General.properties 27 KB

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  1. # ---------------------------------------------------------------------------
  2. # General Server Settings
  3. # ---------------------------------------------------------------------------
  4. # The defaults are set to be retail-like. If you modify any of these settings your server will deviate from being retail-like.
  5. # Warning:
  6. # Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server.
  7. # ---------------------------------------------------------------------------
  8. # Administrator
  9. # ---------------------------------------------------------------------------
  10. # If this option is set to True every newly created character will have access level 127. This means that every character created will have Administrator Privileges.
  11. # Default: False
  12. EverybodyHasAdminRights = False
  13. # Setting for serverList
  14. # Displays [] in front of server name on character selection
  15. # Default: False
  16. ServerListBrackets = False
  17. # Displays server type next to the server name on character selection.
  18. # Notes:
  19. # Accepted Values: Normal, Relax, Test, NoLabel, Restricted, Event, Free
  20. # Default: Normal
  21. ServerListType = Normal
  22. # Displays server minimum age to the server name on character selection.
  23. # Notes:
  24. # Accepted values: 0, 15, 18
  25. # Default: 0
  26. ServerListAge = 0
  27. # If True, only accounts with GM access can enter the server.
  28. # Default: False
  29. ServerGMOnly = False
  30. # Enable GMs to have the glowing aura of a Hero character on login.
  31. # Notes:
  32. # GMs can do "///hero" on themselves and get this aura voluntarily.
  33. # It's advised to keep this off due to graphic lag.
  34. # Default: False
  35. GMHeroAura = False
  36. # Auto set invulnerable status to a GM on login.
  37. # Default: False
  38. GMStartupInvulnerable = False
  39. # Auto set invisible status to a GM on login.
  40. # Default: False
  41. GMStartupInvisible = False
  42. # Auto block private messages to a GM on login.
  43. # Default: False
  44. GMStartupSilence = False
  45. # Auto list GMs in GM list (/gmlist) on login.
  46. # Default: False
  47. GMStartupAutoList = False
  48. # Auto set diet mode on to a GM on login (affects your weight penalty).
  49. # Default: False
  50. GMStartupDietMode = False
  51. # Item restrictions apply to GMs as well? (True = restricted usage)
  52. # Default: True
  53. GMItemRestriction = True
  54. # Skill restrictions apply to GMs as well? (True = restricted usage)
  55. # Default: True
  56. GMSkillRestriction = True
  57. # Allow GMs to drop/trade non-tradable and quest(drop only) items
  58. # Default: False
  59. GMTradeRestrictedItems = False
  60. # Allow GMs to restart/exit while is fighting stance
  61. # Default: True
  62. GMRestartFighting = True
  63. # Show the GM's name behind an announcement made by him
  64. # example: "Announce: hi (HanWik)"
  65. GMShowAnnouncerName = False
  66. # Show the GM's name before an announcement made by him
  67. # example: "Nyaran: hi"
  68. GMShowCritAnnouncerName = False
  69. # Give special skills for every GM
  70. # 7029,7041-7064,7088-7096,23238-23249 (Master's Blessing)
  71. # Default: False
  72. GMGiveSpecialSkills = False
  73. # Give special aura skills for every GM
  74. # 7029,23238-23249,23253-23296 (Master's Blessing)
  75. # Default: False
  76. GMGiveSpecialAuraSkills = False
  77. # ---------------------------------------------------------------------------
  78. # Server Security
  79. # ---------------------------------------------------------------------------
  80. # Enforce gameguard for clients. Sends a gameguard query on character login.
  81. # Default: False
  82. GameGuardEnforce = False
  83. # Don't allow player to perform trade, talk with npc, or move until gameguard reply is received.
  84. # Default: False
  85. GameGuardProhibitAction = False
  86. #Logging settings. The following four settings, while enabled, will increase writing to your hard drive(s) considerably. Depending on the size of your server, the amount of players, and other factors, you may suffer a noticable performance hit.
  87. # Default: False
  88. LogChat = False
  89. # Default: False
  90. LogAutoAnnouncements = False
  91. # Default: False
  92. LogItems = False
  93. # Log only Adena and equippable items if LogItems is enabled
  94. LogItemsSmallLog = False
  95. # Default: False
  96. LogItemEnchants = False
  97. # Default: False
  98. LogSkillEnchants = False
  99. # Default: False
  100. GMAudit = False
  101. # Check players for non-allowed skills
  102. # Default: False
  103. SkillCheckEnable = False
  104. # If true, remove invalid skills from player and database.
