AutoSpawnHandler.java 21 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.model;
  16. import java.sql.Connection;
  17. import java.sql.PreparedStatement;
  18. import java.sql.ResultSet;
  19. import java.util.List;
  20. import java.util.Map;
  21. import java.util.concurrent.ScheduledFuture;
  22. import java.util.concurrent.TimeUnit;
  23. import java.util.logging.Level;
  24. import java.util.logging.Logger;
  25. import javolution.util.FastList;
  26. import javolution.util.FastMap;
  27. import com.l2jserver.Config;
  28. import com.l2jserver.L2DatabaseFactory;
  29. import com.l2jserver.gameserver.Announcements;
  30. import com.l2jserver.gameserver.ThreadPoolManager;
  31. import com.l2jserver.gameserver.datatables.NpcTable;
  32. import com.l2jserver.gameserver.datatables.SpawnTable;
  33. import com.l2jserver.gameserver.idfactory.IdFactory;
  34. import com.l2jserver.gameserver.instancemanager.MapRegionManager;
  35. import com.l2jserver.gameserver.model.actor.L2Npc;
  36. import com.l2jserver.gameserver.templates.chars.L2NpcTemplate;
  37. import com.l2jserver.util.Rnd;
  38. /**
  39. * Auto Spawn Handler
  40. *
  41. * Allows spawning of a NPC object based on a timer. (From the official idea
  42. * used for the Merchant and Blacksmith of Mammon)
  43. *
  44. * General Usage: - Call registerSpawn() with the parameters listed below. int
  45. * npcId int[][] spawnPoints or specify NULL to add points later. int
  46. * initialDelay (If < 0 = default value) int respawnDelay (If < 0 = default
  47. * value) int despawnDelay (If < 0 = default value or if = 0, function disabled)
  48. *
  49. * spawnPoints is a standard two-dimensional int array containing X,Y and Z
  50. * coordinates. The default respawn/despawn delays are currently every hour (as
  51. * for Mammon on official servers).
  52. * - The resulting AutoSpawnInstance object represents the newly added spawn
  53. * index. - The interal methods of this object can be used to adjust random
  54. * spawning, for instance a call to setRandomSpawn(1, true); would set the spawn
  55. * at index 1 to be randomly rather than sequentially-based. - Also they can be
  56. * used to specify the number of NPC instances to spawn using setSpawnCount(),
  57. * and broadcast a message to all users using setBroadcast().
  58. *
  59. * Random Spawning = OFF by default Broadcasting = OFF by default
  60. *
  61. * @author Tempy
  62. *
  63. */
  64. public class AutoSpawnHandler
  65. {
  66. protected static final Logger _log = Logger.getLogger(AutoSpawnHandler.class.getName());
  67. private static final int DEFAULT_INITIAL_SPAWN = 30000; // 30 seconds after registration
  68. private static final int DEFAULT_RESPAWN = 3600000; // 1 hour in millisecs
  69. private static final int DEFAULT_DESPAWN = 3600000; // 1 hour in millisecs
  70. protected Map<Integer, AutoSpawnInstance> _registeredSpawns;
  71. protected Map<Integer, ScheduledFuture<?>> _runningSpawns;
  72. protected boolean _activeState = true;
  73. private AutoSpawnHandler()
  74. {
  75. _registeredSpawns = new FastMap<Integer, AutoSpawnInstance>();
  76. _runningSpawns = new FastMap<Integer, ScheduledFuture<?>>();
  77. restoreSpawnData();
  78. }
  79. public static AutoSpawnHandler getInstance()
  80. {
  81. return SingletonHolder._instance;
  82. }
  83. public final int size()
  84. {
  85. return _registeredSpawns.size();
  86. }
  87. public void reload()
  88. {
  89. // stop all timers
  90. for (ScheduledFuture<?> sf : _runningSpawns.values())
  91. {
  92. if (sf != null)
  93. sf.cancel(true);
  94. }
  95. // unregister all registered spawns
  96. for (AutoSpawnInstance asi : _registeredSpawns.values())
  97. {
  98. if (asi != null)
  99. this.removeSpawn(asi);
  100. }
  101. // create clean list
  102. _registeredSpawns = new FastMap<Integer, AutoSpawnInstance>();
  103. _runningSpawns = new FastMap<Integer, ScheduledFuture<?>>();
  104. // load
  105. restoreSpawnData();
  106. }
  107. private void restoreSpawnData()
  108. {
  109. int numLoaded = 0;
  110. Connection con = null;
  111. try
  112. {
  113. PreparedStatement statement = null;
  114. PreparedStatement statement2 = null;
  115. ResultSet rs = null;
  116. ResultSet rs2 = null;
  117. con = L2DatabaseFactory.getInstance().getConnection();
  118. // Restore spawn group data, then the location data.
