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admincommandhandlers
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52ba4a6ebd
Cleaning up some imports, and removing some un-needed Strings declared in a few classes....
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%!s(int64=17) %!d(string=hai) anos |
chathandlers
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6d6e538701
Chat handlers instead of a big switch... [should work but was from heavy modded private svn - u never know :P]
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%!s(int64=17) %!d(string=hai) anos |
itemhandlers
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df61b33017
Cubic Rework - tnx Gigii-kun -> Requires [dp4727]
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%!s(int64=17) %!d(string=hai) anos |
skillhandlers
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df61b33017
Cubic Rework - tnx Gigii-kun -> Requires [dp4727]
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%!s(int64=17) %!d(string=hai) anos |
usercommandhandlers
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5aa68ff8df
Rewrite of access level system - Requires [DP4656] - big thx FBIagent
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%!s(int64=17) %!d(string=hai) anos |
voicedcommandhandlers
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118652b90b
This is part of a series of (simple but necessary) changes centered in pushing towards a naming convention and a coherent data model. Today, I'm moving any variation of char_id, obj_id, playerId... to '''charId'''. Affects characters and character_whatever tables, seven signs, hero/nobles and cursed weapon. This core requires [DP4615] and despite my testings a backup is strongly recommended, since given the spread nature of these changes something may have been overlooked.
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%!s(int64=17) %!d(string=hai) anos |
AdminCommandHandler.java
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2b69e4c720
Cleaning..
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%!s(int64=17) %!d(string=hai) anos |
ChatHandler.java
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2b69e4c720
Cleaning..
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%!s(int64=17) %!d(string=hai) anos |
IAdminCommandHandler.java
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e594f52a17
The L2J Team has decided that it is better for the users and the future of L2J to maintain the same project name as opposed to constantly changing it every time a new expansion occurs on retail.
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%!s(int64=17) %!d(string=hai) anos |
IChatHandler.java
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6d6e538701
Chat handlers instead of a big switch... [should work but was from heavy modded private svn - u never know :P]
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%!s(int64=17) %!d(string=hai) anos |
IItemHandler.java
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e594f52a17
The L2J Team has decided that it is better for the users and the future of L2J to maintain the same project name as opposed to constantly changing it every time a new expansion occurs on retail.
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%!s(int64=17) %!d(string=hai) anos |
ISkillHandler.java
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e594f52a17
The L2J Team has decided that it is better for the users and the future of L2J to maintain the same project name as opposed to constantly changing it every time a new expansion occurs on retail.
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%!s(int64=17) %!d(string=hai) anos |
IUserCommandHandler.java
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e594f52a17
The L2J Team has decided that it is better for the users and the future of L2J to maintain the same project name as opposed to constantly changing it every time a new expansion occurs on retail.
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%!s(int64=17) %!d(string=hai) anos |
IVoicedCommandHandler.java
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e594f52a17
The L2J Team has decided that it is better for the users and the future of L2J to maintain the same project name as opposed to constantly changing it every time a new expansion occurs on retail.
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%!s(int64=17) %!d(string=hai) anos |
ItemHandler.java
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2b69e4c720
Cleaning..
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%!s(int64=17) %!d(string=hai) anos |
SkillHandler.java
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2b69e4c720
Cleaning..
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%!s(int64=17) %!d(string=hai) anos |
UserCommandHandler.java
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2b69e4c720
Cleaning..
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%!s(int64=17) %!d(string=hai) anos |
VoicedCommandHandler.java
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2b69e4c720
Cleaning..
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%!s(int64=17) %!d(string=hai) anos |