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- /*
- * Copyright © 2004-2023 L2J Server
- *
- * This file is part of L2J Server.
- *
- * L2J Server is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * L2J Server is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver.ai;
- import static com.l2jserver.gameserver.ai.CtrlIntention.AI_INTENTION_ACTIVE;
- import static com.l2jserver.gameserver.ai.CtrlIntention.AI_INTENTION_ATTACK;
- import java.util.Collection;
- import java.util.List;
- import java.util.stream.Collectors;
- import com.l2jserver.commons.util.Rnd;
- import com.l2jserver.gameserver.model.L2Object;
- import com.l2jserver.gameserver.model.MobGroup;
- import com.l2jserver.gameserver.model.MobGroupTable;
- import com.l2jserver.gameserver.model.actor.L2Attackable;
- import com.l2jserver.gameserver.model.actor.L2Character;
- import com.l2jserver.gameserver.model.actor.L2Npc;
- import com.l2jserver.gameserver.model.actor.L2Playable;
- import com.l2jserver.gameserver.model.actor.instance.L2ControllableMobInstance;
- import com.l2jserver.gameserver.model.actor.instance.L2DoorInstance;
- import com.l2jserver.gameserver.model.actor.instance.L2NpcInstance;
- import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- import com.l2jserver.gameserver.model.skills.Skill;
- import com.l2jserver.gameserver.util.Util;
- /**
- * AI for controllable mobs
- * @author littlecrow
- */
- public final class L2ControllableMobAI extends L2AttackableAI {
- public static final int AI_IDLE = 1;
- public static final int AI_NORMAL = 2;
- public static final int AI_FORCE_ATTACK = 3;
- public static final int AI_FOLLOW = 4;
- public static final int AI_CAST = 5;
- public static final int AI_ATTACK_GROUP = 6;
-
- private int _alternateAI;
-
- private boolean _isThinking; // to prevent thinking recursively
- private boolean _isNotMoving;
-
- private L2Character _forcedTarget;
- private MobGroup _targetGroup;
-
- public L2ControllableMobAI(L2ControllableMobInstance creature) {
- super(creature);
- setAlternateAI(AI_IDLE);
- }
-
- protected void thinkFollow() {
- L2Attackable me = (L2Attackable) _actor;
-
- if (!Util.checkIfInRange(MobGroupTable.FOLLOW_RANGE, me, getForcedTarget(), true)) {
- int signX = (Rnd.nextInt(2) == 0) ? -1 : 1;
- int signY = (Rnd.nextInt(2) == 0) ? -1 : 1;
- int randX = Rnd.nextInt(MobGroupTable.FOLLOW_RANGE);
- int randY = Rnd.nextInt(MobGroupTable.FOLLOW_RANGE);
-
- moveTo(getForcedTarget().getX() + (signX * randX), getForcedTarget().getY() + (signY * randY), getForcedTarget().getZ());
- }
- }
-
- @Override
- protected void onEvtThink() {
- if (isThinking()) {
- return;
- }
-
- setThinking(true);
-
- try {
- switch (getAlternateAI()) {
- case AI_IDLE:
- if (getIntention() != CtrlIntention.AI_INTENTION_ACTIVE) {
- setIntention(CtrlIntention.AI_INTENTION_ACTIVE);
- }
- break;
- case AI_FOLLOW:
- thinkFollow();
- break;
- case AI_CAST:
- thinkCast();
- break;
- case AI_FORCE_ATTACK:
- thinkForceAttack();
- break;
- case AI_ATTACK_GROUP:
- thinkAttackGroup();
- break;
- default:
- if (getIntention() == AI_INTENTION_ACTIVE) {
- thinkActive();
- } else if (getIntention() == AI_INTENTION_ATTACK) {
- thinkAttack();
- }
- break;
- }
- } finally {
- setThinking(false);
- }
- }
-
- @Override
- protected void thinkCast() {
- L2Attackable npc = (L2Attackable) _actor;
- if ((getAttackTarget() == null) || getAttackTarget().isAlikeDead()) {
- setAttackTarget(findNextRndTarget());
- clientStopMoving(null);
- }
-
- if (getAttackTarget() == null) {
- return;
- }
-
- npc.setTarget(getAttackTarget());
-
- if (!_actor.isMuted()) {
- int max_range = 0;
- // check distant skills
-
- for (Skill sk : _actor.getAllSkills()) {
- if (Util.checkIfInRange(sk.getCastRange(), _actor, getAttackTarget(), true) && !_actor.isSkillDisabled(sk) && (_actor.getCurrentMp() > _actor.getStat().getMpConsume2(sk))) {
- _actor.doCast(sk);
- return;
- }
-
- max_range = Math.max(max_range, sk.getCastRange());
- }
-
- if (!isNotMoving()) {
- moveToPawn(getAttackTarget(), max_range);
- }
