AutoSpawnHandler.java 21 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.model;
  16. import java.sql.Connection;
  17. import java.sql.PreparedStatement;
  18. import java.sql.ResultSet;
  19. import java.util.List;
  20. import java.util.Map;
  21. import java.util.concurrent.ScheduledFuture;
  22. import java.util.concurrent.TimeUnit;
  23. import java.util.logging.Level;
  24. import java.util.logging.Logger;
  25. import javolution.util.FastList;
  26. import javolution.util.FastMap;
  27. import com.l2jserver.Config;
  28. import com.l2jserver.L2DatabaseFactory;
  29. import com.l2jserver.gameserver.Announcements;
  30. import com.l2jserver.gameserver.ThreadPoolManager;
  31. import com.l2jserver.gameserver.datatables.NpcTable;
  32. import com.l2jserver.gameserver.datatables.SpawnTable;
  33. import com.l2jserver.gameserver.idfactory.IdFactory;
  34. import com.l2jserver.gameserver.instancemanager.MapRegionManager;
  35. import com.l2jserver.gameserver.model.actor.L2Npc;
  36. import com.l2jserver.gameserver.model.actor.templates.L2NpcTemplate;
  37. import com.l2jserver.util.Rnd;
  38. /**
  39. * Auto Spawn Handler
  40. *
  41. * Allows spawning of a NPC object based on a timer. (From the official idea
  42. * used for the Merchant and Blacksmith of Mammon)
  43. *
  44. * General Usage: - Call registerSpawn() with the parameters listed below. int
  45. * npcId int[][] spawnPoints or specify NULL to add points later. int
  46. * initialDelay (If < 0 = default value) int respawnDelay (If < 0 = default
  47. * value) int despawnDelay (If < 0 = default value or if = 0, function disabled)
  48. *
  49. * spawnPoints is a standard two-dimensional int array containing X,Y and Z
  50. * coordinates. The default respawn/despawn delays are currently every hour (as
  51. * for Mammon on official servers).
  52. * - The resulting AutoSpawnInstance object represents the newly added spawn
  53. * index. - The interal methods of this object can be used to adjust random
  54. * spawning, for instance a call to setRandomSpawn(1, true); would set the spawn
  55. * at index 1 to be randomly rather than sequentially-based. - Also they can be
  56. * used to specify the number of NPC instances to spawn using setSpawnCount(),
  57. * and broadcast a message to all users using setBroadcast().
  58. *
  59. * Random Spawning = OFF by default Broadcasting = OFF by default
  60. *
  61. * @author Tempy
  62. *
  63. */
  64. public class AutoSpawnHandler
  65. {
  66. protected static final Logger _log = Logger.getLogger(AutoSpawnHandler.class.getName());
  67. private static final int DEFAULT_INITIAL_SPAWN = 30000; // 30 seconds after registration
  68. private static final int DEFAULT_RESPAWN = 3600000; // 1 hour in millisecs
  69. private static final int DEFAULT_DESPAWN = 3600000; // 1 hour in millisecs
  70. protected Map<Integer, AutoSpawnInstance> _registeredSpawns;
  71. protected Map<Integer, ScheduledFuture<?>> _runningSpawns;
  72. protected boolean _activeState = true;
  73. protected AutoSpawnHandler()
  74. {
  75. _registeredSpawns = new FastMap<>();
  76. _runningSpawns = new FastMap<>();
  77. restoreSpawnData();
  78. }
  79. public static AutoSpawnHandler getInstance()
  80. {
  81. return SingletonHolder._instance;
  82. }
  83. public final int size()
  84. {
  85. return _registeredSpawns.size();
  86. }
  87. public void reload()
  88. {
  89. // stop all timers
  90. for (ScheduledFuture<?> sf : _runningSpawns.values())
  91. {
  92. if (sf != null)
  93. sf.cancel(true);
  94. }
  95. // unregister all registered spawns
  96. for (AutoSpawnInstance asi : _registeredSpawns.values())
  97. {
  98. if (asi != null)
  99. this.removeSpawn(asi);
  100. }
  101. // create clean list
  102. _registeredSpawns = new FastMap<>();
  103. _runningSpawns = new FastMap<>();
  104. // load
  105. restoreSpawnData();
  106. }
  107. private void restoreSpawnData()
  108. {
  109. int numLoaded = 0;
  110. Connection con = null;
  111. try
  112. {
  113. con = L2DatabaseFactory.getInstance().getConnection();
  114. // Restore spawn group data, then the location data.
