NpcInfo.java 18 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package net.sf.l2j.gameserver.serverpackets;
  16. import net.sf.l2j.Config;
  17. import net.sf.l2j.gameserver.instancemanager.CursedWeaponsManager;
  18. import net.sf.l2j.gameserver.model.Inventory;
  19. import net.sf.l2j.gameserver.model.L2Character;
  20. import net.sf.l2j.gameserver.model.L2Decoy;
  21. import net.sf.l2j.gameserver.model.L2Summon;
  22. import net.sf.l2j.gameserver.model.L2Transformation;
  23. import net.sf.l2j.gameserver.model.L2Trap;
  24. import net.sf.l2j.gameserver.model.actor.instance.L2MonsterInstance;
  25. import net.sf.l2j.gameserver.model.actor.instance.L2NpcInstance;
  26. import net.sf.l2j.gameserver.model.actor.instance.L2PetInstance;
  27. /**
  28. * This class ...
  29. *
  30. * @version $Revision: 1.7.2.4.2.9 $ $Date: 2005/04/11 10:05:54 $
  31. */
  32. public final class NpcInfo extends L2GameServerPacket
  33. {
  34. // ddddddddddddddddddffffdddcccccSSddd dddddc
  35. // ddddddddddddddddddffffdddcccccSSddd dddddccffd
  36. private static final String _S__22_NPCINFO = "[S] 0c NpcInfo";
  37. private L2Character _activeChar;
  38. private int _x, _y, _z, _heading;
  39. private int _idTemplate;
  40. private boolean _isAttackable, _isSummoned;
  41. private int _mAtkSpd, _pAtkSpd;
  42. private int _runSpd, _walkSpd, _swimRunSpd, _swimWalkSpd, _flRunSpd, _flWalkSpd, _flyRunSpd, _flyWalkSpd;
  43. private int _rhand, _lhand;
  44. private int _collisionHeight, _collisionRadius;
  45. private String _name = "";
  46. private String _title = "";
  47. private L2Summon _summon;
  48. private int form = 0;
  49. /**
  50. * @param _characters
  51. */
  52. public NpcInfo(L2NpcInstance cha, L2Character attacker)
  53. {
  54. _activeChar = cha;
  55. _idTemplate = cha.getTemplate().idTemplate;
  56. _isAttackable = cha.isAutoAttackable(attacker);
  57. _rhand = cha.getRightHandItem();
  58. _lhand = cha.getLeftHandItem();
  59. _isSummoned = false;
  60. _collisionHeight = cha.getCollisionHeight();
  61. _collisionRadius = cha.getCollisionRadius();
  62. if (cha.getTemplate().serverSideName)
  63. _name = cha.getTemplate().name;
  64. if(Config.L2JMOD_CHAMPION_ENABLE && cha.isChampion())
  65. _title = (Config.L2JMOD_CHAMP_TITLE);
  66. else if (cha.getTemplate().serverSideTitle)
  67. _title = cha.getTemplate().title;
  68. else
  69. _title = cha.getTitle();
  70. if (Config.SHOW_NPC_LVL && _activeChar instanceof L2MonsterInstance)
  71. {
  72. String t = "Lv " + cha.getLevel() + (cha.getAggroRange() > 0 ? "*" : "");
  73. if (_title != null)
  74. t += " " + _title;
  75. _title = t;
  76. }
  77. _x = _activeChar.getX();
  78. _y = _activeChar.getY();
  79. _z = _activeChar.getZ();
  80. _heading = _activeChar.getHeading();
  81. _mAtkSpd = _activeChar.getMAtkSpd();
  82. _pAtkSpd = _activeChar.getPAtkSpd();
  83. _runSpd = _activeChar.getRunSpeed();
  84. _walkSpd = _activeChar.getWalkSpeed();
  85. _swimRunSpd = _flRunSpd = _flyRunSpd = _runSpd;
  86. _swimWalkSpd = _flWalkSpd = _flyWalkSpd = _walkSpd;
  87. }
  88. public NpcInfo(L2Summon cha, L2Character attacker)
  89. {
  90. _activeChar = cha;
  91. _summon = cha;
  92. _idTemplate = cha.getTemplate().idTemplate;
  93. _isAttackable = cha.isAutoAttackable(attacker); //(cha.getKarma() > 0);
  94. _rhand = 0;
  95. _lhand = 0;
  96. _isSummoned = cha.isShowSummonAnimation();
  97. _collisionHeight = _activeChar.getTemplate().collisionHeight;
