General.properties 21 KB

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  1. # ---------------------------------------------------------------------------
  2. # General Server Settings
  3. # ---------------------------------------------------------------------------
  4. # The defaults are set to be retail-like. If you modify any of these settings your server will deviate from being retail-like.
  5. # Warning:
  6. # Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server.
  7. # ---------------------------------------------------------------------------
  8. # Administrator
  9. # ---------------------------------------------------------------------------
  10. # If this option is set to True every newly created character will have access level 200. This means that every character created will have Administrator Privileges.
  11. # Default: False
  12. EverybodyHasAdminRights = False
  13. # Show server/DP revision when players enter the game
  14. # Default: True
  15. DisplayServerRevision = True
  16. # Setting for serverList
  17. # Displays [] in front of server name on character selection
  18. # Default: False
  19. ServerListBrackets = False
  20. # Displays a clock next to the server name on character selection.
  21. # Default: False
  22. ServerListClock = False
  23. # If True, only accounts with GM access can enter the server.
  24. # Default: False
  25. ServerGMOnly = False
  26. # Enable GMs to have the glowing aura of a Hero character on login.
  27. # Notes:
  28. # GMs can do "///hero" on themselves and get this aura voluntarily.
  29. # It's advised to keep this off due to graphic lag.
  30. # Default: False
  31. GMHeroAura = False
  32. # Auto set invulnerable status to a GM on login.
  33. # Default: False
  34. GMStartupInvulnerable = False
  35. # Auto set invisible status to a GM on login.
  36. # Default: False
  37. GMStartupInvisible = False
  38. # Auto block private messages to a GM on login.
  39. # Default: False
  40. GMStartupSilence = False
  41. # Auto list GMs in GM list (/gmlist) on login.
  42. # Default: False
  43. GMStartupAutoList = False
  44. # Auto set diet mode on to a GM on login (affects your weight penalty).
  45. # Default: False
  46. GMStartupDietMode = False
  47. # The way //admin panel looks can be "modern" or "classic" (default is modern while classic provides more compatibility).
  48. # Default: modern
  49. GMAdminMenuStyle = modern
  50. # Item restrictions apply to GMs aswell? (True = restricted usage)
  51. # Default: True
  52. GMItemRestriction = True
  53. # Skill restrictions apply to GMs aswell? (True = restricted usage)
  54. # Default: True
  55. GMSkillRestriction = True
  56. # Allow GMs to drop/trade non-tradeable and quest(drop only) items
  57. # Default: False
  58. GMTradeRestrictedItems = False
  59. # Allow GMs to restart/exit while is fighting stance
  60. # Default: True
  61. GMRestartFighting = True
  62. # Show the GM's name behind an announcement made by him
  63. # example: "Announce: hi [HanWik]"
  64. GMShowAnnouncerName = False
  65. # ---------------------------------------------------------------------------
  66. # Server Security
  67. # ---------------------------------------------------------------------------
  68. # Bypass exploit protection. To ENABLE protection set to True.
  69. # Default: True
  70. BypassValidation = True
  71. # Enforce gameguard for clients. Sends a gameguard query on character login.
  72. # Default: False
  73. GameGuardEnforce = False
  74. # Don't allow player to perform trade, talk with npc, or move until gameguard reply is received.
  75. # Default: False
  76. GameGuardProhibitAction = False
  77. #Logging settings. The following four settings, while enabled, will increase writing to your hard drive(s) considerably. Depending on the size of your server, the amount of players, and other factors, you may suffer a noticable performance hit.
  78. # Default: False
  79. LogChat = False
  80. # Default: False
  81. LogItems = False
  82. # Default: False
  83. LogItemEnchants = False
  84. # Default: False
  85. LogSkillEnchants = False
  86. # Default: False
  87. GMAudit = False
  88. # Default: False
  89. LogGameDamage = False
  90. # If damage greater than threshold then log it
  91. # Default: 5000
  92. LogGameDamageThreshold = 5000
  93. # ---------------------------------------------------------------------------
  94. # Thread Configuration
  95. # ---------------------------------------------------------------------------
  96. # Extreme caution should be here, set to defaults if you do not know what you are doing.
  97. # These could possibly hurt your servers performance or improve it depending on your server's configuration, size, and other factors.
  98. # Default: 10
  99. ThreadPoolSizeEffects = 10
  100. # Default: 13
  101. ThreadPoolSizeGeneral = 13
  102. # Default: 2
  103. UrgentPacketThreadCoreSize = 2
  104. # Default: 4
  105. GeneralPacketThreadCoreSize = 4
  106. # Default: 4
  107. GeneralThreadCoreSize = 4
  108. # Default: 6
  109. AiMaxThread = 6
  110. # Dead Lock Detector (a separate thread for detecting deadlocks).
