CursedWeapon.java 20 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708
  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.model;
  16. import java.sql.Connection;
  17. import java.sql.PreparedStatement;
  18. import java.sql.SQLException;
  19. import java.util.concurrent.ScheduledFuture;
  20. import java.util.logging.Level;
  21. import java.util.logging.Logger;
  22. import com.l2jserver.Config;
  23. import com.l2jserver.L2DatabaseFactory;
  24. import com.l2jserver.gameserver.ThreadPoolManager;
  25. import com.l2jserver.gameserver.datatables.SkillTable;
  26. import com.l2jserver.gameserver.instancemanager.CursedWeaponsManager;
  27. import com.l2jserver.gameserver.instancemanager.TransformationManager;
  28. import com.l2jserver.gameserver.model.L2Party.messageType;
  29. import com.l2jserver.gameserver.model.actor.L2Attackable;
  30. import com.l2jserver.gameserver.model.actor.L2Character;
  31. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  32. import com.l2jserver.gameserver.model.items.L2Item;
  33. import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
  34. import com.l2jserver.gameserver.model.skills.L2Skill;
  35. import com.l2jserver.gameserver.network.SystemMessageId;
  36. import com.l2jserver.gameserver.network.serverpackets.Earthquake;
  37. import com.l2jserver.gameserver.network.serverpackets.ExRedSky;
  38. import com.l2jserver.gameserver.network.serverpackets.InventoryUpdate;
  39. import com.l2jserver.gameserver.network.serverpackets.ItemList;
  40. import com.l2jserver.gameserver.network.serverpackets.SocialAction;
  41. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  42. import com.l2jserver.gameserver.network.serverpackets.UserInfo;
  43. import com.l2jserver.gameserver.util.Broadcast;
  44. import com.l2jserver.gameserver.util.Point3D;
  45. import com.l2jserver.util.Rnd;
  46. public class CursedWeapon
  47. {
  48. private static final Logger _log = Logger.getLogger(CursedWeapon.class.getName());
  49. // _name is the name of the cursed weapon associated with its ID.
  50. private final String _name;
  51. // _itemId is the Item ID of the cursed weapon.
  52. private final int _itemId;
  53. // _skillId is the skills ID.
  54. private final int _skillId;
  55. private final int _skillMaxLevel;
  56. private int _dropRate;
  57. private int _duration;
  58. private int _durationLost;
  59. private int _disapearChance;
  60. private int _stageKills;
  61. // this should be false unless if the cursed weapon is dropped, in that case it would be true.
  62. private boolean _isDropped = false;
  63. // this sets the cursed weapon status to true only if a player has the cursed weapon, otherwise this should be false.
  64. private boolean _isActivated = false;
  65. private ScheduledFuture<?> _removeTask;
  66. private int _nbKills = 0;
  67. private long _endTime = 0;
  68. private int _playerId = 0;
  69. protected L2PcInstance _player = null;
  70. private L2ItemInstance _item = null;
  71. private int _playerKarma = 0;
  72. private int _playerPkKills = 0;
  73. protected int transformationId = 0;
  74. private static final int[] TRANSFORM_IDS = new int[]{3630,3631};
  75. public CursedWeapon(int itemId, int skillId, String name)
  76. {
  77. _name = name;
  78. _itemId = itemId;
  79. _skillId = skillId;
  80. _skillMaxLevel = SkillTable.getInstance().getMaxLevel(_skillId);
  81. }
  82. public void endOfLife()
  83. {
  84. if (_isActivated)
  85. {
  86. if (_player != null && _player.isOnline())
  87. {
  88. // Remove from player
  89. _log.info(_name + " being removed online." );
