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- /*
- * Copyright (C) 2004-2015 L2J Server
- *
- * This file is part of L2J Server.
- *
- * L2J Server is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * L2J Server is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver.data.xml.impl;
- import java.io.File;
- import java.util.ArrayList;
- import java.util.Collections;
- import java.util.EnumMap;
- import java.util.HashMap;
- import java.util.HashSet;
- import java.util.List;
- import java.util.Map;
- import java.util.Set;
- import java.util.concurrent.ConcurrentHashMap;
- import java.util.function.Predicate;
- import java.util.stream.Collectors;
- import org.w3c.dom.Document;
- import org.w3c.dom.NamedNodeMap;
- import org.w3c.dom.Node;
- import com.l2jserver.Config;
- import com.l2jserver.gameserver.datatables.SkillData;
- import com.l2jserver.gameserver.enums.AISkillScope;
- import com.l2jserver.gameserver.model.StatsSet;
- import com.l2jserver.gameserver.model.actor.templates.L2NpcTemplate;
- import com.l2jserver.gameserver.model.base.ClassId;
- import com.l2jserver.gameserver.model.drops.DropListScope;
- import com.l2jserver.gameserver.model.drops.GeneralDropItem;
- import com.l2jserver.gameserver.model.drops.GroupedGeneralDropItem;
- import com.l2jserver.gameserver.model.drops.IDropItem;
- import com.l2jserver.gameserver.model.effects.L2EffectType;
- import com.l2jserver.gameserver.model.holders.MinionHolder;
- import com.l2jserver.gameserver.model.holders.SkillHolder;
- import com.l2jserver.gameserver.model.skills.Skill;
- import com.l2jserver.gameserver.util.Util;
- import com.l2jserver.util.data.xml.IXmlReader;
- /**
- * NPC data parser.
- * @author NosBit
- */
- public class NpcData implements IXmlReader
- {
- private final Map<Integer, L2NpcTemplate> _npcs = new ConcurrentHashMap<>();
- private final Map<String, Integer> _clans = new ConcurrentHashMap<>();
- private MinionData _minionData;
-
- protected NpcData()
- {
- load();
- }
-
- @Override
- public synchronized void load()
- {
- _minionData = new MinionData();
-
- parseDatapackDirectory("data/stats/npcs", false);
- LOGGER.info("{}: Loaded {} NPCs.", getClass().getSimpleName(), _npcs.size());
-
- if (Config.CUSTOM_NPC_DATA)
- {
- final int npcCount = _npcs.size();
- parseDatapackDirectory("data/stats/npcs/custom", true);
- LOGGER.info("{}: Loaded {} custom NPCs.", getClass().getSimpleName(), (_npcs.size() - npcCount));
- }
-
- _minionData = null;
- loadNpcsSkillLearn();
- }
-
- @Override
- public void parseDocument(Document doc, File f)
- {
- for (Node node = doc.getFirstChild(); node != null; node = node.getNextSibling())
- {
- if ("list".equalsIgnoreCase(node.getNodeName()))
- {
- for (Node list_node = node.getFirstChild(); list_node != null; list_node = list_node.getNextSibling())
- {
- if ("npc".equalsIgnoreCase(list_node.getNodeName()))
- {
- NamedNodeMap attrs = list_node.getAttributes();
- final StatsSet set = new StatsSet();
- final int npcId = parseInteger(attrs, "id");
- Map<String, Object> parameters = null;
- Map<Integer, Skill> skills = null;
- Set<Integer> clans = null;
- Set<Integer> ignoreClanNpcIds = null;
- Map<DropListScope, List<IDropItem>> dropLists = null;
- set.set("id", npcId);
- set.set("displayId", parseInteger(attrs, "displayId"));
- set.set("level", parseByte(attrs, "level"));
- set.set("type", parseString(attrs, "type"));
- set.set("name", parseString(attrs, "name"));
- set.set("usingServerSideName", parseBoolean(attrs, "usingServerSideName"));
- set.set("title", parseString(attrs, "title"));
- set.set("usingServerSideTitle", parseBoolean(attrs, "usingServerSideTitle"));
- for (Node npc_node = list_node.getFirstChild(); npc_node != null; npc_node = npc_node.getNextSibling())
- {
- attrs = npc_node.getAttributes();
