TerritoryWard.java 5.2 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.model;
  16. import com.l2jserver.Config;
  17. import com.l2jserver.gameserver.datatables.ItemTable;
  18. import com.l2jserver.gameserver.instancemanager.TerritoryWarManager;
  19. import com.l2jserver.gameserver.model.actor.L2Npc;
  20. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  21. import com.l2jserver.gameserver.network.SystemMessageId;
  22. import com.l2jserver.gameserver.network.serverpackets.InventoryUpdate;
  23. import com.l2jserver.gameserver.network.serverpackets.ItemList;
  24. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  25. public class TerritoryWard
  26. {
  27. //private static final Logger _log = Logger.getLogger(CombatFlag.class.getName());
  28. protected L2PcInstance _player = null;
  29. public int playerId = 0;
  30. private L2ItemInstance _item = null;
  31. private L2Npc _npc = null;
  32. private Location _location;
  33. private Location _oldLocation;
  34. private int _itemId;
  35. private int _ownerCastleId;
  36. @SuppressWarnings("unused")
  37. private int _heading;
  38. private int _territoryId;
  39. // =========================================================
  40. // Constructor
  41. public TerritoryWard(int territory_id, int x, int y, int z, int heading, int item_id, int castleId, L2Npc npc)
  42. {
  43. _territoryId = territory_id;
  44. _location = new Location(x,y,z,heading);
  45. _heading = heading;
  46. _itemId = item_id;
  47. _ownerCastleId = castleId;
  48. _npc = npc;
  49. }
  50. public int getTerritoryId()
  51. {
  52. return _territoryId;
  53. }
  54. public int getOwnerCastleId()
  55. {
  56. return _ownerCastleId;
  57. }
  58. public void setOwnerCastleId(int newOwner)
  59. {
  60. _ownerCastleId = newOwner;
  61. }
  62. public L2Npc getNpc()
  63. {
  64. return _npc;
  65. }
  66. public void setNpc(L2Npc npc)
  67. {
  68. _npc = npc;
  69. }
  70. public L2PcInstance getPlayer()
  71. {
  72. return _player;
  73. }
  74. public synchronized void spawnBack()
  75. {
  76. if ( _player != null )
  77. dropIt();
  78. // Init the dropped L2WardInstance and add it in the world as a visible object at the position where last Pc got it
  79. _npc = TerritoryWarManager.getInstance().spawnNPC(36491 + _territoryId, _oldLocation);
  80. }
  81. public synchronized void spawnMe()
  82. {
  83. if ( _player != null )
  84. dropIt();
  85. // Init the dropped L2WardInstance and add it in the world as a visible object at the position where Pc was last
  86. _npc = TerritoryWarManager.getInstance().spawnNPC(36491 + _territoryId, _location);
  87. }
  88. public synchronized void unSpawnMe()
  89. {
  90. if ( _player != null )
  91. dropIt();
  92. if (_npc != null && !_npc.isDecayed())
  93. _npc.deleteMe();
  94. }
  95. public boolean activate(L2PcInstance player, L2ItemInstance item)
  96. {
  97. if (player.isMounted())
  98. {
  99. player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.CANNOT_EQUIP_ITEM_DUE_TO_BAD_CONDITION));
  100. player.destroyItem("CombatFlag", item, null, true);
  101. spawnMe();
  102. return false;
  103. }
  104. else if (TerritoryWarManager.getInstance().getRegisteredTerritoryId(player) == 0)
  105. {
  106. player.sendMessage("Non participants can't pickup Territory Wards!");
  107. player.destroyItem("CombatFlag", item, null, true);
  108. spawnMe();
  109. return false;
  110. }
  111. // Player holding it data
  112. _player = player;
  113. playerId = _player.getObjectId();
  114. _oldLocation = new Location(_npc.getX(),_npc.getY(),_npc.getZ(),_npc.getHeading());
  115. _npc = null;
  116. // Equip with the weapon
  117. if (item == null)
  118. _item = ItemTable.getInstance().createItem("Combat", _itemId, 1, null, null);
  119. else
  120. _item = item;
  121. _player.getInventory().equipItem(_item);
  122. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_EQUIPPED);
  123. sm.addItemName(_item);
  124. _player.sendPacket(sm);
  125. // Refresh inventory
  126. if (!Config.FORCE_INVENTORY_UPDATE)
  127. {
  128. InventoryUpdate iu = new InventoryUpdate();
  129. iu.addItem(_item);
  130. _player.sendPacket(iu);
  131. }
  132. else _player.sendPacket(new ItemList(_player, false));
  133. // Refresh player stats
  134. _player.broadcastUserInfo();
  135. _player.setCombatFlagEquipped(true);
  136. _player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.YOU_VE_ACQUIRED_THE_WARD));
  137. TerritoryWarManager.getInstance().giveTWPoint(player, _territoryId, 5);
  138. return true;
  139. }
  140. public void dropIt()
  141. {
  142. // Reset player stats
  143. _player.setCombatFlagEquipped(false);
  144. int slot = _player.getInventory().getSlotFromItem(_item);
  145. _player.getInventory().unEquipItemInBodySlot(slot);
  146. _player.destroyItem("CombatFlag", _item, null, true);
  147. _item = null;
  148. _player.broadcastUserInfo();
  149. _location = new Location(_player.getX(),_player.getY(),_player.getZ(),_player.getHeading());
  150. _player = null;
  151. playerId = 0;
  152. }
  153. }