CursedWeapon.java 21 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package net.sf.l2j.gameserver.model;
  16. import java.sql.Connection;
  17. import java.sql.PreparedStatement;
  18. import java.sql.SQLException;
  19. import java.util.concurrent.ScheduledFuture;
  20. import java.util.logging.Logger;
  21. import net.sf.l2j.Config;
  22. import net.sf.l2j.L2DatabaseFactory;
  23. import net.sf.l2j.gameserver.ThreadPoolManager;
  24. import net.sf.l2j.gameserver.datatables.SkillTable;
  25. import net.sf.l2j.gameserver.instancemanager.CursedWeaponsManager;
  26. import net.sf.l2j.gameserver.instancemanager.TransformationManager;
  27. import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
  28. import net.sf.l2j.gameserver.network.SystemMessageId;
  29. import net.sf.l2j.gameserver.serverpackets.Earthquake;
  30. import net.sf.l2j.gameserver.serverpackets.ExRedSky;
  31. import net.sf.l2j.gameserver.serverpackets.InventoryUpdate;
  32. import net.sf.l2j.gameserver.serverpackets.ItemList;
  33. import net.sf.l2j.gameserver.serverpackets.SocialAction;
  34. import net.sf.l2j.gameserver.serverpackets.SystemMessage;
  35. import net.sf.l2j.gameserver.templates.L2Item;
  36. import net.sf.l2j.util.Point3D;
  37. import net.sf.l2j.util.Rnd;
  38. public class CursedWeapon
  39. {
  40. private static final Logger _log = Logger.getLogger(CursedWeaponsManager.class.getName());
  41. // _name is the name of the cursed weapon associated with its ID.
  42. private final String _name;
  43. // _itemId is the Item ID of the cursed weapon.
  44. private final int _itemId;
  45. // _skillId is the skills ID.
  46. private final int _skillId;
  47. private final int _skillMaxLevel;
  48. private int _dropRate;
  49. private int _duration;
  50. private int _durationLost;
  51. private int _disapearChance;
  52. private int _stageKills;
  53. // this should be false unless if the cursed weapon is dropped, in that case it would be true.
  54. private boolean _isDropped = false;
  55. // this sets the cursed weapon status to true only if a player has the cursed weapon, otherwise this should be false.
  56. private boolean _isActivated = false;
  57. private ScheduledFuture<?> _removeTask;
  58. private int _nbKills = 0;
  59. private long _endTime = 0;
  60. private int _playerId = 0;
  61. protected L2PcInstance _player = null;
  62. private L2ItemInstance _item = null;
  63. private int _playerKarma = 0;
  64. private int _playerPkKills = 0;
  65. protected int transformationId = 0;
  66. // =========================================================
  67. // Constructor
  68. public CursedWeapon(int itemId, int skillId, String name)
  69. {
  70. _name = name;
  71. _itemId = itemId;
  72. _skillId = skillId;
  73. _skillMaxLevel = SkillTable.getInstance().getMaxLevel(_skillId, 0);
  74. }
  75. // =========================================================
  76. // Private
  77. public void endOfLife()
  78. {
  79. if (_isActivated)
  80. {
  81. if (_player != null && _player.isOnline() == 1)
  82. {
  83. // Remove from player
  84. _log.info(_name + " being removed online." );
  85. _player.abortAttack();
  86. _player.setKarma(_playerKarma);
  87. _player.setPkKills(_playerPkKills);
  88. _player.setCursedWeaponEquippedId(0);
  89. removeSkill();
  90. // Remove
  91. _player.getInventory().unEquipItemInBodySlotAndRecord(L2Item.SLOT_LR_HAND);
  92. _player.store();
  93. // Destroy
  94. L2ItemInstance removedItem = _player.getInventory().destroyItemByItemId("", _itemId, 1, _player, null);
  95. if (!Config.FORCE_INVENTORY_UPDATE)
  96. {
  97. InventoryUpdate iu = new InventoryUpdate();
  98. if (removedItem.getCount() == 0) iu.addRemovedItem(removedItem);
  99. else iu.addModifiedItem(removedItem);
  100. _player.sendPacket(iu);
  101. }
  102. else _player.sendPacket(new ItemList(_player, true));
  103. _player.broadcastUserInfo();
  104. } else
  105. {
  106. // Remove from Db
  107. _log.info(_name + " being removed offline." );
  108. java.sql.Connection con = null;
  109. try
  110. {
  111. con = L2DatabaseFactory.getInstance().getConnection();
  112. // Delete the item
  113. PreparedStatement statement = con.prepareStatement("DELETE FROM items WHERE owner_id=? AND item_id=?");
  114. statement.setInt(1, _playerId);
  115. statement.setInt(2, _itemId);
  116. if (statement.executeUpdate() != 1)
  117. {
  118. _log.warning("Error while deleting itemId "+ _itemId +" from userId "+ _playerId);
  119. }
  120. statement.close();
  121. /* Yesod: Skill is not stored into database any more.