  90. _player.abortAttack();
  91. _player.setKarma(_playerKarma);
  92. _player.setPkKills(_playerPkKills);
  93. _player.setCursedWeaponEquippedId(0);
  94. removeSkill();
  95. // Remove
  96. _player.getInventory().unEquipItemInBodySlot(L2Item.SLOT_LR_HAND);
  97. _player.store();
  98. // Destroy
  99. L2ItemInstance removedItem = _player.getInventory().destroyItemByItemId("", _itemId, 1, _player, null);
  100. if (!Config.FORCE_INVENTORY_UPDATE)
  101. {
  102. InventoryUpdate iu = new InventoryUpdate();
  103. if (removedItem.getCount() == 0) iu.addRemovedItem(removedItem);
  104. else iu.addModifiedItem(removedItem);
  105. _player.sendPacket(iu);
  106. }
  107. else _player.sendPacket(new ItemList(_player, true));
  108. _player.broadcastUserInfo();
  109. } else
  110. {
  111. // Remove from Db
  112. _log.info(_name + " being removed offline." );
  113. Connection con = null;
  114. try
  115. {
  116. con = L2DatabaseFactory.getInstance().getConnection();
  117. // Delete the item
  118. PreparedStatement statement = con.prepareStatement("DELETE FROM items WHERE owner_id=? AND item_id=?");
  119. statement.setInt(1, _playerId);
  120. statement.setInt(2, _itemId);
  121. if (statement.executeUpdate() != 1)
  122. {
  123. _log.warning("Error while deleting itemId "+ _itemId +" from userId "+ _playerId);
  124. }
  125. statement.close();
  126. /* Yesod: Skill is not stored into database any more.
  127. // Delete the skill
  128. statement = con.prepareStatement("DELETE FROM character_skills WHERE charId=? AND skill_id=?");
  129. statement.setInt(1, _playerId);
  130. statement.setInt(2, _skillId);
  131. if (statement.executeUpdate() != 1)
  132. {
  133. _log.warning("Error while deleting skillId "+ _skillId +" from userId "+_playerId);
  134. }
  135. */
  136. // Restore the karma
  137. statement = con.prepareStatement("UPDATE characters SET karma=?, pkkills=? WHERE charId=?");
  138. statement.setInt(1, _playerKarma);
  139. statement.setInt(2, _playerPkKills);
  140. statement.setInt(3, _playerId);
  141. if (statement.executeUpdate() != 1)
  142. {
  143. _log.warning("Error while updating karma & pkkills for userId "+_playerId);
  144. }
  145. statement.close();
  146. }
  147. catch (Exception e)
  148. {
  149. _log.log(Level.WARNING, "Could not delete : " + e.getMessage(), e);
  150. }
  151. finally
  152. {
  153. L2DatabaseFactory.close(con);
  154. }
  155. }
  156. } else
  157. {
  158. // either this cursed weapon is in the inventory of someone who has another cursed weapon equipped,
  159. // OR this cursed weapon is on the ground.
  160. if ((_player != null) && (_player.getInventory().getItemByItemId(_itemId) != null))
  161. {
  162. // Destroy
  163. L2ItemInstance removedItem = _player.getInventory().destroyItemByItemId("", _itemId, 1, _player, null);
  164. if (!Config.FORCE_INVENTORY_UPDATE)
  165. {
  166. InventoryUpdate iu = new InventoryUpdate();
  167. if (removedItem.getCount() == 0) iu.addRemovedItem(removedItem);
  168. else iu.addModifiedItem(removedItem);
  169. _player.sendPacket(iu);
  170. }
  171. else _player.sendPacket(new ItemList(_player, true));
  172. _player.broadcastUserInfo();
  173. }
  174. // is dropped on the ground
  175. else if (_item != null)
  176. {
  177. _item.decayMe();
  178. L2World.getInstance().removeObject(_item);
  179. _log.info(_name+" item has been removed from World.");
  180. }
  181. }
  182. // Delete infos from table if any
  183. CursedWeaponsManager.removeFromDb(_itemId);
  184. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_HAS_DISAPPEARED);
