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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package net.sf.l2j.gameserver.clientpackets;
- import java.util.logging.Logger;
- import net.sf.l2j.Config;
- import net.sf.l2j.gameserver.LoginServerThread;
- import net.sf.l2j.gameserver.LoginServerThread.SessionKey;
- import net.sf.l2j.gameserver.network.L2GameClient;
- /**
- * This class ...
- *
- * @version $Revision: 1.9.2.3.2.4 $ $Date: 2005/03/27 15:29:30 $
- */
- public final class AuthLogin extends L2GameClientPacket
- {
- private static final String _C__08_AUTHLOGIN = "[C] 08 AuthLogin";
- private static Logger _log = Logger.getLogger(AuthLogin.class.getName());
- // loginName + keys must match what the loginserver used.
- private String _loginName;
- /*private final long _key1;
- private final long _key2;
- private final long _key3;
- private final long _key4;*/
- private int _playKey1;
- private int _playKey2;
- private int _loginKey1;
- private int _loginKey2;
- /**
- * @param decrypt
- */
- @Override
- protected void readImpl()
- {
- _loginName = readS().toLowerCase();
- _playKey2 = readD();
- _playKey1 = readD();
- _loginKey1 = readD();
- _loginKey2 = readD();
- }
- @Override
- protected void runImpl()
- {
- SessionKey key = new SessionKey(_loginKey1, _loginKey2, _playKey1, _playKey2);
- if (Config.DEBUG)
- {
- _log.info("user:" + _loginName);
- _log.info("key:" + key);
- }
- L2GameClient client = getClient();
- // avoid potential exploits
- if (client.getAccountName() == null)
- {
- client.setAccountName(_loginName);
- LoginServerThread.getInstance().addGameServerLogin(_loginName, client);
- LoginServerThread.getInstance().addWaitingClientAndSendRequest(_loginName, client, key);
- }
- }
- /* (non-Javadoc)
- * @see net.sf.l2j.gameserver.clientpackets.ClientBasePacket#getType()
- */
- @Override
- public String getType()
- {
- return _C__08_AUTHLOGIN;
- }
- }
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