  122. // Delete the skill
  123. statement = con.prepareStatement("DELETE FROM character_skills WHERE charId=? AND skill_id=?");
  124. statement.setInt(1, _playerId);
  125. statement.setInt(2, _skillId);
  126. if (statement.executeUpdate() != 1)
  127. {
  128. _log.warning("Error while deleting skillId "+ _skillId +" from userId "+_playerId);
  129. }
  130. */
  131. // Restore the karma
  132. statement = con.prepareStatement("UPDATE characters SET karma=?, pkkills=? WHERE charId=?");
  133. statement.setInt(1, _playerKarma);
  134. statement.setInt(2, _playerPkKills);
  135. statement.setInt(3, _playerId);
  136. if (statement.executeUpdate() != 1)
  137. {
  138. _log.warning("Error while updating karma & pkkills for userId "+_playerId);
  139. }
  140. statement.close();
  141. }
  142. catch (Exception e)
  143. {
  144. _log.warning("Could not delete : " + e);
  145. }
  146. finally
  147. {
  148. try { con.close(); } catch (Exception e) {}
  149. }
  150. }
  151. } else
  152. {
  153. // either this cursed weapon is in the inventory of someone who has another cursed weapon equipped,
  154. // OR this cursed weapon is on the ground.
  155. if ((_player != null) && (_player.getInventory().getItemByItemId(_itemId) != null))
  156. {
  157. // Destroy
  158. L2ItemInstance removedItem = _player.getInventory().destroyItemByItemId("", _itemId, 1, _player, null);
  159. if (!Config.FORCE_INVENTORY_UPDATE)
  160. {
  161. InventoryUpdate iu = new InventoryUpdate();
  162. if (removedItem.getCount() == 0) iu.addRemovedItem(removedItem);
  163. else iu.addModifiedItem(removedItem);
  164. _player.sendPacket(iu);
  165. }
  166. else _player.sendPacket(new ItemList(_player, true));
  167. _player.broadcastUserInfo();
  168. }
  169. // is dropped on the ground
  170. else if (_item != null)
  171. {
  172. _item.decayMe();
  173. L2World.getInstance().removeObject(_item);
  174. _log.info(_name+" item has been removed from World.");
  175. }
  176. }
  177. // Delete infos from table if any
  178. CursedWeaponsManager.removeFromDb(_itemId);
  179. SystemMessage sm = new SystemMessage(SystemMessageId.S1_HAS_DISAPPEARED);
  180. sm.addItemName(_itemId);
  181. CursedWeaponsManager.announce(sm);
  182. // Reset state
  183. cancelTask();
  184. _isActivated = false;
  185. _isDropped = false;
  186. _endTime = 0;
  187. _player = null;
  188. _playerId = 0;
  189. _playerKarma = 0;
  190. _playerPkKills = 0;
  191. _item = null;
  192. _nbKills = 0;
  193. }
  194. private void cancelTask()
  195. {
  196. if (_removeTask != null)
  197. {
  198. _removeTask.cancel(true);
  199. _removeTask = null;
  200. }
  201. }
  202. private class RemoveTask implements Runnable
  203. {
  204. protected RemoveTask()
  205. {
  206. }
  207. public void run()
  208. {
  209. if (System.currentTimeMillis() >= getEndTime())
  210. endOfLife();
  211. }
  212. }
  213. private void dropIt(L2Attackable attackable, L2PcInstance player)
  214. {
  215. dropIt(attackable, player, null, true);
  216. }