  185. sm.addItemName(_itemId);
  186. CursedWeaponsManager.announce(sm);
  187. // Reset state
  188. cancelTask();
  189. _isActivated = false;
  190. _isDropped = false;
  191. _endTime = 0;
  192. _player = null;
  193. _playerId = 0;
  194. _playerKarma = 0;
  195. _playerPkKills = 0;
  196. _item = null;
  197. _nbKills = 0;
  198. }
  199. private void cancelTask()
  200. {
  201. if (_removeTask != null)
  202. {
  203. _removeTask.cancel(true);
  204. _removeTask = null;
  205. }
  206. }
  207. private class RemoveTask implements Runnable
  208. {
  209. protected RemoveTask()
  210. {
  211. }
  212. @Override
  213. public void run()
  214. {
  215. if (System.currentTimeMillis() >= getEndTime())
  216. endOfLife();
  217. }
  218. }
  219. private void dropIt(L2Attackable attackable, L2PcInstance player)
  220. {
  221. dropIt(attackable, player, null, true);
  222. }
  223. private void dropIt(L2Attackable attackable, L2PcInstance player, L2Character killer, boolean fromMonster)
  224. {
  225. _isActivated = false;
  226. if (fromMonster)
  227. {
  228. _item = attackable.dropItem(player, _itemId, 1);
  229. _item.setDropTime(0); // Prevent item from being removed by ItemsAutoDestroy
  230. // RedSky and Earthquake
  231. ExRedSky packet = new ExRedSky(10);
  232. Earthquake eq = new Earthquake(player.getX(), player.getY(), player.getZ(), 14, 3);
  233. Broadcast.toAllOnlinePlayers(packet);
  234. Broadcast.toAllOnlinePlayers(eq);
  235. }
  236. else
  237. {
  238. _item = _player.getInventory().getItemByItemId(_itemId);
  239. _player.dropItem("DieDrop", _item, killer, true);
  240. _player.setKarma(_playerKarma);
  241. _player.setPkKills(_playerPkKills);
  242. _player.setCursedWeaponEquippedId(0);
  243. removeSkill();
  244. _player.abortAttack();
  245. //L2ItemInstance item = _player.getInventory().getItemByItemId(_itemId);
  246. //_player.getInventory().dropItem("DieDrop", item, _player, null);
  247. //_player.getInventory().getItemByItemId(_itemId).dropMe(_player, _player.getX(), _player.getY(), _player.getZ());
  248. }
  249. _isDropped = true;
  250. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S2_WAS_DROPPED_IN_THE_S1_REGION);
  251. if (player != null)
  252. sm.addZoneName(player.getX(), player.getY(), player.getZ()); // Region Name
  253. else if (_player != null)
  254. sm.addZoneName(_player.getX(), _player.getY(), _player.getZ()); // Region Name
  255. else
  256. sm.addZoneName(killer.getX(), killer.getY(), killer.getZ()); // Region Name
  257. sm.addItemName(_itemId);
  258. CursedWeaponsManager.announce(sm); // in the Hot Spring region
  259. }
  260. public void cursedOnLogin()
  261. {
  262. doTransform();
  263. giveSkill();
  264. SystemMessage msg = SystemMessage.getSystemMessage(SystemMessageId.S2_OWNER_HAS_LOGGED_INTO_THE_S1_REGION);
  265. msg.addZoneName(_player.getX(), _player.getY(), _player.getZ());
  266. msg.addItemName(_player.getCursedWeaponEquippedId());
  267. CursedWeaponsManager.announce(msg);
  268. CursedWeapon cw = CursedWeaponsManager.getInstance().getCursedWeapon(_player.getCursedWeaponEquippedId());
  269. SystemMessage msg2 = SystemMessage.getSystemMessage(SystemMessageId.S2_MINUTE_OF_USAGE_TIME_ARE_LEFT_FOR_S1);
  270. int timeLeft = (int)(cw.getTimeLeft()/60000);
  271. msg2.addItemName(_player.getCursedWeaponEquippedId());
  272. msg2.addNumber(timeLeft);
  273. _player.sendPacket(msg2);
  274. }
  275. /**
  276. * Yesod:<br>
  277. * Rebind the passive skill belonging to the CursedWeapon. Invoke this
  278. * method if the weapon owner switches to a subclass.
