EffectChameleonRest.java 3.2 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.skills.effects;
  16. import com.l2jserver.gameserver.ai.CtrlIntention;
  17. import com.l2jserver.gameserver.model.L2Effect;
  18. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  19. import com.l2jserver.gameserver.network.SystemMessageId;
  20. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  21. import com.l2jserver.gameserver.skills.Env;
  22. import com.l2jserver.gameserver.templates.effects.EffectTemplate;
  23. import com.l2jserver.gameserver.templates.skills.L2EffectType;
  24. import com.l2jserver.gameserver.templates.skills.L2SkillType;
  25. public class EffectChameleonRest extends L2Effect
  26. {
  27. public EffectChameleonRest(Env env, EffectTemplate template)
  28. {
  29. super(env, template);
  30. }
  31. /**
  32. *
  33. * @see com.l2jserver.gameserver.model.L2Effect#getEffectType()
  34. */
  35. @Override
  36. public L2EffectType getEffectType()
  37. {
  38. return L2EffectType.RELAXING;
  39. }
  40. /**
  41. *
  42. * @see com.l2jserver.gameserver.model.L2Effect#onStart()
  43. */
  44. @Override
  45. public boolean onStart()
  46. {
  47. if (getEffected() instanceof L2PcInstance)
  48. {
  49. setChameleon(true);
  50. ((L2PcInstance) getEffected()).setSilentMoving(true);
  51. ((L2PcInstance) getEffected()).sitDown();
  52. }
  53. else
  54. getEffected().getAI().setIntention(CtrlIntention.AI_INTENTION_REST);
  55. return super.onStart();
  56. }
  57. /**
  58. *
  59. * @see com.l2jserver.gameserver.model.L2Effect#onExit()
  60. */
  61. @Override
  62. public void onExit()
  63. {
  64. setChameleon(false);
  65. if (getEffected() instanceof L2PcInstance)
  66. ((L2PcInstance) getEffected()).setSilentMoving(false);
  67. super.onExit();
  68. }
  69. /**
  70. *
  71. * @see com.l2jserver.gameserver.model.L2Effect#onActionTime()
  72. */
  73. @Override
  74. public boolean onActionTime()
  75. {
  76. boolean retval = true;
  77. if (getEffected().isDead())
  78. retval = false;
  79. // Only cont skills shouldn't end
  80. if (getSkill().getSkillType() != L2SkillType.CONT)
  81. return false;
  82. if (getEffected() instanceof L2PcInstance)
  83. {
  84. if (!((L2PcInstance) getEffected()).isSitting())
  85. retval = false;
  86. }
  87. double manaDam = calc();
  88. if (manaDam > getEffected().getCurrentMp())
  89. {
  90. getEffected().sendPacket(new SystemMessage(SystemMessageId.SKILL_REMOVED_DUE_LACK_MP));
  91. return false;
  92. }
  93. if (!retval)
  94. setChameleon(retval);
  95. else
  96. getEffected().reduceCurrentMp(manaDam);
  97. return retval;
  98. }
  99. /**
  100. *
  101. * @param val
  102. */
  103. private void setChameleon(boolean val)
  104. {
  105. if (getEffected() instanceof L2PcInstance)
  106. ((L2PcInstance) getEffected()).setRelax(val);
  107. }
  108. }