  217. private void dropIt(L2Attackable attackable, L2PcInstance player, L2Character killer, boolean fromMonster)
  218. {
  219. _isActivated = false;
  220. if (fromMonster)
  221. {
  222. _item = attackable.dropItem(player, _itemId, 1);
  223. _item.setDropTime(0); // Prevent item from being removed by ItemsAutoDestroy
  224. // RedSky and Earthquake
  225. ExRedSky packet = new ExRedSky(10);
  226. Earthquake eq = new Earthquake(player.getX(), player.getY(), player.getZ(), 14, 3);
  227. for (L2PcInstance aPlayer : L2World.getInstance().getAllPlayers()) {
  228. aPlayer.sendPacket(packet);
  229. aPlayer.sendPacket(eq);
  230. }
  231. } else
  232. {
  233. _player.dropItem("DieDrop", _item, killer, true);
  234. _player.setKarma(_playerKarma);
  235. _player.setPkKills(_playerPkKills);
  236. _player.setCursedWeaponEquippedId(0);
  237. removeSkill();
  238. _player.abortAttack();
  239. //L2ItemInstance item = _player.getInventory().getItemByItemId(_itemId);
  240. //_player.getInventory().dropItem("DieDrop", item, _player, null);
  241. //_player.getInventory().getItemByItemId(_itemId).dropMe(_player, _player.getX(), _player.getY(), _player.getZ());
  242. }
  243. _item = null;
  244. _isDropped = true;
  245. SystemMessage sm = new SystemMessage(SystemMessageId.S2_WAS_DROPPED_IN_THE_S1_REGION);
  246. if (player != null)
  247. sm.addZoneName(player.getX(), player.getY(), player.getZ()); // Region Name
  248. else if (_player != null)
  249. sm.addZoneName(_player.getX(), _player.getY(), _player.getZ()); // Region Name
  250. else
  251. sm.addZoneName(killer.getX(), killer.getY(), killer.getZ()); // Region Name
  252. sm.addItemName(_itemId);
  253. CursedWeaponsManager.announce(sm); // in the Hot Spring region
  254. }
  255. public void cursedOnLogin()
  256. {
  257. disableAllSkills();
  258. doTransform();
  259. giveSkill();
  260. SystemMessage msg = new SystemMessage(SystemMessageId.S2_OWNER_HAS_LOGGED_INTO_THE_S1_REGION);
  261. msg.addZoneName(_player.getX(), _player.getY(), _player.getZ());
  262. msg.addItemName(_player.getCursedWeaponEquippedId());
  263. CursedWeaponsManager.announce(msg);
  264. CursedWeapon cw = CursedWeaponsManager.getInstance().getCursedWeapon(_player.getCursedWeaponEquippedId());
  265. SystemMessage msg2 = new SystemMessage(SystemMessageId.S2_MINUTE_OF_USAGE_TIME_ARE_LEFT_FOR_S1);
  266. int timeLeftInHours = (int)(((cw.getTimeLeft()/60000)/60));
  267. msg2.addItemName(_player.getCursedWeaponEquippedId());
  268. msg2.addNumber(timeLeftInHours*60);
  269. _player.sendPacket(msg2);
  270. }
  271. /**
  272. * Yesod:<br>
  273. * Rebind the passive skill belonging to the CursedWeapon. Invoke this
  274. * method if the weapon owner switches to a subclass.
  275. */
  276. public void giveSkill()
  277. {
  278. int level = 1+(_nbKills/_stageKills);
  279. if (level > _skillMaxLevel)
  280. level = _skillMaxLevel;
  281. L2Skill skill = SkillTable.getInstance().getInfo(_skillId, level);
  282. // Yesod:
  283. // To properly support subclasses this skill can not be stored.
