L2Spawn.java 18 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.model;
  16. import java.lang.reflect.Constructor;
  17. import java.util.List;
  18. import java.util.logging.Level;
  19. import java.util.logging.Logger;
  20. import javolution.util.FastList;
  21. import com.l2jserver.Config;
  22. import com.l2jserver.gameserver.GeoData;
  23. import com.l2jserver.gameserver.Territory;
  24. import com.l2jserver.gameserver.ThreadPoolManager;
  25. import com.l2jserver.gameserver.idfactory.IdFactory;
  26. import com.l2jserver.gameserver.model.actor.L2Attackable;
  27. import com.l2jserver.gameserver.model.actor.L2Character;
  28. import com.l2jserver.gameserver.model.actor.L2Npc;
  29. import com.l2jserver.gameserver.model.actor.instance.L2MonsterInstance;
  30. import com.l2jserver.gameserver.model.actor.templates.L2NpcTemplate;
  31. import com.l2jserver.util.Rnd;
  32. /**
  33. * This class manages the spawn and respawn of a group of L2NpcInstance that are in the same are and have the same type.
  34. *
  35. * <B><U> Concept</U> :</B><BR><BR>
  36. * L2NpcInstance can be spawned either in a random position into a location area (if Lox=0 and Locy=0), either at an exact position.
  37. * The heading of the L2NpcInstance can be a random heading if not defined (value= -1) or an exact heading (ex : merchant...).<BR><BR>
  38. *
  39. * @author Nightmare
  40. * @version $Revision: 1.9.2.3.2.8 $ $Date: 2005/03/27 15:29:32 $
  41. */
  42. public class L2Spawn
  43. {
  44. protected static final Logger _log = Logger.getLogger(L2Spawn.class.getName());
  45. /** The link on the L2NpcTemplate object containing generic and static properties of this spawn (ex : RewardExp, RewardSP, AggroRange...) */
  46. private L2NpcTemplate _template;
  47. // private String _location = DEFAULT_LOCATION;
  48. /** The identifier of the location area where L2NpcInstance can be spwaned */
  49. private int _location;
  50. /** The maximum number of L2NpcInstance that can manage this L2Spawn */
  51. private int _maximumCount;
  52. /** The current number of L2NpcInstance managed by this L2Spawn */
  53. private int _currentCount;
  54. /** The current number of SpawnTask in progress or stand by of this L2Spawn */
  55. protected int _scheduledCount;
  56. /** The X position of the spwan point */
  57. private int _locX;
  58. /** The Y position of the spwan point */
  59. private int _locY;
  60. /** The Z position of the spwan point */
  61. private int _locZ;
  62. /** The heading of L2NpcInstance when they are spawned */
  63. private int _heading;
  64. /** The delay between a L2NpcInstance remove and its re-spawn */
  65. private int _respawnDelay;
  66. /** Minimum delay RaidBoss */
  67. private int _respawnMinDelay;
  68. /** Maximum delay RaidBoss */
  69. private int _respawnMaxDelay;
  70. private int _instanceId = 0;
  71. /** The generic constructor of L2NpcInstance managed by this L2Spawn */
  72. private Constructor<?> _constructor;
  73. /** If True a L2NpcInstance is respawned each time that another is killed */
  74. private boolean _doRespawn;
  75. /** If true then spawn is custom */
  76. private boolean _customSpawn;
  77. private L2Npc _lastSpawn;
  78. private static List<SpawnListener> _spawnListeners = new FastList<>();
  79. /** The task launching the function doSpawn() */
  80. class SpawnTask implements Runnable
  81. {
  82. private final L2Npc _oldNpc;
  83. public SpawnTask(L2Npc pOldNpc)
  84. {
  85. _oldNpc = pOldNpc;
  86. }
  87. @Override
  88. public void run()
  89. {
  90. try
  91. {
  92. //doSpawn();
  93. respawnNpc(_oldNpc);
  94. }
  95. catch (Exception e)
  96. {
  97. _log.log(Level.WARNING, "", e);
  98. }
  99. _scheduledCount--;
  100. }
  101. }
  102. /**
  103. * Constructor of L2Spawn.<BR><BR>
  104. *
  105. * <B><U> Concept</U> :</B><BR><BR>
  106. * Each L2Spawn owns generic and static properties (ex : RewardExp, RewardSP, AggroRange...).
  107. * All of those properties are stored in a different L2NpcTemplate for each type of L2Spawn.
  108. * Each template is loaded once in the server cache memory (reduce memory use).
