nBd bce00d2628 Pesky Pledge Error fix by poltomb %!s(int64=17) %!d(string=hai) anos
..
ai 8cd1dd4d97 Many unneeded null checks cleaned out by Kombat %!s(int64=17) %!d(string=hai) anos
ai2 e594f52a17 The L2J Team has decided that it is better for the users and the future of L2J to maintain the same project name as opposed to constantly changing it every time a new expansion occurs on retail. %!s(int64=17) %!d(string=hai) anos
cache e594f52a17 The L2J Team has decided that it is better for the users and the future of L2J to maintain the same project name as opposed to constantly changing it every time a new expansion occurs on retail. %!s(int64=17) %!d(string=hai) anos
clientpackets 52ba4a6ebd Cleaning up some imports, and removing some un-needed Strings declared in a few classes.... %!s(int64=17) %!d(string=hai) anos
communitybbs 6d91f5e664 Some T1 button fixes for core generated HTML content (much of which still needs to be ported to a datapack template, btw). Thanks to Fabian and LoupSolitaire. %!s(int64=17) %!d(string=hai) anos
datatables 52ba4a6ebd Cleaning up some imports, and removing some un-needed Strings declared in a few classes.... %!s(int64=17) %!d(string=hai) anos
events e594f52a17 The L2J Team has decided that it is better for the users and the future of L2J to maintain the same project name as opposed to constantly changing it every time a new expansion occurs on retail. %!s(int64=17) %!d(string=hai) anos
gameserverpackets e594f52a17 The L2J Team has decided that it is better for the users and the future of L2J to maintain the same project name as opposed to constantly changing it every time a new expansion occurs on retail. %!s(int64=17) %!d(string=hai) anos
geoeditorcon e594f52a17 The L2J Team has decided that it is better for the users and the future of L2J to maintain the same project name as opposed to constantly changing it every time a new expansion occurs on retail. %!s(int64=17) %!d(string=hai) anos
handler 52ba4a6ebd Cleaning up some imports, and removing some un-needed Strings declared in a few classes.... %!s(int64=17) %!d(string=hai) anos
idfactory 118652b90b This is part of a series of (simple but necessary) changes centered in pushing towards a naming convention and a coherent data model. Today, I'm moving any variation of char_id, obj_id, playerId... to '''charId'''. Affects characters and character_whatever tables, seven signs, hero/nobles and cursed weapon. This core requires [DP4615] and despite my testings a backup is strongly recommended, since given the spread nature of these changes something may have been overlooked. %!s(int64=17) %!d(string=hai) anos
instancemanager df61b33017 Cubic Rework - tnx Gigii-kun -> Requires [dp4727] %!s(int64=17) %!d(string=hai) anos
lib e594f52a17 The L2J Team has decided that it is better for the users and the future of L2J to maintain the same project name as opposed to constantly changing it every time a new expansion occurs on retail. %!s(int64=17) %!d(string=hai) anos
loginserverpackets e594f52a17 The L2J Team has decided that it is better for the users and the future of L2J to maintain the same project name as opposed to constantly changing it every time a new expansion occurs on retail. %!s(int64=17) %!d(string=hai) anos
model 80de9e48d8 Deadlock fix %!s(int64=17) %!d(string=hai) anos
network a471284da7 - Fixed Package Sell (fixes #2499) %!s(int64=17) %!d(string=hai) anos
pathfinding e594f52a17 The L2J Team has decided that it is better for the users and the future of L2J to maintain the same project name as opposed to constantly changing it every time a new expansion occurs on retail. %!s(int64=17) %!d(string=hai) anos
script e594f52a17 The L2J Team has decided that it is better for the users and the future of L2J to maintain the same project name as opposed to constantly changing it every time a new expansion occurs on retail. %!s(int64=17) %!d(string=hai) anos
scripting e594f52a17 The L2J Team has decided that it is better for the users and the future of L2J to maintain the same project name as opposed to constantly changing it every time a new expansion occurs on retail. %!s(int64=17) %!d(string=hai) anos
serverpackets bce00d2628 Pesky Pledge Error fix by poltomb %!s(int64=17) %!d(string=hai) anos
skills 34b933401e Small cleanup %!s(int64=17) %!d(string=hai) anos
taskmanager 52ba4a6ebd Cleaning up some imports, and removing some un-needed Strings declared in a few classes.... %!s(int64=17) %!d(string=hai) anos
templates e437dff79e Pet Manager Update - tnx pompinis -> Requires [DP4726] %!s(int64=17) %!d(string=hai) anos
util e594f52a17 The L2J Team has decided that it is better for the users and the future of L2J to maintain the same project name as opposed to constantly changing it every time a new expansion occurs on retail. %!s(int64=17) %!d(string=hai) anos
Announcements.java 6d91f5e664 Some T1 button fixes for core generated HTML content (much of which still needs to be ported to a datapack template, btw). Thanks to Fabian and LoupSolitaire. %!s(int64=17) %!d(string=hai) anos
CastleUpdater.java f66aa7fb21 Switching some annoying debugs to debug when Config.DEBUG is enabled as opposed to having them pop up in our clean game server consoles. %!s(int64=17) %!d(string=hai) anos
Crypt.java e594f52a17 The L2J Team has decided that it is better for the users and the future of L2J to maintain the same project name as opposed to constantly changing it every time a new expansion occurs on retail. %!s(int64=17) %!d(string=hai) anos
