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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package net.sf.l2j.gameserver.model;
- import java.sql.PreparedStatement;
- import java.util.logging.Level;
- import java.util.logging.Logger;
- import javolution.util.FastList;
- import net.sf.l2j.L2DatabaseFactory;
- import net.sf.l2j.gameserver.datatables.AugmentationData;
- import net.sf.l2j.gameserver.datatables.SkillTable;
- import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
- import net.sf.l2j.gameserver.skills.Stats;
- import net.sf.l2j.gameserver.skills.funcs.FuncAdd;
- import net.sf.l2j.gameserver.skills.funcs.LambdaConst;
- /**
- * Used to store an augmentation and its boni
- *
- * @author durgus
- */
- public final class L2Augmentation
- {
- private static final Logger _log = Logger.getLogger(L2Augmentation.class.getName());
- private L2ItemInstance _item;
- private int _effectsId = 0;
- private augmentationStatBoni _boni = null;
- private L2Skill _skill = null;
- public L2Augmentation(L2ItemInstance item, int effects, L2Skill skill, boolean save)
- {
- _item = item;
- _effectsId = effects;
- _boni = new augmentationStatBoni(_effectsId);
- _skill = skill;
- // write to DB if save is true
- if (save) saveAugmentationData();
- }
- public L2Augmentation(L2ItemInstance item, int effects, int skill, int skillLevel, boolean save)
- {
- this(item, effects, SkillTable.getInstance().getInfo(skill, skillLevel), save);
- }
- // =========================================================
- // Nested Class
- public class augmentationStatBoni
- {
- private Stats _stats[];
- private float _values[];
- private boolean _active;
- public augmentationStatBoni(int augmentationId)
- {
- _active = false;
- FastList <AugmentationData.AugStat> as = AugmentationData.getInstance().getAugStatsById(augmentationId);
- _stats = new Stats[as.size()];
- _values = new float[as.size()];
- int i=0;
- for (AugmentationData.AugStat aStat : as)
- {
- _stats[i] = aStat.getStat();
- _values[i] = aStat.getValue();
- i++;
- }
- }
- public void applyBonus(L2PcInstance player)
- {
- // make sure the bonuses are not applied twice..
- if (_active) return;
- for (int i=0; i < _stats.length; i++)
- ((L2Character)player).addStatFunc(new FuncAdd(_stats[i], 0x40, this, new LambdaConst(_values[i])));
- _active = true;
- }
- public void removeBonus(L2PcInstance player)
- {
- // make sure the bonuses are not removed twice
- if (!_active) return;
- ((L2Character)player).removeStatsOwner(this);
- _active = false;
- }
- }
- private void saveAugmentationData()
- {
- java.sql.Connection con = null;
- try
- {
- con = L2DatabaseFactory.getInstance().getConnection();
- PreparedStatement statement = con.prepareStatement("INSERT INTO augmentations (item_id,attributes,skill,level) VALUES (?,?,?,?)");
- statement.setInt(1, _item.getObjectId());
- statement.setInt(2, _effectsId);
- if (_skill != null)
- {
- statement.setInt(3, _skill.getId());
- statement.setInt(4, _skill.getLevel());
- } else
- {
- statement.setInt(3, 0);
- statement.setInt(4, 0);
- }
- statement.executeUpdate();
- statement.close();
- } catch (Exception e) {
- _log.log(Level.SEVERE, "Could not save augmentation for item: "+_item.getObjectId()+" from DB:", e);
- } finally {
- try { con.close(); } catch (Exception e) {}
- }
- }
- public void deleteAugmentationData()
- {
- if (!_item.isAugmented()) return;
- // delete the augmentation from the database
- java.sql.Connection con = null;
- try
- {
- con = L2DatabaseFactory.getInstance().getConnection();
- PreparedStatement statement = con.prepareStatement("DELETE FROM augmentations WHERE item_id=?");
- statement.setInt(1, _item.getObjectId());
- statement.executeUpdate();
- statement.close();
- } catch (Exception e) {
- _log.log(Level.SEVERE, "Could not delete augmentation for item: "+_item.getObjectId()+" from DB:", e);
- } finally {
- try { con.close(); } catch (Exception e) {}
- }
- }
- /**
- * Get the augmentation "id" used in serverpackets.
- * @return augmentationId
- */
- public int getAugmentationId()
- {
- return _effectsId;
- }
- public L2Skill getSkill()
- {
- return _skill;
- }
- /**
- * Applies the bonuses to the player.
- * @param player
- */
- public void applyBonus(L2PcInstance player)
- {
- _boni.applyBonus(player);
-
- // add the skill if any
- if (_skill != null)
- {
- player.addSkill(_skill);
- player.sendSkillList();
- }
- }
-
- /**
- * Removes the augmentation bonuses from the player.
- * @param player
- */
- public void removeBonus(L2PcInstance player)
- {
- _boni.removeBonus(player);
-
- // remove the skill if any
- if (_skill != null)
- {
- player.removeSkill(_skill);
- player.sendSkillList();
- }
- }
- }
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