  115. PreparedStatement statement = con.prepareStatement("SELECT * FROM random_spawn ORDER BY groupId ASC");
  116. ResultSet rs = statement.executeQuery();
  117. PreparedStatement statement2 = con.prepareStatement("SELECT * FROM random_spawn_loc WHERE groupId=?");
  118. while (rs.next())
  119. {
  120. // Register random spawn group, set various options on the
  121. // created spawn instance.
  122. AutoSpawnInstance spawnInst = registerSpawn(rs.getInt("npcId"), rs.getInt("initialDelay"), rs.getInt("respawnDelay"), rs.getInt("despawnDelay"));
  123. spawnInst.setSpawnCount(rs.getInt("count"));
  124. spawnInst.setBroadcast(rs.getBoolean("broadcastSpawn"));
  125. spawnInst.setRandomSpawn(rs.getBoolean("randomSpawn"));
  126. numLoaded++;
  127. // Restore the spawn locations for this spawn group/instance.
  128. statement2.setInt(1, rs.getInt("groupId"));
  129. ResultSet rs2 = statement2.executeQuery();
  130. statement2.clearParameters();
  131. while (rs2.next())
  132. {
  133. // Add each location to the spawn group/instance.
  134. spawnInst.addSpawnLocation(rs2.getInt("x"), rs2.getInt("y"), rs2.getInt("z"), rs2.getInt("heading"));
  135. }
  136. rs2.close();
  137. }
  138. statement2.close();
  139. rs.close();
  140. statement.close();
  141. if (Config.DEBUG)
  142. _log.info("AutoSpawnHandler: Loaded " + numLoaded + " spawn group(s) from the database.");
  143. }
  144. catch (Exception e)
  145. {
  146. _log.log(Level.WARNING, "AutoSpawnHandler: Could not restore spawn data: " + e.getMessage(), e);
  147. }
  148. finally
  149. {
  150. L2DatabaseFactory.close(con);
  151. }
  152. }
  153. /**
  154. * Registers a spawn with the given parameters with the spawner, and marks
  155. * it as active. Returns a AutoSpawnInstance containing info about the
  156. * spawn.
  157. *
  158. * @param npcId
  159. * @param spawnPoints
  160. * @param initialDelay (If < 0 = default value)
  161. * @param respawnDelay (If < 0 = default value)
  162. * @param despawnDelay (If < 0 = default value or if = 0, function disabled)
  163. * @return AutoSpawnInstance spawnInst
  164. */
  165. public AutoSpawnInstance registerSpawn(int npcId, int[][] spawnPoints, int initialDelay, int respawnDelay, int despawnDelay)
  166. {
  167. if (initialDelay < 0)
  168. initialDelay = DEFAULT_INITIAL_SPAWN;
  169. if (respawnDelay < 0)
  170. respawnDelay = DEFAULT_RESPAWN;
  171. if (despawnDelay < 0)
  172. despawnDelay = DEFAULT_DESPAWN;
  173. AutoSpawnInstance newSpawn = new AutoSpawnInstance(npcId, initialDelay, respawnDelay, despawnDelay);
  174. if (spawnPoints != null)
  175. for (int[] spawnPoint : spawnPoints)
  176. newSpawn.addSpawnLocation(spawnPoint);
  177. int newId = IdFactory.getInstance().getNextId();
  178. newSpawn._objectId = newId;
  179. _registeredSpawns.put(newId, newSpawn);
  180. setSpawnActive(newSpawn, true);
  181. if (Config.DEBUG)
  182. _log.info("AutoSpawnHandler: Registered auto spawn for NPC ID " + npcId + " (Object ID = " + newId + ").");
  183. return newSpawn;
  184. }
  185. /**
  186. * Registers a spawn with the given parameters with the spawner, and marks
  187. * it as active. Returns a AutoSpawnInstance containing info about the
  188. * spawn. <BR>
  189. * <B>Warning:</B> Spawn locations must be specified separately using
  190. * addSpawnLocation().
  191. *
  192. * @param npcId
  193. * @param initialDelay (If < 0 = default value)
  194. * @param respawnDelay (If < 0 = default value)
  195. * @param despawnDelay (If < 0 = default value or if = 0, function disabled)
  196. * @return AutoSpawnInstance spawnInst
  197. */
  198. public AutoSpawnInstance registerSpawn(int npcId, int initialDelay, int respawnDelay, int despawnDelay)
  199. {
  200. return registerSpawn(npcId, null, initialDelay, respawnDelay, despawnDelay);
  201. }
  202. /**
  203. * Remove a registered spawn from the list, specified by the given spawn
  204. * instance.
