1)
  704. {
  705. result.add(skill);
  706. }
  707. }
  708. }
  709. return result;
  710. }
  711. /**
  712. * Gets the available pledge skills.
  713. * @param clan the pledge skill learning clan
  714. * @param includeSquad if squad skill will be added too
  715. * @return all the available pledge skills for a given {@code clan}
  716. */
  717. public Map<Integer, L2SkillLearn> getMaxPledgeSkills(L2Clan clan, boolean includeSquad)
  718. {
  719. final Map<Integer, L2SkillLearn> result = new HashMap<>();
  720. for (L2SkillLearn skill : _pledgeSkillTree.values())
  721. {
  722. if (!skill.isResidencialSkill() && (clan.getLevel() >= skill.getGetLevel()))
  723. {
  724. final Skill oldSkill = clan.getSkills().get(skill.getSkillId());
  725. if ((oldSkill == null) || (oldSkill.getLevel() < skill.getSkillLevel()))
  726. {
  727. result.put(skill.getSkillId(), skill);
  728. }
  729. }
  730. }
  731. if (includeSquad)
  732. {
  733. for (L2SkillLearn skill : _subPledgeSkillTree.values())
  734. {
  735. if ((clan.getLevel() >= skill.getGetLevel()))
  736. {
  737. final Skill oldSkill = clan.getSkills().get(skill.getSkillId());
  738. if ((oldSkill == null) || (oldSkill.getLevel() < skill.getSkillLevel()))
  739. {
  740. result.put(skill.getSkillId(), skill);
  741. }
  742. }
  743. }
  744. }
  745. return result;
  746. }
  747. /**
  748. * Gets the available sub pledge skills.
  749. * @param clan the sub-pledge skill learning clan
  750. * @return all the available Sub-Pledge skills for a given {@code clan}
  751. */
  752. public List<L2SkillLearn> getAvailableSubPledgeSkills(L2Clan clan)
  753. {
  754. final List<L2SkillLearn> result = new ArrayList<>();
  755. for (L2SkillLearn skill : _subPledgeSkillTree.values())
  756. {
  757. if ((clan.getLevel() >= skill.getGetLevel()) && clan.isLearnableSubSkill(skill.getSkillId(), skill.getSkillLevel()))
  758. {
  759. result.add(skill);
  760. }
  761. }
  762. return result;
  763. }
  764. /**
  765. * Gets the available sub class skills.
  766. * @param player the sub-class skill learning player
  767. * @return all the available Sub-Class skills for a given {@code player}
  768. */
  769. public List<L2SkillLearn> getAvailableSubClassSkills(L2PcInstance player)
  770. {
  771. final List<L2SkillLearn> result = new ArrayList<>();
  772. for (L2SkillLearn skill : _subClassSkillTree.values())
  773. {
  774. if (player.getLevel() >= skill.getGetLevel())
  775. {
  776. List<SubClassData> subClassConds = null;
  777. for (SubClass subClass : player.getSubClasses().values())
  778. {
  779. subClassConds = skill.getSubClassConditions();
  780. if (!subClassConds.isEmpty() && (subClass.getClassIndex() <= subClassConds.size()) && (subClass.getClassIndex() == subClassConds.get(subClass.getClassIndex() - 1).getSlot()) && (subClassConds.get(subClass.getClassIndex() - 1).getLvl() <= subClass.getLevel()))
  781. {
  782. final Skill oldSkill = player.getSkills().get(skill.getSkillId());
  783. if (oldSkill != null)
  784. {
  785. if (oldSkill.getLevel() == (skill.getSkillLevel() - 1))
  786. {
  787. result.add(skill);
  788. }
  789. }
  790. else if (skill.getSkillLevel() == 1)
  791. {
  792. result.add(skill);
  793. }
  794. }
  795. }
  796. }
  797. }
  798. return result;
  799. }
  800. /**
  801. * Gets the available residential skills.