  109. * When a new instance of L2Spawn is created, server just create a link between the instance and the template.
  110. * This link is stored in <B>_template</B><BR><BR>
  111. *
  112. * Each L2NpcInstance is linked to a L2Spawn that manages its spawn and respawn (delay, location...).
  113. * This link is stored in <B>_spawn</B> of the L2NpcInstance<BR><BR>
  114. *
  115. * <B><U> Actions</U> :</B><BR><BR>
  116. * <li>Set the _template of the L2Spawn </li>
  117. * <li>Calculate the implementationName used to generate the generic constructor of L2NpcInstance managed by this L2Spawn</li>
  118. * <li>Create the generic constructor of L2NpcInstance managed by this L2Spawn</li><BR><BR>
  119. *
  120. * @param mobTemplate The L2NpcTemplate to link to this L2Spawn
  121. * @throws SecurityException
  122. * @throws ClassNotFoundException
  123. * @throws NoSuchMethodException
  124. */
  125. public L2Spawn(L2NpcTemplate mobTemplate) throws SecurityException, ClassNotFoundException, NoSuchMethodException
  126. {
  127. // Set the _template of the L2Spawn
  128. _template = mobTemplate;
  129. if (_template == null)
  130. return;
  131. // Create the generic constructor of L2NpcInstance managed by this L2Spawn
  132. Class<?>[] parameters = {int.class, Class.forName("com.l2jserver.gameserver.model.actor.templates.L2NpcTemplate")};
  133. _constructor = Class.forName("com.l2jserver.gameserver.model.actor.instance." + _template.getType() + "Instance").getConstructor(parameters);
  134. }
  135. /**
  136. * @return the maximum number of L2NpcInstance that this L2Spawn can manage.
  137. */
  138. public int getAmount()
  139. {
  140. return _maximumCount;
  141. }
  142. /**
  143. * @return the Identifier of the location area where L2NpcInstance can be spwaned.
  144. */
  145. public int getLocation()
  146. {
  147. return _location;
  148. }
  149. public Location getSpawnLocation()
  150. {
  151. return new Location(getLocx(), getLocy(), getLocz(), getHeading());
  152. }
  153. /**
  154. * @return the X position of the spwan point.
  155. */
  156. public int getLocx()
  157. {
  158. return _locX;
  159. }
  160. /**
  161. * @return the Y position of the spwan point.
  162. */
  163. public int getLocy()
  164. {
  165. return _locY;
  166. }
  167. /**
  168. * @return the Z position of the spwan point.
  169. */
  170. public int getLocz()
  171. {
  172. return _locZ;
  173. }
  174. /**
  175. * @return the Identifier of the L2NpcInstance manage by this L2Spwan contained in the L2NpcTemplate.
  176. */
  177. public int getNpcid()
  178. {
  179. return _template.getNpcId();
  180. }
  181. /**
  182. * @return the heading of L2NpcInstance when they are spawned.
  183. */
  184. public int getHeading()
  185. {
  186. return _heading;
  187. }
  188. /**
  189. * @return the delay between a L2NpcInstance remove and its re-spawn.
  190. */
  191. public int getRespawnDelay()
  192. {
  193. return _respawnDelay;
  194. }
  195. /**
  196. * @return Min RaidBoss Spawn delay.
  197. */
  198. public int getRespawnMinDelay()
  199. {
  200. return _respawnMinDelay;
  201. }
  202. /**
  203. * @return Max RaidBoss Spawn delay.
