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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package net.sf.l2j.gameserver.clientpackets;
- import java.util.logging.Logger;
- import net.sf.l2j.Config;
- import net.sf.l2j.gameserver.model.L2Character;
- import net.sf.l2j.gameserver.model.L2Object;
- import net.sf.l2j.gameserver.model.L2World;
- import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
- import net.sf.l2j.gameserver.serverpackets.ActionFailed;
- /**
- * This class ...
- *
- * @version $Revision: 1.7.4.4 $ $Date: 2005/03/27 18:46:19 $
- */
- public final class Action extends L2GameClientPacket
- {
- private static final String ACTION__C__04 = "[C] 04 Action";
- private static Logger _log = Logger.getLogger(Action.class.getName());
- // cddddc
- private int _objectId;
- @SuppressWarnings("unused")
- private int _originX;
- @SuppressWarnings("unused")
- private int _originY;
- @SuppressWarnings("unused")
- private int _originZ;
- private int _actionId;
- @Override
- protected void readImpl()
- {
- _objectId = readD(); // Target object Identifier
- _originX = readD();
- _originY = readD();
- _originZ = readD();
- _actionId = readC(); // Action identifier : 0-Simple click, 1-Shift click
- }
- @Override
- protected void runImpl()
- {
- if (Config.DEBUG) _log.fine("Action:" + _actionId);
- if (Config.DEBUG) _log.fine("oid:" + _objectId);
- // Get the current L2PcInstance of the player
- L2PcInstance activeChar = getClient().getActiveChar();
- if (activeChar == null)
- return;
- L2Object obj;
- if (activeChar.getTargetId() == _objectId)
- obj = activeChar.getTarget();
- else
- obj = L2World.getInstance().findObject(_objectId);
- // If object requested does not exist, add warn msg into logs
- if (obj == null)
- {
- // pressing e.g. pickup many times quickly would get you here
- // _log.warning("Character: " + activeChar.getName() + " request action with non existent ObjectID:" + _objectId);
- getClient().sendPacket(new ActionFailed());
- return;
- }
- // Check if the target is valid, if the player haven't a shop or isn't the requester of a transaction (ex : FriendInvite, JoinAlly, JoinParty...)
- if (activeChar.getPrivateStoreType()==0 && activeChar.getActiveRequester()==null)
- {
- switch (_actionId)
- {
- case 0:
- obj.onAction(activeChar);
- break;
- case 1:
- if (obj instanceof L2Character && ((L2Character)obj).isAlikeDead())
- obj.onAction(activeChar);
- else
- obj.onActionShift(getClient());
- break;
- default:
- // Ivalid action detected (probably client cheating), log this
- _log.warning("Character: " + activeChar.getName() + " requested invalid action: " + _actionId);
- getClient().sendPacket(new ActionFailed());
- break;
- }
- }
- else
- // Actions prohibited when in trade
- getClient().sendPacket(new ActionFailed());
- }
- /* (non-Javadoc)
- * @see net.sf.l2j.gameserver.clientpackets.ClientBasePacket#getType()
- */
- @Override
- public String getType()
- {
- return ACTION__C__04;
- }
- }
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