RequestWearItem.java 9.3 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package net.sf.l2j.gameserver.clientpackets;
  16. import java.util.List;
  17. import java.util.concurrent.Future;
  18. import java.util.logging.Level;
  19. import java.util.logging.Logger;
  20. import net.sf.l2j.Config;
  21. import net.sf.l2j.gameserver.ThreadPoolManager;
  22. import net.sf.l2j.gameserver.TradeController;
  23. import net.sf.l2j.gameserver.datatables.ItemTable;
  24. import net.sf.l2j.gameserver.model.L2ItemInstance;
  25. import net.sf.l2j.gameserver.model.L2Object;
  26. import net.sf.l2j.gameserver.model.L2TradeList;
  27. import net.sf.l2j.gameserver.model.actor.instance.L2MercManagerInstance;
  28. import net.sf.l2j.gameserver.model.actor.instance.L2MerchantInstance;
  29. import net.sf.l2j.gameserver.model.actor.instance.L2NpcInstance;
  30. import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
  31. import net.sf.l2j.gameserver.network.SystemMessageId;
  32. import net.sf.l2j.gameserver.serverpackets.ActionFailed;
  33. import net.sf.l2j.gameserver.serverpackets.InventoryUpdate;
  34. import net.sf.l2j.gameserver.serverpackets.StatusUpdate;
  35. import net.sf.l2j.gameserver.serverpackets.SystemMessage;
  36. import net.sf.l2j.gameserver.templates.L2Item;
  37. import net.sf.l2j.gameserver.util.Util;
  38. /**
  39. * This class ...
  40. *
  41. * @version $Revision: 1.12.4.4 $ $Date: 2005/03/27 15:29:30 $
  42. */
  43. public final class RequestWearItem extends L2GameClientPacket
  44. {
  45. private static final String _C__C6_REQUESTWEARITEM = "[C] C6 RequestWearItem";
  46. protected static final Logger _log = Logger.getLogger(RequestWearItem.class.getName());
  47. protected Future<?> _removeWearItemsTask;
  48. @SuppressWarnings("unused")
  49. private int _unknow;
  50. /** List of ItemID to Wear */
  51. private int _listId;
  52. /** Number of Item to Wear */
  53. private int _count;
  54. /** Table of ItemId containing all Item to Wear */
  55. private int[] _items;
  56. /** Player that request a Try on */
  57. protected L2PcInstance _activeChar;
  58. class RemoveWearItemsTask implements Runnable
  59. {
  60. public void run()
  61. {
  62. try
  63. {
  64. _activeChar.destroyWearedItems("Wear", null, true);
  65. } catch (Throwable e){
  66. _log.log(Level.SEVERE, "", e);
  67. }
  68. }
  69. }
  70. /**
  71. * Decrypt the RequestWearItem Client->Server Packet and Create _items table containing all ItemID to Wear.<BR><BR>
  72. *
  73. */
  74. @Override
  75. protected void readImpl()
  76. {
  77. // Read and Decrypt the RequestWearItem Client->Server Packet
  78. _activeChar = getClient().getActiveChar();
  79. _unknow = readD();
  80. _listId = readD(); // List of ItemID to Wear
  81. _count = readD(); // Number of Item to Wear
  82. if (_count < 0) _count = 0;
  83. if (_count > 100) _count = 0; // prevent too long lists
  84. // Create _items table that will contain all ItemID to Wear
  85. _items = new int[_count];
  86. // Fill _items table with all ItemID to Wear
  87. for (int i = 0; i < _count; i++)
  88. {
  89. int itemId = readD();
  90. _items[i] = itemId;
  91. }
  92. }
  93. /**
  94. * Launch Wear action.<BR><BR>
  95. *
  96. */
  97. @Override
  98. protected void runImpl()
  99. {
  100. // Get the current player and return if null
  101. L2PcInstance player = getClient().getActiveChar();
  102. if (player == null) return;
  103. // If Alternate rule Karma punishment is set to true, forbid Wear to player with Karma
  104. if (!Config.ALT_GAME_KARMA_PLAYER_CAN_SHOP && player.getKarma() > 0) return;
  105. // Check current target of the player and the INTERACTION_DISTANCE
  106. L2Object target = player.getTarget();
  107. if (!player.isGM() && (target == null // No target (ie GM Shop)
  108. || !(target instanceof L2MerchantInstance || target instanceof L2MercManagerInstance) // Target not a merchant and not mercmanager
  109. || !player.isInsideRadius(target, L2NpcInstance.INTERACTION_DISTANCE, false, false) // Distance is too far
  110. )) return;
  111. L2TradeList list = null;
  112. // Get the current merchant targeted by the player
  113. L2MerchantInstance merchant = (target instanceof L2MerchantInstance) ? (L2MerchantInstance)target : null;
  114. List<L2TradeList> lists = TradeController.getInstance().getBuyListByNpcId(merchant.getNpcId());
  115. if (lists == null)
  116. {
