DecayTaskManager.java 4.1 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.taskmanager;
  16. import java.util.Iterator;
  17. import java.util.Map;
  18. import java.util.Map.Entry;
  19. import java.util.logging.Level;
  20. import java.util.logging.Logger;
  21. import javolution.util.FastMap;
  22. import com.l2jserver.Config;
  23. import com.l2jserver.gameserver.ThreadPoolManager;
  24. import com.l2jserver.gameserver.model.actor.L2Attackable;
  25. import com.l2jserver.gameserver.model.actor.L2Character;
  26. /**
  27. * @author la2 Lets drink to code!
  28. */
  29. public class DecayTaskManager
  30. {
  31. protected static final Logger _log = Logger.getLogger(DecayTaskManager.class.getName());
  32. protected final Map<L2Character, Long> _decayTasks = new FastMap<L2Character, Long>().shared();
  33. protected DecayTaskManager()
  34. {
  35. ThreadPoolManager.getInstance().scheduleAiAtFixedRate(new DecayScheduler(), 10000, Config.DECAY_TIME_TASK);
  36. }
  37. public static DecayTaskManager getInstance()
  38. {
  39. return SingletonHolder._instance;
  40. }
  41. public void addDecayTask(L2Character actor)
  42. {
  43. addDecayTask(actor, 0);
  44. }
  45. public void addDecayTask(L2Character actor, int interval)
  46. {
  47. _decayTasks.put(actor, System.currentTimeMillis() + interval);
  48. }
  49. public void cancelDecayTask(L2Character actor)
  50. {
  51. _decayTasks.remove(actor);
  52. }
  53. private class DecayScheduler implements Runnable
  54. {
  55. protected DecayScheduler()
  56. {
  57. // Do nothing
  58. }
  59. @Override
  60. public void run()
  61. {
  62. final long current = System.currentTimeMillis();
  63. try
  64. {
  65. final Iterator<Entry<L2Character, Long>> it = _decayTasks.entrySet().iterator();
  66. Entry<L2Character, Long> e;
  67. L2Character actor;
  68. Long next;
  69. int delay;
  70. while (it.hasNext())
  71. {
  72. e = it.next();
  73. actor = e.getKey();
  74. next = e.getValue();
  75. if ((actor == null) || (next == null))
  76. {
  77. continue;
  78. }
  79. if (actor.isRaid() && !actor.isRaidMinion())
  80. {
  81. delay = Config.RAID_BOSS_DECAY_TIME;
  82. }
  83. else if ((actor instanceof L2Attackable) && (((L2Attackable) actor).isSpoil() || ((L2Attackable) actor).isSeeded()))
  84. {
  85. delay = Config.SPOILED_DECAY_TIME;
  86. }
  87. else
  88. {
  89. delay = Config.NPC_DECAY_TIME;
  90. }
  91. if ((current - next) > delay)
  92. {
  93. actor.onDecay();
  94. it.remove();
  95. }
  96. }
  97. }
  98. catch (Exception e)
  99. {
  100. // TODO: Find out the reason for exception. Unless caught here, mob decay would stop.
  101. _log.log(Level.WARNING, "Error in DecayScheduler: " + e.getMessage(), e);
  102. }
  103. }
  104. }
  105. @Override
  106. public String toString()
  107. {
  108. StringBuilder ret = new StringBuilder();
  109. ret.append("============= DecayTask Manager Report ============\r\n");
  110. ret.append("Tasks count: ");
  111. ret.append(_decayTasks.size());
  112. ret.append("\r\n");
  113. ret.append("Tasks dump:\r\n");
  114. Long current = System.currentTimeMillis();
  115. for (L2Character actor : _decayTasks.keySet())
  116. {
  117. ret.append("Class/Name: ");
  118. ret.append(actor.getClass().getSimpleName());
  119. ret.append('/');
  120. ret.append(actor.getName());
  121. ret.append(" decay timer: ");
  122. ret.append(current - _decayTasks.get(actor));
  123. ret.append("\r\n");
  124. }
  125. return ret.toString();
  126. }
  127. /**
  128. * <u><b><font color="FF0000">Read only</font></b></u>
  129. * @return
  130. */
  131. public Map<L2Character, Long> getTasks()
  132. {
  133. return _decayTasks;
  134. }
  135. private static class SingletonHolder
  136. {
  137. protected static final DecayTaskManager _instance = new DecayTaskManager();
  138. }
  139. }