- switch (npc_node.getNodeName().toLowerCase())
- {
- case "parameters":
- {
- if (parameters == null)
- {
- parameters = new HashMap<>();
- }
-
- for (Node parameters_node = npc_node.getFirstChild(); parameters_node != null; parameters_node = parameters_node.getNextSibling())
- {
- attrs = parameters_node.getAttributes();
- switch (parameters_node.getNodeName().toLowerCase())
- {
- case "param":
- {
- parameters.put(parseString(attrs, "name"), parseString(attrs, "value"));
- break;
- }
- case "skill":
- {
- parameters.put(parseString(attrs, "name"), new SkillHolder(parseInteger(attrs, "id"), parseInteger(attrs, "level")));
- break;
- }
- case "minions":
- {
- final List<MinionHolder> minions = new ArrayList<>(1);
- for (Node minions_node = parameters_node.getFirstChild(); minions_node != null; minions_node = minions_node.getNextSibling())
- {
- if (minions_node.getNodeName().equalsIgnoreCase("npc"))
- {
- attrs = minions_node.getAttributes();
- minions.add(new MinionHolder(parseInteger(attrs, "id"), parseInteger(attrs, "count"), parseInteger(attrs, "respawnTime"), parseInteger(attrs, "weightPoint")));
- }
- }
-
- if (!minions.isEmpty())
- {
- parameters.put(parseString(parameters_node.getAttributes(), "name"), minions);
- }
-
- break;
- }
- }
- }
- break;
- }
- case "race":
- case "sex":
- set.set(npc_node.getNodeName(), npc_node.getTextContent().toUpperCase());
- break;
- case "equipment":
- {
- set.set("chestId", parseInteger(attrs, "chest"));
- set.set("rhandId", parseInteger(attrs, "rhand"));
- set.set("lhandId", parseInteger(attrs, "lhand"));
- set.set("weaponEnchant", parseInteger(attrs, "weaponEnchant"));
- break;
- }
- case "acquire":
- {
- set.set("expRate", parseDouble(attrs, "expRate"));
- set.set("sp", parseDouble(attrs, "sp"));
- set.set("raidPoints", parseDouble(attrs, "raidPoints"));
- break;
- }
- case "stats":
- {
- set.set("baseSTR", parseInteger(attrs, "str"));
- set.set("baseINT", parseInteger(attrs, "int"));
- set.set("baseDEX", parseInteger(attrs, "dex"));
- set.set("baseWIT", parseInteger(attrs, "wit"));
- set.set("baseCON", parseInteger(attrs, "con"));
- set.set("baseMEN", parseInteger(attrs, "men"));
- for (Node stats_node = npc_node.getFirstChild(); stats_node != null; stats_node = stats_node.getNextSibling())
- {
- attrs = stats_node.getAttributes();
- switch (stats_node.getNodeName().toLowerCase())
- {
- case "vitals":
- {
- set.set("baseHpMax", parseDouble(attrs, "hp"));
- set.set("baseHpReg", parseDouble(attrs, "hpRegen"));
- set.set("baseMpMax", parseDouble(attrs, "mp"));
- set.set("baseMpReg", parseDouble(attrs, "mpRegen"));
- break;
- }
- case "attack":
- {
- set.set("basePAtk", parseDouble(attrs, "physical"));
- set.set("baseMAtk", parseDouble(attrs, "magical"));
- set.set("baseRndDam", parseInteger(attrs, "random"));
- set.set("baseCritRate", parseInteger(attrs, "critical"));
- set.set("accuracy", parseDouble(attrs, "accuracy"));// TODO: Implement me
- set.set("basePAtkSpd", parseInteger(attrs, "attackSpeed"));
- set.set("reuseDelay", parseInteger(attrs, "reuseDelay"));// TODO: Implement me
- set.set("baseAtkType", parseString(attrs, "type"));
- set.set("baseAtkRange", parseInteger(attrs, "range"));
- set.set("distance", parseInteger(attrs, "distance"));// TODO: Implement me
- set.set("width", parseInteger(attrs, "width"));// TODO: Implement me
- break;
- }
- case "defence":
- {
- set.set("basePDef", parseDouble(attrs, "physical"));
- set.set("baseMDef", parseDouble(attrs, "magical"));
- set.set("evasion", parseInteger(attrs, "evasion"));// TODO: Implement me
- set.set("baseShldDef", parseInteger(attrs, "shield"));
- set.set("baseShldRate", parseInteger(attrs, "shieldRate"));
- break;
- }
- case "attribute":
- {