  98. _collisionRadius = _activeChar.getTemplate().collisionRadius;
  99. if (cha.getTemplate().serverSideName || cha instanceof L2PetInstance)
  100. {
  101. _name = _activeChar.getName();
  102. _title = cha.getTitle();
  103. }
  104. if (_summon.getTemplate().npcId == 16025)
  105. {
  106. if(_summon.getLevel() >= 60 && _summon.getLevel() < 65){
  107. form = 1;
  108. }else if(_summon.getLevel() >= 65){
  109. form = 2;
  110. }
  111. }
  112. _x = _activeChar.getX();
  113. _y = _activeChar.getY();
  114. _z = _activeChar.getZ();
  115. _heading = _activeChar.getHeading();
  116. _mAtkSpd = _activeChar.getMAtkSpd();
  117. _pAtkSpd = _activeChar.getPAtkSpd();
  118. _runSpd = _activeChar.getRunSpeed();
  119. _walkSpd = _activeChar.getWalkSpeed();
  120. _swimRunSpd = _flRunSpd = _flyRunSpd = _runSpd;
  121. _swimWalkSpd = _flWalkSpd = _flyWalkSpd = _walkSpd;
  122. }
  123. public NpcInfo(L2Trap cha, L2Character attacker)
  124. {
  125. _activeChar = cha;
  126. _idTemplate = cha.getTemplate().idTemplate;
  127. _isAttackable = cha.isAutoAttackable(attacker);
  128. _rhand = 0;
  129. _lhand = 0;
  130. _collisionHeight = _activeChar.getTemplate().collisionHeight;
  131. _collisionRadius = _activeChar.getTemplate().collisionRadius;
  132. _x = _activeChar.getX();
  133. _y = _activeChar.getY();
  134. _z = _activeChar.getZ();
  135. _title = cha.getOwner().getName();
  136. _heading = _activeChar.getHeading();
  137. _mAtkSpd = _activeChar.getMAtkSpd();
  138. _pAtkSpd = _activeChar.getPAtkSpd();
  139. _runSpd = _activeChar.getRunSpeed();
  140. _walkSpd = _activeChar.getWalkSpeed();
  141. _swimRunSpd = _flRunSpd = _flyRunSpd = _runSpd;
  142. _swimWalkSpd = _flWalkSpd = _flyWalkSpd = _walkSpd;
  143. }
  144. public NpcInfo(L2Decoy cha)
  145. {
  146. _idTemplate = cha.getTemplate().idTemplate;
  147. _activeChar = cha;
  148. _x = _activeChar.getX();
  149. _y = _activeChar.getY();
  150. _z = _activeChar.getZ();
  151. _heading = cha.getOwner().getHeading();
  152. _mAtkSpd = cha.getMAtkSpd();
  153. _pAtkSpd = cha.getOwner().getPAtkSpd();
  154. _runSpd = cha.getOwner().getRunSpeed();
  155. _walkSpd = cha.getOwner().getWalkSpeed();
  156. _swimRunSpd = _flRunSpd = _flyRunSpd = _runSpd;
  157. _swimWalkSpd = _flWalkSpd = _flyWalkSpd = _walkSpd;
  158. }
  159. @Override
  160. protected final void writeImpl()
  161. {
  162. if (_idTemplate > 13070 && _idTemplate < 13077)
  163. {
  164. writeC(0x31);
  165. writeD(_x);
  166. writeD(_y);
  167. writeD(_z);
  168. writeD(_heading);
  169. writeD(_activeChar.getObjectId());
  170. writeS(((L2Decoy)_activeChar).getOwner().getAppearance().getVisibleName());
  171. writeD(((L2Decoy)_activeChar).getOwner().getRace().ordinal());
  172. writeD(((L2Decoy)_activeChar).getOwner().getAppearance().getSex()? 1 : 0);
  173. if (((L2Decoy)_activeChar).getOwner().getClassIndex() == 0)
  174. writeD(((L2Decoy)_activeChar).getOwner().getClassId().getId());
  175. else
  176. writeD(((L2Decoy)_activeChar).getOwner().getBaseClass());
  177. writeD(((L2Decoy)_activeChar).getOwner().getInventory().getPaperdollItemId(Inventory.PAPERDOLL_HAIRALL));
  178. writeD(((L2Decoy)_activeChar).getOwner().getInventory().getPaperdollItemId(Inventory.PAPERDOLL_HEAD));
  179. writeD(((L2Decoy)_activeChar).getOwner().getInventory().getPaperdollItemId(Inventory.PAPERDOLL_RHAND));
