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- /* This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2, or (at your option)
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
- * 02111-1307, USA.
- *
- * http://www.gnu.org/copyleft/gpl.html
- */
- package net.sf.l2j.gameserver.model;
- import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
- import net.sf.l2j.gameserver.serverpackets.MyTargetSelected;
- import net.sf.l2j.gameserver.taskmanager.DecayTaskManager;
- import net.sf.l2j.gameserver.templates.L2CharTemplate;
- import net.sf.l2j.gameserver.templates.L2NpcTemplate;
- import net.sf.l2j.gameserver.templates.L2Weapon;
- /**
- *
- * @author nBd
- */
- public class L2Trap extends L2Character
- {
- private L2PcInstance _owner;
- /**
- * @param objectId
- * @param template
- */
- public L2Trap(int objectId, L2CharTemplate template, L2PcInstance owner)
- {
- super(objectId, template);
- getKnownList();
- getStat();
- getStatus();
- _owner = owner;
- setXYZInvisible(owner.getX(), owner.getY(), owner.getZ());
- }
-
- /**
- *
- * @see net.sf.l2j.gameserver.model.L2Character#onSpawn()
- */
- @Override
- public void onSpawn()
- {
- super.onSpawn();
- }
-
- /**
- *
- * @see net.sf.l2j.gameserver.model.L2Object#onAction(net.sf.l2j.gameserver.model.actor.instance.L2PcInstance)
- */
- @Override
- public void onAction(L2PcInstance player)
- {
- player.setTarget(this);
- MyTargetSelected my = new MyTargetSelected(getObjectId(), player.getLevel() - getLevel());
- player.sendPacket(my);
- }
-
- /**
- *
- *
- */
- public void stopDecay()
- {
- DecayTaskManager.getInstance().cancelDecayTask(this);
- }
-
- /**
- *
- * @see net.sf.l2j.gameserver.model.L2Character#onDecay()
- */
- @Override
- public void onDecay()
- {
- deleteMe(_owner);
- }
-
- /**
- *
- * @return
- */
- public final int getNpcId()
- {
- return getTemplate().npcId;
- }
-
- /**
- *
- * @see net.sf.l2j.gameserver.model.L2Object#isAutoAttackable(net.sf.l2j.gameserver.model.L2Character)
- */
- @Override
- public boolean isAutoAttackable(L2Character attacker)
- {
- return _owner.isAutoAttackable(attacker);
- }
-
- /**
- *
- * @param owner
- */
- public void deleteMe(L2PcInstance owner)
- {
- decayMe();
- getKnownList().removeAllKnownObjects();
- owner.setTrap(null);
- }
-
- /**
- *
- * @param owner
- */
- public synchronized void unSummon(L2PcInstance owner)
- {
-
- if (isVisible() && !isDead())
- {
- if (getWorldRegion() != null)
- getWorldRegion().removeFromZones(this);
-
- owner.setTrap(null);
- decayMe();
- getKnownList().removeAllKnownObjects();
- }
- }
- /**
- *
- * @see net.sf.l2j.gameserver.model.L2Character#getActiveWeaponInstance()
- */
- @Override
- public L2ItemInstance getActiveWeaponInstance()
- {
- return null;
- }
- /**
- *
- * @see net.sf.l2j.gameserver.model.L2Character#getActiveWeaponItem()
- */
- @Override
- public L2Weapon getActiveWeaponItem()
- {
- return null;
- }
-
- /**
- *
- * @see net.sf.l2j.gameserver.model.L2Character#getLevel()
- */
- @Override
- public int getLevel()
- {
- return getTemplate().level;
- }
-
- /**
- *
- * @return
- */
- public final L2PcInstance getOwner()
- {
- return _owner;
- }
-
- /**
- *
- * @see net.sf.l2j.gameserver.model.L2Character#getTemplate()
- */
- @Override
- public L2NpcTemplate getTemplate()
- {
- return (L2NpcTemplate) super.getTemplate();
- }
-
- /**
- *
- * @see net.sf.l2j.gameserver.model.L2Character#getSecondaryWeaponInstance()
- */
- @Override
- public L2ItemInstance getSecondaryWeaponInstance()
- {
- return null;
- }
-
- /**
- *
- * @see net.sf.l2j.gameserver.model.L2Character#getSecondaryWeaponItem()
- */
- @Override
- public L2Weapon getSecondaryWeaponItem()
- {
- return null;
- }
-
- /**
- *
- * @see net.sf.l2j.gameserver.model.L2Character#updateAbnormalEffect()
- */
- @Override
- public void updateAbnormalEffect()
- {
-
- }
-
- /**
- *
- * @return
- */
- public boolean isDetected()
- {
- return false;
- }
-
- /**
- *
- *
- */
- public void setDetected()
- {
- // Do nothing
- }
- }
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