  105. # Report only, if false.
  106. # Default: False
  107. SkillCheckRemove = False
  108. # Check also GM characters (only if SkillCheckEnable = True)
  109. # Default: True
  110. SkillCheckGM = True
  111. # ---------------------------------------------------------------------------
  112. # Thread Configuration
  113. # ---------------------------------------------------------------------------
  114. # Extreme caution should be here, set to defaults if you do not know what you are doing.
  115. # These could possibly hurt your servers performance or improve it depending on your server's configuration, size, and other factors.
  116. # Default: 10
  117. ThreadPoolSizeEffects = 10
  118. # Default: 13
  119. ThreadPoolSizeGeneral = 13
  120. # Default: 2
  121. ThreadPoolSizeEvents = 2
  122. # Default: 2
  123. UrgentPacketThreadCoreSize = 2
  124. # Default: 4
  125. GeneralPacketThreadCoreSize = 4
  126. # Default: 4
  127. GeneralThreadCoreSize = 4
  128. # Default: 6
  129. AiMaxThread = 6
  130. # Default: 5
  131. EventsMaxThread = 5
  132. # Dead Lock Detector (a separate thread for detecting deadlocks).
  133. # For improved crash logs and automatic restart in deadlock case if enabled.
  134. # Check interval is in seconds.
  135. # Default: True
  136. DeadLockDetector = True
  137. # Default: 20
  138. DeadLockCheckInterval = 20
  139. # Default: False
  140. RestartOnDeadlock = False
  141. # ---------------------------------------------------------------------------
  142. # Client packet queue tuning
  143. # ---------------------------------------------------------------------------
  144. # Queue size, do not set it too low !
  145. # 0 - use value MaxReadPerPass + 2 (from mmo.properties)
  146. # Default: 0
  147. ClientPacketQueueSize = 0
  148. # Maximum number of packets in burst.
  149. # Execution will be aborted and thread released if more packets executed in raw.
  150. # 0 - use value MaxReadPerPass + 1 (from mmo.properties)
  151. # Default: 0
  152. ClientPacketQueueMaxBurstSize = 0
  153. # Maximum number of packets per second.
  154. # Flood detector will be triggered if more packets received.
  155. # After triggering all incoming packets will be dropped until flooding stopped.
  156. # Default: 80
  157. ClientPacketQueueMaxPacketsPerSecond = 80
  158. # Average number of packets per second calculated during this interval.
  159. # Using larger value decrease number of false kicks, but slower reaction to flood.
  160. # Avoid using too low or too high values, recommended between 3 and 10.
  161. # Default: 5
  162. ClientPacketQueueMeasureInterval = 5
  163. # Maximum average number of packets per second during measure interval.
  164. # Flood detector will be triggered if more packets received.
  165. # After triggering all incoming packets will be dropped until flooding stopped.
  166. # Default: 40
  167. ClientPacketQueueMaxAveragePacketsPerSecond = 40
  168. # Maximum number of flood triggers per minute.
  169. # Client will be kicked if more floods detected.
  170. # Default: 2
  171. ClientPacketQueueMaxFloodsPerMin = 2
  172. # Maximum number of queue overflows per minute.
  173. # After overflow all incoming packets from client are dropped until queue is flushed.
  174. # Client will be kicked if more queue overflows detected.
  175. # Default: 1
  176. ClientPacketQueueMaxOverflowsPerMin = 1
  177. # Maximum number of buffer underflows per minute.
  178. # Client will be kicked if more underflow exceptions detected.
  179. # Default: 1
  180. ClientPacketQueueMaxUnderflowsPerMin = 1
  181. # Maximum number of unknown packets per minute.
  182. # Client will be kicked if more unknown packets received.
  183. # Default: 5
  184. ClientPacketQueueMaxUnknownPerMin = 5
  185. # ---------------------------------------------------------------------------
  186. # Optimization
  187. # ---------------------------------------------------------------------------
  188. # Items on ground management.
  189. # Allow players to drop items on the ground.
