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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver.model;
- import java.util.Arrays;
- import java.util.logging.Level;
- import java.util.logging.Logger;
- import com.l2jserver.gameserver.templates.StatsSet;
- import com.l2jserver.util.Rnd;
- /**
- *
- * @author kombat
- */
- public final class ChanceCondition
- {
- protected static final Logger _log = Logger.getLogger(ChanceCondition.class.getName());
- public static final int EVT_HIT = 1;
- public static final int EVT_CRIT = 2;
- public static final int EVT_CAST = 4;
- public static final int EVT_PHYSICAL = 8;
- public static final int EVT_MAGIC = 16;
- public static final int EVT_MAGIC_GOOD = 32;
- public static final int EVT_MAGIC_OFFENSIVE = 64;
- public static final int EVT_ATTACKED = 128;
- public static final int EVT_ATTACKED_HIT = 256;
- public static final int EVT_ATTACKED_CRIT = 512;
- public static final int EVT_HIT_BY_SKILL = 1024;
- public static final int EVT_HIT_BY_OFFENSIVE_SKILL = 2048;
- public static final int EVT_HIT_BY_GOOD_MAGIC = 4096;
- public static final int EVT_EVADED_HIT = 8192;
- public static final int EVT_ON_START = 16384;
- public static final int EVT_ON_ACTION_TIME = 32768;
- public static final int EVT_ON_EXIT = 65536;
-
- public static enum TriggerType
- {
- // You hit an enemy
- ON_HIT(1),
- // You hit an enemy - was crit
- ON_CRIT(2),
- // You cast a skill
- ON_CAST(4),
- // You cast a skill - it was a physical one
- ON_PHYSICAL(8),
- // You cast a skill - it was a magic one
- ON_MAGIC(16),
- // You cast a skill - it was a magic one - good magic
- ON_MAGIC_GOOD(32),
- // You cast a skill - it was a magic one - offensive magic
- ON_MAGIC_OFFENSIVE(64),
- // You are attacked by enemy
- ON_ATTACKED(128),
- // You are attacked by enemy - by hit
- ON_ATTACKED_HIT(256),
- // You are attacked by enemy - by hit - was crit
- ON_ATTACKED_CRIT(512),
- // A skill was casted on you
- ON_HIT_BY_SKILL(1024),
- // An evil skill was casted on you
- ON_HIT_BY_OFFENSIVE_SKILL(2048),
- // A good skill was casted on you
- ON_HIT_BY_GOOD_MAGIC(4096),
- // Evading melee attack
- ON_EVADED_HIT(8192),
- // Effect only - on start
- ON_START(16384),
- // Effect only - each second
- ON_ACTION_TIME(32768),
- // Effect only - on exit
- ON_EXIT(65536);
-
- private final int _mask;
-
- private TriggerType(int mask)
- {
- _mask = mask;
- }
-
- public final boolean check(int event)
- {
- return (_mask & event) != 0; // Trigger (sub-)type contains event (sub-)type
- }
- }
-
- private final TriggerType _triggerType;
- private final int _chance;
- private final int _mindmg;
- private final byte[] _elements;
- private final int[] _activationSkills;
- private final boolean _pvpOnly;
-
- private ChanceCondition(TriggerType trigger, int chance, int mindmg, byte[] elements, int[] activationSkills, boolean pvpOnly)
- {
- _triggerType = trigger;
- _chance = chance;
- _mindmg = mindmg;
- _elements = elements;
- _pvpOnly = pvpOnly;
- _activationSkills = activationSkills;
- }
-
- public static ChanceCondition parse(StatsSet set)
- {
- try
- {
- TriggerType trigger = set.getEnum("chanceType", TriggerType.class, null);
- int chance = set.getInteger("activationChance", -1);
- int mindmg = set.getInteger("activationMinDamage", -1);
- String elements = set.getString("activationElements", null);
- String activationSkills = set.getString("activationSkills", null);
- boolean pvpOnly = set.getBool("pvpChanceOnly", false);
-
- if (trigger != null)
- return new ChanceCondition(trigger, chance, mindmg, parseElements(elements), parseActivationSkills(activationSkills), pvpOnly);
- }
- catch (Exception e)
- {
- _log.log(Level.WARNING, "", e);
- }
- return null;
- }
-
- public static ChanceCondition parse(String chanceType, int chance, int mindmg, String elements, String activationSkills, boolean pvpOnly)
- {
- try
- {
- if (chanceType == null)
- return null;
-
- TriggerType trigger = Enum.valueOf(TriggerType.class, chanceType);
-
- if (trigger != null)
- return new ChanceCondition(trigger, chance, mindmg, parseElements(elements), parseActivationSkills(activationSkills), pvpOnly);
- }
- catch (Exception e)
- {
- _log.log(Level.WARNING, "", e);
- }
-
- return null;
- }
-
- public static final byte[] parseElements(String list)
- {
- if (list == null)
- return null;
-
- String[] valuesSplit = list.split(",");
- byte[] elements = new byte[valuesSplit.length];
- for (int i = 0; i < valuesSplit.length; i++)
- elements[i] = Byte.parseByte(valuesSplit[i]);
-
- Arrays.sort(elements);
- return elements;
- }
-
- public static final int[] parseActivationSkills(String list)
- {
- if (list == null)
- return null;
-
- String[] valuesSplit = list.split(",");
- int[] skillIds = new int[valuesSplit.length];
- for (int i = 0; i < valuesSplit.length; i++)
- skillIds[i] = Integer.parseInt(valuesSplit[i]);
-
- return skillIds;
- }
-
- public boolean trigger(int event, int damage, byte element, boolean playable, L2Skill skill)
- {
- if (_pvpOnly && !playable)
- return false;
-
- if (_elements != null && Arrays.binarySearch(_elements, element) < 0)
- return false;
-
- if (_activationSkills != null && skill != null && Arrays.binarySearch(_activationSkills, skill.getId()) < 0)
- return false;
-
- // if the skill has "activationMinDamage" setted to higher than -1(default)
- // and if "activationMinDamage" is still higher than the recieved damage, the skill wont trigger
- if (_mindmg > -1 && _mindmg > damage)
- return false;
-
- return _triggerType.check(event) && (_chance < 0 || Rnd.get(100) < _chance);
- }
-
- @Override
- public String toString()
- {
- return "Trigger["+_chance+";"+_triggerType.toString()+"]";
- }
- }
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