  119. statement = con.prepareStatement("SELECT * FROM random_spawn ORDER BY groupId ASC");
  120. rs = statement.executeQuery();
  121. statement2 = con.prepareStatement("SELECT * FROM random_spawn_loc WHERE groupId=?");
  122. while (rs.next())
  123. {
  124. // Register random spawn group, set various options on the
  125. // created spawn instance.
  126. AutoSpawnInstance spawnInst = registerSpawn(rs.getInt("npcId"), rs.getInt("initialDelay"), rs.getInt("respawnDelay"), rs.getInt("despawnDelay"));
  127. spawnInst.setSpawnCount(rs.getInt("count"));
  128. spawnInst.setBroadcast(rs.getBoolean("broadcastSpawn"));
  129. spawnInst.setRandomSpawn(rs.getBoolean("randomSpawn"));
  130. numLoaded++;
  131. // Restore the spawn locations for this spawn group/instance.
  132. statement2.setInt(1, rs.getInt("groupId"));
  133. rs2 = statement2.executeQuery();
  134. statement2.clearParameters();
  135. while (rs2.next())
  136. {
  137. // Add each location to the spawn group/instance.
  138. spawnInst.addSpawnLocation(rs2.getInt("x"), rs2.getInt("y"), rs2.getInt("z"), rs2.getInt("heading"));
  139. }
  140. rs2.close();
  141. }
  142. statement2.close();
  143. rs.close();
  144. statement.close();
  145. if (Config.DEBUG)
  146. _log.info("AutoSpawnHandler: Loaded " + numLoaded + " spawn group(s) from the database.");
  147. }
  148. catch (Exception e)
  149. {
  150. _log.log(Level.WARNING, "AutoSpawnHandler: Could not restore spawn data: " + e.getMessage(), e);
  151. }
  152. finally
  153. {
  154. L2DatabaseFactory.close(con);
  155. }
  156. }
  157. /**
  158. * Registers a spawn with the given parameters with the spawner, and marks
  159. * it as active. Returns a AutoSpawnInstance containing info about the
  160. * spawn.
  161. *
  162. * @param npcId
  163. * @param spawnPoints
  164. * @param initialDelay (If < 0 = default value)
  165. * @param respawnDelay (If < 0 = default value)
  166. * @param despawnDelay (If < 0 = default value or if = 0, function disabled)
  167. * @return AutoSpawnInstance spawnInst
  168. */
  169. public AutoSpawnInstance registerSpawn(int npcId, int[][] spawnPoints, int initialDelay, int respawnDelay, int despawnDelay)
  170. {
  171. if (initialDelay < 0)
  172. initialDelay = DEFAULT_INITIAL_SPAWN;
  173. if (respawnDelay < 0)
  174. respawnDelay = DEFAULT_RESPAWN;
  175. if (despawnDelay < 0)
  176. despawnDelay = DEFAULT_DESPAWN;
  177. AutoSpawnInstance newSpawn = new AutoSpawnInstance(npcId, initialDelay, respawnDelay, despawnDelay);
  178. if (spawnPoints != null)
  179. for (int[] spawnPoint : spawnPoints)
  180. newSpawn.addSpawnLocation(spawnPoint);
  181. int newId = IdFactory.getInstance().getNextId();
  182. newSpawn._objectId = newId;
  183. _registeredSpawns.put(newId, newSpawn);
  184. setSpawnActive(newSpawn, true);
  185. if (Config.DEBUG)
  186. _log.info("AutoSpawnHandler: Registered auto spawn for NPC ID " + npcId + " (Object ID = " + newId + ").");
  187. return newSpawn;
  188. }
  189. /**
  190. * Registers a spawn with the given parameters with the spawner, and marks
  191. * it as active. Returns a AutoSpawnInstance containing info about the
  192. * spawn. <BR>
  193. * <B>Warning:</B> Spawn locations must be specified separately using
  194. * addSpawnLocation().
