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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.loginserver;
- import com.l2jserver.Config;
- /**
- * <p>
- * This class is used to represent session keys used by the client to authenticate in the gameserver
- * </p>
- * <p>
- * A SessionKey is made up of two 8 bytes keys. One is send in the {@link com.l2jserver.loginserver.network.serverpackets.LoginOk#LoginOk} packet and the other is sent in {@link com.l2jserver.loginserver.network.serverpackets.PlayOk#PlayOk}
- * </p>
- * @author -Wooden-
- */
- public class SessionKey
- {
- public int playOkID1;
- public int playOkID2;
- public int loginOkID1;
- public int loginOkID2;
-
- public SessionKey(int loginOK1, int loginOK2, int playOK1, int playOK2)
- {
- playOkID1 = playOK1;
- playOkID2 = playOK2;
- loginOkID1 = loginOK1;
- loginOkID2 = loginOK2;
- }
-
- @Override
- public String toString()
- {
- return "PlayOk: " + playOkID1 + " " + playOkID2 + " LoginOk:" + loginOkID1 + " " + loginOkID2;
- }
-
- public boolean checkLoginPair(int loginOk1, int loginOk2)
- {
- return (loginOkID1 == loginOk1) && (loginOkID2 == loginOk2);
- }
-
- /**
- * Only checks the PlayOk part of the session key if server doesn't show the license when player logs in.
- * @param o
- * @return true if keys are equal.
- */
- @Override
- public boolean equals(Object o)
- {
- if (this == o)
- {
- return true;
- }
- if (!(o instanceof SessionKey))
- {
- return false;
- }
- final SessionKey key = (SessionKey) o;
- // when server doesn't show license it doesn't send the LoginOk packet, client doesn't have this part of the key then.
- if (Config.SHOW_LICENCE)
- {
- return ((playOkID1 == key.playOkID1) && (loginOkID1 == key.loginOkID1) && (playOkID2 == key.playOkID2) && (loginOkID2 == key.loginOkID2));
- }
- return ((playOkID1 == key.playOkID1) && (playOkID2 == key.playOkID2));
- }
- }
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