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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package net.sf.l2j.gameserver.clientpackets;
- import java.util.logging.Logger;
- import java.util.regex.Matcher;
- import java.util.regex.Pattern;
- import java.util.regex.PatternSyntaxException;
- import net.sf.l2j.Config;
- import net.sf.l2j.gameserver.datatables.CharNameTable;
- import net.sf.l2j.gameserver.datatables.CharTemplateTable;
- import net.sf.l2j.gameserver.datatables.ItemTable;
- import net.sf.l2j.gameserver.datatables.SkillTable;
- import net.sf.l2j.gameserver.datatables.SkillTreeTable;
- import net.sf.l2j.gameserver.idfactory.IdFactory;
- import net.sf.l2j.gameserver.model.L2ItemInstance;
- import net.sf.l2j.gameserver.model.L2ShortCut;
- import net.sf.l2j.gameserver.model.L2SkillLearn;
- import net.sf.l2j.gameserver.model.L2World;
- import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
- import net.sf.l2j.gameserver.network.L2GameClient;
- import net.sf.l2j.gameserver.serverpackets.CharCreateFail;
- import net.sf.l2j.gameserver.serverpackets.CharCreateOk;
- import net.sf.l2j.gameserver.serverpackets.CharSelectionInfo;
- import net.sf.l2j.gameserver.templates.L2Item;
- import net.sf.l2j.gameserver.templates.L2PcTemplate;
- import net.sf.l2j.gameserver.util.Util;
- /**
- * This class ...
- *
- * @version $Revision: 1.9.2.3.2.8 $ $Date: 2005/03/27 15:29:30 $
- */
- @SuppressWarnings("unused")
- public final class CharacterCreate extends L2GameClientPacket
- {
- private static final String _C__0B_CHARACTERCREATE = "[C] 0B CharacterCreate";
- private static Logger _log = Logger.getLogger(CharacterCreate.class.getName());
- // cSdddddddddddd
- private String _name;
- private int _race;
- private byte _sex;
- private int _classId;
- private int _int;
- private int _str;
- private int _con;
- private int _men;
- private int _dex;
- private int _wit;
- private byte _hairStyle;
- private byte _hairColor;
- private byte _face;
- @Override
- protected void readImpl()
- {
- _name = readS();
- _race = readD();
- _sex = (byte)readD();
- _classId = readD();
- _int = readD();
- _str = readD();
- _con = readD();
- _men = readD();
- _dex = readD();
- _wit = readD();
- _hairStyle = (byte)readD();
- _hairColor = (byte)readD();
- _face = (byte)readD();
- }
- @Override
- protected void runImpl()
- {
- if (CharNameTable.getInstance().accountCharNumber(getClient().getAccountName()) >= Config.MAX_CHARACTERS_NUMBER_PER_ACCOUNT && Config.MAX_CHARACTERS_NUMBER_PER_ACCOUNT != 0)
- {
- if (Config.DEBUG)
- _log.fine("Max number of characters reached. Creation failed.");
- CharCreateFail ccf = new CharCreateFail(CharCreateFail.REASON_TOO_MANY_CHARACTERS);
- sendPacket(ccf);
- return;
- }
- else if (CharNameTable.getInstance().doesCharNameExist(_name))
- {
- if (Config.DEBUG)
- _log.fine("charname: "+ _name + " already exists. creation failed.");
- CharCreateFail ccf = new CharCreateFail(CharCreateFail.REASON_NAME_ALREADY_EXISTS);
- sendPacket(ccf);
- return;
- }
- else if ((_name.length() < 3) || (_name.length() > 16) || !Util.isAlphaNumeric(_name) || !isValidName(_name))
- {
- if (Config.DEBUG)
- _log.fine("charname: " + _name + " is invalid. creation failed.");
- CharCreateFail ccf = new CharCreateFail(CharCreateFail.REASON_16_ENG_CHARS);
- sendPacket(ccf);
- return;
- }
-
-
- L2PcTemplate template = CharTemplateTable.getInstance().getTemplate(_classId);
-
- if (Config.DEBUG || true)
- _log.fine("charname: " + _name + " classId: " + _classId+" tempalte: "+template);
-
- if(template == null || template.classBaseLevel > 1)
- {
- CharCreateFail ccf = new CharCreateFail(CharCreateFail.REASON_CREATION_FAILED);
