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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver.model;
- import java.util.logging.Logger;
- import com.l2jserver.gameserver.datatables.AccessLevels;
- /**
- * @author FBIagent<br>
- */
- public class L2AccessLevel
- {
- /** The logger<br> */
- private static Logger _log = Logger.getLogger( L2AccessLevel.class.getName() );
- /** The access level<br> */
- private int _accessLevel = 0;
- /** The access level name<br> */
- private String _name = null;
- /** Child access levels */
- L2AccessLevel[] _childsAccessLevel = null;
- /** Child access levels */
- private String _childs = null;
- /** The name color for the access level<br> */
- private int _nameColor = 0;
- /** The title color for the access level<br> */
- private int _titleColor = 0;
- /** Flag to determine if the access level has gm access<br> */
- private boolean _isGm = false;
- /** Flag for peace zone attack */
- private boolean _allowPeaceAttack = false;
- /** Flag for fixed res */
- private boolean _allowFixedRes = false;
- /** Flag for transactions */
- private boolean _allowTransaction = false;
- /** Flag for AltG commands */
- private boolean _allowAltG = false;
- /** Flag to give damage */
- private boolean _giveDamage = false;
- /** Flag to take aggro */
- private boolean _takeAggro = false;
- /** Flag to gain exp in party */
- private boolean _gainExp = false;
-
- /**
- * Initializes members<br><br>
- *
- * @param accessLevel as int<br>
- * @param name as String<br>
- * @param nameColor as int<br>
- * @param titleColor as int<br>
- * @param childs as String<br>
- * @param isGm as boolean<br>
- * @param allowPeaceAttack as boolean<br>
- * @param allowFixedRes as boolean<br>
- * @param allowTransaction as boolean<br>
- * @param allowAltG as boolean<br>
- * @param giveDamage as boolean<br>
- * @param takeAggro as boolean<br>
- * @param gainExp as boolean<br>
- */
- public L2AccessLevel(int accessLevel, String name, int nameColor, int titleColor, String childs, boolean isGm,
- boolean allowPeaceAttack, boolean allowFixedRes, boolean allowTransaction, boolean allowAltG, boolean giveDamage, boolean takeAggro, boolean gainExp)
- {
- _accessLevel = accessLevel;
- _name = name;
- _nameColor = nameColor;
- _titleColor = titleColor;
- _childs = childs;
- _isGm = isGm;
- _allowPeaceAttack = allowPeaceAttack;
- _allowFixedRes = allowFixedRes;
- _allowTransaction = allowTransaction;
- _allowAltG = allowAltG;
- _giveDamage = giveDamage;
- _takeAggro = takeAggro;
- _gainExp = gainExp;
- }
-
-
-
- /**
- * Returns the access level<br><br>
- *
- * @return int: access level<br>
- */
- public int getLevel()
- {
- return _accessLevel;
- }
-
- /**
- * Returns the access level name<br><br>
- *
- * @return String: access level name<br>
- */
- public String getName()
- {
- return _name;
- }
-
- /**
- * Returns the name color of the access level<br><br>
- *
- * @return int: the name color for the access level<br>
- */
- public int getNameColor()
- {
- return _nameColor;
- }
-
- /**
- * Returns the title color color of the access level<br><br>
- *
- * @return int: the title color for the access level<br>
- */
- public int getTitleColor()
- {
- return _titleColor;
- }
-
- /**
- * Retuns if the access level has gm access or not<br><br>
- *
- * @return boolean: true if access level have gm access, otherwise false<br>
- */
- public boolean isGm()
- {
- return _isGm;
- }
-
- /**
- * Returns if the access level is allowed to attack in peace zone or not<br><br>
- *
- * @return boolean: true if the access level is allowed to attack in peace zone, otherwise false<br>
- */
- public boolean allowPeaceAttack()
- {
- return _allowPeaceAttack;
- }
-
- /**
- * Retruns if the access level is allowed to use fixed res or not<br><br>
- * @return true if the access level is allowed to use fixed res, otherwise false<br>
- */
- public boolean allowFixedRes()
- {
- return _allowFixedRes;
- }
-
- /**
- * Returns if the access level is allowed to perform transactions or not<br><br>
- *
- * @return boolean: true if access level is allowed to perform transactions, otherwise false<br>
- */
- public boolean allowTransaction()
- {
- return _allowTransaction;
- }
-
- /**
- * Returns if the access level is allowed to use AltG commands or not<br><br>
- *
- * @return boolean: true if access level is allowed to use AltG commands, otherwise false<br>
- */
- public boolean allowAltG()
- {
- return _allowAltG;
- }
-
- /**
- * Returns if the access level can give damage or not<br><br>
- *
- * @return boolean: true if the access level can give damage, otherwise false<br>
- */
- public boolean canGiveDamage()
- {
- return _giveDamage;
- }
-
- /**
- * Returns if the access level can take aggro or not<br><br>
- *
- * @return boolean: true if the access level can take aggro, otherwise false<br>
- */
- public boolean canTakeAggro()
- {
- return _takeAggro;
- }
-
- /**
- * Returns if the access level can gain exp or not<br><br>
- *
- * @return boolean: true if the access level can gain exp, otherwise false<br>
- */
- public boolean canGainExp()
- {
- return _gainExp;
- }
-
- /**
- * Returns if the access level contains allowedAccess as child<br><br>
- *
- * @param accessLevel as AccessLevel<br><br>
- *
- * @return boolean: true if a child access level is equals to allowedAccess, otherwise false<br>
- */
- public boolean hasChildAccess(L2AccessLevel accessLevel)
- {
- if (_childsAccessLevel == null)
- {
- if (_childs == null)
- return false;
-
- setChildAccess(_childs);
- for (L2AccessLevel childAccess : _childsAccessLevel)
- {
- if (childAccess != null && (childAccess.getLevel() == accessLevel.getLevel() || childAccess.hasChildAccess(accessLevel)))
- return true;
- }
- }
- else
- {
- for (L2AccessLevel childAccess : _childsAccessLevel)
- {
- if (childAccess != null && (childAccess.getLevel() == accessLevel.getLevel() || childAccess.hasChildAccess(accessLevel)))
- return true;
- }
- }
- return false;
- }
-
- private void setChildAccess(String childs)
- {
- String[] childsSplit = childs.split(";");
-
- _childsAccessLevel = new L2AccessLevel[childsSplit.length];
-
- for (int i = 0;i < childsSplit.length;++ i)
- {
- L2AccessLevel accessLevelInst = AccessLevels.getInstance().getAccessLevel(Integer.parseInt(childsSplit[i]));
-
- if (accessLevelInst == null)
- {
- _log.warning("AccessLevel: Undefined child access level " + childsSplit[i]);
- continue;
- }
-
- if (accessLevelInst.hasChildAccess(this))
- {
- _log.warning("AccessLevel: Child access tree overlapping for " + _name + " and " + accessLevelInst.getName());
- continue;
- }
-
- _childsAccessLevel[i] = accessLevelInst;
- }
- }
- }
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