  190. # Default: True
  191. AllowDiscardItem = True
  192. # Delete dropped reward items from world after a specified amount of seconds. Disabled = 0.
  193. # Default: 600
  194. AutoDestroyDroppedItemAfter = 600
  195. # Time in seconds after which dropped herb will be auto-destroyed
  196. # Default: 60
  197. AutoDestroyHerbTime = 60
  198. # List of item id that will not be destroyed (separated by "," like 57,5575,6673).
  199. # Notes:
  200. # Make sure the lists do NOT CONTAIN trailing spaces or spaces between the numbers!
  201. # Items on this list will be protected regardless of the following options.
  202. # Default: 0
  203. ListOfProtectedItems = 0
  204. # Cleans up the server database on startup.
  205. # The bigger the database is, the longer it will take to clean up the database(the slower the server will start).
  206. # Sometimes this ends up with 0 elements cleaned up, and a lot of wasted time on the server startup.
  207. # If you want a faster server startup, set this to 'false', but its recommended to clean up the database from time to time.
  208. # Default: True
  209. DatabaseCleanUp = True
  210. # The time before a database connection closes (in milliseconds)
  211. # If a query takes longer to execute than the time defined here, the server will throw "Unclosed Connection!" error.
  212. # If you get often this error message, try increasing this.
  213. # Default: 60000ms
  214. ConnectionCloseTime = 60000
  215. # This is the interval (in minutes), that the gameserver will update a players information such as location.
  216. # The higher you set this number, there will be less character information saving so you will have less accessessing of the database and your hard drive(s).
  217. # The lower you set this number, there will be more frequent character information saving so you will have more access to the database and your hard drive(s).
  218. # A value of 0 disables periodic saving.
  219. # Independent of this setting the character is always saved after leaving the world.
  220. # Default: 15
  221. CharacterDataStoreInterval = 15
  222. # This enables the server to only update items when saving the character.
  223. # Enabling this greatly reduces DB usage and improves performance.
  224. # WARNING: This option causes item loss during crashes.
  225. # Default: False
  226. LazyItemsUpdate = False
  227. # When enabled, this forces (even if using lazy item updates) the items owned by the character to be updated into DB when saving its character.
  228. # Default: False
  229. UpdateItemsOnCharStore = False
  230. # Also delete from world misc. items dropped by players (all except equip-able items).
  231. # Notes:
  232. # Works only if AutoDestroyDroppedItemAfter is greater than 0.
  233. # Default: False
  234. DestroyPlayerDroppedItem = False
  235. # Destroy dropped equippable items (armor, weapon, jewelry).
  236. # Notes:
  237. # Works only if DestroyPlayerDroppedItem = True
  238. # Default: False
  239. DestroyEquipableItem = False
  240. # Save dropped items into the database for restoring after restart.
  241. # Default: False
  242. SaveDroppedItem = False
  243. # Enable/Disable the emptying of the stored dropped items table after items are loaded into memory (safety setting).
  244. # If the server crashed before saving items, on next start old items will be restored and players may already have picked up some of them so this will prevent duplicates.
  245. # Default: False
  246. EmptyDroppedItemTableAfterLoad = False
  247. # Time interval in minutes to save in DB items on ground. Disabled = 0.
  248. # Notes:
  249. # If SaveDroppedItemInterval is disabled, items will be saved into the database only at server shutdown.
  250. # Default: 60
  251. SaveDroppedItemInterval = 60
  252. # Delete all saved items from the database on next restart?
  253. # Notes:
  254. # Works only if SaveDroppedItem = False.
  255. # Default: False
  256. ClearDroppedItemTable = False
  257. # Delete invalid quest from players.
  258. # Default: False
  259. AutoDeleteInvalidQuestData = False
  260. # If True, allows a special handling for drops when chance raises over 100% (eg. when applying chance rates).
  261. # True value causes better drop handling at higher rates.
  262. # Default: True
  263. PreciseDropCalculation = True
  264. # Allow creating multiple non-stackable items at one time?
  265. # Default: True
  266. MultipleItemDrop = True
  267. # Forces full item inventory packet to be sent for any item change.
  268. # Notes:
  269. # This can increase network traffic
  270. # Default: False
  271. ForceInventoryUpdate = False
  272. # True = Load html's into cache only on first time html is requested.