- for (Node attribute_node = stats_node.getFirstChild(); attribute_node != null; attribute_node = attribute_node.getNextSibling())
- {
- attrs = attribute_node.getAttributes();
- switch (attribute_node.getNodeName().toLowerCase())
- {
- case "attack":
- {
- String attackAttributeType = parseString(attrs, "type");
- switch (attackAttributeType.toUpperCase())
- {
- case "FIRE":
- set.set("baseFire", parseInteger(attrs, "value"));
- break;
- case "WATER":
- set.set("baseWater", parseInteger(attrs, "value"));
- break;
- case "WIND":
- set.set("baseWind", parseInteger(attrs, "value"));
- break;
- case "EARTH":
- set.set("baseEarth", parseInteger(attrs, "value"));
- break;
- case "DARK":
- set.set("baseDark", parseInteger(attrs, "value"));
- break;
- case "HOLY":
- set.set("baseHoly", parseInteger(attrs, "value"));
- break;
- }
- break;
- }
- case "defence":
- {
- set.set("baseFireRes", parseInteger(attrs, "fire"));
- set.set("baseWaterRes", parseInteger(attrs, "water"));
- set.set("baseWindRes", parseInteger(attrs, "wind"));
- set.set("baseEarthRes", parseInteger(attrs, "earth"));
- set.set("baseHolyRes", parseInteger(attrs, "holy"));
- set.set("baseDarkRes", parseInteger(attrs, "dark"));
- set.set("baseElementRes", parseInteger(attrs, "default"));
- break;
- }
- }
- }
- break;
- }
- case "speed":
- {
- for (Node speed_node = stats_node.getFirstChild(); speed_node != null; speed_node = speed_node.getNextSibling())
- {
- attrs = speed_node.getAttributes();
- switch (speed_node.getNodeName().toLowerCase())
- {
- case "walk":
- {
- set.set("baseWalkSpd", parseDouble(attrs, "ground"));
- set.set("baseSwimWalkSpd", parseDouble(attrs, "swim"));
- set.set("baseFlyWalkSpd", parseDouble(attrs, "fly"));
- break;
- }
- case "run":
- {
- set.set("baseRunSpd", parseDouble(attrs, "ground"));
- set.set("baseSwimRunSpd", parseDouble(attrs, "swim"));
- set.set("baseFlyRunSpd", parseDouble(attrs, "fly"));
- break;
- }
- }
- }
- break;
- }
- case "hit_time":
- set.set("hit_time", npc_node.getTextContent());// TODO: Implement me default 600 (value in ms)
- break;
- }
- }
- break;
- }
- case "status":
- {
- set.set("unique", parseBoolean(attrs, "unique"));
- set.set("attackable", parseBoolean(attrs, "attackable"));
- set.set("targetable", parseBoolean(attrs, "targetable"));
- set.set("undying", parseBoolean(attrs, "undying"));
- set.set("showName", parseBoolean(attrs, "showName"));
- set.set("flying", parseBoolean(attrs, "flying"));
- set.set("canMove", parseBoolean(attrs, "canMove"));
- set.set("noSleepMode", parseBoolean(attrs, "noSleepMode"));
- set.set("passableDoor", parseBoolean(attrs, "passableDoor"));
- set.set("hasSummoner", parseBoolean(attrs, "hasSummoner"));
- set.set("canBeSown", parseBoolean(attrs, "canBeSown"));
- break;
- }
- case "skill_list":
- {
- skills = new HashMap<>();
- for (Node skill_list_node = npc_node.getFirstChild(); skill_list_node != null; skill_list_node = skill_list_node.getNextSibling())
- {
- if ("skill".equalsIgnoreCase(skill_list_node.getNodeName()))
- {
- attrs = skill_list_node.getAttributes();
- final int skillId = parseInteger(attrs, "id");
- final int skillLevel = parseInteger(attrs, "level");
- final Skill skill = SkillData.getInstance().getSkill(skillId, skillLevel);
- if (skill != null)
- {
- skills.put(skill.getId(), skill);
- }
- else
- {
- LOGGER.warn("[{}] skill not found. NPC ID: {} Skill ID: {} Skill Level: {}!", f.getName(), npcId, skillId, skillLevel);
- }
- }
- }
- break;
- }
- case "shots":
- {
- set.set("soulShot", parseInteger(attrs, "soul"));
- set.set("spiritShot", parseInteger(attrs, "spirit"));
- set.set("shotShotChance", parseInteger(attrs, "shotChance"));
- set.set("spiritShotChance", parseInteger(attrs, "spiritChance"));
- break;
- }
- case "corpse_time":
- set.set("corpseTime", npc_node.getTextContent());
- break;