  284. _player.addSkill(skill, false);
  285. // Void Burst, Void Flow
  286. skill = SkillTable.getInstance().getInfo(3630, 1);
  287. _player.addSkill(skill, false);
  288. skill = SkillTable.getInstance().getInfo(3631, 1);
  289. _player.addSkill(skill, false);
  290. if (Config.DEBUG)
  291. _log.info("Player "+_player.getName() +" has been awarded with skill "+skill);
  292. _player.sendSkillList();
  293. }
  294. public void doTransform()
  295. {
  296. if (_itemId == 8689)
  297. {
  298. transformationId = 302;
  299. }
  300. else if (_itemId == 8190)
  301. {
  302. transformationId = 301;
  303. }
  304. if (_player.isTransformed())
  305. {
  306. _player.stopTransformation(null);
  307. ThreadPoolManager.getInstance().scheduleGeneral(new Runnable()
  308. {
  309. public void run()
  310. {
  311. TransformationManager.getInstance().transformPlayer(transformationId, _player, Long.MAX_VALUE);
  312. }
  313. }, 500);
  314. }
  315. else
  316. TransformationManager.getInstance().transformPlayer(transformationId, _player, Long.MAX_VALUE);
  317. }
  318. public void removeSkill()
  319. {
  320. _player.removeSkill(SkillTable.getInstance().getInfo(_skillId, _player.getSkillLevel(_skillId)), false);
  321. _player.removeSkill(SkillTable.getInstance().getInfo(3630, 1), false);
  322. _player.removeSkill(SkillTable.getInstance().getInfo(3631, 1), false);
  323. _player.untransform();
  324. if (_player.transformId() > 0)
  325. {
  326. TransformationManager.getInstance().transformPlayer(_player.transformId(), _player, Long.MAX_VALUE);
  327. return;
  328. }
  329. else
  330. {
  331. for (L2Skill sk : _player.getAllSkills())
  332. {
  333. if (sk != null && !sk.isPassive())
  334. _player.addSkill(sk, false);
  335. }
  336. }
  337. _player.regiveTemporarySkills();
  338. _player.sendSkillList();
  339. }
  340. public void disableAllSkills()
  341. {
  342. for (L2Skill sk : _player.getAllSkills())
  343. {
  344. if (sk != null && !sk.isPassive())
  345. _player.removeSkill(sk, false);
  346. }
  347. _player.sendSkillList();
  348. }
  349. // =========================================================
  350. // Public
  351. public void reActivate()
  352. {
  353. _isActivated = true;
  354. if (_endTime - System.currentTimeMillis() <= 0)
  355. endOfLife();
  356. else
  357. _removeTask = ThreadPoolManager.getInstance().scheduleGeneralAtFixedRate(new RemoveTask(), _durationLost*12000L, _durationLost*12000L);
  358. }
  359. public boolean checkDrop(L2Attackable attackable,
  360. L2PcInstance player)
  361. {
  362. if (Rnd.get(100000) < _dropRate)
  363. {
  364. // Drop the item
  365. dropIt(attackable, player);
  366. // Start the Life Task
  367. _endTime = System.currentTimeMillis() + _duration * 60000L;
  368. _removeTask = ThreadPoolManager.getInstance().scheduleGeneralAtFixedRate(new RemoveTask(), _durationLost*12000L, _durationLost*12000L);
  369. return true;
  370. }
  371. return false;
  372. }
  373. public void activate(L2PcInstance player, L2ItemInstance item)
  374. {
  375. // if the player is mounted, attempt to unmount first. Only allow picking up
  376. // the zariche if unmounting is successful.
  377. if (player.isMounted())
  378. {
  379. if (!player.dismount())
  380. {
  381. // TODO: correct this custom message.