  273. # False = Load all html's into cache on server startup.
  274. # Default: True
  275. LazyCache = True
  276. # Cache all character names in to memory on server startup
  277. # False - names are loaded from Db when they are requested
  278. # True - decrease Db usage , increase memory consumption
  279. # Default: True
  280. CacheCharNames = True
  281. # Minimum and maximum variables in seconds for npc animation delay.
  282. # You must keep MinNPCAnimation < = MaxNPCAnimation.
  283. # Default: 10
  284. MinNPCAnimation = 10
  285. # Default: 20
  286. MaxNPCAnimation = 20
  287. # Default: 5
  288. MinMonsterAnimation = 5
  289. # Default: 20
  290. MaxMonsterAnimation = 20
  291. # Knownlist (the list of things a character sees) update method. Default is currently time based updating, which also makes it possible to use config options for guards to see moving monsters. Alternatively move based update can be used but guards cannot track mobs with that option but otherwise it should work well.
  292. # Default: False
  293. MoveBasedKnownlist = False
  294. # Interval (in milliseconds) in which the knownlist does full updates.
  295. # For move based updates its used for intermediate updates.
  296. # WARNING!
  297. # Useful interval is between 300 - 2000. Too small value may kill your CPU, too high value may not update knownlists properly. The default value is chosen experimentally.
  298. # Default: 1250
  299. KnownListUpdateInterval = 1250
  300. # Grid options: Grids can turn themselves on and off. This also affects the loading and processing of all AI tasks and (in the future) geodata within this grid.
  301. # Turn on for a grid with a person in it is immediate, but it then turns on the 8 neighboring grids based on the specified number of seconds.
  302. # Turn off for a grid and neighbors occurs after the specified number of seconds have passed during which a grid has had no players in or in any of its neighbors.
  303. # The always on option allows to ignore all this and let all grids be active at all times (not suggested).
  304. # Default: False
  305. GridsAlwaysOn = False
  306. # Default: 1
  307. GridNeighborTurnOnTime = 1
  308. # Default: 90
  309. GridNeighborTurnOffTime = 90
  310. # ---------------------------------------------------------------------------
  311. # Falling Damage
  312. # ---------------------------------------------------------------------------
  313. # Allow characters to receive damage from falling.
  314. # CoordSynchronize = 2 is recommended.
  315. # Default: True
  316. EnableFallingDamage = True
  317. # ---------------------------------------------------------------------------
  318. # Features
  319. # ---------------------------------------------------------------------------
  320. # Peace Zone Modes:
  321. # 0 = Peace All the Time
  322. # 1 = PVP During Siege for siege participants
  323. # 2 = PVP All the Time
  324. # Default: 0
  325. PeaceZoneMode = 0
  326. # Global Chat.
  327. # Available Options: ON, OFF, GM, GLOBAL
  328. # Default: ON
  329. GlobalChat = ON
  330. # Trade Chat.
  331. # Available Options: ON, OFF, GM, GLOBAL
  332. # Default: ON
  333. TradeChat = ON
  334. # If you are experiencing problems with Warehouse transactions, feel free to disable them here.
  335. # Default: True
  336. AllowWarehouse = True
  337. # Enable Warehouse Cache. If warehouse is not used will server clear memory used by this warehouse.
  338. # Default: False
  339. WarehouseCache = False
  340. # How long warehouse should be stored in memory.
  341. # Default: 15
  342. WarehouseCacheTime = 15
  343. # Default: True
  344. AllowRefund = True
  345. # Default: True
  346. AllowMail = True
  347. # Default: True
  348. AllowAttachments = True
  349. # If True player can try on weapon and armor in shop.
  350. # Default: True
  351. AllowWear = True
  352. # Default: 5
  353. WearDelay = 5
  354. #Adena cost to try on an item.
  355. # Default: 10
  356. WearPrice = 10
  357. # ---------------------------------------------------------------------------
  358. # Instances
  359. # ---------------------------------------------------------------------------
  360. # Restores the player to their previous instance (ie. an instanced area/dungeon) on EnterWorld.
  361. # Default: False
  362. RestorePlayerInstance = False
  363. # Set whether summon skills can be used to summon players inside an instance.
  364. # When enabled individual instances can have summoning disabled in instance xml's.
