RequestAnswerFriendInvite.java 3.8 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package net.sf.l2j.gameserver.clientpackets;
  16. import java.sql.PreparedStatement;
  17. import java.util.logging.Logger;
  18. import net.sf.l2j.L2DatabaseFactory;
  19. import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
  20. import net.sf.l2j.gameserver.network.SystemMessageId;
  21. import net.sf.l2j.gameserver.serverpackets.SystemMessage;
  22. /**
  23. * sample
  24. * 5F
  25. * 01 00 00 00
  26. *
  27. * format cdd
  28. *
  29. *
  30. * @version $Revision: 1.7.4.2 $ $Date: 2005/03/27 15:29:30 $
  31. */
  32. public final class RequestAnswerFriendInvite extends L2GameClientPacket
  33. {
  34. private static final String _C__5F_REQUESTANSWERFRIENDINVITE = "[C] 5F RequestAnswerFriendInvite";
  35. private static Logger _log = Logger.getLogger(RequestAnswerFriendInvite.class.getName());
  36. private int _response;
  37. @Override
  38. protected void readImpl()
  39. {
  40. _response = readD();
  41. }
  42. @Override
  43. protected void runImpl()
  44. {
  45. L2PcInstance player = getClient().getActiveChar();
  46. if(player != null)
  47. {
  48. L2PcInstance requestor = player.getActiveRequester();
  49. if (requestor == null)
  50. return;
  51. if (_response == 1)
  52. {
  53. java.sql.Connection con = null;
  54. try
  55. {
  56. con = L2DatabaseFactory.getInstance().getConnection();
  57. PreparedStatement statement = con.prepareStatement("INSERT INTO character_friends (charId, friendId, friend_name) VALUES (?, ?, ?), (?, ?, ?)");
  58. statement.setInt(1, requestor.getObjectId());
  59. statement.setInt(2, player.getObjectId());
  60. statement.setString(3, player.getName());
  61. statement.setInt(4, player.getObjectId());
  62. statement.setInt(5, requestor.getObjectId());
  63. statement.setString(6, requestor.getName());
  64. statement.execute();
  65. statement.close();
  66. SystemMessage msg = new SystemMessage(SystemMessageId.YOU_HAVE_SUCCEEDED_INVITING_FRIEND);
  67. requestor.sendPacket(msg);
  68. //Player added to your friendlist
  69. msg = new SystemMessage(SystemMessageId.S1_ADDED_TO_FRIENDS);
  70. msg.addString(player.getName());
  71. requestor.sendPacket(msg);
  72. //has joined as friend.
  73. msg = new SystemMessage(SystemMessageId.S1_JOINED_AS_FRIEND);
  74. msg.addString(requestor.getName());
  75. player.sendPacket(msg);
  76. msg = null;
  77. }
  78. catch (Exception e)
  79. {
  80. _log.warning("could not add friend objectid: "+ e);
  81. }
  82. finally
  83. {
  84. try { con.close(); } catch (Exception e) {}
  85. }
  86. } else
  87. {
  88. SystemMessage msg = new SystemMessage(SystemMessageId.FAILED_TO_INVITE_A_FRIEND);
  89. requestor.sendPacket(msg);
  90. msg = null;
  91. }
  92. player.setActiveRequester(null);
  93. requestor.onTransactionResponse();
  94. }
  95. }
  96. /* (non-Javadoc)
  97. * @see net.sf.l2j.gameserver.clientpackets.ClientBasePacket#getType()
  98. */
  99. @Override
  100. public String getType()
  101. {
  102. return _C__5F_REQUESTANSWERFRIENDINVITE;
  103. }
  104. }