  802. * @param residenceId the id of the Castle, Fort, Territory
  803. * @return all the available Residential skills for a given {@code residenceId}
  804. */
  805. public List<L2SkillLearn> getAvailableResidentialSkills(int residenceId)
  806. {
  807. final List<L2SkillLearn> result = new ArrayList<>();
  808. for (L2SkillLearn skill : _pledgeSkillTree.values())
  809. {
  810. if (skill.isResidencialSkill() && skill.getResidenceIds().contains(residenceId))
  811. {
  812. result.add(skill);
  813. }
  814. }
  815. return result;
  816. }
  817. /**
  818. * Just a wrapper for all skill trees.
  819. * @param skillType the skill type
  820. * @param id the skill Id
  821. * @param lvl the skill level
  822. * @param player the player learning the skill
  823. * @return the skill learn for the specified parameters
  824. */
  825. public L2SkillLearn getSkillLearn(AcquireSkillType skillType, int id, int lvl, L2PcInstance player)
  826. {
  827. L2SkillLearn sl = null;
  828. switch (skillType)
  829. {
  830. case CLASS:
  831. sl = getClassSkill(id, lvl, player.getLearningClass());
  832. break;
  833. case TRANSFORM:
  834. sl = getTransformSkill(id, lvl);
  835. break;
  836. case FISHING:
  837. sl = getFishingSkill(id, lvl);
  838. break;
  839. case PLEDGE:
  840. sl = getPledgeSkill(id, lvl);
  841. break;
  842. case SUBPLEDGE:
  843. sl = getSubPledgeSkill(id, lvl);
  844. break;
  845. case TRANSFER:
  846. sl = getTransferSkill(id, lvl, player.getClassId());
  847. break;
  848. case SUBCLASS:
  849. sl = getSubClassSkill(id, lvl);
  850. break;
  851. case COLLECT:
  852. sl = getCollectSkill(id, lvl);
  853. break;
  854. }
  855. return sl;
  856. }
  857. /**
  858. * Gets the transform skill.
  859. * @param id the transformation skill Id
  860. * @param lvl the transformation skill level
  861. * @return the transform skill from the Transform Skill Tree for a given {@code id} and {@code lvl}
  862. */
  863. public L2SkillLearn getTransformSkill(int id, int lvl)
  864. {
  865. return _transformSkillTree.get(SkillData.getSkillHashCode(id, lvl));
  866. }
  867. /**
  868. * Gets the class skill.
  869. * @param id the class skill Id
  870. * @param lvl the class skill level.
  871. * @param classId the class skill tree Id
  872. * @return the class skill from the Class Skill Trees for a given {@code classId}, {@code id} and {@code lvl}
  873. */
  874. public L2SkillLearn getClassSkill(int id, int lvl, ClassId classId)
  875. {
  876. return getCompleteClassSkillTree(classId).get(SkillData.getSkillHashCode(id, lvl));
  877. }
  878. /**
  879. * Gets the fishing skill.
  880. * @param id the fishing skill Id
  881. * @param lvl the fishing skill level
  882. * @return Fishing skill from the Fishing Skill Tree for a given {@code id} and {@code lvl}
  883. */
  884. public L2SkillLearn getFishingSkill(int id, int lvl)
  885. {
  886. return _fishingSkillTree.get(SkillData.getSkillHashCode(id, lvl));
  887. }
  888. /**
  889. * Gets the pledge skill.
  890. * @param id the pledge skill Id
  891. * @param lvl the pledge skill level
  892. * @return the pledge skill from the Pledge Skill Tree for a given {@code id} and {@code lvl}
  893. */
  894. public L2SkillLearn getPledgeSkill(int id, int lvl)
  895. {
  896. return _pledgeSkillTree.get(SkillData.getSkillHashCode(id, lvl));
  897. }
  898. /**
  899. * Gets the sub pledge skill.