  382. player.sendMessage("You may not pick up this item while riding in this territory");
  383. player.dropItem("InvDrop", item, null, true);
  384. return;
  385. }
  386. }
  387. _isActivated = true;
  388. // Player holding it data
  389. _player = player;
  390. _playerId = _player.getObjectId();
  391. _playerKarma = _player.getKarma();
  392. _playerPkKills = _player.getPkKills();
  393. saveData();
  394. // Change player stats
  395. _player.setCursedWeaponEquippedId(_itemId);
  396. _player.setKarma(9999999);
  397. _player.setPkKills(0);
  398. if (_player.isInParty())
  399. _player.getParty().oustPartyMember(_player);
  400. // Disable All Skills
  401. disableAllSkills();
  402. // Do Transform
  403. doTransform();
  404. // Add skill
  405. giveSkill();
  406. // Equip with the weapon
  407. _item = item;
  408. //L2ItemInstance[] items =
  409. _player.getInventory().equipItemAndRecord(_item);
  410. SystemMessage sm = new SystemMessage(SystemMessageId.S1_EQUIPPED);
  411. sm.addItemName(_item);
  412. _player.sendPacket(sm);
  413. // Fully heal player
  414. _player.setCurrentHpMp(_player.getMaxHp(), _player.getMaxMp());
  415. _player.setCurrentCp(_player.getMaxCp());
  416. // Refresh inventory
  417. if (!Config.FORCE_INVENTORY_UPDATE)
  418. {
  419. InventoryUpdate iu = new InventoryUpdate();
  420. iu.addItem(_item);
  421. //iu.addItems(Arrays.asList(items));
  422. _player.sendPacket(iu);
  423. }
  424. else _player.sendPacket(new ItemList(_player, false));
  425. // Refresh player stats
  426. _player.broadcastUserInfo();
  427. SocialAction atk = new SocialAction(_player.getObjectId(), 17);
  428. _player.broadcastPacket(atk);
  429. sm = new SystemMessage(SystemMessageId.THE_OWNER_OF_S2_HAS_APPEARED_IN_THE_S1_REGION);
  430. sm.addZoneName(_player.getX(), _player.getY(), _player.getZ()); // Region Name
  431. sm.addItemName(_item);
  432. CursedWeaponsManager.announce(sm);
  433. }
  434. public void saveData()
  435. {
  436. if (Config.DEBUG)
  437. _log.info("CursedWeapon: Saving data to disk.");
  438. Connection con = null;
  439. PreparedStatement statement = null;
  440. try
  441. {
  442. con = L2DatabaseFactory.getInstance().getConnection();
  443. // Delete previous datas
  444. statement = con.prepareStatement("DELETE FROM cursed_weapons WHERE itemId = ?");
  445. statement.setInt(1, _itemId);
  446. statement.executeUpdate();
  447. if (_isActivated)
  448. {
  449. statement = con.prepareStatement("INSERT INTO cursed_weapons (itemId, charId, playerKarma, playerPkKills, nbKills, endTime) VALUES (?, ?, ?, ?, ?, ?)");
  450. statement.setInt(1, _itemId);
  451. statement.setInt(2, _playerId);
  452. statement.setInt(3, _playerKarma);
  453. statement.setInt(4, _playerPkKills);
  454. statement.setInt(5, _nbKills);
  455. statement.setLong(6, _endTime);
  456. statement.executeUpdate();
  457. }
  458. statement.close();
  459. con.close();
  460. }
  461. catch (SQLException e)
  462. {
  463. _log.severe("CursedWeapon: Failed to save data: " + e);
  464. }
  465. finally
  466. {
  467. try
  468. {
  469. statement.close();
  470. }
  471. catch (Exception e) {}
  472. try
  473. {
  474. con.close();
  475. }
  476. catch (Exception e) {}
  477. }
  478. }
  479. public void dropIt(L2Character killer)
  480. {
  481. if (Rnd.get(100) <= _disapearChance)
  482. {
  483. // Remove it
  484. endOfLife();
  485. } else
  486. {
  487. // Unequip & Drop
  488. dropIt(null, null, killer, false);
  489. // Reset player stats
  490. _player.setKarma(_playerKarma);
  491. _player.setPkKills(_playerPkKills);
  492. _player.setCursedWeaponEquippedId(0);
  493. removeSkill();
  494. _player.abortAttack();
  495. // Unequip weapon
  496. //_player.getInventory().unEquipItemInSlot(Inventory.PAPERDOLL_LRHAND);
  497. _player.broadcastUserInfo();
  498. }
  499. }
  500. public void increaseKills()
  501. {
  502. _nbKills++;