  205. *
  206. * @param spawnInst
  207. * @return boolean removedSuccessfully
  208. */
  209. public boolean removeSpawn(AutoSpawnInstance spawnInst)
  210. {
  211. if (!isSpawnRegistered(spawnInst))
  212. return false;
  213. try
  214. {
  215. // Try to remove from the list of registered spawns if it exists.
  216. _registeredSpawns.remove(spawnInst.getNpcId());
  217. // Cancel the currently associated running scheduled task.
  218. ScheduledFuture<?> respawnTask = _runningSpawns.remove(spawnInst._objectId);
  219. respawnTask.cancel(false);
  220. if (Config.DEBUG)
  221. _log.info("AutoSpawnHandler: Removed auto spawn for NPC ID " + spawnInst._npcId + " (Object ID = " + spawnInst._objectId
  222. + ").");
  223. }
  224. catch (Exception e)
  225. {
  226. _log.log(Level.WARNING, "AutoSpawnHandler: Could not auto spawn for NPC ID " + spawnInst._npcId + " (Object ID = " + spawnInst._objectId + "): " + e.getMessage(), e);
  227. return false;
  228. }
  229. return true;
  230. }
  231. /**
  232. * Remove a registered spawn from the list, specified by the given spawn
  233. * object ID.
  234. *
  235. * @param objectId
  236. */
  237. public void removeSpawn(int objectId)
  238. {
  239. removeSpawn(_registeredSpawns.get(objectId));
  240. }
  241. /**
  242. * Sets the active state of the specified spawn.
  243. *
  244. * @param spawnInst
  245. * @param isActive
  246. */
  247. public void setSpawnActive(AutoSpawnInstance spawnInst, boolean isActive)
  248. {
  249. if (spawnInst == null)
  250. return;
  251. int objectId = spawnInst._objectId;
  252. if (isSpawnRegistered(objectId))
  253. {
  254. ScheduledFuture<?> spawnTask = null;
  255. if (isActive)
  256. {
  257. AutoSpawner rs = new AutoSpawner(objectId);
  258. if (spawnInst._desDelay > 0)
  259. spawnTask = ThreadPoolManager.getInstance().scheduleEffectAtFixedRate(rs, spawnInst._initDelay, spawnInst._resDelay);
  260. else
  261. spawnTask = ThreadPoolManager.getInstance().scheduleEffect(rs, spawnInst._initDelay);
  262. _runningSpawns.put(objectId, spawnTask);
  263. }
  264. else
  265. {
  266. AutoDespawner rd = new AutoDespawner(objectId);
  267. spawnTask = _runningSpawns.remove(objectId);
  268. if (spawnTask != null)
  269. spawnTask.cancel(false);
  270. ThreadPoolManager.getInstance().scheduleEffect(rd, 0);
  271. }
  272. spawnInst.setSpawnActive(isActive);
  273. }
  274. }
  275. /**
  276. * Sets the active state of all auto spawn instances to that specified, and
  277. * cancels the scheduled spawn task if necessary.
  278. *
  279. * @param isActive
  280. */
  281. public void setAllActive(boolean isActive)
  282. {
  283. if (_activeState == isActive)
  284. return;
  285. for (AutoSpawnInstance spawnInst : _registeredSpawns.values())
  286. setSpawnActive(spawnInst, isActive);
  287. _activeState = isActive;
  288. }
  289. /**
  290. * Returns the number of milliseconds until the next occurrence of the given spawn.
  291. *
  292. * @param spawnInst
  293. * @return
  294. */
  295. public final long getTimeToNextSpawn(AutoSpawnInstance spawnInst)
  296. {
  297. int objectId = spawnInst.getObjectId();
  298. if (!isSpawnRegistered(objectId))
  299. return -1;
  300. return _runningSpawns.get(objectId).getDelay(TimeUnit.MILLISECONDS);
  301. }
  302. /**
  303. * Attempts to return the AutoSpawnInstance associated with the given NPC or
  304. * Object ID type. <BR>
  305. * Note: If isObjectId == false, returns first instance for the specified
  306. * NPC ID.