  180. writeD(((L2Decoy)_activeChar).getOwner().getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LHAND));
  181. writeD(((L2Decoy)_activeChar).getOwner().getInventory().getPaperdollItemId(Inventory.PAPERDOLL_GLOVES));
  182. writeD(((L2Decoy)_activeChar).getOwner().getInventory().getPaperdollItemId(Inventory.PAPERDOLL_CHEST));
  183. writeD(((L2Decoy)_activeChar).getOwner().getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LEGS));
  184. writeD(((L2Decoy)_activeChar).getOwner().getInventory().getPaperdollItemId(Inventory.PAPERDOLL_FEET));
  185. writeD(((L2Decoy)_activeChar).getOwner().getInventory().getPaperdollItemId(Inventory.PAPERDOLL_BACK));
  186. writeD(((L2Decoy)_activeChar).getOwner().getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LRHAND));
  187. writeD(((L2Decoy)_activeChar).getOwner().getInventory().getPaperdollItemId(Inventory.PAPERDOLL_HAIR));
  188. writeD(((L2Decoy)_activeChar).getOwner().getInventory().getPaperdollItemId(Inventory.PAPERDOLL_HAIR2));
  189. // T1 new d's
  190. writeD(0x00);
  191. writeD(0x00);
  192. writeD(0x00);
  193. writeD(0x00);
  194. writeD(0x00);
  195. writeD(0x00);
  196. writeD(0x00);
  197. writeD(0x00);
  198. // end of t1 new d's
  199. // c6 new h's
  200. writeH(0x00);
  201. writeH(0x00);
  202. writeH(0x00);
  203. writeH(0x00);
  204. writeD(((L2Decoy)_activeChar).getOwner().getInventory().getPaperdollAugmentationId(Inventory.PAPERDOLL_RHAND));
  205. writeH(0x00);
  206. writeH(0x00);
  207. writeH(0x00);
  208. writeH(0x00);
  209. writeH(0x00);
  210. writeH(0x00);
  211. writeH(0x00);
  212. writeH(0x00);
  213. writeH(0x00);
  214. writeH(0x00);
  215. writeH(0x00);
  216. writeH(0x00);
  217. writeD(((L2Decoy)_activeChar).getOwner().getInventory().getPaperdollAugmentationId(Inventory.PAPERDOLL_LRHAND));
  218. writeH(0x00);
  219. writeH(0x00);
  220. writeH(0x00);
  221. writeH(0x00);
  222. // T1 new h's
  223. writeH(0x00);
  224. writeH(0x00);
  225. writeH(0x00);
  226. writeH(0x00);
  227. writeH(0x00);
  228. writeH(0x00);
  229. writeH(0x00);
  230. writeH(0x00);
  231. writeH(0x00);
  232. writeH(0x00);
  233. writeH(0x00);
  234. writeH(0x00);
  235. writeH(0x00);
  236. writeH(0x00);
  237. writeH(0x00);
  238. writeH(0x00);
  239. // end of t1 new h's
  240. writeD(((L2Decoy)_activeChar).getOwner().getPvpFlag());
  241. writeD(((L2Decoy)_activeChar).getOwner().getKarma());
  242. writeD(_mAtkSpd);
  243. writeD(_pAtkSpd);
  244. writeD(((L2Decoy)_activeChar).getOwner().getPvpFlag());
  245. writeD(((L2Decoy)_activeChar).getOwner().getKarma());
  246. writeD(_runSpd);
  247. writeD(_walkSpd);
  248. writeD(50); // swimspeed
  249. writeD(50); // swimspeed
  250. writeD(_flRunSpd);
  251. writeD(_flWalkSpd);
  252. writeD(_flyRunSpd);
  253. writeD(_flyWalkSpd);
  254. writeF(((L2Decoy)_activeChar).getOwner().getMovementSpeedMultiplier()); // _activeChar.getProperMultiplier()
  255. writeF(((L2Decoy)_activeChar).getOwner().getAttackSpeedMultiplier()); // _activeChar.getAttackSpeedMultiplier()
  256. L2Summon pet = _activeChar.getPet();
  257. L2Transformation trans;
  258. if (((L2Decoy)_activeChar).getOwner().getMountType() != 0 && pet != null)
  259. {
  260. writeF(pet.getTemplate().collisionRadius);
  261. writeF(pet.getTemplate().collisionHeight);
  262. }
  263. else if ((trans = ((L2Decoy)_activeChar).getOwner().getTransformation()) != null)
  264. {
  265. writeF(trans.getCollisionRadius());
  266. writeF(trans.getCollisionHeight());
