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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver.model;
- import java.util.List;
- import com.l2jserver.Config;
- import com.l2jserver.gameserver.model.items.L2Item;
- import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
- /**
- * @author UnAfraid
- */
- public class EnchantScroll extends EnchantItem
- {
- private final boolean _isBlessed;
- private final boolean _isSafe;
-
- /**
- * @param set
- * @param items
- */
- public EnchantScroll(StatsSet set, List<Integer> items)
- {
- super(set, items);
-
- _isBlessed = set.getBool("isBlessed", false);
- _isSafe = set.getBool("isSafe", false);
- }
-
- /**
- * @return true for blessed scrolls
- */
- public final boolean isBlessed()
- {
- return _isBlessed;
- }
-
- /**
- * @return true for safe-enchant scrolls (enchant level will remain on failure)
- */
- public final boolean isSafe()
- {
- return _isSafe;
- }
-
- /**
- * @param enchantItem
- * @param supportItem
- * @return
- */
- public final boolean isValid(L2ItemInstance enchantItem, EnchantItem supportItem)
- {
- // blessed scrolls can't use support items
- if (supportItem != null && (!supportItem.isValid(enchantItem) || isBlessed()))
- return false;
-
- return super.isValid(enchantItem);
- }
-
- /**
- * @param enchantItem
- * @param supportItem
- * @return
- */
- public final double getChance(L2ItemInstance enchantItem, EnchantItem supportItem)
- {
- if (!isValid(enchantItem, supportItem))
- return -1;
-
- boolean fullBody = enchantItem.getItem().getBodyPart() == L2Item.SLOT_FULL_ARMOR;
- if (enchantItem.getEnchantLevel() < Config.ENCHANT_SAFE_MAX || (fullBody && enchantItem.getEnchantLevel() < Config.ENCHANT_SAFE_MAX_FULL))
- return 100;
-
- double chance = _chanceAdd;
-
- if (supportItem != null && !_isBlessed)
- chance *= supportItem.getChanceAdd();
-
- return chance;
- }
- }
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