  900. * @param id the sub-pledge skill Id
  901. * @param lvl the sub-pledge skill level
  902. * @return the sub-pledge skill from the Sub-Pledge Skill Tree for a given {@code id} and {@code lvl}
  903. */
  904. public L2SkillLearn getSubPledgeSkill(int id, int lvl)
  905. {
  906. return _subPledgeSkillTree.get(SkillData.getSkillHashCode(id, lvl));
  907. }
  908. /**
  909. * Gets the transfer skill.
  910. * @param id the transfer skill Id
  911. * @param lvl the transfer skill level.
  912. * @param classId the transfer skill tree Id
  913. * @return the transfer skill from the Transfer Skill Trees for a given {@code classId}, {@code id} and {@code lvl}
  914. */
  915. public L2SkillLearn getTransferSkill(int id, int lvl, ClassId classId)
  916. {
  917. if (classId.getParent() != null)
  918. {
  919. final ClassId parentId = classId.getParent();
  920. if (_transferSkillTrees.get(parentId) != null)
  921. {
  922. return _transferSkillTrees.get(parentId).get(SkillData.getSkillHashCode(id, lvl));
  923. }
  924. }
  925. return null;
  926. }
  927. /**
  928. * Gets the sub class skill.
  929. * @param id the sub-class skill Id
  930. * @param lvl the sub-class skill level
  931. * @return the sub-class skill from the Sub-Class Skill Tree for a given {@code id} and {@code lvl}
  932. */
  933. public L2SkillLearn getSubClassSkill(int id, int lvl)
  934. {
  935. return _subClassSkillTree.get(SkillData.getSkillHashCode(id, lvl));
  936. }
  937. /**
  938. * Gets the common skill.
  939. * @param id the common skill Id.
  940. * @param lvl the common skill level
  941. * @return the common skill from the Common Skill Tree for a given {@code id} and {@code lvl}
  942. */
  943. public L2SkillLearn getCommonSkill(int id, int lvl)
  944. {
  945. return _commonSkillTree.get(SkillData.getSkillHashCode(id, lvl));
  946. }
  947. /**
  948. * Gets the collect skill.
  949. * @param id the collect skill Id
  950. * @param lvl the collect skill level
  951. * @return the collect skill from the Collect Skill Tree for a given {@code id} and {@code lvl}
  952. */
  953. public L2SkillLearn getCollectSkill(int id, int lvl)
  954. {
  955. return _collectSkillTree.get(SkillData.getSkillHashCode(id, lvl));
  956. }
  957. /**
  958. * Gets the minimum level for new skill.
  959. * @param player the player that requires the minimum level
  960. * @param skillTree the skill tree to search the minimum get level
  961. * @return the minimum level for a new skill for a given {@code player} and {@code skillTree}
  962. */
  963. public int getMinLevelForNewSkill(L2PcInstance player, Map<Integer, L2SkillLearn> skillTree)
  964. {
  965. int minLevel = 0;
  966. if (skillTree.isEmpty())
  967. {
  968. LOGGER.warn("{}: SkillTree is not defined for getMinLevelForNewSkill!", getClass().getSimpleName());
  969. }
  970. else
  971. {
  972. for (L2SkillLearn s : skillTree.values())
  973. {
  974. if (s.isLearnedByNpc() && (player.getLevel() < s.getGetLevel()))
  975. {
  976. if ((minLevel == 0) || (minLevel > s.getGetLevel()))
  977. {
  978. minLevel = s.getGetLevel();
  979. }
  980. }
  981. }
  982. }
  983. return minLevel;
  984. }
  985. /**
  986. * Checks if is hero skill.
  987. * @param skillId the Id of the skill to check
  988. * @param skillLevel the level of the skill to check, if it's -1 only Id will be checked
  989. * @return {@code true} if the skill is present in the Hero Skill Tree, {@code false} otherwise
  990. */
  991. public boolean isHeroSkill(int skillId, int skillLevel)
  992. {
  993. if (_heroSkillTree.containsKey(SkillData.getSkillHashCode(skillId, skillLevel)))
  994. {
  995. return true;
  996. }
  997. for (L2SkillLearn skill : _heroSkillTree.values())
  998. {
  999. if ((skill.getSkillId() == skillId) && (skillLevel == -1))
  1000. {
  1001. return true;
  1002. }
  1003. }
  1004. return false;
  1005. }
  1006. /**
  1007. * Checks if is GM skill.