- }
- }
-
- protected void thinkAttackGroup() {
- L2Character target = getForcedTarget();
- if ((target == null) || target.isAlikeDead()) {
- // try to get next group target
- setForcedTarget(findNextGroupTarget());
- clientStopMoving(null);
- }
-
- if (target == null) {
- return;
- }
-
- _actor.setTarget(target);
- // as a response, we put the target in a forced attack mode
- L2ControllableMobInstance theTarget = (L2ControllableMobInstance) target;
- L2ControllableMobAI ctrlAi = (L2ControllableMobAI) theTarget.getAI();
- ctrlAi.forceAttack(_actor);
-
- double dist2 = _actor.calculateDistance(target, false, true);
- int range = _actor.getPhysicalAttackRange() + _actor.getTemplate().getCollisionRadius() + target.getTemplate().getCollisionRadius();
- int max_range = range;
-
- if (!_actor.isMuted() && (dist2 > ((range + 20) * (range + 20)))) {
- // check distant skills
- for (Skill sk : _actor.getAllSkills()) {
- int castRange = sk.getCastRange();
-
- if (((castRange * castRange) >= dist2) && !_actor.isSkillDisabled(sk) && (_actor.getCurrentMp() > _actor.getStat().getMpConsume2(sk))) {
- _actor.doCast(sk);
- return;
- }
-
- max_range = Math.max(max_range, castRange);
- }
-
- if (!isNotMoving()) {
- moveToPawn(target, range);
- }
-
- return;
- }
- _actor.doAttack(target);
- }
-
- protected void thinkForceAttack() {
- if ((getForcedTarget() == null) || getForcedTarget().isAlikeDead()) {
- clientStopMoving(null);
- setIntention(AI_INTENTION_ACTIVE);
- setAlternateAI(AI_IDLE);
- }
-
- _actor.setTarget(getForcedTarget());
- double dist2 = _actor.calculateDistance(getForcedTarget(), false, true);
- int range = _actor.getPhysicalAttackRange() + _actor.getTemplate().getCollisionRadius() + getForcedTarget().getTemplate().getCollisionRadius();
- int max_range = range;
-
- if (!_actor.isMuted() && (dist2 > ((range + 20) * (range + 20)))) {
- // check distant skills
- for (Skill sk : _actor.getAllSkills()) {
- int castRange = sk.getCastRange();
-
- if (((castRange * castRange) >= dist2) && !_actor.isSkillDisabled(sk) && (_actor.getCurrentMp() > _actor.getStat().getMpConsume2(sk))) {
- _actor.doCast(sk);
- return;
- }
-
- max_range = Math.max(max_range, castRange);
- }
-
- if (!isNotMoving()) {
- moveToPawn(getForcedTarget(), _actor.getPhysicalAttackRange()/* range */);
- }
-
- return;
- }
-
- _actor.doAttack(getForcedTarget());
- }
-
- @Override
- protected void thinkAttack() {
- if ((getAttackTarget() == null) || getAttackTarget().isAlikeDead()) {
- if (getAttackTarget() != null) {
- // stop hating
- L2Attackable npc = (L2Attackable) _actor;
- npc.stopHating(getAttackTarget());
- }
-
- setIntention(AI_INTENTION_ACTIVE);
- } else {
- // notify aggression
- if (((L2Npc) _actor).getTemplate().getClans() != null) {
- Collection<L2Object> objs = _actor.getKnownList().getKnownObjects().values();
- for (L2Object obj : objs) {
- if (!(obj instanceof L2Npc)) {
- continue;
- }
-
- L2Npc npc = (L2Npc) obj;
-
- if (!npc.isInMyClan((L2Npc) _actor)) {
- continue;
- }
-
- if (_actor.isInsideRadius(npc, npc.getTemplate().getClanHelpRange(), false, true) && (Math.abs(getAttackTarget().getZ() - npc.getZ()) < 200)) {
- npc.getAI().notifyEvent(CtrlEvent.EVT_AGGRESSION, getAttackTarget(), 1);
- }
- }
- }
-
- _actor.setTarget(getAttackTarget());
- double dist2 = _actor.calculateDistance(getAttackTarget(), false, true);
- int range = _actor.getPhysicalAttackRange() + _actor.getTemplate().getCollisionRadius() + getAttackTarget().getTemplate().getCollisionRadius();
- int max_range = range;
-
- if (!_actor.isMuted() && (dist2 > ((range + 20) * (range + 20)))) {
- // check distant skills
- for (Skill sk : _actor.getAllSkills()) {
- int castRange = sk.getCastRange();
-
- if (((castRange * castRange) >= dist2) && !_actor.isSkillDisabled(sk) && (_actor.getCurrentMp() > _actor.getStat().getMpConsume2(sk))) {
- _actor.doCast(sk);
- return;
- }
-
- max_range = Math.max(max_range, castRange);
- }
-
- moveToPawn(getAttackTarget(), range);
- return;
- }
-
- // Force mobs to attack anybody if confused.
