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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package net.sf.l2j.gameserver.clientpackets;
- import net.sf.l2j.Config;
- import net.sf.l2j.gameserver.datatables.ItemTable;
- import net.sf.l2j.gameserver.instancemanager.CastleManager;
- import net.sf.l2j.gameserver.instancemanager.CastleManorManager;
- import net.sf.l2j.gameserver.instancemanager.CastleManorManager.SeedProduction;
- import net.sf.l2j.gameserver.model.L2ItemInstance;
- import net.sf.l2j.gameserver.model.L2Object;
- import net.sf.l2j.gameserver.model.actor.instance.L2ManorManagerInstance;
- import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
- import net.sf.l2j.gameserver.model.entity.Castle;
- import net.sf.l2j.gameserver.network.SystemMessageId;
- import net.sf.l2j.gameserver.serverpackets.ActionFailed;
- import net.sf.l2j.gameserver.serverpackets.InventoryUpdate;
- import net.sf.l2j.gameserver.serverpackets.StatusUpdate;
- import net.sf.l2j.gameserver.serverpackets.SystemMessage;
- import net.sf.l2j.gameserver.templates.L2Item;
- import net.sf.l2j.gameserver.util.Util;
- /**
- * Format: cdd[dd]
- * c // id (0xC4)
- *
- * d // manor id
- * d // seeds to buy
- * [
- * d // seed id
- * d // count
- * ]
- * @param decrypt
- * @author l3x
- */
- public class RequestBuySeed extends L2GameClientPacket
- {
- private static final String _C__C4_REQUESTBUYSEED = "[C] C4 RequestBuySeed";
- private int _count;
- private int _manorId;
- private int[] _items; // size _count * 2
- @Override
- protected void readImpl()
- {
- _manorId = readD();
- _count = readD();
- if (_count > 500 || _count * 8 < _buf.remaining()) // check values
- {
- _count = 0;
- return;
- }
- _items = new int[_count * 2];
- for (int i = 0; i < _count; i++)
- {
- int itemId = readD();
- _items[i * 2 + 0] = itemId;
- long cnt = readD();
- if (cnt > Integer.MAX_VALUE || cnt < 1)
- {
- _count = 0;
- _items = null;
- return;
- }
- _items[i * 2 + 1] = (int) cnt;
- }
- }
- @Override
- protected void runImpl()
- {
- long totalPrice = 0;
- int slots = 0;
- int totalWeight = 0;
- L2PcInstance player = getClient().getActiveChar();
- if (player == null)
- return;
- if (_count < 1)
- {
- sendPacket(ActionFailed.STATIC_PACKET);
- return;
- }
- L2Object target = player.getTarget();
- if (!(target instanceof L2ManorManagerInstance))
- target = player.getLastFolkNPC();
- if (!(target instanceof L2ManorManagerInstance))
- return;
- Castle castle = CastleManager.getInstance().getCastleById(_manorId);
- for (int i = 0; i < _count; i++)
- {
- int seedId = _items[i * 2 + 0];
- int count = _items[i * 2 + 1];
- int price = 0;
- int residual = 0;
- SeedProduction seed = castle.getSeed(seedId,CastleManorManager.PERIOD_CURRENT);
- price = seed.getPrice();
- residual = seed.getCanProduce();
- if (price <= 0)
- return;
- if (residual < count)
- return;
- totalPrice += count * price;
- L2Item template = ItemTable.getInstance().getTemplate(seedId);
- totalWeight += count * template.getWeight();
- if (!template.isStackable())
- slots += count;
- else if (player.getInventory().getItemByItemId(seedId) == null)
- slots++;
- }
- if (totalPrice > Integer.MAX_VALUE)
- {
- Util.handleIllegalPlayerAction(player, "Warning!! Character "
- + player.getName() + " of account "
- + player.getAccountName() + " tried to purchase over "
- + Integer.MAX_VALUE + " adena worth of goods.",
- Config.DEFAULT_PUNISH);
- return;
- }
- if (!player.getInventory().validateWeight(totalWeight))
- {
- sendPacket(new SystemMessage(SystemMessageId.WEIGHT_LIMIT_EXCEEDED));
- return;
- }
- if (!player.getInventory().validateCapacity(slots))
- {
- sendPacket(new SystemMessage(SystemMessageId.SLOTS_FULL));
- return;
- }
- // Charge buyer
- if ((totalPrice < 0) || !player.reduceAdena("Buy", (int) totalPrice, target, false))
- {
- sendPacket(new SystemMessage(SystemMessageId.YOU_NOT_ENOUGH_ADENA));
- return;
- }
- // Adding to treasury for Manor Castle
- castle.addToTreasuryNoTax((int) totalPrice);
- // Proceed the purchase
- InventoryUpdate playerIU = new InventoryUpdate();
- for (int i = 0; i < _count; i++)
- {
- int seedId = _items[i * 2 + 0];
- int count = _items[i * 2 + 1];
- if (count < 0)
- count = 0;
- // Update Castle Seeds Amount
- SeedProduction seed = castle.getSeed(seedId,
- CastleManorManager.PERIOD_CURRENT);
- seed.setCanProduce(seed.getCanProduce() - count);
- if (Config.ALT_MANOR_SAVE_ALL_ACTIONS)
- CastleManager.getInstance().getCastleById(_manorId).updateSeed(
- seed.getId(), seed.getCanProduce(),
- CastleManorManager.PERIOD_CURRENT);
- // Add item to Inventory and adjust update packet
- L2ItemInstance item = player.getInventory().addItem("Buy", seedId,
- count, player, target);
- if (item.getCount() > count)
- playerIU.addModifiedItem(item);
- else
- playerIU.addNewItem(item);
- // Send Char Buy Messages
- SystemMessage sm = null;
- sm = new SystemMessage(SystemMessageId.EARNED_S2_S1_S);
- sm.addItemName(item);
- sm.addNumber(count);
- player.sendPacket(sm);
- }
- // Send update packets
- player.sendPacket(playerIU);
- StatusUpdate su = new StatusUpdate(player.getObjectId());
- su.addAttribute(StatusUpdate.CUR_LOAD, player.getCurrentLoad());
- player.sendPacket(su);
- }
- @Override
- public String getType()
- {
- return _C__C4_REQUESTBUYSEED;
- }
- }
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