  111. # For improved crash logs and automatic restart in deadlock case if enabled.
  112. # Check interval is in seconds.
  113. # Default: False
  114. DeadLockDetector = False
  115. # Default: 20
  116. DeadLockCheckInterval = 20
  117. # Default: False
  118. RestartOnDeadlock = False
  119. # ---------------------------------------------------------------------------
  120. # Optimization
  121. # ---------------------------------------------------------------------------
  122. # Items on ground management.
  123. # Allow players to drop items on the ground.
  124. # Default: True
  125. AllowDiscardItem = True
  126. # Delete dropped reward items from world after a specified amount of seconds. Disabled = 0.
  127. # Default: 600
  128. AutoDestroyDroppedItemAfter = 600
  129. # Time in secs after which dropped herb will be auto-destroyed
  130. # Default: 60
  131. AutoDestroyHerbTime = 60
  132. # List of item id that will not be destroyed (separated by "," like 57,5575,6673).
  133. # Notes:
  134. # Make sure the lists do NOT CONTAIN trailing spaces or spaces between the numbers!
  135. # Items on this list will be protected regardless of the following options.
  136. # Default: 0
  137. ListOfProtectedItems = 0
  138. # This is the interval (in minutes), that the gameserver will update a players information such as location.
  139. # The higher you set this number, there will be less character information saving so you will have less accessessing of the database and your hard drive(s).
  140. # The lower you set this number, there will be more frequent character information saving so you will have more access to the database and your hard drive(s).
  141. # A value of 0 disables periodic saving.
  142. # Independent of this setting the character is always saved after leaving the world.
  143. # Default: 15
  144. CharacterDataStoreInterval = 15
  145. # This enables the server to only update items when saving the character.
  146. # Enabling this greatly reduces DB usage and improves performance.
  147. # WARNING: This option causes item loss during crashes.
  148. # Default: False
  149. LazyItemsUpdate = False
  150. # When enabled, this forces (even if using lazy item updates) the items owned by the character to be updated into DB when saving its character.
  151. # Default: False
  152. UpdateItemsOnCharStore = False
  153. # Also delete from world misc. items dropped by players (all except equip-able items).
  154. # Notes:
  155. # Works only if AutoDestroyDroppedItemAfter is greater than 0.
  156. # Default: False
  157. DestroyPlayerDroppedItem = False
  158. # Destroy dropped equipable items (armor, weapon, jewelry).
  159. # Notes:
  160. # Works only if DestroyPlayerDroppedItem = True
  161. # Default: False
  162. DestroyEquipableItem = False
  163. # Save dropped items into the database for restoring after restart.
  164. # Default: False
  165. SaveDroppedItem = False
  166. # Enable/Disable the emptying of the stored dropped items table after items are loaded into memory (safety setting).
  167. # If the server crashed before saving items, on next start old items will be restored and players may already have picked up some of them so this will prevent duplicates.
  168. # Default: False
  169. EmptyDroppedItemTableAfterLoad = False
  170. # Time interval in minutes to save in DB items on ground. Disabled = 0.
  171. # Notes:
  172. # If SaveDroppedItemInterval is disabled, items will be saved into the database only at server shutdown.
  173. # Default: 60
  174. SaveDroppedItemInterval = 60
  175. # Delete all saved items from the database on next restart?
  176. # Notes:
  177. # Works only if SaveDroppedItem = False.
  178. # Default: False
  179. ClearDroppedItemTable = False
  180. # Delete invalid quest from players.
  181. # Default: False
  182. AutoDeleteInvalidQuestData = False
  183. # Setting False can improve server performance on high rate/population servers.
  184. # Default: True
  185. PreciseDropCalculation = True
  186. # Allow creating multiple non-stackable items at one time?
  187. # Default: True
  188. MultipleItemDrop = True
  189. # Forces full item inventory packet to be sent for any item change.
  190. # Notes:
  191. # This can increase network traffic
  192. # Default: False
  193. ForceInventoryUpdate = False
  194. # True = Load html's into cache only on first time html is requested.
  195. # False = Load all html's into cache on server startup.
  196. # Default: True
  197. LazyCache = True
  198. # Cache all character names in to memory on server startup
  199. # False - names are loaded from Db when they are requested
  200. # True - decrease Db usage , increase memory consumption
  201. # Deafult: False
  202. CacheCharNames = False
  203. # Minimum and maximum variables in seconds for npc animation delay.