  1008. * @param skillId the Id of the skill to check
  1009. * @param skillLevel the level of the skill to check, if it's -1 only Id will be checked
  1010. * @return {@code true} if the skill is present in the Game Master Skill Trees, {@code false} otherwise
  1011. */
  1012. public boolean isGMSkill(int skillId, int skillLevel)
  1013. {
  1014. final Map<Integer, L2SkillLearn> gmSkills = new HashMap<>();
  1015. gmSkills.putAll(_gameMasterSkillTree);
  1016. gmSkills.putAll(_gameMasterAuraSkillTree);
  1017. if (gmSkills.containsKey(SkillData.getSkillHashCode(skillId, skillLevel)))
  1018. {
  1019. return true;
  1020. }
  1021. for (L2SkillLearn skill : gmSkills.values())
  1022. {
  1023. if ((skill.getSkillId() == skillId) && (skillLevel == -1))
  1024. {
  1025. return true;
  1026. }
  1027. }
  1028. return false;
  1029. }
  1030. /**
  1031. * Checks if a skill is a Clan skill.
  1032. * @param skillId the Id of the skill to check
  1033. * @param skillLevel the level of the skill to check
  1034. * @return {@code true} if the skill is present in the Pledge or Subpledge Skill Trees, {@code false} otherwise
  1035. */
  1036. public boolean isClanSkill(int skillId, int skillLevel)
  1037. {
  1038. final int hashCode = SkillData.getSkillHashCode(skillId, skillId);
  1039. return _pledgeSkillTree.containsKey(hashCode) || _subPledgeSkillTree.containsKey(hashCode);
  1040. }
  1041. /**
  1042. * Adds the skills.
  1043. * @param gmchar the player to add the Game Master skills
  1044. * @param auraSkills if {@code true} it will add "GM Aura" skills, else will add the "GM regular" skills
  1045. */
  1046. public void addSkills(L2PcInstance gmchar, boolean auraSkills)
  1047. {
  1048. final Collection<L2SkillLearn> skills = auraSkills ? _gameMasterAuraSkillTree.values() : _gameMasterSkillTree.values();
  1049. final SkillData st = SkillData.getInstance();
  1050. for (L2SkillLearn sl : skills)
  1051. {
  1052. gmchar.addSkill(st.getSkill(sl.getSkillId(), sl.getSkillLevel()), false); // Don't Save GM skills to database
  1053. }
  1054. }
  1055. /**
  1056. * Create and store hash values for skills for easy and fast checks.
  1057. */
  1058. private void generateCheckArrays()
  1059. {
  1060. int i;
  1061. int[] array;
  1062. // Class specific skills:
  1063. Map<Integer, L2SkillLearn> tempMap;
  1064. final Set<ClassId> keySet = _classSkillTrees.keySet();
  1065. _skillsByClassIdHashCodes = new HashMap<>(keySet.size());
  1066. for (ClassId cls : keySet)
  1067. {
  1068. i = 0;
  1069. tempMap = getCompleteClassSkillTree(cls);
  1070. array = new int[tempMap.size()];
  1071. for (int h : tempMap.keySet())
  1072. {
  1073. array[i++] = h;
  1074. }
  1075. tempMap.clear();
  1076. Arrays.sort(array);
  1077. _skillsByClassIdHashCodes.put(cls.ordinal(), array);
  1078. }
  1079. // Race specific skills from Fishing and Transformation skill trees.