  267. }
  268. else
  269. {
  270. writeF(((L2Decoy)_activeChar).getOwner().getBaseTemplate().collisionRadius);
  271. writeF(((L2Decoy)_activeChar).getOwner().getBaseTemplate().collisionHeight);
  272. }
  273. writeD(((L2Decoy)_activeChar).getOwner().getAppearance().getHairStyle());
  274. writeD(((L2Decoy)_activeChar).getOwner().getAppearance().getHairColor());
  275. writeD(((L2Decoy)_activeChar).getOwner().getAppearance().getFace());
  276. writeS(((L2Decoy)_activeChar).getOwner().getAppearance().getVisibleTitle());
  277. writeD(((L2Decoy)_activeChar).getOwner().getClanId());
  278. writeD(((L2Decoy)_activeChar).getOwner().getClanCrestId());
  279. writeD(((L2Decoy)_activeChar).getOwner().getAllyId());
  280. writeD(((L2Decoy)_activeChar).getOwner().getAllyCrestId());
  281. // In UserInfo leader rights and siege flags, but here found nothing??
  282. // Therefore RelationChanged packet with that info is required
  283. writeD(0);
  284. writeC(((L2Decoy)_activeChar).getOwner().isSitting() ? 0 : 1); // standing = 1 sitting = 0
  285. writeC(((L2Decoy)_activeChar).getOwner().isRunning() ? 1 : 0); // running = 1 walking = 0
  286. writeC(((L2Decoy)_activeChar).getOwner().isInCombat() ? 1 : 0);
  287. writeC(((L2Decoy)_activeChar).getOwner().isAlikeDead() ? 1 : 0);
  288. writeC(((L2Decoy)_activeChar).getOwner().getAppearance().getInvisible() ? 1 : 0); // invisible = 1 visible =0
  289. writeC(((L2Decoy)_activeChar).getOwner().getMountType()); // 1 on strider 2 on wyvern 3 on Great Wolf 0 no mount
  290. writeC(((L2Decoy)_activeChar).getOwner().getPrivateStoreType()); // 1 - sellshop
  291. writeH(((L2Decoy)_activeChar).getOwner().getCubics().size());
  292. for (int id : ((L2Decoy)_activeChar).getOwner().getCubics().keySet())
  293. writeH(id);
  294. writeC(0x00); // find party members
  295. writeD(((L2Decoy)_activeChar).getOwner().getAbnormalEffect());
  296. writeC(((L2Decoy)_activeChar).getOwner().getRecomLeft()); //Changed by Thorgrim
  297. writeH(((L2Decoy)_activeChar).getOwner().getRecomHave()); //Blue value for name (0 = white, 255 = pure blue)
  298. writeD(((L2Decoy)_activeChar).getOwner().getClassId().getId());
  299. writeD(((L2Decoy)_activeChar).getOwner().getMaxCp());
  300. writeD((int) ((L2Decoy)_activeChar).getOwner().getCurrentCp());
  301. writeC(((L2Decoy)_activeChar).getOwner().isMounted() ? 0 : ((L2Decoy)_activeChar).getOwner().getEnchantEffect());
  302. if(((L2Decoy)_activeChar).getOwner().getTeam()==1)
  303. writeC(0x01); //team circle around feet 1= Blue, 2 = red
  304. else if(((L2Decoy)_activeChar).getOwner().getTeam()==2)
  305. writeC(0x02); //team circle around feet 1= Blue, 2 = red
  306. else
  307. writeC(0x00); //team circle around feet 1= Blue, 2 = red
  308. writeD(((L2Decoy)_activeChar).getOwner().getClanCrestLargeId());
  309. writeC(((L2Decoy)_activeChar).getOwner().isNoble() ? 1 : 0); // Symbol on char menu ctrl+I
  310. writeC(((L2Decoy)_activeChar).getOwner().isHero() ? 1 : 0); // Hero Aura
  311. writeC(((L2Decoy)_activeChar).getOwner().isFishing() ? 1 : 0); //0x01: Fishing Mode (Cant be undone by setting back to 0)
  312. writeD(((L2Decoy)_activeChar).getOwner().getFishx());
  313. writeD(((L2Decoy)_activeChar).getOwner().getFishy());
  314. writeD(((L2Decoy)_activeChar).getOwner().getFishz());
  315. writeD(((L2Decoy)_activeChar).getOwner().getAppearance().getNameColor());
  316. writeD(0x00); // isRunning() as in UserInfo?