  204. # You must keep MinNPCAnimation < = MaxNPCAnimation.
  205. # Default: 10
  206. MinNPCAnimation = 10
  207. # Default: 20
  208. MaxNPCAnimation = 20
  209. # Default: 5
  210. MinMonsterAnimation = 5
  211. # Default: 20
  212. MaxMonsterAnimation = 20
  213. # Knownlist (the list of things a character sees) update method. Default is currently time based updating, which also makes it possible to use config options for guards to see moving monsters. Alternatively move based update can be used but guards cannot track mobs with that option but otherwise it should work well.
  214. # Default: False
  215. MoveBasedKnownlist = False
  216. # Interval (in miliseconds) in which the knownlist does full updates.
  217. # For move based updates its used for intermediate updates.
  218. # WARNING!
  219. # Useful interval is between 300 - 2000. Too small value may kill your CPU, too high value may not update knownlists properly. The default value is chosen experimentally.
  220. # Default: 1250
  221. KnownListUpdateInterval = 1250
  222. # Grid options: Grids can turn themselves on and off. This also affects the loading and processing of all AI tasks and (in the future) geodata within this grid.
  223. # Turn on for a grid with a person in it is immediate, but it then turns on the 8 neighboring grids based on the specified number of seconds.
  224. # Turn off for a grid and neighbors occurs after the specified number of seconds have passed during which a grid has had no players in or in any of its neighbors.
  225. # The always on option allows to ignore all this and let all grids be active at all times (not suggested).
  226. # Default: False
  227. GridsAlwaysOn = False
  228. # Default: 1
  229. GridNeighborTurnOnTime = 1
  230. # Default: 90
  231. GridNeighborTurnOffTime = 90
  232. # ---------------------------------------------------------------------------
  233. # Geodata
  234. # ---------------------------------------------------------------------------
  235. # GeoData options:
  236. # 0 = GeoData and PathFinding OFF (default)
  237. # 1 = GeoData is used to check Line Of Sight (LOS) targeting and
  238. # L2Playable movement. You need to download files for data/geodata folder.
  239. # Monsters can pass walls but not aggro (no line of sight) through them.
  240. # 2 = Full GeoData enabled. Includes PathFinding (requires also /data/pathnode
  241. # files if CellPathFinding not enabled) and all character moves go through
  242. # geodata checks (if a mob passes a wall, pathfinding didn't find a route
  243. # but we allow attack and returning home).
  244. # Recommended server memory minimum 2 GB, rather 3 GB.
  245. # Default: 0
  246. GeoData = 0
  247. # Cell-level pathfinding, produces more accurate routes but is (maybe 10x) heavier to calculate. Recommended for small servers at least.
  248. # If False, pathnode files are used. Uses a max number of nodes in calculation which can be adjusted in the algorithm if it needs to be faster.
  249. # Default: False
  250. CellPathFinding = False
  251. # True = Loads GeoData buffer's content into physical memory.
  252. # False = Does not necessarily imply that the GeoData buffer's content is not resident in physical memory.
  253. # Default: True
  254. ForceGeodata = True
  255. # This setting controls Client <--> Server Player coordinates synchronization:
  256. # -1 - Will synchronize only Z from Client --> Server. Default when no geodata.
  257. # 1 - Synchronization Client --> Server only. Using this option (without geodata) makes it more difficult for players to bypass obstacles.
  258. # 2 - Intended for geodata (at least with cell-level pathfinding, otherwise can you try -1).
  259. # Server sends validation packet if client goes too far from server calculated coordinates.
  260. # Default: -1
  261. CoordSynchronize = -1
  262. # ---------------------------------------------------------------------------
  263. # Features
  264. # ---------------------------------------------------------------------------
  265. # Zone Setting Options:
  266. # 0 = Peace All the Time
  267. # 1 = PVP During Siege for siege participants
  268. # 2 = PVP All the Time
  269. # Default: 0
  270. ZoneTown = 0
  271. # Activates the position recorder. Valid 3D points will be recorded and written to data/universe.txt on shutdown.
  272. # Default: False
  273. ActivatePositionRecorder = False
  274. # Global Chat.
  275. # Available Options: ON, OFF, GM, GLOBAL
  276. # Default: ON
  277. GlobalChat = ON
  278. # Trade Chat.
  279. # Available Options: ON, OFF, GM, GLOBAL
  280. # Default: ON
  281. TradeChat = ON
  282. # If you are experiencing problems with Warehouse transactions, feel free to disable them here.
  283. # Default: True
  284. AllowWarehouse = True
  285. # Enable Warehouse Cache. If warehouse is not used will server clear memory used by this warehouse.