- case "ex_crt_effect":
- set.set("ex_crt_effect", npc_node.getTextContent()); // TODO: Implement me default ? type boolean
- break;
- case "s_npc_prop_hp_rate":
- set.set("s_npc_prop_hp_rate", npc_node.getTextContent()); // TODO: Implement me default 1 type double
- break;
- case "ai":
- {
- set.set("aiType", parseString(attrs, "type"));
- set.set("aggroRange", parseInteger(attrs, "aggroRange"));
- set.set("clanHelpRange", parseInteger(attrs, "clanHelpRange"));
- set.set("dodge", parseInteger(attrs, "dodge"));
- set.set("isChaos", parseBoolean(attrs, "isChaos"));
- set.set("isAggressive", parseBoolean(attrs, "isAggressive"));
- for (Node ai_node = npc_node.getFirstChild(); ai_node != null; ai_node = ai_node.getNextSibling())
- {
- attrs = ai_node.getAttributes();
- switch (ai_node.getNodeName().toLowerCase())
- {
- case "skill":
- {
- set.set("minSkillChance", parseInteger(attrs, "minChance"));
- set.set("maxSkillChance", parseInteger(attrs, "maxChance"));
- set.set("primarySkillId", parseInteger(attrs, "primaryId"));
- set.set("shortRangeSkillId", parseInteger(attrs, "shortRangeId"));
- set.set("shortRangeSkillChance", parseInteger(attrs, "shortRangeChance"));
- set.set("longRangeSkillId", parseInteger(attrs, "longRangeId"));
- set.set("longRangeSkillChance", parseInteger(attrs, "longRangeChance"));
- break;
- }
- case "clan_list":
- {
- for (Node clan_list_node = ai_node.getFirstChild(); clan_list_node != null; clan_list_node = clan_list_node.getNextSibling())
- {
- attrs = clan_list_node.getAttributes();
- switch (clan_list_node.getNodeName().toLowerCase())
- {
- case "clan":
- {
- if (clans == null)
- {
- clans = new HashSet<>(1);
- }
- clans.add(getOrCreateClanId(clan_list_node.getTextContent()));
- break;
- }
- case "ignore_npc_id":
- {
- if (ignoreClanNpcIds == null)
- {
- ignoreClanNpcIds = new HashSet<>(1);
- }
- ignoreClanNpcIds.add(Integer.parseInt(clan_list_node.getTextContent()));
- break;
- }
- }
- }
- break;
- }
- }
- }
- break;
- }
- case "drop_lists":
- {
- for (Node drop_lists_node = npc_node.getFirstChild(); drop_lists_node != null; drop_lists_node = drop_lists_node.getNextSibling())
- {
- DropListScope dropListScope = null;
-
- try
- {
- dropListScope = Enum.valueOf(DropListScope.class, drop_lists_node.getNodeName().toUpperCase());
- }
- catch (Exception e)
- {
- }
-
- if (dropListScope != null)
- {
- if (dropLists == null)
- {
- dropLists = new EnumMap<>(DropListScope.class);
- }
-
- List<IDropItem> dropList = new ArrayList<>();
- parseDropList(f, drop_lists_node, dropListScope, dropList);
- dropLists.put(dropListScope, Collections.unmodifiableList(dropList));
- }
- }
- break;
- }
- case "collision":
- {
- for (Node collision_node = npc_node.getFirstChild(); collision_node != null; collision_node = collision_node.getNextSibling())
- {
- attrs = collision_node.getAttributes();
- switch (collision_node.getNodeName().toLowerCase())
- {
- case "radius":
- {
- set.set("collision_radius", parseDouble(attrs, "normal"));
- set.set("collisionRadiusGrown", parseDouble(attrs, "grown"));
- break;
- }
- case "height":
- {
- set.set("collision_height", parseDouble(attrs, "normal"));
- set.set("collisionHeightGrown", parseDouble(attrs, "grown"));
- break;
- }
- }
- }
- break;
- }
- }
- }
-
- L2NpcTemplate template = _npcs.get(npcId);
- if (template == null)
- {
- template = new L2NpcTemplate(set);
- _npcs.put(template.getId(), template);
- }
- else
- {
- template.set(set);
- }
-
- if (_minionData._tempMinions.containsKey(npcId))
- {
- if (parameters == null)
- {
- parameters = new HashMap<>();
- }
- parameters.putIfAbsent("Privates", _minionData._tempMinions.get(npcId));
- }
-
- if (parameters != null)
- {
- // Using unmodifiable map parameters of template are not meant to be changed at runtime.