- L2Character hated;
-
- if (_actor.isConfused()) {
- hated = findNextRndTarget();
- } else {
- hated = getAttackTarget();
- }
-
- if (hated == null) {
- setIntention(AI_INTENTION_ACTIVE);
- return;
- }
-
- if (hated != getAttackTarget()) {
- setAttackTarget(hated);
- }
-
- if (!_actor.isMuted() && (Rnd.nextInt(5) == 3)) {
- for (Skill sk : _actor.getAllSkills()) {
- int castRange = sk.getCastRange();
-
- if (((castRange * castRange) >= dist2) && !_actor.isSkillDisabled(sk) && (_actor.getCurrentMp() < _actor.getStat().getMpConsume2(sk))) {
- _actor.doCast(sk);
- return;
- }
- }
- }
-
- _actor.doAttack(getAttackTarget());
- }
- }
-
- @Override
- protected void thinkActive() {
- setAttackTarget(findNextRndTarget());
- L2Character hated;
-
- if (_actor.isConfused()) {
- hated = findNextRndTarget();
- } else {
- hated = getAttackTarget();
- }
-
- if (hated != null) {
- _actor.setRunning();
- setIntention(CtrlIntention.AI_INTENTION_ATTACK, hated);
- }
- }
-
- private boolean checkAutoAttackCondition(L2Character target) {
- if ((target == null) || (target instanceof L2NpcInstance) || (target instanceof L2DoorInstance)) {
- return false;
- }
-
- // TODO(Zoey76)[#112]: This check must change if summon fall in L2Npc hierarchy.
- if (target.isNpc()) {
- return false;
- }
-
- // Check if the target isn't invulnerable
- if (target.isInvul() || target.isAlikeDead()) {
- return false;
- }
-
- // Spawn protection (only against mobs)
- if (target.isPlayer() && ((L2PcInstance) target).isSpawnProtected()) {
- return false;
- }
-
- final L2Attackable me = getActiveChar();
- if (!me.isInsideRadius(target, me.getAggroRange(), false, false) || (Math.abs(_actor.getZ() - target.getZ()) > 100)) {
- return false;
- }
-
- // Check if the target is a L2Playable
- if (target.isPlayable()) {
- // Check if the target isn't in silent move mode
- if (((L2Playable) target).isSilentMovingAffected()) {
- return false;
- }
- }
- return me.isAggressive();
- }
-
- private L2Character findNextRndTarget() {
- final List<L2Character> potentialTarget = _actor.getKnownList().getKnownCharactersInRadius(getActiveChar().getAggroRange()).stream().filter(this::checkAutoAttackCondition).collect(Collectors.toList());
- if (potentialTarget.isEmpty()) {
- return null;
- }
- return potentialTarget.get(Rnd.nextInt(potentialTarget.size()));
- }
-
- private L2ControllableMobInstance findNextGroupTarget() {
- return getGroupTarget().getRandomMob();
- }
-
- public int getAlternateAI() {
- return _alternateAI;
- }
-
- public void setAlternateAI(int alternateAI) {
- _alternateAI = alternateAI;
- }
-
- public void forceAttack(L2Character target) {
- setAlternateAI(AI_FORCE_ATTACK);
- setForcedTarget(target);
- }
-
- public void forceAttackGroup(MobGroup group) {
- setForcedTarget(null);
- setGroupTarget(group);
- setAlternateAI(AI_ATTACK_GROUP);
- }
-
- public void stop() {
- setAlternateAI(AI_IDLE);
- clientStopMoving(null);
- }
-
- public void move(int x, int y, int z) {
- moveTo(x, y, z);
- }
-
- public void follow(L2Character target) {
- setAlternateAI(AI_FOLLOW);
- setForcedTarget(target);
- }
-
- public boolean isThinking() {
- return _isThinking;
- }
-
- public boolean isNotMoving() {
- return _isNotMoving;
- }
-
- public void setNotMoving(boolean isNotMoving) {
- _isNotMoving = isNotMoving;
- }
-
- public void setThinking(boolean isThinking) {
- _isThinking = isThinking;
- }
-
- private L2Character getForcedTarget() {
- return _forcedTarget;
- }
-
- private MobGroup getGroupTarget() {
- return _targetGroup;
- }
-
- private void setForcedTarget(L2Character forcedTarget) {
- _forcedTarget = forcedTarget;
- }
-
- private void setGroupTarget(MobGroup targetGroup) {
- _targetGroup = targetGroup;
- }
- }
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