  307. *
  308. * @param id
  309. * @param isObjectId
  310. * @return AutoSpawnInstance spawnInst
  311. */
  312. public final AutoSpawnInstance getAutoSpawnInstance(int id, boolean isObjectId)
  313. {
  314. if (isObjectId)
  315. {
  316. if (isSpawnRegistered(id))
  317. return _registeredSpawns.get(id);
  318. }
  319. else
  320. {
  321. for (AutoSpawnInstance spawnInst : _registeredSpawns.values())
  322. if (spawnInst.getNpcId() == id)
  323. return spawnInst;
  324. }
  325. return null;
  326. }
  327. public Map<Integer, AutoSpawnInstance> getAutoSpawnInstances(int npcId)
  328. {
  329. Map<Integer, AutoSpawnInstance> spawnInstList = new FastMap<>();
  330. for (AutoSpawnInstance spawnInst : _registeredSpawns.values())
  331. if (spawnInst.getNpcId() == npcId)
  332. spawnInstList.put(spawnInst.getObjectId(), spawnInst);
  333. return spawnInstList;
  334. }
  335. /**
  336. * Tests if the specified object ID is assigned to an auto spawn.
  337. *
  338. * @param objectId
  339. * @return isAssigned
  340. */
  341. public final boolean isSpawnRegistered(int objectId)
  342. {
  343. return _registeredSpawns.containsKey(objectId);
  344. }
  345. /**
  346. * Tests if the specified spawn instance is assigned to an auto spawn.
  347. *
  348. * @param spawnInst
  349. * @return boolean isAssigned
  350. */
  351. public final boolean isSpawnRegistered(AutoSpawnInstance spawnInst)
  352. {
  353. return _registeredSpawns.containsValue(spawnInst);
  354. }
  355. /**
  356. * AutoSpawner Class <BR>
  357. * <BR>
  358. * This handles the main spawn task for an auto spawn instance, and
  359. * initializes a despawner if required.
  360. *
  361. * @author Tempy
  362. */
  363. private class AutoSpawner implements Runnable
  364. {
  365. private int _objectId;
  366. protected AutoSpawner(int objectId)
  367. {
  368. _objectId = objectId;
  369. }
  370. @Override
  371. public void run()
  372. {
  373. try
  374. {
  375. // Retrieve the required spawn instance for this spawn task.
  376. AutoSpawnInstance spawnInst = _registeredSpawns.get(_objectId);
  377. // If the spawn is not scheduled to be active, cancel the spawn
  378. // task.
  379. if (!spawnInst.isSpawnActive())
  380. return;
  381. Location[] locationList = spawnInst.getLocationList();
  382. // If there are no set co-ordinates, cancel the spawn task.
  383. if (locationList.length == 0)
  384. {
  385. _log.info("AutoSpawnHandler: No location co-ords specified for spawn instance (Object ID = " + _objectId + ").");
  386. return;
  387. }
  388. int locationCount = locationList.length;
  389. int locationIndex = Rnd.nextInt(locationCount);
  390. /*
  391. * If random spawning is disabled, the spawn at the next set of
  392. * co-ordinates after the last. If the index is greater than the
  393. * number of possible spawns, reset the counter to zero.
  394. */
  395. if (!spawnInst.isRandomSpawn())
  396. {
  397. locationIndex = spawnInst._lastLocIndex + 1;
  398. if (locationIndex == locationCount)
  399. locationIndex = 0;
  400. spawnInst._lastLocIndex = locationIndex;
  401. }
  402. // Set the X, Y and Z co-ordinates, where this spawn will take
  403. // place.
  404. final int x = locationList[locationIndex].getX();
  405. final int y = locationList[locationIndex].getY();
  406. final int z = locationList[locationIndex].getZ();
  407. final int heading = locationList[locationIndex].getHeading();
  408. // Fetch the template for this NPC ID and create a new spawn.
  409. L2NpcTemplate npcTemp = NpcTable.getInstance().getTemplate(spawnInst.getNpcId());
  410. if (npcTemp == null)
  411. {
  412. _log.warning("Couldnt find NPC id" + spawnInst.getNpcId() + " Try to update your DP");
  413. return;
  414. }
  415. L2Spawn newSpawn = new L2Spawn(npcTemp);
  416. newSpawn.setLocx(x);
  417. newSpawn.setLocy(y);
  418. newSpawn.setLocz(z);
  419. if (heading != -1)
  420. newSpawn.setHeading(heading);
  421. newSpawn.setAmount(spawnInst.getSpawnCount());
  422. if (spawnInst._desDelay == 0)
  423. {
  424. newSpawn.setRespawnDelay(spawnInst._resDelay);
  425. }
  426. // Add the new spawn information to the spawn table, but do not
  427. // store it.