  195. *
  196. * @param npcId
  197. * @param initialDelay (If < 0 = default value)
  198. * @param respawnDelay (If < 0 = default value)
  199. * @param despawnDelay (If < 0 = default value or if = 0, function disabled)
  200. * @return AutoSpawnInstance spawnInst
  201. */
  202. public AutoSpawnInstance registerSpawn(int npcId, int initialDelay, int respawnDelay, int despawnDelay)
  203. {
  204. return registerSpawn(npcId, null, initialDelay, respawnDelay, despawnDelay);
  205. }
  206. /**
  207. * Remove a registered spawn from the list, specified by the given spawn
  208. * instance.
  209. *
  210. * @param spawnInst
  211. * @return boolean removedSuccessfully
  212. */
  213. public boolean removeSpawn(AutoSpawnInstance spawnInst)
  214. {
  215. if (!isSpawnRegistered(spawnInst))
  216. return false;
  217. try
  218. {
  219. // Try to remove from the list of registered spawns if it exists.
  220. _registeredSpawns.remove(spawnInst.getNpcId());
  221. // Cancel the currently associated running scheduled task.
  222. ScheduledFuture<?> respawnTask = _runningSpawns.remove(spawnInst._objectId);
  223. respawnTask.cancel(false);
  224. if (Config.DEBUG)
  225. _log.info("AutoSpawnHandler: Removed auto spawn for NPC ID " + spawnInst._npcId + " (Object ID = " + spawnInst._objectId
  226. + ").");
  227. }
  228. catch (Exception e)
  229. {
  230. _log.log(Level.WARNING, "AutoSpawnHandler: Could not auto spawn for NPC ID " + spawnInst._npcId + " (Object ID = " + spawnInst._objectId + "): " + e.getMessage(), e);
  231. return false;
  232. }
  233. return true;
  234. }
  235. /**
  236. * Remove a registered spawn from the list, specified by the given spawn
  237. * object ID.
  238. *
  239. * @param objectId
  240. */
  241. public void removeSpawn(int objectId)
  242. {
  243. removeSpawn(_registeredSpawns.get(objectId));
  244. }
  245. /**
  246. * Sets the active state of the specified spawn.
  247. *
  248. * @param spawnInst
  249. * @param isActive
  250. */
  251. public void setSpawnActive(AutoSpawnInstance spawnInst, boolean isActive)
  252. {
  253. if (spawnInst == null)
  254. return;
  255. int objectId = spawnInst._objectId;
  256. if (isSpawnRegistered(objectId))
  257. {
  258. ScheduledFuture<?> spawnTask = null;
  259. if (isActive)
  260. {
  261. AutoSpawner rs = new AutoSpawner(objectId);
  262. if (spawnInst._desDelay > 0)
  263. spawnTask = ThreadPoolManager.getInstance().scheduleEffectAtFixedRate(rs, spawnInst._initDelay, spawnInst._resDelay);
  264. else
  265. spawnTask = ThreadPoolManager.getInstance().scheduleEffect(rs, spawnInst._initDelay);
  266. _runningSpawns.put(objectId, spawnTask);
  267. }
  268. else
  269. {
  270. AutoDespawner rd = new AutoDespawner(objectId);
  271. spawnTask = _runningSpawns.remove(objectId);
  272. if (spawnTask != null)
  273. spawnTask.cancel(false);
  274. ThreadPoolManager.getInstance().scheduleEffect(rd, 0);
  275. }
  276. spawnInst.setSpawnActive(isActive);
  277. }
  278. }
  279. /**
  280. * Sets the active state of all auto spawn instances to that specified, and
  281. * cancels the scheduled spawn task if necessary.
  282. *
  283. * @param isActive
  284. */
  285. public void setAllActive(boolean isActive)
  286. {
  287. if (_activeState == isActive)
  288. return;
  289. for (AutoSpawnInstance spawnInst : _registeredSpawns.values())
  290. setSpawnActive(spawnInst, isActive);
  291. _activeState = isActive;
  292. }
  293. /**
  294. * Returns the number of milliseconds until the next occurrence of the given spawn.
  295. *
  296. * @param spawnInst
  297. * @return
  298. */
  299. public final long getTimeToNextSpawn(AutoSpawnInstance spawnInst)
  300. {
  301. int objectId = spawnInst.getObjectId();
  302. if (!isSpawnRegistered(objectId))
  303. return -1;
  304. return _runningSpawns.get(objectId).getDelay(TimeUnit.MILLISECONDS);
  305. }
  306. /**
  307. * Attempts to return the AutoSpawnInstance associated with the given NPC or
  308. * Object ID type. <BR>
  309. * Note: If isObjectId == false, returns first instance for the specified
  310. * NPC ID.