- sendPacket(ccf);
- return;
- }
- int objectId = IdFactory.getInstance().getNextId();
- L2PcInstance newChar = L2PcInstance.create(objectId, template, getClient().getAccountName(),
- _name, _hairStyle, _hairColor, _face, _sex!=0);
- newChar.setCurrentHp(template.baseHpMax);
- newChar.setCurrentCp(template.baseCpMax);
- newChar.setCurrentMp(template.baseMpMax);
- //newChar.setMaxLoad(template.baseLoad);
- // send acknowledgement
- CharCreateOk cco = new CharCreateOk();
- sendPacket(cco);
- initNewChar(getClient(), newChar);
- }
- private boolean isValidName(String text)
- {
- boolean result = true;
- String test = text;
- Pattern pattern;
- try
- {
- pattern = Pattern.compile(Config.CNAME_TEMPLATE);
- }
- catch (PatternSyntaxException e) // case of illegal pattern
- {
- _log.warning("ERROR : Character name pattern of config is wrong!");
- pattern = Pattern.compile(".*");
- }
- Matcher regexp = pattern.matcher(test);
- if (!regexp.matches())
- {
- result = false;
- }
- return result;
- }
- private void initNewChar(L2GameClient client, L2PcInstance newChar)
- {
- if (Config.DEBUG) _log.fine("Character init start");
- L2World.getInstance().storeObject(newChar);
- L2PcTemplate template = newChar.getTemplate();
- newChar.addAdena("Init", Config.STARTING_ADENA, null, false);
- newChar.setXYZInvisible(template.spawnX, template.spawnY, template.spawnZ);
- newChar.setTitle("");
- L2ShortCut shortcut;
- //add attack shortcut
- shortcut = new L2ShortCut(0,0,3,2,-1,1);
- newChar.registerShortCut(shortcut);
- //add take shortcut
- shortcut = new L2ShortCut(3,0,3,5,-1,1);
- newChar.registerShortCut(shortcut);
- //add sit shortcut
- shortcut = new L2ShortCut(10,0,3,0,-1,1);
- newChar.registerShortCut(shortcut);
- ItemTable itemTable = ItemTable.getInstance();
- L2Item[] items = template.getItems();
- for (int i = 0; i < items.length; i++)
- {
- L2ItemInstance item = newChar.getInventory().addItem("Init", items[i].getItemId(), 1, newChar, null);
- if (item.getItemId()==5588){
- //add tutbook shortcut
- shortcut = new L2ShortCut(11,0,1,item.getObjectId(),-1,1);
- newChar.registerShortCut(shortcut);
- }
- if (item.isEquipable()){
- if (newChar.getActiveWeaponItem() == null || !(item.getItem().getType2() != L2Item.TYPE2_WEAPON))
- newChar.getInventory().equipItemAndRecord(item);
- }
- }
- L2SkillLearn[] startSkills = SkillTreeTable.getInstance().getAvailableSkills(newChar, newChar.getClassId());
- for (int i = 0; i < startSkills.length; i++)
- {
- newChar.addSkill(SkillTable.getInstance().getInfo(startSkills[i].getId(), startSkills[i].getLevel()), true);
- if (startSkills[i].getId()==1001 || startSkills[i].getId()==1177){
- shortcut = new L2ShortCut(1,0,2,startSkills[i].getId(),1,1);
- newChar.registerShortCut(shortcut);
- }
- if (startSkills[i].getId()==1216){
- shortcut = new L2ShortCut(10,0,2,startSkills[i].getId(),1,1);
- newChar.registerShortCut(shortcut);
- }
- if (Config.DEBUG)
- _log.fine("adding starter skill:" + startSkills[i].getId()+ " / "+ startSkills[i].getLevel());
- }
- L2GameClient.saveCharToDisk(newChar);
- newChar.deleteMe(); // release the world of this character and it's inventory
- // send char list
- CharSelectionInfo cl = new CharSelectionInfo(client.getAccountName(), client.getSessionId().playOkID1);
- client.getConnection().sendPacket(cl);
- client.setCharSelection(cl.getCharInfo());
- if (Config.DEBUG) _log.fine("Character init end");
- }
- /* (non-Javadoc)
- * @see net.sf.l2j.gameserver.clientpackets.ClientBasePacket#getType()
- */
- public String getType()
- {
- return _C__0B_CHARACTERCREATE;
- }
- }
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