  204. */
  205. public int getRespawnMaxDelay()
  206. {
  207. return _respawnMaxDelay;
  208. }
  209. /**
  210. * Set the maximum number of L2NpcInstance that this L2Spawn can manage.<BR><BR>
  211. * @param amount
  212. */
  213. public void setAmount(int amount)
  214. {
  215. _maximumCount = amount;
  216. }
  217. /**
  218. * Set the Identifier of the location area where L2NpcInstance can be spawned.<BR><BR>
  219. * @param location
  220. */
  221. public void setLocation(int location)
  222. {
  223. _location = location;
  224. }
  225. /**
  226. * Set Minimum Respawn Delay.<BR><BR>
  227. * @param date
  228. */
  229. public void setRespawnMinDelay(int date)
  230. {
  231. _respawnMinDelay = date;
  232. }
  233. /**
  234. * Set Maximum Respawn Delay.<BR><BR>
  235. * @param date
  236. */
  237. public void setRespawnMaxDelay(int date)
  238. {
  239. _respawnMaxDelay = date;
  240. }
  241. /**
  242. * Set the X position of the spawn point.<BR><BR>
  243. * @param locx
  244. */
  245. public void setLocx(int locx)
  246. {
  247. _locX = locx;
  248. }
  249. /**
  250. * Set the Y position of the spawn point.<BR><BR>
  251. * @param locy
  252. */
  253. public void setLocy(int locy)
  254. {
  255. _locY = locy;
  256. }
  257. /**
  258. * Set the Z position of the spawn point.<BR><BR>
  259. * @param locz
  260. */
  261. public void setLocz(int locz)
  262. {
  263. _locZ = locz;
  264. }
  265. /**
  266. * Set the XYZ position of the spawn point.<BR><BR>
  267. * @param loc
  268. */
  269. public void setLocation(Location loc)
  270. {
  271. _locX = loc.getX();
  272. _locY = loc.getY();
  273. _locZ = loc.getZ();
  274. _heading = loc.getHeading();
  275. }
  276. /**
  277. * Set the heading of L2NpcInstance when they are spawned.<BR><BR>
  278. * @param heading
  279. */
  280. public void setHeading(int heading)
  281. {
  282. _heading = heading;
  283. }
  284. /**
  285. * Set the spawn as custom.<BR>
  286. * @param custom
  287. */
  288. public void setCustom(boolean custom)
  289. {
  290. _customSpawn = custom;
  291. }
  292. /**
  293. * @return type of spawn.
  294. */
  295. public boolean isCustom()
  296. {
  297. return _customSpawn;
  298. }
  299. /**
  300. * Decrease the current number of L2NpcInstance of this L2Spawn and if necessary create a SpawnTask to launch after the respawn Delay.<BR><BR>
  301. *
  302. * <B><U> Actions</U> :</B><BR><BR>
  303. * <li>Decrease the current number of L2NpcInstance of this L2Spawn </li>
  304. * <li>Check if respawn is possible to prevent multiple respawning caused by lag </li>
  305. * <li>Update the current number of SpawnTask in progress or stand by of this L2Spawn </li>
  306. * <li>Create a new SpawnTask to launch after the respawn Delay </li><BR><BR>
  307. *
  308. * <FONT COLOR=#FF0000><B> <U>Caution</U> : A respawn is possible ONLY if _doRespawn=True and _scheduledCount + _currentCount < _maximumCount</B></FONT><BR><BR>
  309. * @param oldNpc
  310. */
  311. public void decreaseCount(L2Npc oldNpc)
  312. {
  313. // sanity check
  314. if (_currentCount <= 0)
  315. return;
  316. // Decrease the current number of L2NpcInstance of this L2Spawn
  317. _currentCount--;
  318. // Check if respawn is possible to prevent multiple respawning caused by lag
  319. if (_doRespawn && _scheduledCount + _currentCount < _maximumCount )
  320. {
  321. // Update the current number of SpawnTask in progress or stand by of this L2Spawn
  322. _scheduledCount++;
  323. // Create a new SpawnTask to launch after the respawn Delay
  324. //ClientScheduler.getInstance().scheduleLow(new SpawnTask(npcId), _respawnDelay);
  325. ThreadPoolManager.getInstance().scheduleGeneral(new SpawnTask(oldNpc), _respawnDelay);
  326. }
  327. }
  328. /**
  329. * Create the initial spawning and set _doRespawn to True.<BR><BR>
  330. *
  331. * @return The number of L2NpcInstance that were spawned
  332. */
  333. public int init()
  334. {
  335. while (_currentCount < _maximumCount)
  336. {
  337. doSpawn();
  338. }
  339. _doRespawn = true;
  340. return _currentCount;
  341. }
  342. /**
  343. * Create a L2NpcInstance in this L2Spawn.<BR><BR>
  344. * @param val
  345. * @return
  346. */
  347. public L2Npc spawnOne(boolean val)
  348. {
  349. return doSpawn(val);
  350. }
  351. /**
  352. * @return true if respawn enabled
  353. */
  354. public boolean isRespawnEnabled()
  355. {
  356. return _doRespawn;
  357. }
  358. /**
  359. * Set _doRespawn to False to stop respawn in this L2Spawn.<BR><BR>
  360. */
  361. public void stopRespawn()
  362. {
  363. _doRespawn = false;
  364. }
  365. /**
  366. * Set _doRespawn to True to start or restart respawn in this L2Spawn.<BR><BR>
  367. */
  368. public void startRespawn()
  369. {
  370. _doRespawn = true;
  371. }
  372. public L2Npc doSpawn()
  373. {
  374. return doSpawn(false);
  375. }
  376. /**
  377. * Create the L2NpcInstance, add it to the world and lauch its OnSpawn action.<BR><BR>
  378. *
  379. * <B><U> Concept</U> :</B><BR><BR>
  380. * L2NpcInstance can be spawned either in a random position into a location area (if Lox=0 and Locy=0), either at an exact position.