- template.setParameters(new StatsSet(Collections.unmodifiableMap(parameters)));
- }
- else
- {
- template.setParameters(StatsSet.EMPTY_STATSET);
- }
-
- if (skills != null)
- {
- Map<AISkillScope, List<Skill>> aiSkillLists = null;
- for (Skill skill : skills.values())
- {
- if (!skill.isPassive())
- {
- if (aiSkillLists == null)
- {
- aiSkillLists = new EnumMap<>(AISkillScope.class);
- }
-
- List<AISkillScope> aiSkillScopes = new ArrayList<>();
- final AISkillScope shortOrLongRangeScope = skill.getCastRange() <= 150 ? AISkillScope.SHORT_RANGE : AISkillScope.SHORT_RANGE;
- if (skill.isSuicideAttack())
- {
- aiSkillScopes.add(AISkillScope.SUICIDE);
- }
- else
- {
- aiSkillScopes.add(AISkillScope.GENERAL);
-
- if (skill.isContinuous())
- {
- if (!skill.isDebuff())
- {
- aiSkillScopes.add(AISkillScope.BUFF);
- }
- else
- {
- aiSkillScopes.add(AISkillScope.DEBUFF);
- aiSkillScopes.add(AISkillScope.COT);
- aiSkillScopes.add(shortOrLongRangeScope);
- }
- }
- else
- {
- if (skill.hasEffectType(L2EffectType.DISPEL, L2EffectType.DISPEL_BY_SLOT))
- {
- aiSkillScopes.add(AISkillScope.NEGATIVE);
- aiSkillScopes.add(shortOrLongRangeScope);
- }
- else if (skill.hasEffectType(L2EffectType.HEAL))
- {
- aiSkillScopes.add(AISkillScope.HEAL);
- }
- else if (skill.hasEffectType(L2EffectType.PHYSICAL_ATTACK, L2EffectType.PHYSICAL_ATTACK_HP_LINK, L2EffectType.MAGICAL_ATTACK, L2EffectType.DEATH_LINK, L2EffectType.HP_DRAIN))
- {
- aiSkillScopes.add(AISkillScope.ATTACK);
- aiSkillScopes.add(AISkillScope.UNIVERSAL);
- aiSkillScopes.add(shortOrLongRangeScope);
- }
- else if (skill.hasEffectType(L2EffectType.SLEEP))
- {
- aiSkillScopes.add(AISkillScope.IMMOBILIZE);
- }
- else if (skill.hasEffectType(L2EffectType.STUN, L2EffectType.ROOT))
- {
- aiSkillScopes.add(AISkillScope.IMMOBILIZE);
- aiSkillScopes.add(shortOrLongRangeScope);
- }
- else if (skill.hasEffectType(L2EffectType.MUTE, L2EffectType.FEAR))
- {
- aiSkillScopes.add(AISkillScope.COT);
- aiSkillScopes.add(shortOrLongRangeScope);
- }
- else if (skill.hasEffectType(L2EffectType.PARALYZE))
- {
- aiSkillScopes.add(AISkillScope.IMMOBILIZE);
- aiSkillScopes.add(shortOrLongRangeScope);
- }
- else if (skill.hasEffectType(L2EffectType.DMG_OVER_TIME, L2EffectType.DMG_OVER_TIME_PERCENT))
- {
- aiSkillScopes.add(shortOrLongRangeScope);
- }
- else if (skill.hasEffectType(L2EffectType.RESURRECTION))
- {
- aiSkillScopes.add(AISkillScope.RES);
- }
- else
- {
- aiSkillScopes.add(AISkillScope.UNIVERSAL);
- }
- }
- }
-
- for (AISkillScope aiSkillScope : aiSkillScopes)
- {
- List<Skill> aiSkills = aiSkillLists.get(aiSkillScope);
- if (aiSkills == null)
- {
- aiSkills = new ArrayList<>();
- aiSkillLists.put(aiSkillScope, aiSkills);
- }
-
- aiSkills.add(skill);
- }
- }
- }
-
- template.setSkills(skills);
- template.setAISkillLists(aiSkillLists);