  365. # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
  366. # Default: False
  367. AllowSummonInInstance = False
  368. # When a player dies, is removed from instance after a fixed period of time.
  369. # Time in seconds.
  370. # Default: 60
  371. EjectDeadPlayerTime = 60
  372. # When is instance finished, is set time to destruction currency instance.
  373. # Time in seconds.
  374. # Default: 300
  375. DefaultFinishTime = 300
  376. # ---------------------------------------------------------------------------
  377. # Misc Settings
  378. # ---------------------------------------------------------------------------
  379. # Default: True
  380. AllowRace = True
  381. # Default: True
  382. AllowWater = True
  383. # Enable pets for rent (wyvern & strider) from pet managers.
  384. # Default: False
  385. AllowRentPet = False
  386. # Default: True
  387. AllowFishing = True
  388. # Default: True
  389. AllowBoat = True
  390. # Boat broadcast radius.
  391. # If players getting annoyed by boat shouts then radius can be decreased.
  392. # Default: 20000
  393. BoatBroadcastRadius = 20000
  394. # Default: True
  395. AllowCursedWeapons = True
  396. #Allow Pet manager's pets to walk around.
  397. # Default: True
  398. AllowPetWalkers = True
  399. # Show "data/html/servnews.htm" when a character enters world.
  400. # Default: False
  401. ShowServerNews = False
  402. # Enable the Community Board.
  403. # Default: True
  404. EnableCommunityBoard = True
  405. # Default Community Board page.
  406. # Default: _bbshome
  407. BBSDefault = _bbshome
  408. # Enable chat filter
  409. # Default = False
  410. UseChatFilter = False
  411. # Replace filter words with following chars
  412. ChatFilterChars = ^_^
  413. # Banchat for channels, split ";"
  414. # 0 = ALL (white)
  415. # 1 = SHOUT (!)
  416. # 2 = TELL (")
  417. # 3 = PARTY (#)
  418. # 4 = CLAN (@)
  419. # 5 = GM (//gmchat)
  420. # 6 = PETITION_PLAYER (*)
  421. # 7 = PETITION_GM (*)
  422. # 8 = TRADE (+)
  423. # 9 = ALLIANCE ($)
  424. # 10 = ANNOUNCEMENT
  425. # 11 = BOAT
  426. # 12 = L2FRIEND
  427. # 13 = MSNCHAT
  428. # 14 = PARTYMATCH_ROOM
  429. # 15 = PARTYROOM_COMMANDER (Yellow)
  430. # 16 = PARTYROOM_ALL (Red)
  431. # 17 = HERO_VOICE (&)
  432. # 18 = CRITICAL_ANNOUNCE
  433. # 19 = SCREEN_ANNOUNCE
  434. # 20 = BATTLEFIELD
  435. # 21 = MPCC_ROOM
  436. # Default: 0;1;8;17
  437. BanChatChannels = 0;1;8;17
  438. # ---------------------------------------------------------------------------
  439. # Manor
  440. # ---------------------------------------------------------------------------
  441. # Default: True
  442. AllowManor = True
  443. # Manor refresh time in military hours.
  444. # Default: 20 (8pm)
  445. AltManorRefreshTime = 20
  446. # Manor refresh time (minutes).
  447. # Default: 00 (start of the hour)
  448. AltManorRefreshMin = 00
  449. # Manor period approve time in military hours.
  450. # Default: 4 (4am)
  451. AltManorApproveTime = 4
  452. # Manor period approve time (minutes).
  453. # Default: 30
  454. AltManorApproveMin = 30
  455. # Manor maintenance time (minutes).
  456. # Default: 6
  457. AltManorMaintenanceMin = 6
  458. # Manor Save Type.
  459. # True = Save data into the database after every action
  460. # Default: False
  461. AltManorSaveAllActions = False
  462. # Manor Save Period (used only if AltManorSaveAllActions = False)
  463. # Default: 2 (hour)
  464. AltManorSavePeriodRate = 2
  465. # ---------------------------------------------------------------------------
  466. # Lottery
  467. # ---------------------------------------------------------------------------
  468. # Default: True
  469. AllowLottery = True
  470. # Initial Lottery prize.