  381. * The heading of the L2NpcInstance can be a random heading if not defined (value= -1) or an exact heading (ex : merchant...).<BR><BR>
  382. *
  383. * <B><U> Actions for an random spawn into location area</U> : <I>(if Locx=0 and Locy=0)</I></B><BR><BR>
  384. * <li>Get L2NpcInstance Init parameters and its generate an Identifier </li>
  385. * <li>Call the constructor of the L2NpcInstance </li>
  386. * <li>Calculate the random position in the location area (if Locx=0 and Locy=0) or get its exact position from the L2Spawn </li>
  387. * <li>Set the position of the L2NpcInstance </li>
  388. * <li>Set the HP and MP of the L2NpcInstance to the max </li>
  389. * <li>Set the heading of the L2NpcInstance (random heading if not defined : value=-1) </li>
  390. * <li>Link the L2NpcInstance to this L2Spawn </li>
  391. * <li>Init other values of the L2NpcInstance (ex : from its L2CharTemplate for INT, STR, DEX...) and add it in the world </li>
  392. * <li>Lauch the action OnSpawn fo the L2NpcInstance </li><BR><BR>
  393. * <li>Increase the current number of L2NpcInstance managed by this L2Spawn </li><BR><BR>
  394. * @param isSummonSpawn
  395. * @return
  396. */
  397. public L2Npc doSpawn(boolean isSummonSpawn)
  398. {
  399. L2Npc mob = null;
  400. try
  401. {
  402. // Check if the L2Spawn is not a L2Pet or L2Minion or L2Decoy spawn
  403. if (_template.isType("L2Pet") || _template.isType("L2Decoy") || _template.isType("L2Trap") || _template.isType("L2EffectPoint"))
  404. {
  405. _currentCount++;
  406. return mob;
  407. }
  408. // Get L2NpcInstance Init parameters and its generate an Identifier
  409. Object[] parameters = {IdFactory.getInstance().getNextId(), _template};
  410. // Call the constructor of the L2NpcInstance
  411. // (can be a L2ArtefactInstance, L2FriendlyMobInstance, L2GuardInstance, L2MonsterInstance, L2SiegeGuardInstance, L2BoxInstance,
  412. // L2FeedableBeastInstance, L2TamedBeastInstance, L2FolkInstance or L2TvTEventNpcInstance)
  413. Object tmp = _constructor.newInstance(parameters);
  414. ((L2Object)tmp).setInstanceId(_instanceId); // Must be done before object is spawned into visible world
  415. if (isSummonSpawn && tmp instanceof L2Character)
  416. ((L2Character)tmp).setShowSummonAnimation(isSummonSpawn);
  417. // Check if the Instance is a L2NpcInstance
  418. if (!(tmp instanceof L2Npc))
  419. return mob;
  420. mob = (L2Npc)tmp;
  421. return initializeNpcInstance(mob);
  422. }
  423. catch (Exception e)
  424. {
  425. _log.log(Level.WARNING, "NPC " + _template.getNpcId() + " class not found", e);
  426. }
  427. return mob;
  428. }
  429. /**
  430. * @param mob
  431. * @return
  432. */
  433. private L2Npc initializeNpcInstance(L2Npc mob)
  434. {
  435. int newlocx, newlocy, newlocz;
  436. // If Locx=0 and Locy=0, the L2NpcInstance must be spawned in an area defined by location
  437. if (getLocx()==0 && getLocy()==0)
  438. {
  439. if (getLocation()==0)
  440. return mob;
  441. // Calculate the random position in the location area
  442. int p[] = Territory.getInstance().getRandomPoint(getLocation());
  443. // Set the calculated position of the L2NpcInstance
  444. newlocx = p[0];
  445. newlocy = p[1];
  446. newlocz = GeoData.getInstance().getSpawnHeight(newlocx, newlocy, p[2], p[3],this);
  447. }
  448. else
  449. {
  450. // The L2NpcInstance is spawned at the exact position (Lox, Locy, Locz)
  451. newlocx = getLocx();
  452. newlocy = getLocy();
  453. if (Config.GEODATA > 0)
  454. newlocz = GeoData.getInstance().getSpawnHeight(newlocx,newlocy,getLocz(),getLocz(),this);