  311. *
  312. * @param id
  313. * @param isObjectId
  314. * @return AutoSpawnInstance spawnInst
  315. */
  316. public final AutoSpawnInstance getAutoSpawnInstance(int id, boolean isObjectId)
  317. {
  318. if (isObjectId)
  319. {
  320. if (isSpawnRegistered(id))
  321. return _registeredSpawns.get(id);
  322. }
  323. else
  324. {
  325. for (AutoSpawnInstance spawnInst : _registeredSpawns.values())
  326. if (spawnInst.getNpcId() == id)
  327. return spawnInst;
  328. }
  329. return null;
  330. }
  331. public Map<Integer, AutoSpawnInstance> getAutoSpawnInstances(int npcId)
  332. {
  333. Map<Integer, AutoSpawnInstance> spawnInstList = new FastMap<Integer, AutoSpawnInstance>();
  334. for (AutoSpawnInstance spawnInst : _registeredSpawns.values())
  335. if (spawnInst.getNpcId() == npcId)
  336. spawnInstList.put(spawnInst.getObjectId(), spawnInst);
  337. return spawnInstList;
  338. }
  339. /**
  340. * Tests if the specified object ID is assigned to an auto spawn.
  341. *
  342. * @param objectId
  343. * @return isAssigned
  344. */
  345. public final boolean isSpawnRegistered(int objectId)
  346. {
  347. return _registeredSpawns.containsKey(objectId);
  348. }
  349. /**
  350. * Tests if the specified spawn instance is assigned to an auto spawn.
  351. *
  352. * @param spawnInst
  353. * @return boolean isAssigned
  354. */
  355. public final boolean isSpawnRegistered(AutoSpawnInstance spawnInst)
  356. {
  357. return _registeredSpawns.containsValue(spawnInst);
  358. }
  359. /**
  360. * AutoSpawner Class <BR>
  361. * <BR>
  362. * This handles the main spawn task for an auto spawn instance, and
  363. * initializes a despawner if required.
  364. *
  365. * @author Tempy
  366. */
  367. private class AutoSpawner implements Runnable
  368. {
  369. private int _objectId;
  370. protected AutoSpawner(int objectId)
  371. {
  372. _objectId = objectId;
  373. }
  374. @Override
  375. public void run()
  376. {
  377. try
  378. {
  379. // Retrieve the required spawn instance for this spawn task.
  380. AutoSpawnInstance spawnInst = _registeredSpawns.get(_objectId);
  381. // If the spawn is not scheduled to be active, cancel the spawn
  382. // task.
  383. if (!spawnInst.isSpawnActive())
  384. return;
  385. Location[] locationList = spawnInst.getLocationList();
  386. // If there are no set co-ordinates, cancel the spawn task.
  387. if (locationList.length == 0)
  388. {
  389. _log.info("AutoSpawnHandler: No location co-ords specified for spawn instance (Object ID = " + _objectId + ").");
  390. return;
  391. }
  392. int locationCount = locationList.length;
  393. int locationIndex = Rnd.nextInt(locationCount);
  394. /*
  395. * If random spawning is disabled, the spawn at the next set of
  396. * co-ordinates after the last. If the index is greater than the
  397. * number of possible spawns, reset the counter to zero.
  398. */
  399. if (!spawnInst.isRandomSpawn())
  400. {
  401. locationIndex = spawnInst._lastLocIndex + 1;
  402. if (locationIndex == locationCount)
  403. locationIndex = 0;
  404. spawnInst._lastLocIndex = locationIndex;
  405. }
  406. // Set the X, Y and Z co-ordinates, where this spawn will take
  407. // place.
  408. final int x = locationList[locationIndex].getX();
  409. final int y = locationList[locationIndex].getY();
  410. final int z = locationList[locationIndex].getZ();
  411. final int heading = locationList[locationIndex].getHeading();
  412. // Fetch the template for this NPC ID and create a new spawn.