- }
- else
- {
- template.setSkills(null);
- template.setAISkillLists(null);
- }
-
- template.setClans(clans);
- template.setIgnoreClanNpcIds(ignoreClanNpcIds);
-
- template.setDropLists(dropLists);
- }
- }
- }
- }
- }
-
- private void parseDropList(File f, Node drop_list_node, DropListScope dropListScope, List<IDropItem> drops)
- {
- for (Node drop_node = drop_list_node.getFirstChild(); drop_node != null; drop_node = drop_node.getNextSibling())
- {
- NamedNodeMap attrs = drop_node.getAttributes();
- switch (drop_node.getNodeName().toLowerCase())
- {
- case "group":
- {
- GroupedGeneralDropItem dropItem = dropListScope.newGroupedDropItem(parseDouble(attrs, "chance"));
- List<IDropItem> groupedDropList = new ArrayList<>(2);
- for (Node group_node = drop_node.getFirstChild(); group_node != null; group_node = group_node.getNextSibling())
- {
- parseDropListItem(group_node, dropListScope, groupedDropList);
- }
-
- List<GeneralDropItem> items = new ArrayList<>(groupedDropList.size());
- for (IDropItem item : groupedDropList)
- {
- if (item instanceof GeneralDropItem)
- {
- items.add((GeneralDropItem) item);
- }
- else
- {
- LOGGER.warn("[{}] grouped general drop item supports only general drop item.", f);
- }
- }
- dropItem.setItems(items);
-
- drops.add(dropItem);
- break;
- }
- default:
- {
- parseDropListItem(drop_node, dropListScope, drops);
- break;
- }
- }
- }
- }
-
- private void parseDropListItem(Node drop_list_item, DropListScope dropListScope, List<IDropItem> drops)
- {
- NamedNodeMap attrs = drop_list_item.getAttributes();
- switch (drop_list_item.getNodeName().toLowerCase())
- {
- case "item":
- {
- final IDropItem dropItem = dropListScope.newDropItem(parseInteger(attrs, "id"), parseLong(attrs, "min"), parseLong(attrs, "max"), parseDouble(attrs, "chance"));
- if (dropItem != null)
- {
- drops.add(dropItem);
- }
- break;
- }
- }
- }
-
- /**
- * Gets or creates a clan id if it doesnt exists.
- * @param clanName the clan name to get or create its id
- * @return the clan id for the given clan name
- */
- private int getOrCreateClanId(String clanName)
- {
- Integer id = _clans.get(clanName.toUpperCase());
- if (id == null)
- {
- id = _clans.size();
- _clans.put(clanName.toUpperCase(), id);
- }
- return id;
- }
-
- /**
- * Gets the clan id
- * @param clanName the clan name to get its id
- * @return the clan id for the given clan name if it exists, -1 otherwise
- */
- public int getClanId(String clanName)
- {
- Integer id = _clans.get(clanName.toUpperCase());
- return id != null ? id : -1;
- }
-
- /**
- * Gets the template.
- * @param id the template Id to get.
- * @return the template for the given id.
- */
- public L2NpcTemplate getTemplate(int id)
- {
- return _npcs.get(id);
- }
-
- /**
- * Gets the template by name.
