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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver.pathfinding;
- import java.util.List;
- import com.l2jserver.Config;
- import com.l2jserver.gameserver.model.L2World;
- import com.l2jserver.gameserver.pathfinding.cellnodes.CellPathFinding;
- import com.l2jserver.gameserver.pathfinding.geonodes.GeoPathFinding;
- /**
- *
- * @author -Nemesiss-
- */
- public abstract class PathFinding
- {
- public static PathFinding getInstance()
- {
- if (!Config.GEODATA_CELLFINDING)
- {
- //Higher Memory Usage, Smaller Cpu Usage
- return GeoPathFinding.getInstance();
- }
- else
- // Cell pathfinding, calculated directly from geodata files
- {
- return CellPathFinding.getInstance();
- }
- }
-
- public abstract boolean pathNodesExist(short regionoffset);
-
- public abstract List<AbstractNodeLoc> findPath(int x, int y, int z, int tx, int ty, int tz, int instanceId, boolean playable);
-
- /*
- public List<AbstractNodeLoc> search(AbstractNode start, AbstractNode end, int instanceId)
- {
- // The simplest grid-based pathfinding.
- // Drawback is not having higher cost for diagonal movement (means funny routes)
- // Could be optimized e.g. not to calculate backwards as far as forwards.
-
- // List of Visited Nodes
- LinkedList<AbstractNode> visited = new LinkedList<AbstractNode>();
-
- // List of Nodes to Visit
- LinkedList<AbstractNode> to_visit = new LinkedList<AbstractNode>();
- to_visit.add(start);
-
- int i = 0;
- while (i < 800)
- {
- AbstractNode node;
- try
- {
- node = to_visit.removeFirst();
- }
- catch (Exception e)
- {
- // No Path found
- return null;
- }
- if (node.equals(end)) //path found!
- return constructPath(node, instanceId);
- else
- {
- i++;
- visited.add(node);
- node.attachNeighbors();
- Node[] neighbors = node.getNeighbors();
- if (neighbors == null)
- continue;
- for (Node n : neighbors)
- {
- if (!visited.contains(n) && !to_visit.contains(n))
- {
- n.setParent(node);
- to_visit.add(n);
- }
- }
- }
- }
- //No Path found
- return null;
- }
- */
- /*
- public List<AbstractNodeLoc> searchAStar(Node start, Node end, int instanceId)
- {
- // Not operational yet?
- int start_x = start.getLoc().getX();
- int start_y = start.getLoc().getY();
- int end_x = end.getLoc().getX();
- int end_y = end.getLoc().getY();
- //List of Visited Nodes
- FastNodeList visited = new FastNodeList(800);//TODO! Add limit to cfg
-
- // List of Nodes to Visit
- BinaryNodeHeap to_visit = new BinaryNodeHeap(800);
- to_visit.add(start);
-
- int i = 0;
- while (i < 800)//TODO! Add limit to cfg
- {
- AbstractNode node;
- try
- {
- node = to_visit.removeFirst();
- }
- catch (Exception e)
- {
- // No Path found
- return null;
- }
- if (node.equals(end)) //path found!
- return constructPath(node, instanceId);
- else
- {
- visited.add(node);
- node.attachNeighbors();
- for (Node n : node.getNeighbors())
- {
- if (!visited.contains(n) && !to_visit.contains(n))
- {
- i++;
- n.setParent(node);
- n.setCost(Math.abs(start_x - n.getLoc().getNodeX()) + Math.abs(start_y - n.getLoc().getNodeY())
- + Math.abs(end_x - n.getLoc().getNodeX()) + Math.abs(end_y - n.getLoc().getNodeY()));
- to_visit.add(n);
- }
- }
- }
- }
- //No Path found
- return null;
- }
- */
- /**
- * Convert geodata position to pathnode position
- * @param geo_pos
- * @return pathnode position
- */
- public short getNodePos(int geo_pos)
- {
- return (short) (geo_pos >> 3); //OK?
- }
-
- /**
- * Convert node position to pathnode block position
- * @param geo_pos
- * @return pathnode block position (0...255)
- */
- public short getNodeBlock(int node_pos)
- {
- return (short) (node_pos % 256);
- }
-
- public byte getRegionX(int node_pos)
- {
- return (byte) ((node_pos >> 8) + Config.WORLD_X_MIN);
- }
-
- public byte getRegionY(int node_pos)
- {
- return (byte) ((node_pos >> 8) + Config.WORLD_Y_MIN);
- }
-
- public short getRegionOffset(byte rx, byte ry)
- {
- return (short) ((rx << 5) + ry);
- }
-
- /**
- * Convert pathnode x to World x position
- * @param node_x, rx
- * @return
- */
- public int calculateWorldX(short node_x)
- {
- return L2World.MAP_MIN_X + node_x * 128 + 48;
- }
-
- /**
- * Convert pathnode y to World y position
- * @param node_y
- * @return
- */
- public int calculateWorldY(short node_y)
- {
- return L2World.MAP_MIN_Y + node_y * 128 + 48;
- }
- public String[] getStat()
- {
- return null;
- }
- }
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