  503. _player.setPkKills(_nbKills);
  504. _player.broadcastUserInfo();
  505. if (_nbKills % _stageKills == 0 && _nbKills <= _stageKills*(_skillMaxLevel-1))
  506. {
  507. giveSkill();
  508. }
  509. // Reduce time-to-live
  510. _endTime -= _durationLost * 60000L;
  511. saveData();
  512. }
  513. // =========================================================
  514. // Setter
  515. public void setDisapearChance(int disapearChance)
  516. {
  517. _disapearChance = disapearChance;
  518. }
  519. public void setDropRate(int dropRate)
  520. {
  521. _dropRate = dropRate;
  522. }
  523. public void setDuration(int duration)
  524. {
  525. _duration = duration;
  526. }
  527. public void setDurationLost(int durationLost)
  528. {
  529. _durationLost = durationLost;
  530. }
  531. public void setStageKills(int stageKills)
  532. {
  533. _stageKills = stageKills;
  534. }
  535. public void setNbKills(int nbKills)
  536. {
  537. _nbKills = nbKills;
  538. }
  539. public void setPlayerId(int playerId)
  540. {
  541. _playerId = playerId;
  542. }
  543. public void setPlayerKarma(int playerKarma)
  544. {
  545. _playerKarma = playerKarma;
  546. }
  547. public void setPlayerPkKills(int playerPkKills)
  548. {
  549. _playerPkKills = playerPkKills;
  550. }
  551. public void setActivated(boolean isActivated)
  552. {
  553. _isActivated = isActivated;
  554. }
  555. public void setDropped(boolean isDropped)
  556. {
  557. _isDropped = isDropped;
  558. }
  559. public void setEndTime(long endTime)
  560. {
  561. _endTime = endTime;
  562. }
  563. public void setPlayer(L2PcInstance player)
  564. {
  565. _player = player;
  566. }
  567. public void setItem(L2ItemInstance item)
  568. {
  569. _item = item;
  570. }
  571. // =========================================================
  572. // Getter
  573. public boolean isActivated()
  574. {
  575. return _isActivated;
  576. }
  577. public boolean isDropped()
  578. {
  579. return _isDropped;
  580. }
  581. public long getEndTime()
  582. {
  583. return _endTime;
  584. }
  585. public String getName()
  586. {
  587. return _name;
  588. }
  589. public int getItemId()
  590. {
  591. return _itemId;
  592. }
  593. public int getSkillId()
  594. {
  595. return _skillId;
  596. }
  597. public int getPlayerId()
  598. {
  599. return _playerId;
  600. }
  601. public L2PcInstance getPlayer()
  602. {
  603. return _player;
  604. }
  605. public int getPlayerKarma()
  606. {
  607. return _playerKarma;
  608. }
  609. public int getPlayerPkKills()
  610. {
  611. return _playerPkKills;
  612. }
  613. public int getNbKills()
  614. {
  615. return _nbKills;
  616. }
  617. public int getStageKills()
  618. {
  619. return _stageKills;
  620. }
  621. public boolean isActive()
  622. {
  623. return _isActivated || _isDropped;
  624. }
  625. public int getLevel()
  626. {
  627. if (_nbKills > _stageKills*_skillMaxLevel)
  628. {
  629. return _skillMaxLevel;
  630. } else
  631. {
  632. return (_nbKills / _stageKills);
  633. }
  634. }
  635. public long getTimeLeft()
  636. {
  637. return _endTime - System.currentTimeMillis();
  638. }
  639. public void goTo(L2PcInstance player)
  640. {
  641. if (player == null) return;
  642. if (_isActivated)
  643. {
  644. // Go to player holding the weapon
  645. player.teleToLocation(_player.getX(), _player.getY(), _player.getZ() + 20, true);
  646. } else if (_isDropped)
  647. {
  648. // Go to item on the ground
  649. player.teleToLocation(_item.getX(), _item.getY(), _item.getZ() + 20, true);
  650. } else
  651. {
  652. player.sendMessage(_name+" isn't in the World.");
  653. }
  654. }
  655. public Point3D getWorldPosition()
  656. {
  657. if (_isActivated && _player != null)
  658. return _player.getPosition().getWorldPosition();
  659. if (_isDropped && _item != null)
  660. return _item.getPosition().getWorldPosition();
  661. return null;
  662. }
  663. }