- * @param name of the template to get.
- * @return the template for the given name.
- */
- public L2NpcTemplate getTemplateByName(String name)
- {
- for (L2NpcTemplate npcTemplate : _npcs.values())
- {
- if (npcTemplate.getName().equalsIgnoreCase(name))
- {
- return npcTemplate;
- }
- }
- return null;
- }
-
- /**
- * Gets all templates matching the filter.
- * @param filter
- * @return the template list for the given filter
- */
- public List<L2NpcTemplate> getTemplates(Predicate<L2NpcTemplate> filter)
- {
- //@formatter:off
- return _npcs.values().stream()
- .filter(filter)
- .collect(Collectors.toList());
- //@formatter:on
- }
-
- /**
- * Gets the all of level.
- * @param lvls of all the templates to get.
- * @return the template list for the given level.
- */
- public List<L2NpcTemplate> getAllOfLevel(int... lvls)
- {
- return getTemplates(template -> Util.contains(lvls, template.getLevel()));
- }
-
- /**
- * Gets the all monsters of level.
- * @param lvls of all the monster templates to get.
- * @return the template list for the given level.
- */
- public List<L2NpcTemplate> getAllMonstersOfLevel(int... lvls)
- {
- return getTemplates(template -> Util.contains(lvls, template.getLevel()) && template.isType("L2Monster"));
- }
-
- /**
- * Gets the all npc starting with.
- * @param text of all the NPC templates which its name start with.
- * @return the template list for the given letter.
- */
- public List<L2NpcTemplate> getAllNpcStartingWith(String text)
- {
- return getTemplates(template -> template.isType("L2Npc") && template.getName().startsWith(text));
- }
-
- /**
- * Gets the all npc of class type.
- * @param classTypes of all the templates to get.
- * @return the template list for the given class type.
- */
- public List<L2NpcTemplate> getAllNpcOfClassType(String... classTypes)
- {
- return getTemplates(template -> Util.contains(classTypes, template.getType(), true));
- }
-
- public void loadNpcsSkillLearn()
- {
- _npcs.values().forEach(template ->
- {
- final List<ClassId> teachInfo = SkillLearnData.getInstance().getSkillLearnData(template.getId());
- if (teachInfo != null)
- {
- template.addTeachInfo(teachInfo);
- }
- });
- }
-
- /**
- * This class handles minions from Spawn System<br>
- * Once Spawn System gets reworked delete this class<br>
- * @author Zealar
- */
- private final class MinionData implements IXmlReader
- {
- public final Map<Integer, List<MinionHolder>> _tempMinions = new HashMap<>();
-
- protected MinionData()
- {
- load();
- }
-
- @Override
- public void load()
- {
- _tempMinions.clear();
- parseDatapackFile("data/minionData.xml");
- LOGGER.info("{}: Loaded {} minions data.", getClass().getSimpleName(), _tempMinions.size());
- }
-
- @Override
- public void parseDocument(Document doc)
- {
- for (Node node = doc.getFirstChild(); node != null; node = node.getNextSibling())
- {
- if ("list".equals(node.getNodeName()))
- {
- for (Node list_node = node.getFirstChild(); list_node != null; list_node = list_node.getNextSibling())
- {
- if ("npc".equals(list_node.getNodeName()))
- {
- final List<MinionHolder> minions = new ArrayList<>(1);
- NamedNodeMap attrs = list_node.getAttributes();
- int id = parseInteger(attrs, "id");
- for (Node npc_node = list_node.getFirstChild(); npc_node != null; npc_node = npc_node.getNextSibling())
- {
- if ("minion".equals(npc_node.getNodeName()))
- {
- attrs = npc_node.getAttributes();
- minions.add(new MinionHolder(parseInteger(attrs, "id"), parseInteger(attrs, "count"), parseInteger(attrs, "respawnTime"), 0));
- }
- }
- _tempMinions.put(id, minions);
- }
- }
- }
- }
- }
- }
-
- /**
- * Gets the single instance of NpcData.
- * @return single instance of NpcData
- */
- public static NpcData getInstance()
- {
- return SingletonHolder._instance;
- }
-
- private static class SingletonHolder
- {
- protected static final NpcData _instance = new NpcData();
- }
- }
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