  286. # Default: False
  287. WarehouseCache = False
  288. # How long warehouse should be stored in memory.
  289. # Default: 15
  290. WarehouseCacheTime = 15
  291. # Default: True
  292. AllowRefund = True
  293. # Default: True
  294. AllowMail = True
  295. # Default: True
  296. AllowAttachments = True
  297. # If True player can try on weapon and armor in shop.
  298. # Default: False
  299. AllowWear = False
  300. # Default: 5
  301. WearDelay = 5
  302. #Adena cost to try on an item.
  303. # Default: 10
  304. WearPrice = 10
  305. # ---------------------------------------------------------------------------
  306. # Misc Settings
  307. # ---------------------------------------------------------------------------
  308. # Default: True
  309. AllowRace = True
  310. # Default: True
  311. AllowWater = True
  312. # Enable pets for rent (wyvern & strider) from pet managers.
  313. # Default: False
  314. AllowRentPet = False
  315. # Default: True
  316. AllowFishing = True
  317. # Default: True
  318. AllowBoat = True
  319. # Default: True
  320. AllowCursedWeapons = True
  321. # This controls whether or not NPCs (not mobs) will walk around from one point to another.
  322. # Default: True
  323. AllowNpcWalkers = True
  324. #Allow Pet manager's pets to walk around.
  325. # Default: True
  326. AllowPetWalkers = True
  327. # Show "data/html/servnews.htm" when a character enters world.
  328. # Default: False
  329. ShowServerNews = False
  330. # Type of the Community board:
  331. # 0 = community is disabled
  332. # 1 = old community
  333. # 2 = full community (not fully implemented, experimental)
  334. # Default: 1
  335. CommunityType = 1
  336. # Default: False
  337. BBSShowPlayerList = False
  338. # Default: _bbshome
  339. BBSDefault = _bbshome
  340. # show level of character to others in Community Board
  341. # Default: False
  342. ShowLevelOnCommunityBoard = False
  343. # Default: True
  344. ShowStatusOnCommunityBoard = True
  345. # Default: 50
  346. NamePageSizeOnCommunityBoard = 50
  347. # Default: 5
  348. NamePerRowOnCommunityBoard = 5
  349. # Enable chat filter
  350. # Default = False
  351. UseChatFilter = False
  352. # Replace filter words with following chars
  353. ChatFilterChars = ^_^
  354. # ---------------------------------------------------------------------------
  355. # Manor
  356. # ---------------------------------------------------------------------------
  357. # Default: True
  358. AllowManor = True
  359. # Manor refresh time in military hours.
  360. # Default: 20 (8pm)
  361. AltManorRefreshTime = 20
  362. # Manor refresh time (minutes).
  363. # Default: 00 (start of the hour)
  364. AltManorRefreshMin = 00
  365. # Manor period approve time in military hours.
  366. # Default: 6 (6am)
  367. AltManorApproveTime = 6
  368. # Manor period approve time (minutes).
  369. # Default: 00 (start of the hour)
  370. AltManorApproveMin = 00
  371. # Manor maintenance time.
  372. # Default: 360000 (6 minutes)
  373. AltManorMaintenancePeriod = 360000
  374. # Manor Save Type.
  375. # True = Save data into the database after every action
  376. # Default: False
  377. AltManorSaveAllActions = False
  378. # Manor Save Period (used only if AltManorSaveAllActions = False) Default very 2 hours
  379. # Default: 2
  380. AltManorSavePeriodRate = 2
  381. # ---------------------------------------------------------------------------
  382. # Lottery
  383. # ---------------------------------------------------------------------------
  384. # Default: True
  385. AllowLottery = True
  386. # Initial Lottery prize.
  387. # Default: 50000
  388. AltLotteryPrize = 50000
  389. # Lottery Ticket Price
  390. # Default: 2000
  391. AltLotteryTicketPrice = 2000
  392. # What part of jackpot amount should receive characters who pick 5 wining numbers
  393. # Default: 0.6
  394. AltLottery5NumberRate = 0.6
  395. # What part of jackpot amount should receive characters who pick 4 wining numbers
  396. # Default: 0.2
  397. AltLottery4NumberRate = 0.2
  398. # What part of jackpot amount should receive characters who pick 3 wining numbers
  399. # Default: 0.2
  400. AltLottery3NumberRate = 0.2
  401. # How much adena receive characters who pick two or less of the winning number
  402. # Default: 200
  403. AltLottery2and1NumberPrize = 200
  404. # ---------------------------------------------------------------------------
  405. # Dimension Rift
  406. # ---------------------------------------------------------------------------
  407. # Minimal party size to enter rift. Min = 2, Max = 9.
