Ahmed 52ba4a6ebd Cleaning up some imports, and removing some un-needed Strings declared in a few classes.... %!s(int64=17) %!d(string=hai) anos
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admincommandhandlers 52ba4a6ebd Cleaning up some imports, and removing some un-needed Strings declared in a few classes.... %!s(int64=17) %!d(string=hai) anos
chathandlers 6d6e538701 Chat handlers instead of a big switch... [should work but was from heavy modded private svn - u never know :P] %!s(int64=17) %!d(string=hai) anos
itemhandlers df61b33017 Cubic Rework - tnx Gigii-kun -> Requires [dp4727] %!s(int64=17) %!d(string=hai) anos
skillhandlers df61b33017 Cubic Rework - tnx Gigii-kun -> Requires [dp4727] %!s(int64=17) %!d(string=hai) anos
usercommandhandlers 5aa68ff8df Rewrite of access level system - Requires [DP4656] - big thx FBIagent %!s(int64=17) %!d(string=hai) anos
voicedcommandhandlers 118652b90b This is part of a series of (simple but necessary) changes centered in pushing towards a naming convention and a coherent data model. Today, I'm moving any variation of char_id, obj_id, playerId... to '''charId'''. Affects characters and character_whatever tables, seven signs, hero/nobles and cursed weapon. This core requires [DP4615] and despite my testings a backup is strongly recommended, since given the spread nature of these changes something may have been overlooked. %!s(int64=17) %!d(string=hai) anos
AdminCommandHandler.java 2b69e4c720 Cleaning.. %!s(int64=17) %!d(string=hai) anos
ChatHandler.java 2b69e4c720 Cleaning.. %!s(int64=17) %!d(string=hai) anos
IAdminCommandHandler.java e594f52a17 The L2J Team has decided that it is better for the users and the future of L2J to maintain the same project name as opposed to constantly changing it every time a new expansion occurs on retail. %!s(int64=17) %!d(string=hai) anos
IChatHandler.java 6d6e538701 Chat handlers instead of a big switch... [should work but was from heavy modded private svn - u never know :P] %!s(int64=17) %!d(string=hai) anos
IItemHandler.java e594f52a17 The L2J Team has decided that it is better for the users and the future of L2J to maintain the same project name as opposed to constantly changing it every time a new expansion occurs on retail. %!s(int64=17) %!d(string=hai) anos
ISkillHandler.java e594f52a17 The L2J Team has decided that it is better for the users and the future of L2J to maintain the same project name as opposed to constantly changing it every time a new expansion occurs on retail. %!s(int64=17) %!d(string=hai) anos
IUserCommandHandler.java e594f52a17 The L2J Team has decided that it is better for the users and the future of L2J to maintain the same project name as opposed to constantly changing it every time a new expansion occurs on retail. %!s(int64=17) %!d(string=hai) anos
IVoicedCommandHandler.java e594f52a17 The L2J Team has decided that it is better for the users and the future of L2J to maintain the same project name as opposed to constantly changing it every time a new expansion occurs on retail. %!s(int64=17) %!d(string=hai) anos
ItemHandler.java 2b69e4c720 Cleaning.. %!s(int64=17) %!d(string=hai) anos
SkillHandler.java 2b69e4c720 Cleaning.. %!s(int64=17) %!d(string=hai) anos
UserCommandHandler.java 2b69e4c720 Cleaning.. %!s(int64=17) %!d(string=hai) anos
VoicedCommandHandler.java 2b69e4c720 Cleaning.. %!s(int64=17) %!d(string=hai) anos