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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package net.sf.l2j.gameserver.serverpackets;
- import net.sf.l2j.gameserver.model.L2Character;
- import net.sf.l2j.gameserver.model.L2Object;
- /**
- * sample
- * 06 8f19904b 2522d04b 00000000 80 950c0000 4af50000 08f2ffff 0000 - 0 damage (missed 0x80)
- * 06 85071048 bc0e504b 32000000 10 fc41ffff fd240200 a6f5ffff 0100 bc0e504b 33000000 10 3....
- * format
- * dddc dddh (ddc)
- *
- * @version $Revision: 1.3.2.1.2.4 $ $Date: 2005/03/27 15:29:39 $
- */
- public class Attack extends L2GameServerPacket
- {
- private class Hit
- {
- protected int _targetId;
- protected int _damage;
- protected int _flags;
- Hit(L2Object target, int damage, boolean miss, boolean crit, boolean shld)
- {
- _targetId = target.getObjectId();
- _damage = damage;
- if (soulshot) _flags |= 0x10 | _grade;
- if (crit) _flags |= 0x20;
- if (shld) _flags |= 0x40;
- if (miss) _flags |= 0x80;
- }
- }
- // dh
- private static final String _S__06_ATTACK = "[S] 33 Attack";
- protected final int _attackerObjId;
- public final boolean soulshot;
- protected int _grade;
- private int _x;
- private int _y;
- private int _z;
- private Hit[] _hits;
- /**
- * @param attacker the attacker L2Character
- * @param ss true if useing SoulShots
- */
- public Attack(L2Character attacker, boolean ss, int grade)
- {
- _attackerObjId = attacker.getObjectId();
- soulshot = ss;
- _grade = grade;
- _x = attacker.getX();
- _y = attacker.getY();
- _z = attacker.getZ();
- _hits = new Hit[0];
- }
- /**
- * Add this hit (target, damage, miss, critical, shield) to the Server-Client packet Attack.<BR><BR>
- */
- public void addHit(L2Object target, int damage, boolean miss, boolean crit, boolean shld)
- {
- // Get the last position in the hits table
- int pos = _hits.length;
- // Create a new Hit object
- Hit[] tmp = new Hit[pos+1];
- // Add the new Hit object to hits table
- for (int i=0; i < _hits.length; i++)
- tmp[i] = _hits[i];
- tmp[pos] = new Hit(target, damage, miss, crit, shld);
- _hits = tmp;
- }
- /**
- * Return True if the Server-Client packet Attack conatins at least 1 hit.<BR><BR>
- */
- public boolean hasHits()
- {
- return _hits.length > 0;
- }
- @Override
- protected final void writeImpl()
- {
- writeC(0x33);
- writeD(_attackerObjId);
- writeD(_hits[0]._targetId);
- writeD(_hits[0]._damage);
- writeC(_hits[0]._flags);
- writeD(_x);
- writeD(_y);
- writeD(_z);
- writeH(_hits.length-1);
- for (int i=1; i < _hits.length; i++)
- {
- writeD(_hits[i]._targetId);
- writeD(_hits[i]._damage);
- writeC(_hits[i]._flags);
- }
- }
- /* (non-Javadoc)
- * @see net.sf.l2j.gameserver.serverpackets.ServerBasePacket#getType()
- */
- @Override
- public String getType()
- {
- return _S__06_ATTACK;
- }
- }
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