TerritoryWard.java 4.8 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.model;
  16. import com.l2jserver.Config;
  17. import com.l2jserver.gameserver.datatables.ItemTable;
  18. import com.l2jserver.gameserver.instancemanager.TerritoryWarManager;
  19. import com.l2jserver.gameserver.model.actor.L2Npc;
  20. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  21. import com.l2jserver.gameserver.network.SystemMessageId;
  22. import com.l2jserver.gameserver.network.serverpackets.InventoryUpdate;
  23. import com.l2jserver.gameserver.network.serverpackets.ItemList;
  24. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  25. public class TerritoryWard
  26. {
  27. //private static final Logger _log = Logger.getLogger(CombatFlag.class.getName());
  28. protected L2PcInstance _player = null;
  29. public int playerId = 0;
  30. private L2ItemInstance _item = null;
  31. private L2Npc _npc = null;
  32. private Location _location;
  33. private int _itemId;
  34. private int _ownerCastleId;
  35. @SuppressWarnings("unused")
  36. private int _heading;
  37. private int _territoryId;
  38. // =========================================================
  39. // Constructor
  40. public TerritoryWard(int territory_id, int x, int y, int z, int heading, int item_id, int castleId, L2Npc npc)
  41. {
  42. _territoryId = territory_id;
  43. _location = new Location(x,y,z,heading);
  44. _heading = heading;
  45. _itemId = item_id;
  46. _ownerCastleId = castleId;
  47. _npc = npc;
  48. }
  49. public int getTerritoryId()
  50. {
  51. return _territoryId;
  52. }
  53. public int getOwnerCastleId()
  54. {
  55. return _ownerCastleId;
  56. }
  57. public void setOwnerCastleId(int newOwner)
  58. {
  59. _ownerCastleId = newOwner;
  60. }
  61. public L2Npc getNpc()
  62. {
  63. return _npc;
  64. }
  65. public void setNpc(L2Npc npc)
  66. {
  67. _npc = npc;
  68. }
  69. public L2PcInstance getPlayer()
  70. {
  71. return _player;
  72. }
  73. public synchronized void spawnMe()
  74. {
  75. if ( _player != null )
  76. dropIt();
  77. // Init the dropped L2WardInstance and add it in the world as a visible object at the position where Pc was last
  78. _npc = TerritoryWarManager.getInstance().spawnNPC(36491 + _territoryId, _location);
  79. }
  80. public synchronized void unSpawnMe()
  81. {
  82. if ( _player != null )
  83. dropIt();
  84. if (_npc != null && !_npc.isDecayed())
  85. _npc.deleteMe();
  86. }
  87. public boolean activate(L2PcInstance player, L2ItemInstance item)
  88. {
  89. if (player.isMounted())
  90. {
  91. player.sendPacket(new SystemMessage(SystemMessageId.CANNOT_EQUIP_ITEM_DUE_TO_BAD_CONDITION));
  92. player.destroyItem("CombatFlag", item, null, true);
  93. spawnMe();
  94. return false;
  95. }
  96. else if (TerritoryWarManager.getInstance().getRegisteredTerritoryId(player) == 0)
  97. {
  98. player.sendMessage("Non participants can't pickup Territory Wards!");
  99. player.destroyItem("CombatFlag", item, null, true);
  100. spawnMe();
  101. return false;
  102. }
  103. // Player holding it data
  104. _player = player;
  105. playerId = _player.getObjectId();
  106. _npc = null;
  107. // Equip with the weapon
  108. if (item == null)
  109. _item = ItemTable.getInstance().createItem("Combat", _itemId, 1, null, null);
  110. else
  111. _item = item;
  112. _player.getInventory().equipItemAndRecord(_item);
  113. SystemMessage sm = new SystemMessage(SystemMessageId.S1_EQUIPPED);
  114. sm.addItemName(_item);
  115. _player.sendPacket(sm);
  116. // Refresh inventory
  117. if (!Config.FORCE_INVENTORY_UPDATE)
  118. {
  119. InventoryUpdate iu = new InventoryUpdate();
  120. iu.addItem(_item);
  121. _player.sendPacket(iu);
  122. }
  123. else _player.sendPacket(new ItemList(_player, false));
  124. // Refresh player stats
  125. _player.broadcastUserInfo();
  126. _player.setCombatFlagEquipped(true);
  127. _player.sendPacket(new SystemMessage(SystemMessageId.YOU_VE_ACQUIRED_THE_WARD));
  128. TerritoryWarManager.getInstance().giveTWPoint(player, _territoryId, 5);
  129. return true;
  130. }
  131. public void dropIt()
  132. {
  133. // Reset player stats
  134. _player.setCombatFlagEquipped(false);
  135. int slot = _player.getInventory().getSlotFromItem(_item);
  136. _player.getInventory().unEquipItemInBodySlotAndRecord(slot);
  137. _player.destroyItem("CombatFlag", _item, null, true);
  138. _item = null;
  139. _player.broadcastUserInfo();
  140. _location = new Location(_player.getX(),_player.getY(),_player.getZ(),_player.getHeading());
  141. _player = null;
  142. playerId = 0;
  143. }
  144. }