  471. # Default: 50000
  472. AltLotteryPrize = 50000
  473. # Lottery Ticket Price
  474. # Default: 2000
  475. AltLotteryTicketPrice = 2000
  476. # What part of jackpot amount should receive characters who pick 5 wining numbers
  477. # Default: 0.6
  478. AltLottery5NumberRate = 0.6
  479. # What part of jackpot amount should receive characters who pick 4 wining numbers
  480. # Default: 0.2
  481. AltLottery4NumberRate = 0.2
  482. # What part of jackpot amount should receive characters who pick 3 wining numbers
  483. # Default: 0.2
  484. AltLottery3NumberRate = 0.2
  485. # How much Adena receive characters who pick two or less of the winning number
  486. # Default: 200
  487. AltLottery2and1NumberPrize = 200
  488. # ---------------------------------------------------------------------------
  489. # Item Auction
  490. # ---------------------------------------------------------------------------
  491. #
  492. AltItemAuctionEnabled = True
  493. # Number of days before auction cleared from database with all bids.
  494. # Default: 14
  495. AltItemAuctionExpiredAfter = 14
  496. # Auction extends to specified amount of seconds if one or more new bids added.
  497. # By default auction extends only two times, by 5 and 3 minutes, this custom value used after it.
  498. # Values higher than 60s is not recommended.
  499. # Default: 0
  500. AltItemAuctionTimeExtendsOnBid = 0
  501. # ---------------------------------------------------------------------------
  502. # Dimension Rift
  503. # ---------------------------------------------------------------------------
  504. # Minimal party size to enter rift. Min = 2, Max = 9.
  505. # If while inside the rift, the party becomes smaller, all members will be teleported back.
  506. # Default: 2
  507. RiftMinPartySize = 2
  508. # Number of maximum jumps between rooms allowed, after this time party will be teleported back
  509. # Default: 4
  510. MaxRiftJumps = 4
  511. # Time in ms the party has to wait until the mobs spawn when entering a room. C4 retail: 10s
  512. # Default: 10000
  513. RiftSpawnDelay = 10000
  514. # Time between automatic jumps in seconds
  515. # Default: 480
  516. AutoJumpsDelayMin = 480
  517. # Default: 600
  518. AutoJumpsDelayMax = 600
  519. # Time Multiplier for stay in the boss room
  520. # Default: 1.5
  521. BossRoomTimeMultiply = 1.5
  522. # Cost in dimension fragments to enter the rift, each party member must own this amount
  523. # Default: 18
  524. RecruitCost = 18
  525. # Default: 21
  526. SoldierCost = 21
  527. # Default: 24
  528. OfficerCost = 24
  529. # Default: 27
  530. CaptainCost = 27
  531. # Default: 30
  532. CommanderCost = 30
  533. # Default: 33
  534. HeroCost = 33
  535. # ---------------------------------------------------------------------------
  536. # Four Sepulchers
  537. # ---------------------------------------------------------------------------
  538. # Default: 50
  539. TimeOfAttack = 50
  540. # Default: 5
  541. TimeOfCoolDown = 5
  542. # Default: 3
  543. TimeOfEntry = 3
  544. # Default: 2
  545. TimeOfWarmUp = 2
  546. # Default: 4
  547. NumberOfNecessaryPartyMembers = 4
  548. # ---------------------------------------------------------------------------
  549. # Punishment
  550. # ---------------------------------------------------------------------------
  551. # Player punishment for illegal actions:
  552. # 1 - broadcast warning to gms only
  553. # 2 - kick player(default)
  554. # 3 - kick & ban player
  555. # 4 - jail player (define minutes of jail with param: 0 = infinite)
  556. # Default: 2
  557. DefaultPunish = 2
  558. # This setting typically specifies the duration of the above punishment.
  559. # Default: 0
  560. DefaultPunishParam = 0
  561. # Apply default punish if player buy items for zero Adena.
  562. # Default: True
  563. OnlyGMItemsFree = True
  564. # Jail is a PvP zone.