  1080. final List<Integer> list = new ArrayList<>();
  1081. _skillsByRaceHashCodes = new HashMap<>(Race.values().length);
  1082. for (Race r : Race.values())
  1083. {
  1084. for (L2SkillLearn s : _fishingSkillTree.values())
  1085. {
  1086. if (s.getRaces().contains(r))
  1087. {
  1088. list.add(SkillData.getSkillHashCode(s.getSkillId(), s.getSkillLevel()));
  1089. }
  1090. }
  1091. for (L2SkillLearn s : _transformSkillTree.values())
  1092. {
  1093. if (s.getRaces().contains(r))
  1094. {
  1095. list.add(SkillData.getSkillHashCode(s.getSkillId(), s.getSkillLevel()));
  1096. }
  1097. }
  1098. i = 0;
  1099. array = new int[list.size()];
  1100. for (int s : list)
  1101. {
  1102. array[i++] = s;
  1103. }
  1104. Arrays.sort(array);
  1105. _skillsByRaceHashCodes.put(r.ordinal(), array);
  1106. list.clear();
  1107. }
  1108. // Skills available for all classes and races
  1109. for (L2SkillLearn s : _commonSkillTree.values())
  1110. {
  1111. if (s.getRaces().isEmpty())
  1112. {
  1113. list.add(SkillData.getSkillHashCode(s.getSkillId(), s.getSkillLevel()));
  1114. }
  1115. }
  1116. for (L2SkillLearn s : _fishingSkillTree.values())
  1117. {
  1118. if (s.getRaces().isEmpty())
  1119. {
  1120. list.add(SkillData.getSkillHashCode(s.getSkillId(), s.getSkillLevel()));
  1121. }
  1122. }
  1123. for (L2SkillLearn s : _transformSkillTree.values())
  1124. {
  1125. if (s.getRaces().isEmpty())
  1126. {
  1127. list.add(SkillData.getSkillHashCode(s.getSkillId(), s.getSkillLevel()));
  1128. }
  1129. }
  1130. for (L2SkillLearn s : _collectSkillTree.values())
  1131. {
  1132. list.add(SkillData.getSkillHashCode(s.getSkillId(), s.getSkillLevel()));
  1133. }
  1134. _allSkillsHashCodes = new int[list.size()];
  1135. int j = 0;
  1136. for (int hashcode : list)
  1137. {
  1138. _allSkillsHashCodes[j++] = hashcode;
  1139. }
  1140. Arrays.sort(_allSkillsHashCodes);
  1141. }
  1142. /**
  1143. * Verify if the give skill is valid for the given player.<br>
  1144. * GM's skills are excluded for GM players
  1145. * @param player the player to verify the skill
  1146. * @param skill the skill to be verified
  1147. * @return {@code true} if the skill is allowed to the given player
  1148. */
  1149. public boolean isSkillAllowed(L2PcInstance player, Skill skill)
  1150. {
  1151. if (skill.isExcludedFromCheck())
  1152. {
  1153. return true;
  1154. }
  1155. if (player.isGM() && skill.isGMSkill())
  1156. {
  1157. return true;
  1158. }
  1159. // Prevent accidental skill remove during reload
  1160. if (_loading)
  1161. {
  1162. return true;
  1163. }
  1164. final int maxLvl = SkillData.getInstance().getMaxLevel(skill.getId());
  1165. final int hashCode = SkillData.getSkillHashCode(skill.getId(), Math.min(skill.getLevel(), maxLvl));
  1166. if (Arrays.binarySearch(_skillsByClassIdHashCodes.get(player.getClassId().ordinal()), hashCode) >= 0)
  1167. {
  1168. return true;
  1169. }
  1170. if (Arrays.binarySearch(_skillsByRaceHashCodes.get(player.getRace().ordinal()), hashCode) >= 0)
  1171. {
  1172. return true;
  1173. }
  1174. if (Arrays.binarySearch(_allSkillsHashCodes, hashCode) >= 0)
  1175. {
  1176. return true;
  1177. }
  1178. // Exclude Transfer Skills from this check.
