123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550 |
- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package net.sf.l2j.gameserver.model;
- import java.util.List;
- import java.util.concurrent.ScheduledFuture;
- import java.util.concurrent.TimeUnit;
- import java.util.logging.Level;
- import java.util.logging.Logger;
- import javolution.util.FastList;
- import net.sf.l2j.gameserver.GameTimeController;
- import net.sf.l2j.gameserver.ThreadPoolManager;
- import net.sf.l2j.gameserver.network.SystemMessageId;
- import net.sf.l2j.gameserver.network.serverpackets.AbnormalStatusUpdate;
- import net.sf.l2j.gameserver.network.serverpackets.ExOlympiadSpelledInfo;
- import net.sf.l2j.gameserver.network.serverpackets.PartySpelled;
- import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
- import net.sf.l2j.gameserver.skills.Env;
- import net.sf.l2j.gameserver.skills.effects.EffectTemplate;
- import net.sf.l2j.gameserver.skills.funcs.Func;
- import net.sf.l2j.gameserver.skills.funcs.FuncTemplate;
- import net.sf.l2j.gameserver.skills.funcs.Lambda;
- /**
- * This class ...
- *
- * @version $Revision: 1.1.2.1.2.12 $ $Date: 2005/04/11 10:06:07 $
- */
- public abstract class L2Effect
- {
- static final Logger _log = Logger.getLogger(L2Effect.class.getName());
- public static enum EffectState {
- CREATED, ACTING, FINISHING
- }
- public static enum EffectType
- {
- BUFF,
- DEBUFF,
- CHARGE,
- DMG_OVER_TIME,
- HEAL_OVER_TIME,
- COMBAT_POINT_HEAL_OVER_TIME,
- MANA_DMG_OVER_TIME,
- MANA_HEAL_OVER_TIME,
- MP_CONSUME_PER_LEVEL,
- RELAXING, STUN, ROOT,
- SLEEP,
- HATE,
- FAKE_DEATH,
- CONFUSION,
- CONFUSE_MOB_ONLY,
- MUTE,
- FEAR,
- SILENT_MOVE,
- SEED,
- PARALYZE,
- STUN_SELF,
- PHYSICAL_MUTE,
- PHYSICAL_ATTACK_MUTE,
- REMOVE_TARGET,
- TARGET_ME,
- SILENCE_MAGIC_PHYSICAL,
- BETRAY,
- NOBLESSE_BLESSING,
- PHOENIX_BLESSING,
- PETRIFICATION,
- BLUFF,
- CHARM_OF_LUCK,
- INVINCIBLE,
- TRANSFORMATION,
- IMMOBILEUNTILATTACKED,
- DISARM,
- CHARMOFCOURAGE,
- SIGNET_EFFECT,
- SIGNET_GROUND,
- WARP,
- SPOIL
- }
- private static final Func[] _emptyFunctionSet = new Func[0];
- //member _effector is the instance of L2Character that cast/used the spell/skill that is
- //causing this effect. Do not confuse with the instance of L2Character that
- //is being affected by this effect.
- private final L2Character _effector;
- //member _effected is the instance of L2Character that was affected
- //by this effect. Do not confuse with the instance of L2Character that
- //casted/used this effect.
- private final L2Character _effected;
- //the skill that was used.
- private final L2Skill _skill;
- //or the items that was used.
- //private final L2Item _item;
- // the value of an update
- private final Lambda _lambda;
- // the current state
- private EffectState _state;
- // period, seconds
- private final int _period;
- private int _periodStartTicks;
- private int _periodfirsttime;
- // function templates
- private final FuncTemplate[] _funcTemplates;
- //initial count
- private int _totalCount;
- // counter
- private int _count;
- // abnormal effect mask
- private int _abnormalEffect;
- // show icon
- private boolean _icon;
-
- public boolean preventExitUpdate;
- public final class EffectTask implements Runnable
- {
- protected final int _delay;
- protected final int _rate;
- EffectTask(int pDelay, int pRate)
- {
- _delay = pDelay;
- _rate = pRate;
- }
- public void run()
- {
- try
- {
- if (getPeriodfirsttime() == 0) setPeriodStartTicks(GameTimeController.getGameTicks());
- else setPeriodfirsttime(0);
- L2Effect.this.scheduleEffect();
- }
- catch (Throwable e)
- {
- _log.log(Level.SEVERE, "", e);
- }
- }
- }
- private ScheduledFuture<?> _currentFuture;
- private EffectTask _currentTask;
- /** The Identifier of the stack group */
- private final String _stackType;
- /** The position of the effect in the stack group */
- private final float _stackOrder;
- private boolean _inUse = false;
- protected L2Effect(Env env, EffectTemplate template)
- {
- _state = EffectState.CREATED;
- _skill = env.skill;
- //_item = env._item == null ? null : env._item.getItem();
- _effected = env.target;
- _effector = env.player;
- _lambda = template.lambda;