  413. L2NpcTemplate npcTemp = NpcTable.getInstance().getTemplate(spawnInst.getNpcId());
  414. if (npcTemp == null)
  415. {
  416. _log.warning("Couldnt find NPC id" + spawnInst.getNpcId() + " Try to update your DP");
  417. return;
  418. }
  419. L2Spawn newSpawn = new L2Spawn(npcTemp);
  420. newSpawn.setLocx(x);
  421. newSpawn.setLocy(y);
  422. newSpawn.setLocz(z);
  423. if (heading != -1)
  424. newSpawn.setHeading(heading);
  425. newSpawn.setAmount(spawnInst.getSpawnCount());
  426. if (spawnInst._desDelay == 0)
  427. {
  428. newSpawn.setRespawnDelay(spawnInst._resDelay);
  429. }
  430. // Add the new spawn information to the spawn table, but do not
  431. // store it.
  432. SpawnTable.getInstance().addNewSpawn(newSpawn, false);
  433. L2Npc npcInst = null;
  434. if (spawnInst._spawnCount == 1)
  435. {
  436. npcInst = newSpawn.doSpawn();
  437. npcInst.setXYZ(npcInst.getX(), npcInst.getY(), npcInst.getZ());
  438. spawnInst.addNpcInstance(npcInst);
  439. }
  440. else
  441. {
  442. for (int i = 0; i < spawnInst._spawnCount; i++)
  443. {
  444. npcInst = newSpawn.doSpawn();
  445. // To prevent spawning of more than one NPC in the exact
  446. // same spot,
  447. // move it slightly by a small random offset.
  448. npcInst.setXYZ(npcInst.getX() + Rnd.nextInt(50), npcInst.getY() + Rnd.nextInt(50), npcInst.getZ());
  449. // Add the NPC instance to the list of managed
  450. // instances.
  451. spawnInst.addNpcInstance(npcInst);
  452. }
  453. }
  454. String nearestTown = MapRegionManager.getInstance().getClosestTownName(npcInst);
  455. // Announce to all players that the spawn has taken place, with
  456. // the nearest town location.
  457. if (spawnInst.isBroadcasting())
  458. Announcements.getInstance().announceToAll("The " + npcInst.getName() + " has spawned near " + nearestTown + "!");
  459. if (Config.DEBUG)
  460. _log.info("AutoSpawnHandler: Spawned NPC ID " + spawnInst.getNpcId() + " at " + x + ", " + y + ", " + z + " (Near "
  461. + nearestTown + ") for " + (spawnInst.getRespawnDelay() / 60000) + " minute(s).");
  462. // If there is no despawn time, do not create a despawn task.
  463. if (spawnInst.getDespawnDelay() > 0)
  464. {
  465. AutoDespawner rd = new AutoDespawner(_objectId);
  466. ThreadPoolManager.getInstance().scheduleAi(rd, spawnInst.getDespawnDelay() - 1000);
  467. }
  468. }
  469. catch (Exception e)
  470. {
  471. _log.log(Level.WARNING, "AutoSpawnHandler: An error occurred while initializing spawn instance (Object ID = " + _objectId + "): " + e.getMessage(), e);
  472. }
  473. }
  474. }
  475. /**
  476. * AutoDespawner Class <BR>
  477. * <BR>
  478. * Simply used as a secondary class for despawning an auto spawn instance.
  479. *
  480. * @author Tempy
  481. */
  482. private class AutoDespawner implements Runnable
  483. {
  484. private int _objectId;
  485. protected AutoDespawner(int objectId)
  486. {
  487. _objectId = objectId;
  488. }
  489. @Override
  490. public void run()
  491. {
  492. try
  493. {
  494. AutoSpawnInstance spawnInst = _registeredSpawns.get(_objectId);
  495. if (spawnInst == null)
  496. {
  497. _log.info("AutoSpawnHandler: No spawn registered for object ID = " + _objectId + ".");
  498. return;
  499. }
  500. for (L2Npc npcInst : spawnInst.getNPCInstanceList())
  501. {
  502. if (npcInst == null)
  503. continue;
  504. npcInst.deleteMe();
  505. SpawnTable.getInstance().deleteSpawn(npcInst.getSpawn(), false);
  506. spawnInst.removeNpcInstance(npcInst);
  507. if (Config.DEBUG)
  508. _log.info("AutoSpawnHandler: Spawns removed for spawn instance (Object ID = " + _objectId + ").");
  509. }
  510. }
  511. catch (Exception e)
  512. {
  513. _log.log(Level.WARNING, "AutoSpawnHandler: An error occurred while despawning spawn (Object ID = " + _objectId + "): " + e.getMessage(), e);
  514. }
  515. }
  516. }
  517. /**
  518. * AutoSpawnInstance Class <BR>
  519. * <BR>
  520. * Stores information about a registered auto spawn.