  317. writeD(((L2Decoy)_activeChar).getOwner().getPledgeClass());
  318. writeD(0x00); // ??
  319. writeD(((L2Decoy)_activeChar).getOwner().getAppearance().getTitleColor());
  320. //writeD(0x00); // ??
  321. if (((L2Decoy)_activeChar).getOwner().isCursedWeaponEquipped())
  322. writeD(CursedWeaponsManager.getInstance().getLevel(((L2Decoy)_activeChar).getOwner().getCursedWeaponEquippedId()));
  323. else
  324. writeD(0x00);
  325. // T1
  326. writeD(0x00);
  327. writeD(((L2Decoy)_activeChar).getOwner().getTranformationId());
  328. }
  329. else
  330. {
  331. if (_activeChar instanceof L2Summon)
  332. if (((L2Summon)_activeChar).getOwner() != null
  333. && ((L2Summon)_activeChar).getOwner().getAppearance().getInvisible())
  334. return;
  335. writeC(0x0c);
  336. writeD(_activeChar.getObjectId());
  337. writeD(_idTemplate+1000000); // npctype id
  338. writeD(_isAttackable ? 1 : 0);
  339. writeD(_x);
  340. writeD(_y);
  341. writeD(_z);
  342. writeD(_heading);
  343. writeD(0x00);
  344. writeD(_mAtkSpd);
  345. writeD(_pAtkSpd);
  346. writeD(_runSpd);
  347. writeD(_walkSpd);
  348. writeD(_swimRunSpd/*0x32*/); // swimspeed
  349. writeD(_swimWalkSpd/*0x32*/); // swimspeed
  350. writeD(_flRunSpd);
  351. writeD(_flWalkSpd);
  352. writeD(_flyRunSpd);
  353. writeD(_flyWalkSpd);
  354. writeF(1.1/*_activeChar.getProperMultiplier()*/);
  355. //writeF(1/*_activeChar.getAttackSpeedMultiplier()*/);
  356. writeF(_pAtkSpd/277.478340719);
  357. writeF(_collisionRadius);
  358. writeF(_collisionHeight);
  359. writeD(_rhand); // right hand weapon
  360. writeD(0);
  361. writeD(_lhand); // left hand weapon
  362. writeC(1); // name above char 1=true ... ??
  363. writeC(_activeChar.isRunning() ? 1 : 0);
  364. writeC(_activeChar.isInCombat() ? 1 : 0);
  365. writeC(_activeChar.isAlikeDead() ? 1 : 0);
  366. writeC(_isSummoned ? 2 : 0); // invisible ?? 0=false 1=true 2=summoned (only works if model has a summon animation)
  367. writeS(_name);
  368. writeS(_title);
  369. if (_activeChar instanceof L2Summon){
  370. writeD(0x01);// Title color 0=client default
  371. }else{
  372. writeD(0x00);
  373. }
  374. writeD(0);
  375. writeD(0000); // hmm karma ??
  376. writeD(_activeChar.getAbnormalEffect()); // C2
  377. writeD(0000); // C2
  378. writeD(0000); // C2
  379. writeD(0000); // C2
  380. writeD(0000); // C2
  381. writeC(0000); // C2
  382. writeC(0x00); // C3 team circle 1-blue, 2-red
  383. writeF(_collisionRadius);
  384. writeF(_collisionHeight);
  385. writeD(0x00); // C4
  386. writeD(0x00); // C6
  387. writeD(0x00);
  388. writeD(form);//CT1.5 Pet form and skills
  389. }
  390. }
  391. /* (non-Javadoc)
  392. * @see net.sf.l2j.gameserver.serverpackets.ServerBasePacket#getType()
  393. */
  394. @Override
  395. public String getType()
  396. {
  397. return _S__22_NPCINFO;
  398. }
  399. }