- _funcTemplates = template.funcTemplates;
- _count = template.counter;
- _totalCount = _count;
- _period = template.period;
- _abnormalEffect = template.abnormalEffect;
- _stackType = template.stackType;
- _stackOrder = template.stackOrder;
- _periodStartTicks = GameTimeController.getGameTicks();
- _periodfirsttime = 0;
- _icon = template.icon;
- scheduleEffect();
- }
- public int getCount()
- {
- return _count;
- }
- public int getTotalCount()
- {
- return _totalCount;
- }
- public void setCount(int newcount)
- {
- _count = newcount;
- }
- public void setFirstTime(int newfirsttime)
- {
- if (_currentFuture != null)
- {
- _periodStartTicks = GameTimeController.getGameTicks() - newfirsttime
- * GameTimeController.TICKS_PER_SECOND;
- _currentFuture.cancel(false);
- _currentFuture = null;
- _currentTask = null;
- _periodfirsttime = newfirsttime;
- int duration = _period - _periodfirsttime;
- //_log.warning("Period: "+_period+"-"+_periodfirsttime+"="+duration);
- _currentTask = new EffectTask(duration * 1000, -1);
- _currentFuture = ThreadPoolManager.getInstance().scheduleEffect(_currentTask,
- duration * 1000);
- }
- }
-
- public boolean getShowIcon()
- {
- return _icon;
- }
- public int getPeriod()
- {
- return _period;
- }
- public int getTime()
- {
- return (GameTimeController.getGameTicks() - _periodStartTicks)
- / GameTimeController.TICKS_PER_SECOND;
- }
- /**
- * Returns the elapsed time of the task.
- * @return Time in seconds.
- */
- public int getTaskTime()
- {
- if (_count == _totalCount) return 0;
- return (Math.abs(_count-_totalCount+1)*_period) + getTime()+1;
- }
- public boolean getInUse()
- {
- return _inUse;
- }
- public void setInUse(boolean inUse)
- {
- _inUse = inUse;
- if (_inUse) onStart();
- else onExit();
- }
- public String getStackType()
- {
- return _stackType;
- }
- public float getStackOrder()
- {
- return _stackOrder;
- }
- public final L2Skill getSkill()
- {
- return _skill;
- }
- public final L2Character getEffector()
- {
- return _effector;
- }
- public final L2Character getEffected()
- {
- return _effected;
- }
- public boolean isSelfEffect()
- {
- return _skill._effectTemplatesSelf != null;
- }
- public boolean isHerbEffect()
- {
- if (getSkill().getName().contains("Herb"))
- return true;
- return false;
- }
- public final double calc()
- {
- Env env = new Env();
- env.player = _effector;
- env.target = _effected;
- env.skill = _skill;
- return _lambda.calc(env);
- }
- private synchronized void startEffectTask(int duration)
- {
- stopEffectTask();
- _currentTask = new EffectTask(duration, -1);
- _currentFuture = ThreadPoolManager.getInstance().scheduleEffect(_currentTask, duration);
- if (_state == EffectState.ACTING) _effected.addEffect(this);
- }
- private synchronized void startEffectTaskAtFixedRate(int delay, int rate)
- {
- stopEffectTask();
- _currentTask = new EffectTask(delay, rate);
- _currentFuture = ThreadPoolManager.getInstance().scheduleEffectAtFixedRate(_currentTask, delay,
- rate);
- if (_state == EffectState.ACTING) _effected.addEffect(this);
- }
- /**
- * Stop the L2Effect task and send Server->Client update packet.<BR><BR>
- *
- * <B><U> Actions</U> :</B><BR><BR>
- * <li>Cancel the effect in the the abnormal effect map of the L2Character </li>
- * <li>Stop the task of the L2Effect, remove it and update client magic icon </li><BR><BR>
- *
- */
- public final void exit()
- {
- this.exit(false);
- }
- public final void exit(boolean preventUpdate)
- {
- preventExitUpdate = preventUpdate;
- _state = EffectState.FINISHING;
- scheduleEffect();
- }
- /**
- * Stop the task of the L2Effect, remove it and update client magic icon.<BR><BR>
- *
- * <B><U> Actions</U> :</B><BR><BR>
- * <li>Cancel the task </li>
- * <li>Stop and remove L2Effect from L2Character and update client magic icon </li><BR><BR>
- *
- */
- public void stopEffectTask()
- {
- if (_currentFuture != null)
- {
- // Cancel the task
- _currentFuture.cancel(false);
- _currentFuture = null;
- _currentTask = null;
- _effected.removeEffect(this);
- }
- }
- /** returns effect type */
- public abstract EffectType getEffectType();
- /** Notify started */
- public void onStart()
- {
- if (_abnormalEffect != 0) getEffected().startAbnormalEffect(_abnormalEffect);