  1179. if (getTransferSkill(skill.getId(), Math.min(skill.getLevel(), maxLvl), player.getClassId()) != null)
  1180. {
  1181. return true;
  1182. }
  1183. return false;
  1184. }
  1185. /**
  1186. * Logs current Skill Trees skills count.
  1187. */
  1188. private void report()
  1189. {
  1190. int classSkillTreeCount = 0;
  1191. for (Map<Integer, L2SkillLearn> classSkillTree : _classSkillTrees.values())
  1192. {
  1193. classSkillTreeCount += classSkillTree.size();
  1194. }
  1195. int trasferSkillTreeCount = 0;
  1196. for (Map<Integer, L2SkillLearn> trasferSkillTree : _transferSkillTrees.values())
  1197. {
  1198. trasferSkillTreeCount += trasferSkillTree.size();
  1199. }
  1200. int dwarvenOnlyFishingSkillCount = 0;
  1201. for (L2SkillLearn fishSkill : _fishingSkillTree.values())
  1202. {
  1203. if (fishSkill.getRaces().contains(Race.DWARF))
  1204. {
  1205. dwarvenOnlyFishingSkillCount++;
  1206. }
  1207. }
  1208. int resSkillCount = 0;
  1209. for (L2SkillLearn pledgeSkill : _pledgeSkillTree.values())
  1210. {
  1211. if (pledgeSkill.isResidencialSkill())
  1212. {
  1213. resSkillCount++;
  1214. }
  1215. }
  1216. final String className = getClass().getSimpleName();
  1217. LOGGER.info("{}: Loaded {} Class Skills for {} Class Skill Trees.", className, classSkillTreeCount, _classSkillTrees.size());
  1218. LOGGER.info("{}: Loaded {} Sub-Class Skills.", className, _subClassSkillTree.size());
  1219. LOGGER.info("{}: Loaded {} Transfer Skills for {} Transfer Skill Trees.", className, trasferSkillTreeCount, _transferSkillTrees.size());
  1220. LOGGER.info("{}: Loaded {} Fishing Skills, {} Dwarven only Fishing Skills.", className, _fishingSkillTree.size(), dwarvenOnlyFishingSkillCount);
  1221. LOGGER.info("{}: Loaded {} Collect Skills.", className, _collectSkillTree.size());
  1222. LOGGER.info("{}: Loaded {} Pledge Skills, {} for Pledge and {} Residential.", className, _pledgeSkillTree.size(), (_pledgeSkillTree.size() - resSkillCount), resSkillCount);
  1223. LOGGER.info("{}: Loaded {} Sub-Pledge Skills.", className, _subPledgeSkillTree.size());
  1224. LOGGER.info("{}: Loaded {} Transform Skills.", className, _transformSkillTree.size());
  1225. LOGGER.info("{}: Loaded {} Noble Skills.", className, _nobleSkillTree.size());
  1226. LOGGER.info("{}: Loaded {} Hero Skills.", className, _heroSkillTree.size());
  1227. LOGGER.info("{}: Loaded {} Game Master Skills.", className, _gameMasterSkillTree.size());
  1228. LOGGER.info("{}: Loaded {} Game Master Aura Skills.", className, _gameMasterAuraSkillTree.size());
  1229. final int commonSkills = _commonSkillTree.size();
  1230. if (commonSkills > 0)
  1231. {
  1232. LOGGER.info("{}: Loaded {} Common Skills to all classes.", className, commonSkills);
  1233. }
  1234. }
  1235. /**
  1236. * Gets the single instance of SkillTreesData.
  1237. * @return the only instance of this class
  1238. */
  1239. public static SkillTreesData getInstance()
  1240. {
  1241. return SingletonHolder._instance;
  1242. }
  1243. /**
  1244. * Singleton holder for the SkillTreesData class.
  1245. */
  1246. private static class SingletonHolder
  1247. {
  1248. protected static final SkillTreesData _instance = new SkillTreesData();
  1249. }
  1250. }