  565. # Default: False
  566. JailIsPvp = False
  567. # Disable all chat in jail (except normal one)
  568. # Default: True
  569. JailDisableChat = True
  570. # Disable all transaction in jail
  571. # Trade/Store/Drop
  572. # Default: False
  573. JailDisableTransaction = False
  574. # Enchant Skill Details Settings
  575. # Default: 1,5
  576. NormalEnchantCostMultipiler = 1
  577. SafeEnchantCostMultipiler = 5
  578. # ---------------------------------------------------------------------------
  579. # Custom Components
  580. # ---------------------------------------------------------------------------
  581. # Default: False
  582. CustomSpawnlistTable = False
  583. # Option to save GM spawn only in the custom table.
  584. # Default: False
  585. SaveGmSpawnOnCustom = False
  586. # Default: False
  587. CustomNpcData = False
  588. # Default: False
  589. CustomTeleportTable = False
  590. # Default: False
  591. CustomNpcBufferTables = False
  592. # Default: False
  593. CustomSkillsLoad = False
  594. # Default: False
  595. CustomItemsLoad = False
  596. # Default: False
  597. CustomMultisellLoad = False
  598. # Default: False
  599. CustomBuyListLoad = False
  600. # ---------------------------------------------------------------------------
  601. # Birthday Event Settings
  602. # ---------------------------------------------------------------------------
  603. # Gift sent with Mail System
  604. # Default: 22187
  605. AltBirthdayGift = 22187
  606. # Mail Subject
  607. AltBirthdayMailSubject = Happy Birthday!
  608. # Mail Content
  609. # $c1: Player name
  610. # $s1: Age
  611. AltBirthdayMailText = Hello Adventurer!! Seeing as you're one year older now, I thought I would send you some birthday cheer :) Please find your birthday pack attached. May these gifts bring you joy and happiness on this very special day.\n\nSincerely, Alegria
  612. # ---------------------------------------------------------------------------
  613. # Handy's Block Checker Event Settings
  614. # ---------------------------------------------------------------------------
  615. # Enable the Handy's Block Checker event
  616. # Default: True
  617. EnableBlockCheckerEvent = True
  618. # Minimum number of members on each team before
  619. # be able to start the event
  620. # Min: 1
  621. # Max: 6
  622. # Retail: 2
  623. BlockCheckerMinTeamMembers = 2
  624. # Fair play
  625. # Players can choose what team to play. However, by
  626. # enabling this property to true, the teams will be
  627. # balanced in the teleport to the arena
  628. HBCEFairPlay = True
  629. # ---------------------------------------------------------------------------
  630. # Hellbound Settings
  631. # ---------------------------------------------------------------------------
  632. # If true, players can enter the Hellbound island without any quests
  633. # Default: False
  634. HellboundWithoutQuest = False
  635. # ---------------------------------------------------------------------------
  636. # Bot Report Button settings
  637. # ---------------------------------------------------------------------------
  638. # Enable the bot report button on the desired game servers.
  639. # Default: True
  640. EnableBotReportButton = True
  641. # Report points restart hour. Format: HH:MM ( PM mode, 24 hours clock)
  642. # Default: 00:00
  643. BotReportPointsResetHour = 00:00
  644. # Delay between reports from the same player (in minutes)
  645. # Default: 30 minutes
  646. BotReportDelay = 30
  647. # Allow players from the same clan to report the same bot
  648. # Default: False
  649. AllowReportsFromSameClanMembers = False
  650. # ---------------------------------------------------------------------------
  651. # Developer Settings
  652. # ---------------------------------------------------------------------------
  653. # Do not touch these if you do not know what you are doing.
  654. # These settings are for debugging servers ONLY. They are not meant for LIVE servers.
  655. # Default: False
  656. Debug = False
  657. # Instances debugging
  658. # Default: False
  659. InstanceDebug = False
  660. # Html action cache debugging
  661. # Default: False
  662. HtmlActionCacheDebug = False
  663. # Packet handler debug output
  664. # Default: False
  665. PacketHandlerDebug = False
  666. # Default: False
  667. Developer = False
  668. # Don't load Handlers
  669. # Default: False
  670. NoHandlers = False
  671. # Don't load quests.
  672. # Default: False
  673. NoQuests = False
  674. # Don't load spawntable.
  675. # Default: False
  676. AltDevNoSpawns = False
  677. # Show quests while loading them.
  678. # Default: False
  679. AltDevShowQuestsLoadInLogs = False
  680. # Show scripts while loading them.
  681. # Default: False
  682. AltDevShowScriptsLoadInLogs = False