  408. # If while inside the rift, the party becomes smaller, all members will be teleported back.
  409. # Default: 2
  410. RiftMinPartySize = 2
  411. # Number of maximum jumps between rooms allowed, after this time party will be teleported back
  412. # Default: 4
  413. MaxRiftJumps = 4
  414. # Time in ms the party has to wait until the mobs spawn when entering a room. C4 retail: 10s
  415. # Default: 10000
  416. RiftSpawnDelay = 10000
  417. # Time between automatic jumps in seconds
  418. # Default: 480
  419. AutoJumpsDelayMin = 480
  420. # Default: 600
  421. AutoJumpsDelayMax = 600
  422. # Time Multiplier for stay in the boss room
  423. # Default: 1.5
  424. BossRoomTimeMultiply = 1.5
  425. # Cost in dimension fragments to enter the rift, each party member must own this amount
  426. # Default: 18
  427. RecruitCost = 18
  428. # Default: 21
  429. SoldierCost = 21
  430. # Default: 24
  431. OfficerCost = 24
  432. # Default: 27
  433. CaptainCost = 27
  434. # Default: 30
  435. CommanderCost = 30
  436. # Default: 33
  437. HeroCost = 33
  438. # ---------------------------------------------------------------------------
  439. # Four Sepulchers
  440. # ---------------------------------------------------------------------------
  441. # Default: 50
  442. TimeOfAttack = 50
  443. # Default: 5
  444. TimeOfCoolDown = 5
  445. # Default: 3
  446. TimeOfEntry = 3
  447. # Default: 2
  448. TimeOfWarmUp = 2
  449. # Default: 4
  450. NumberOfNecessaryPartyMembers = 4
  451. # ---------------------------------------------------------------------------
  452. # Punishment
  453. # ---------------------------------------------------------------------------
  454. # Player punishment for illegal actions:
  455. # 1 - broadcast warning to gms only
  456. # 2 - kick player(default)
  457. # 3 - kick & ban player
  458. # 4 - jail player (define minutes of jail with param: 0 = infinite)
  459. # Default: 2
  460. DefaultPunish = 2
  461. # This setting typically specifies the duration of the above punishment.
  462. # Default: 0
  463. DefaultPunishParam = 0
  464. # Apply default punish if player buy items for zero adena.
  465. # Default: True
  466. OnlyGMItemsFree = True
  467. # Jail is a PvP zone.
  468. # Default: False
  469. JailIsPvp = False
  470. # Disable all chat in jail (except normal one)
  471. # Default: True
  472. JailDisableChat = True
  473. # Disable all transaction in jail
  474. # Trade/Store/Drop
  475. # Default: False
  476. JailDisableTransaction = False
  477. # ---------------------------------------------------------------------------
  478. # Database Custom Tables
  479. # ---------------------------------------------------------------------------
  480. # Default: False
  481. CustomSpawnlistTable = False
  482. # Option to save GM spawn only in the custom table.
  483. # Default: False
  484. SaveGmSpawnOnCustom = False
  485. # Option to delete spawn in alternate table.
  486. # Default: False
  487. DeleteGmSpawnOnCustom = False
  488. # Default: False
  489. CustomNpcTable = False
  490. # Default: False
  491. CustomItemTables = False
  492. # Default: False
  493. CustomArmorSetsTable = False
  494. # Default: False
  495. CustomTeleportTable = False
  496. # Default: False
  497. CustomDroplistTable = False
  498. # Default: False
  499. CustomMerchantTables = False
  500. # ---------------------------------------------------------------------------
  501. # Developer Settings
  502. # ---------------------------------------------------------------------------
  503. # Do not touch these if you do not know what you are doing.
  504. # These settings are for debugging servers ONLY. They are not meant for LIVE servers.
  505. # Default: False
  506. Debug = False
  507. # Packet handler debug output
  508. # Default: False
  509. PacketHandlerDebug = False
  510. # Default: False
  511. Assert = False
  512. # Default: False
  513. Developer = False
  514. # Default: False
  515. AcceptGeoeditorConn = False
  516. # If True the server will be a test server (listed by test server clients only).
  517. # Default: False
  518. TestServer = False
  519. # If this is True then test servers will be listed like test servers.
  520. # Default: False
  521. ListTestServers = False
  522. # Don't load Handlers
  523. # Default: False
  524. AltDevNoHandlers = False
  525. # Don't load quests.
  526. # Default: False
  527. AltDevNoQuests = False
  528. # Don't load spawntable.
  529. # Default: False
  530. AltDevNoSpawns = False