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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package net.sf.l2j.gameserver.clientpackets;
- import java.util.ArrayList;
- import java.util.List;
- import net.sf.l2j.gameserver.model.Inventory;
- import net.sf.l2j.gameserver.model.L2ItemInstance;
- import net.sf.l2j.gameserver.model.L2ItemInstance.ItemLocation;
- import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
- /**
- * Format:(ch) d[dd]
- *
- * @author -Wooden-
- */
- public final class RequestSaveInventoryOrder extends L2GameClientPacket
- {
- private List<InventoryOrder> _order;
-
- /** client limit */
- private static final int LIMIT = 125;
-
- /**
- * @see net.sf.l2j.gameserver.clientpackets.L2GameClientPacket#readImpl()
- */
- @Override
- protected void readImpl()
- {
- int sz = readD();
- sz = Math.min(sz, LIMIT);
- _order = new ArrayList<InventoryOrder>(sz);
- for (int i = 0; i < sz; i++)
- {
- int objectId = readD();
- int order = readD();
- _order.add(new InventoryOrder(objectId, order));
- }
- }
-
- /**
- * @see net.sf.l2j.gameserver.clientpackets.ClientBasePacket#runImpl()
- */
- @Override
- protected void runImpl()
- {
- L2PcInstance player = this.getClient().getActiveChar();
- if (player != null)
- {
- Inventory inventory = player.getInventory();
- for (InventoryOrder order : _order)
- {
- L2ItemInstance item = inventory.getItemByObjectId(order.objectID);
- if (item != null && item.getLocation() == ItemLocation.INVENTORY)
- {
- item.setLocation(ItemLocation.INVENTORY, order.order);
- }
- }
- }
- }
-
- /**
- * @see net.sf.l2j.gameserver.BasePacket#getType()
- */
- @Override
- public String getType()
- {
- return "[C] D0:49 RequestSaveInventoryOrder";
- }
-
- private class InventoryOrder
- {
- int order;
-
- int objectID;
-
- /**
- *
- */
- public InventoryOrder(int id, int ord)
- {
- objectID = id;
- order = ord;
- }
- }
- }
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