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ItemAuctionBid.java 1.5 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.model.itemauction;
  16. import com.l2jserver.gameserver.model.L2World;
  17. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  18. /**
  19. * @author Forsaiken
  20. */
  21. public final class ItemAuctionBid
  22. {
  23. private final int _playerObjId;
  24. private long _lastBid;
  25. public ItemAuctionBid(final int playerObjId, final long lastBid)
  26. {
  27. _playerObjId = playerObjId;
  28. _lastBid = lastBid;
  29. }
  30. public final int getPlayerObjId()
  31. {
  32. return _playerObjId;
  33. }
  34. public final long getLastBid()
  35. {
  36. return _lastBid;
  37. }
  38. final void setLastBid(final long lastBid)
  39. {
  40. _lastBid = lastBid;
  41. }
  42. final void cancelBid()
  43. {
  44. _lastBid = -1;
  45. }
  46. final boolean isCanceled()
  47. {
  48. return _lastBid <= 0;
  49. }
  50. final L2PcInstance getPlayer()
  51. {
  52. return L2World.getInstance().getPlayer(_playerObjId);
  53. }
  54. }