CustomPacketHandlerInterface.java e594f52a17 The L2J Team has decided that it is better for the users and the future of L2J to maintain the same project name as opposed to constantly changing it every time a new expansion occurs on retail. %!s(int64=17) %!d(string=hai) anos
FortUpdater.java e594f52a17 The L2J Team has decided that it is better for the users and the future of L2J to maintain the same project name as opposed to constantly changing it every time a new expansion occurs on retail. %!s(int64=17) %!d(string=hai) anos
GameServer.java f71ca57705 Some datapack path corrections (tnx DETH), party herbs distributions fix and wyverns fee (kerberos). %!s(int64=17) %!d(string=hai) anos
GameTimeController.java e594f52a17 The L2J Team has decided that it is better for the users and the future of L2J to maintain the same project name as opposed to constantly changing it every time a new expansion occurs on retail. %!s(int64=17) %!d(string=hai) anos
GeoData.java e594f52a17 The L2J Team has decided that it is better for the users and the future of L2J to maintain the same project name as opposed to constantly changing it every time a new expansion occurs on retail. %!s(int64=17) %!d(string=hai) anos
GeoEngine.java e594f52a17 The L2J Team has decided that it is better for the users and the future of L2J to maintain the same project name as opposed to constantly changing it every time a new expansion occurs on retail. %!s(int64=17) %!d(string=hai) anos
GmListTable.java 993fb80185 Big system message patch by Kombat! Adds more messages, corrects typos etc. %!s(int64=17) %!d(string=hai) anos
Item.java e594f52a17 The L2J Team has decided that it is better for the users and the future of L2J to maintain the same project name as opposed to constantly changing it every time a new expansion occurs on retail. %!s(int64=17) %!d(string=hai) anos
ItemsAutoDestroy.java e594f52a17 The L2J Team has decided that it is better for the users and the future of L2J to maintain the same project name as opposed to constantly changing it every time a new expansion occurs on retail. %!s(int64=17) %!d(string=hai) anos
LoginServerThread.java e594f52a17 The L2J Team has decided that it is better for the users and the future of L2J to maintain the same project name as opposed to constantly changing it every time a new expansion occurs on retail. %!s(int64=17) %!d(string=hai) anos
MonsterRace.java e594f52a17 The L2J Team has decided that it is better for the users and the future of L2J to maintain the same project name as opposed to constantly changing it every time a new expansion occurs on retail. %!s(int64=17) %!d(string=hai) anos
Olympiad.java df61b33017 Cubic Rework - tnx Gigii-kun -> Requires [dp4727] %!s(int64=17) %!d(string=hai) anos
PacketHistory.java e594f52a17 The L2J Team has decided that it is better for the users and the future of L2J to maintain the same project name as opposed to constantly changing it every time a new expansion occurs on retail. %!s(int64=17) %!d(string=hai) anos
RecipeController.java 993fb80185 Big system message patch by Kombat! Adds more messages, corrects typos etc. %!s(int64=17) %!d(string=hai) anos
SevenSigns.java 118652b90b This is part of a series of (simple but necessary) changes centered in pushing towards a naming convention and a coherent data model. Today, I'm moving any variation of char_id, obj_id, playerId... to '''charId'''. Affects characters and character_whatever tables, seven signs, hero/nobles and cursed weapon. This core requires [DP4615] and despite my testings a backup is strongly recommended, since given the spread nature of these changes something may have been overlooked. %!s(int64=17) %!d(string=hai) anos
SevenSignsFestival.java e594f52a17 The L2J Team has decided that it is better for the users and the future of L2J to maintain the same project name as opposed to constantly changing it every time a new expansion occurs on retail. %!s(int64=17) %!d(string=hai) anos
Shutdown.java e594f52a17 The L2J Team has decided that it is better for the users and the future of L2J to maintain the same project name as opposed to constantly changing it every time a new expansion occurs on retail. %!s(int64=17) %!d(string=hai) anos
TaskPriority.java e594f52a17 The L2J Team has decided that it is better for the users and the future of L2J to maintain the same project name as opposed to constantly changing it every time a new expansion occurs on retail. %!s(int64=17) %!d(string=hai) anos
Territory.java e594f52a17 The L2J Team has decided that it is better for the users and the future of L2J to maintain the same project name as opposed to constantly changing it every time a new expansion occurs on retail. %!s(int64=17) %!d(string=hai) anos
ThreadPoolManager.java e594f52a17 The L2J Team has decided that it is better for the users and the future of L2J to maintain the same project name as opposed to constantly changing it every time a new expansion occurs on retail. %!s(int64=17) %!d(string=hai) anos
TradeController.java e594f52a17 The L2J Team has decided that it is better for the users and the future of L2J to maintain the same project name as opposed to constantly changing it every time a new expansion occurs on retail. %!s(int64=17) %!d(string=hai) anos
Universe.java e594f52a17 The L2J Team has decided that it is better for the users and the future of L2J to maintain the same project name as opposed to constantly changing it every time a new expansion occurs on retail. %!s(int64=17) %!d(string=hai) anos