  455. else newlocz = getLocz();
  456. }
  457. mob.stopAllEffects();
  458. mob.setIsDead(false);
  459. // Reset decay info
  460. mob.setDecayed(false);
  461. // Set the HP and MP of the L2NpcInstance to the max
  462. mob.setCurrentHpMp(mob.getMaxHp(), mob.getMaxMp());
  463. // Set the heading of the L2NpcInstance (random heading if not defined)
  464. if (getHeading() == -1)
  465. {
  466. mob.setHeading(Rnd.nextInt(61794));
  467. }
  468. else
  469. {
  470. mob.setHeading(getHeading());
  471. }
  472. if (mob instanceof L2Attackable)
  473. {
  474. ((L2Attackable) mob).setChampion(false);
  475. }
  476. if (Config.L2JMOD_CHAMPION_ENABLE)
  477. {
  478. // Set champion on next spawn
  479. if
  480. (
  481. mob instanceof L2MonsterInstance
  482. && !getTemplate().isQuestMonster()
  483. && !mob.isRaid()
  484. && !((L2MonsterInstance)mob).isRaidMinion()
  485. && Config.L2JMOD_CHAMPION_FREQUENCY > 0
  486. && mob.getLevel()>=Config.L2JMOD_CHAMP_MIN_LVL
  487. && mob.getLevel()<=Config.L2JMOD_CHAMP_MAX_LVL
  488. && (Config.L2JMOD_CHAMPION_ENABLE_IN_INSTANCES || getInstanceId() == 0)
  489. )
  490. {
  491. int random = Rnd.get(100);
  492. if (random < Config.L2JMOD_CHAMPION_FREQUENCY)
  493. ((L2Attackable) mob).setChampion(true);
  494. }
  495. }
  496. // Link the L2NpcInstance to this L2Spawn
  497. mob.setSpawn(this);
  498. // Init other values of the L2NpcInstance (ex : from its L2CharTemplate for INT, STR, DEX...) and add it in the world as a visible object
  499. mob.spawnMe(newlocx, newlocy, newlocz);
  500. L2Spawn.notifyNpcSpawned(mob);
  501. _lastSpawn = mob;
  502. if (Config.DEBUG)
  503. {
  504. _log.finest("Spawned Mob Id: " + _template.getNpcId() + " , at: X: " + mob.getX() + " Y: " + mob.getY() + " Z: " + mob.getZ());
  505. }
  506. // Increase the current number of L2NpcInstance managed by this L2Spawn
  507. _currentCount++;
  508. return mob;
  509. }
  510. public static void addSpawnListener(SpawnListener listener)
  511. {
  512. synchronized (_spawnListeners)
  513. {
  514. _spawnListeners.add(listener);
  515. }
  516. }
  517. public static void removeSpawnListener(SpawnListener listener)
  518. {
  519. synchronized (_spawnListeners)
  520. {
  521. _spawnListeners.remove(listener);
  522. }
  523. }
  524. public static void notifyNpcSpawned(L2Npc npc)
  525. {
  526. synchronized (_spawnListeners)
  527. {
  528. for (SpawnListener listener : _spawnListeners)
  529. {
  530. listener.npcSpawned(npc);
  531. }
  532. }
  533. }
  534. /**
  535. * @param i delay in seconds
  536. */
  537. public void setRespawnDelay(int i)
  538. {
  539. if (i < 0)
  540. _log.warning("respawn delay is negative for spawn:"+this);
  541. if (i < 10)
  542. i = 10;
  543. _respawnDelay = i * 1000;
  544. }
  545. public L2Npc getLastSpawn()
  546. {
  547. return _lastSpawn;
  548. }
  549. /**
  550. * @param oldNpc
  551. */
  552. public void respawnNpc(L2Npc oldNpc)
  553. {
  554. if (_doRespawn)
  555. {
  556. oldNpc.refreshID();
  557. initializeNpcInstance(oldNpc);
  558. }
  559. }
  560. public L2NpcTemplate getTemplate()
  561. {
  562. return _template;
  563. }
  564. public int getInstanceId()
  565. {
  566. return _instanceId;
  567. }
  568. public void setInstanceId(int instanceId)
  569. {
  570. _instanceId = instanceId;
  571. }
  572. @Override
  573. public String toString()
  574. {
  575. return "L2Spawn [_template=" + getNpcid() + ", _locX=" + _locX + ", _locY=" + _locY + ", _locZ=" + _locZ + ", _heading=" + _heading + "]";
  576. }
  577. }