  117. Util.handleIllegalPlayerAction(player,"Warning!! Character "+player.getName()+" of account "+player.getAccountName()+" sent a false BuyList list_id.",Config.DEFAULT_PUNISH);
  118. return;
  119. }
  120. for (L2TradeList tradeList : lists)
  121. {
  122. if (tradeList.getListId() == _listId)
  123. {
  124. list = tradeList;
  125. }
  126. }
  127. if (list == null)
  128. {
  129. Util.handleIllegalPlayerAction(player,"Warning!! Character "+player.getName()+" of account "+player.getAccountName()+" sent a false BuyList list_id.",Config.DEFAULT_PUNISH);
  130. return;
  131. }
  132. _listId = list.getListId();
  133. // Check if the quantity of Item to Wear
  134. if(_count < 1 || _listId >= 1000000)
  135. {
  136. sendPacket(ActionFailed.STATIC_PACKET);
  137. return;
  138. }
  139. // Total Price of the Try On
  140. long totalPrice = 0;
  141. // Check for buylist validity and calculates summary values
  142. int slots = 0;
  143. int weight = 0;
  144. for (int i = 0; i < _count; i++)
  145. {
  146. int itemId = _items[i];
  147. if (!list.containsItemId(itemId))
  148. {
  149. Util.handleIllegalPlayerAction(player,"Warning!! Character "+player.getName()+" of account "+player.getAccountName()+" sent a false BuyList list_id.",Config.DEFAULT_PUNISH);
  150. return;
  151. }
  152. L2Item template = ItemTable.getInstance().getTemplate(itemId);
  153. weight += template.getWeight();
  154. slots++;
  155. totalPrice += Config.WEAR_PRICE;
  156. if (totalPrice > Integer.MAX_VALUE)
  157. {
  158. Util.handleIllegalPlayerAction(player,"Warning!! Character "+player.getName()+" of account "+player.getAccountName()+" tried to purchase over "+Integer.MAX_VALUE+" adena worth of goods.", Config.DEFAULT_PUNISH);
  159. return;
  160. }
  161. }
  162. // Check the weight
  163. if (!player.getInventory().validateWeight(weight))
  164. {
  165. sendPacket(new SystemMessage(SystemMessageId.WEIGHT_LIMIT_EXCEEDED));
  166. return;
  167. }
  168. // Check the inventory capacity
  169. if (!player.getInventory().validateCapacity(slots))
  170. {
  171. sendPacket(new SystemMessage(SystemMessageId.SLOTS_FULL));
  172. return;
  173. }
  174. // Charge buyer and add tax to castle treasury if not owned by npc clan because a Try On is not Free
  175. if ((totalPrice < 0) || !player.reduceAdena("Wear", (int)totalPrice, player.getLastFolkNPC(), false))
  176. {
  177. sendPacket(new SystemMessage(SystemMessageId.YOU_NOT_ENOUGH_ADENA));
  178. return;
  179. }
  180. // Proceed the wear
  181. InventoryUpdate playerIU = new InventoryUpdate();
  182. for (int i=0; i < _count; i++)
  183. {
  184. int itemId = _items[i];
  185. if (!list.containsItemId(itemId))
  186. {
  187. Util.handleIllegalPlayerAction(player,"Warning!! Character "+player.getName()+" of account "+player.getAccountName()+" sent a false BuyList list_id.",Config.DEFAULT_PUNISH);
  188. return;
  189. }
  190. // If player doesn't own this item : Add this L2ItemInstance to Inventory and set properties lastchanged to ADDED and _wear to True
  191. // If player already own this item : Return its L2ItemInstance (will not be destroy because property _wear set to False)
  192. L2ItemInstance item = player.getInventory().addWearItem("Wear", itemId, player, merchant);
  193. // Equip player with this item (set its location)
  194. player.getInventory().equipItemAndRecord(item);
  195. // Add this Item in the InventoryUpdate Server->Client Packet
  196. playerIU.addItem(item);
  197. }
  198. // Send the InventoryUpdate Server->Client Packet to the player
  199. // Add Items in player inventory and equip them
  200. player.sendPacket(playerIU);
  201. // Send the StatusUpdate Server->Client Packet to the player with new CUR_LOAD (0x0e) information
  202. StatusUpdate su = new StatusUpdate(player.getObjectId());
  203. su.addAttribute(StatusUpdate.CUR_LOAD, player.getCurrentLoad());
  204. player.sendPacket(su);
  205. // Send a Server->Client packet UserInfo to this L2PcInstance and CharInfo to all L2PcInstance in its _KnownPlayers
  206. player.broadcastUserInfo();
  207. // All weared items should be removed in ALLOW_WEAR_DELAY sec.
  208. if (_removeWearItemsTask == null)
  209. _removeWearItemsTask = ThreadPoolManager.getInstance().scheduleGeneral(new RemoveWearItemsTask(), Config.WEAR_DELAY*1000);
  210. }
  211. /* (non-Javadoc)
  212. * @see net.sf.l2j.gameserver.clientpackets.ClientBasePacket#getType()
  213. */
  214. @Override
  215. public String getType()
  216. {
  217. return _C__C6_REQUESTWEARITEM;
  218. }
  219. }