  279. */
  280. public void giveSkill()
  281. {
  282. int level = 1+(_nbKills/_stageKills);
  283. if (level > _skillMaxLevel)
  284. level = _skillMaxLevel;
  285. L2Skill skill = SkillTable.getInstance().getInfo(_skillId, level);
  286. // Yesod:
  287. // To properly support subclasses this skill can not be stored.
  288. _player.addSkill(skill, false);
  289. // Void Burst, Void Flow
  290. skill = SkillTable.FrequentSkill.VOID_BURST.getSkill();
  291. _player.addSkill(skill, false);
  292. skill = SkillTable.FrequentSkill.VOID_FLOW.getSkill();
  293. _player.addSkill(skill, false);
  294. _player.setTransformAllowedSkills(TRANSFORM_IDS);
  295. if (Config.DEBUG)
  296. _log.info("Player "+_player.getName() +" has been awarded with skill "+skill);
  297. _player.sendSkillList();
  298. }
  299. public void doTransform()
  300. {
  301. if (_itemId == 8689)
  302. {
  303. transformationId = 302;
  304. }
  305. else if (_itemId == 8190)
  306. {
  307. transformationId = 301;
  308. }
  309. if (_player.isTransformed() || _player.isInStance())
  310. {
  311. _player.stopTransformation(true);
  312. ThreadPoolManager.getInstance().scheduleGeneral(new Runnable()
  313. {
  314. @Override
  315. public void run()
  316. {
  317. TransformationManager.getInstance().transformPlayer(transformationId, _player);
  318. }
  319. }, 500);
  320. }
  321. else
  322. TransformationManager.getInstance().transformPlayer(transformationId, _player);
  323. }
  324. public void removeSkill()
  325. {
  326. _player.removeSkill(_skillId);
  327. _player.removeSkill(SkillTable.FrequentSkill.VOID_BURST.getSkill().getId());
  328. _player.removeSkill(SkillTable.FrequentSkill.VOID_FLOW.getSkill().getId());
  329. _player.untransform();
  330. _player.sendSkillList();
  331. }
  332. public void reActivate()
  333. {
  334. _isActivated = true;
  335. if (_endTime - System.currentTimeMillis() <= 0)
  336. endOfLife();
  337. else
  338. _removeTask = ThreadPoolManager.getInstance().scheduleGeneralAtFixedRate(new RemoveTask(), _durationLost*12000L, _durationLost*12000L);
  339. }
  340. public boolean checkDrop(L2Attackable attackable,
  341. L2PcInstance player)
  342. {
  343. if (Rnd.get(100000) < _dropRate)
  344. {
  345. // Drop the item
  346. dropIt(attackable, player);
  347. // Start the Life Task
  348. _endTime = System.currentTimeMillis() + _duration * 60000L;
  349. _removeTask = ThreadPoolManager.getInstance().scheduleGeneralAtFixedRate(new RemoveTask(), _durationLost*12000L, _durationLost*12000L);
  350. return true;
  351. }
  352. return false;
  353. }
  354. public void activate(L2PcInstance player, L2ItemInstance item)
  355. {
  356. // if the player is mounted, attempt to unmount first. Only allow picking up
  357. // the zariche if unmounting is successful.
  358. if (player.isMounted())
  359. {
  360. if (!player.dismount())
  361. {
  362. // TODO: correct this custom message.