  521. *
  522. * @author Tempy
  523. */
  524. public static class AutoSpawnInstance
  525. {
  526. protected int _objectId;
  527. protected int _spawnIndex;
  528. protected int _npcId;
  529. protected int _initDelay;
  530. protected int _resDelay;
  531. protected int _desDelay;
  532. protected int _spawnCount = 1;
  533. protected int _lastLocIndex = -1;
  534. private List<L2Npc> _npcList = new FastList<L2Npc>();
  535. private List<Location> _locList = new FastList<Location>();
  536. private boolean _spawnActive;
  537. private boolean _randomSpawn = false;
  538. private boolean _broadcastAnnouncement = false;
  539. protected AutoSpawnInstance(int npcId, int initDelay, int respawnDelay, int despawnDelay)
  540. {
  541. _npcId = npcId;
  542. _initDelay = initDelay;
  543. _resDelay = respawnDelay;
  544. _desDelay = despawnDelay;
  545. }
  546. protected void setSpawnActive(boolean activeValue)
  547. {
  548. _spawnActive = activeValue;
  549. }
  550. protected boolean addNpcInstance(L2Npc npcInst)
  551. {
  552. return _npcList.add(npcInst);
  553. }
  554. protected boolean removeNpcInstance(L2Npc npcInst)
  555. {
  556. return _npcList.remove(npcInst);
  557. }
  558. public int getObjectId()
  559. {
  560. return _objectId;
  561. }
  562. public int getInitialDelay()
  563. {
  564. return _initDelay;
  565. }
  566. public int getRespawnDelay()
  567. {
  568. return _resDelay;
  569. }
  570. public int getDespawnDelay()
  571. {
  572. return _desDelay;
  573. }
  574. public int getNpcId()
  575. {
  576. return _npcId;
  577. }
  578. public int getSpawnCount()
  579. {
  580. return _spawnCount;
  581. }
  582. public Location[] getLocationList()
  583. {
  584. return _locList.toArray(new Location[_locList.size()]);
  585. }
  586. public L2Npc[] getNPCInstanceList()
  587. {
  588. L2Npc[] ret;
  589. synchronized (_npcList)
  590. {
  591. ret = new L2Npc[_npcList.size()];
  592. _npcList.toArray(ret);
  593. }
  594. return ret;
  595. }
  596. public L2Spawn[] getSpawns()
  597. {
  598. List<L2Spawn> npcSpawns = new FastList<L2Spawn>();
  599. for (L2Npc npcInst : _npcList)
  600. npcSpawns.add(npcInst.getSpawn());
  601. return npcSpawns.toArray(new L2Spawn[npcSpawns.size()]);
  602. }
  603. public void setSpawnCount(int spawnCount)
  604. {
  605. _spawnCount = spawnCount;
  606. }
  607. public void setRandomSpawn(boolean randValue)
  608. {
  609. _randomSpawn = randValue;
  610. }
  611. public void setBroadcast(boolean broadcastValue)
  612. {
  613. _broadcastAnnouncement = broadcastValue;
  614. }
  615. public boolean isSpawnActive()
  616. {
  617. return _spawnActive;
  618. }
  619. public boolean isRandomSpawn()
  620. {
  621. return _randomSpawn;
  622. }
  623. public boolean isBroadcasting()
  624. {
  625. return _broadcastAnnouncement;
  626. }
  627. public boolean addSpawnLocation(int x, int y, int z, int heading)
  628. {
  629. return _locList.add(new Location(x, y, z, heading));
  630. }
  631. public boolean addSpawnLocation(int[] spawnLoc)
  632. {
  633. if (spawnLoc.length != 3)
  634. return false;
  635. return addSpawnLocation(spawnLoc[0], spawnLoc[1], spawnLoc[2], -1);
  636. }
  637. public Location removeSpawnLocation(int locIndex)
  638. {
  639. try
  640. {
  641. return _locList.remove(locIndex);
  642. }
  643. catch (IndexOutOfBoundsException e)
  644. {
  645. return null;
  646. }
  647. }
  648. }
  649. @SuppressWarnings("synthetic-access")
  650. private static class SingletonHolder
  651. {
  652. protected static final AutoSpawnHandler _instance = new AutoSpawnHandler();
  653. }
  654. }