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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package net.sf.l2j.gameserver.datatables;
- import java.util.Map;
- import javolution.util.FastMap;
- import net.sf.l2j.gameserver.model.L2Skill;
- import net.sf.l2j.gameserver.skills.SkillsEngine;
- import net.sf.l2j.gameserver.templates.L2WeaponType;
- /**
- * This class ...
- *
- * @version $Revision: 1.8.2.6.2.18 $ $Date: 2005/04/06 16:13:25 $
- */
- public class SkillTable
- {
- //private static Logger _log = Logger.getLogger(SkillTable.class.getName());
- private static SkillTable _instance;
- private Map<Integer, L2Skill> _skills;
- private boolean _initialized = true;
- public static SkillTable getInstance()
- {
- if (_instance == null)
- _instance = new SkillTable();
- return _instance;
- }
- private SkillTable()
- {
- _skills = new FastMap<Integer, L2Skill>();
- SkillsEngine.getInstance().loadAllSkills(_skills);
- }
- public void reload()
- {
- _instance = new SkillTable();
- }
- public boolean isInitialized()
- {
- return _initialized;
- }
- /**
- * Provides the skill hash
- * @param skill The L2Skill to be hashed
- * @return SkillTable.getSkillHashCode(skill.getId(), skill.getLevel())
- */
- public static int getSkillHashCode(L2Skill skill)
- {
- return SkillTable.getSkillHashCode(skill.getId(), skill.getLevel());
- }
- /**
- * Centralized method for easier change of the hashing sys
- * @param skillId The Skill Id
- * @param skillLevel The Skill Level
- * @return The Skill hash number
- */
- public static int getSkillHashCode(int skillId, int skillLevel)
- {
- return skillId*256+skillLevel;
- }
- public L2Skill getInfo(int skillId, int level)
- {
- return _skills.get(SkillTable.getSkillHashCode(skillId, level));
- }
- public int getMaxLevel(int magicId, int level)
- {
- L2Skill temp;
- while (level < 100)
- {
- level++;
- temp = _skills.get(SkillTable.getSkillHashCode(magicId, level));
- if (temp == null)
- return level-1;
- }
- return level;
- }
- private static final L2WeaponType[] weaponDbMasks = {
- L2WeaponType.ETC,
- L2WeaponType.BOW,
- L2WeaponType.POLE,
- L2WeaponType.DUALFIST,
- L2WeaponType.DUAL,
- L2WeaponType.BLUNT,
- L2WeaponType.SWORD,
- L2WeaponType.DAGGER,
- L2WeaponType.BIGSWORD,
- L2WeaponType.ROD,
- L2WeaponType.BIGBLUNT,
- L2WeaponType.ANCIENT_SWORD,
- L2WeaponType.RAPIER,
- L2WeaponType.CROSSBOW
- };
- public int calcWeaponsAllowed(int mask)
- {
- if (mask == 0)
- return 0;
- int weaponsAllowed = 0;
- for (int i=0; i < weaponDbMasks.length; i++)
- if ((mask & (1<<i)) != 0)
- weaponsAllowed |= weaponDbMasks[i].mask();
- return weaponsAllowed;
- }
- }
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