- }
- /**
- * Cancel the effect in the the abnormal effect map of the effected L2Character.<BR><BR>
- */
- public void onExit()
- {
- if (_abnormalEffect != 0) getEffected().stopAbnormalEffect(_abnormalEffect);
- }
- /** Return true for continuation of this effect */
- public abstract boolean onActionTime();
- public final void rescheduleEffect()
- {
- if (_state != EffectState.ACTING)
- {
- scheduleEffect();
- }
- else
- {
- if (_count > 1)
- {
- startEffectTaskAtFixedRate(5, _period * 1000);
- return;
- }
- if (_period > 0)
- {
- startEffectTask(_period * 1000);
- return;
- }
- }
- }
- public final void scheduleEffect()
- {
- if (_state == EffectState.CREATED)
- {
- _state = EffectState.ACTING;
- if (_skill.isPvpSkill())
- {
- SystemMessage smsg = new SystemMessage(SystemMessageId.YOU_FEEL_S1_EFFECT);
- smsg.addSkillName(_skill);
- getEffected().sendPacket(smsg);
- }
- if (_count > 1)
- {
- startEffectTaskAtFixedRate(5, _period * 1000);
- return;
- }
- if (_period > 0)
- {
- startEffectTask(_period * 1000);
- return;
- }
- // effects not having count or period should start
- onStart();
- }
- if (_state == EffectState.ACTING)
- {
- if (_count-- > 0)
- {
- if (getInUse()) { // effect has to be in use
- if (onActionTime()) return; // false causes effect to finish right away
- }
- else if (_count > 0) { // do not finish it yet, in case reactivated
- return;
- }
- }
- _state = EffectState.FINISHING;
- }
- if (_state == EffectState.FINISHING)
- {
- // Cancel the effect in the the abnormal effect map of the L2Character
- if (getInUse() || !(_count > 1 || _period > 0))
- onExit();
- //If the time left is equal to zero, send the message
- if (_count == 0)
- {
- SystemMessage smsg3 = new SystemMessage(SystemMessageId.S1_HAS_WORN_OFF);
- smsg3.addSkillName(_skill);
- getEffected().sendPacket(smsg3);
- }
- // Stop the task of the L2Effect, remove it and update client magic icon
- stopEffectTask();
- }
- }
- public Func[] getStatFuncs()
- {
- if (_funcTemplates == null) return _emptyFunctionSet;
- List<Func> funcs = new FastList<Func>();
- for (FuncTemplate t : _funcTemplates)
- {
- Env env = new Env();
- env.player = getEffector();
- env.target = getEffected();
- env.skill = getSkill();
- Func f = t.getFunc(env, this); // effect is owner
- if (f != null) funcs.add(f);
- }
- if (funcs.size() == 0) return _emptyFunctionSet;
- return funcs.toArray(new Func[funcs.size()]);
- }
- public final void addIcon(AbnormalStatusUpdate mi)
- {
- EffectTask task = _currentTask;
- ScheduledFuture<?> future = _currentFuture;
- if (task == null || future == null) return;
- if (_state == EffectState.FINISHING || _state == EffectState.CREATED) return;
- L2Skill sk = getSkill();
- if (task._rate > 0)
- {
- if (sk.isPotion()) mi.addEffect(sk.getId(), getLevel(), sk.getBuffDuration()-(getTaskTime()*1000));
- else mi.addEffect(sk.getId(), getLevel(), -1);
- }
- else mi.addEffect(sk.getId(), getLevel(), (int) future.getDelay(TimeUnit.MILLISECONDS));
- }
- public final void addPartySpelledIcon(PartySpelled ps)
- {
- EffectTask task = _currentTask;
- ScheduledFuture<?> future = _currentFuture;
- if (task == null || future == null) return;
- if (_state == EffectState.FINISHING || _state == EffectState.CREATED) return;
- L2Skill sk = getSkill();
- ps.addPartySpelledEffect(sk.getId(), getLevel(), (int) future.getDelay(TimeUnit.MILLISECONDS));
- }
- public final void addOlympiadSpelledIcon(ExOlympiadSpelledInfo os)
- {
- EffectTask task = _currentTask;
- ScheduledFuture<?> future = _currentFuture;
- if (task == null || future == null) return;
- if (_state == EffectState.FINISHING || _state == EffectState.CREATED) return;
- L2Skill sk = getSkill();
- os.addEffect(sk.getId(), getLevel(), (int) future.getDelay(TimeUnit.MILLISECONDS));
- }
- public int getLevel()
- {
- return getSkill().getLevel();
- }
- public int getPeriodfirsttime()
- {
- return _periodfirsttime;
- }
- public void setPeriodfirsttime(int periodfirsttime)
- {
- _periodfirsttime = periodfirsttime;
- }
- public int getPeriodStartTicks()
- {
- return _periodStartTicks;
- }
- public void setPeriodStartTicks(int periodStartTicks)
- {
- _periodStartTicks = periodStartTicks;
- }
- }
|