  363. player.sendMessage("You may not pick up this item while riding in this territory");
  364. player.dropItem("InvDrop", item, null, true);
  365. return;
  366. }
  367. }
  368. _isActivated = true;
  369. // Player holding it data
  370. _player = player;
  371. _playerId = _player.getObjectId();
  372. _playerKarma = _player.getKarma();
  373. _playerPkKills = _player.getPkKills();
  374. saveData();
  375. // Change player stats
  376. _player.setCursedWeaponEquippedId(_itemId);
  377. _player.setKarma(9999999);
  378. _player.setPkKills(0);
  379. if (_player.isInParty())
  380. _player.getParty().removePartyMember(_player, messageType.Expelled);
  381. // Disable All Skills
  382. // Do Transform
  383. doTransform();
  384. // Add skill
  385. giveSkill();
  386. // Equip with the weapon
  387. _item = item;
  388. //L2ItemInstance[] items =
  389. _player.getInventory().equipItem(_item);
  390. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_EQUIPPED);
  391. sm.addItemName(_item);
  392. _player.sendPacket(sm);
  393. // Fully heal player
  394. _player.setCurrentHpMp(_player.getMaxHp(), _player.getMaxMp());
  395. _player.setCurrentCp(_player.getMaxCp());
  396. // Refresh inventory
  397. if (!Config.FORCE_INVENTORY_UPDATE)
  398. {
  399. InventoryUpdate iu = new InventoryUpdate();
  400. iu.addItem(_item);
  401. //iu.addItems(Arrays.asList(items));
  402. _player.sendPacket(iu);
  403. }
  404. else _player.sendPacket(new ItemList(_player, false));
  405. // Refresh player stats
  406. _player.broadcastUserInfo();
  407. SocialAction atk = new SocialAction(_player.getObjectId(), 17);
  408. _player.broadcastPacket(atk);
  409. sm = SystemMessage.getSystemMessage(SystemMessageId.THE_OWNER_OF_S2_HAS_APPEARED_IN_THE_S1_REGION);
  410. sm.addZoneName(_player.getX(), _player.getY(), _player.getZ()); // Region Name
  411. sm.addItemName(_item);
  412. CursedWeaponsManager.announce(sm);
  413. }
  414. public void saveData()
  415. {
  416. if (Config.DEBUG)
  417. _log.info("CursedWeapon: Saving data to disk.");
  418. Connection con = null;
  419. try
  420. {
  421. con = L2DatabaseFactory.getInstance().getConnection();
  422. // Delete previous datas
  423. PreparedStatement statement = con.prepareStatement("DELETE FROM cursed_weapons WHERE itemId = ?");
  424. statement.setInt(1, _itemId);
  425. statement.executeUpdate();
  426. if (_isActivated)
  427. {
  428. statement = con.prepareStatement("INSERT INTO cursed_weapons (itemId, charId, playerKarma, playerPkKills, nbKills, endTime) VALUES (?, ?, ?, ?, ?, ?)");
  429. statement.setInt(1, _itemId);
  430. statement.setInt(2, _playerId);
  431. statement.setInt(3, _playerKarma);
  432. statement.setInt(4, _playerPkKills);
  433. statement.setInt(5, _nbKills);
  434. statement.setLong(6, _endTime);
  435. statement.executeUpdate();
  436. statement.close();
  437. }
  438. }
  439. catch (SQLException e)
  440. {
  441. _log.log(Level.SEVERE, "CursedWeapon: Failed to save data.", e);
  442. }
  443. finally
  444. {
  445. L2DatabaseFactory.close(con);
  446. }
  447. }
  448. public void dropIt(L2Character killer)
  449. {
  450. if (Rnd.get(100) <= _disapearChance)
  451. {
  452. // Remove it
  453. endOfLife();
  454. } else
  455. {
  456. // Unequip & Drop
  457. dropIt(null, null, killer, false);
  458. // Reset player stats
  459. _player.setKarma(_playerKarma);
  460. _player.setPkKills(_playerPkKills);
  461. _player.setCursedWeaponEquippedId(0);
  462. removeSkill();
  463. _player.abortAttack();
  464. _player.broadcastUserInfo();
  465. }
  466. }
  467. public void increaseKills()
  468. {
  469. _nbKills++;
  470. if (_player != null && _player.isOnline())
  471. {
  472. _player.setPkKills(_nbKills);
  473. _player.sendPacket(new UserInfo(_player));
  474. if (_nbKills % _stageKills == 0 && _nbKills <= _stageKills*(_skillMaxLevel-1))
  475. {
  476. giveSkill();
  477. }
  478. }
  479. // Reduce time-to-live
  480. _endTime -= _durationLost * 60000L;
  481. saveData();
  482. }
  483. public void setDisapearChance(int disapearChance)
  484. {
  485. _disapearChance = disapearChance;
  486. }
  487. public void setDropRate(int dropRate)
  488. {
  489. _dropRate = dropRate;
  490. }
  491. public void setDuration(int duration)
  492. {
  493. _duration = duration;
  494. }
  495. public void setDurationLost(int durationLost)
  496. {
  497. _durationLost = durationLost;
  498. }
  499. public void setStageKills(int stageKills)
  500. {
  501. _stageKills = stageKills;
  502. }
  503. public void setNbKills(int nbKills)
  504. {
  505. _nbKills = nbKills;
  506. }
  507. public void setPlayerId(int playerId)
  508. {
  509. _playerId = playerId;
  510. }
  511. public void setPlayerKarma(int playerKarma)
  512. {
  513. _playerKarma = playerKarma;
  514. }
  515. public void setPlayerPkKills(int playerPkKills)
  516. {
  517. _playerPkKills = playerPkKills;
  518. }
  519. public void setActivated(boolean isActivated)
  520. {
  521. _isActivated = isActivated;
  522. }
  523. public void setDropped(boolean isDropped)
  524. {
  525. _isDropped = isDropped;
  526. }
  527. public void setEndTime(long endTime)
  528. {
  529. _endTime = endTime;
  530. }
  531. public void setPlayer(L2PcInstance player)
  532. {
  533. _player = player;
  534. }
  535. public void setItem(L2ItemInstance item)
  536. {
  537. _item = item;
  538. }
  539. public boolean isActivated()
  540. {
  541. return _isActivated;
  542. }
  543. public boolean isDropped()
  544. {
  545. return _isDropped;
  546. }
  547. public long getEndTime()
  548. {
  549. return _endTime;
  550. }
  551. public String getName()
  552. {
  553. return _name;
  554. }
  555. public int getItemId()
  556. {
  557. return _itemId;
  558. }
  559. public int getSkillId()
  560. {
  561. return _skillId;
  562. }
  563. public int getPlayerId()
  564. {
  565. return _playerId;
  566. }
  567. public L2PcInstance getPlayer()
  568. {
  569. return _player;
  570. }
  571. public int getPlayerKarma()
  572. {
  573. return _playerKarma;
  574. }
  575. public int getPlayerPkKills()
  576. {
  577. return _playerPkKills;
  578. }
  579. public int getNbKills()
  580. {
  581. return _nbKills;
  582. }
  583. public int getStageKills()
  584. {
  585. return _stageKills;
  586. }
  587. public boolean isActive()
  588. {
  589. return _isActivated || _isDropped;
  590. }
  591. public int getLevel()
  592. {
  593. if (_nbKills > _stageKills * _skillMaxLevel)
  594. {
  595. return _skillMaxLevel;
  596. }
  597. return (_nbKills / _stageKills);
  598. }
  599. public long getTimeLeft()
  600. {
  601. return _endTime - System.currentTimeMillis();
  602. }
  603. public void goTo(L2PcInstance player)
  604. {
  605. if (player == null) return;
  606. if (_isActivated && _player != null)
  607. {
  608. // Go to player holding the weapon
  609. player.teleToLocation(_player.getX(), _player.getY(), _player.getZ() + 20, true);
  610. } else if (_isDropped && _item != null)
  611. {
  612. // Go to item on the ground
  613. player.teleToLocation(_item.getX(), _item.getY(), _item.getZ() + 20, true);
  614. } else
  615. {
  616. player.sendMessage(_name+" isn't in the World.");
  617. }
  618. }
  619. public Point3D getWorldPosition()
  620. {
  621. if (_isActivated && _player != null)
  622. return _player.getPosition().getWorldPosition();
  623. if (_isDropped && _item != null)
  624. return _item.getPosition().getWorldPosition();
  625. return null;
  626. }
  627. public long getDuration()
  628. {
  629. return _duration;
  630. }
  631. }