  428. SpawnTable.getInstance().addNewSpawn(newSpawn, false);
  429. L2Npc npcInst = null;
  430. if (spawnInst._spawnCount == 1)
  431. {
  432. npcInst = newSpawn.doSpawn();
  433. npcInst.setXYZ(npcInst.getX(), npcInst.getY(), npcInst.getZ());
  434. spawnInst.addNpcInstance(npcInst);
  435. }
  436. else
  437. {
  438. for (int i = 0; i < spawnInst._spawnCount; i++)
  439. {
  440. npcInst = newSpawn.doSpawn();
  441. // To prevent spawning of more than one NPC in the exact
  442. // same spot,
  443. // move it slightly by a small random offset.
  444. npcInst.setXYZ(npcInst.getX() + Rnd.nextInt(50), npcInst.getY() + Rnd.nextInt(50), npcInst.getZ());
  445. // Add the NPC instance to the list of managed
  446. // instances.
  447. spawnInst.addNpcInstance(npcInst);
  448. }
  449. }
  450. String nearestTown = MapRegionManager.getInstance().getClosestTownName(npcInst);
  451. // Announce to all players that the spawn has taken place, with
  452. // the nearest town location.
  453. if (spawnInst.isBroadcasting() && (npcInst != null))
  454. {
  455. Announcements.getInstance().announceToAll("The " + npcInst.getName() + " has spawned near " + nearestTown + "!");
  456. }
  457. if (Config.DEBUG)
  458. _log.info("AutoSpawnHandler: Spawned NPC ID " + spawnInst.getNpcId() + " at " + x + ", " + y + ", " + z + " (Near "
  459. + nearestTown + ") for " + (spawnInst.getRespawnDelay() / 60000) + " minute(s).");
  460. // If there is no despawn time, do not create a despawn task.
  461. if (spawnInst.getDespawnDelay() > 0)
  462. {
  463. AutoDespawner rd = new AutoDespawner(_objectId);
  464. ThreadPoolManager.getInstance().scheduleAi(rd, spawnInst.getDespawnDelay() - 1000);
  465. }
  466. }
  467. catch (Exception e)
  468. {
  469. _log.log(Level.WARNING, "AutoSpawnHandler: An error occurred while initializing spawn instance (Object ID = " + _objectId + "): " + e.getMessage(), e);
  470. }
  471. }
  472. }
  473. /**
  474. * AutoDespawner Class <BR>
  475. * <BR>
  476. * Simply used as a secondary class for despawning an auto spawn instance.
  477. *
  478. * @author Tempy
  479. */
  480. private class AutoDespawner implements Runnable
  481. {
  482. private int _objectId;
  483. protected AutoDespawner(int objectId)
  484. {
  485. _objectId = objectId;
  486. }
  487. @Override
  488. public void run()
  489. {
  490. try
  491. {
  492. AutoSpawnInstance spawnInst = _registeredSpawns.get(_objectId);
  493. if (spawnInst == null)
  494. {
  495. _log.info("AutoSpawnHandler: No spawn registered for object ID = " + _objectId + ".");
  496. return;
  497. }
  498. for (L2Npc npcInst : spawnInst.getNPCInstanceList())
  499. {
  500. if (npcInst == null)
  501. continue;
  502. npcInst.deleteMe();
  503. SpawnTable.getInstance().deleteSpawn(npcInst.getSpawn(), false);
  504. spawnInst.removeNpcInstance(npcInst);
  505. if (Config.DEBUG)
  506. _log.info("AutoSpawnHandler: Spawns removed for spawn instance (Object ID = " + _objectId + ").");
  507. }
  508. }
  509. catch (Exception e)
  510. {
  511. _log.log(Level.WARNING, "AutoSpawnHandler: An error occurred while despawning spawn (Object ID = " + _objectId + "): " + e.getMessage(), e);
  512. }
  513. }
  514. }
  515. /**
  516. * AutoSpawnInstance Class <BR>
  517. * <BR>
  518. * Stores information about a registered auto spawn.
  519. *
  520. * @author Tempy
  521. */
  522. public static class AutoSpawnInstance
  523. {
  524. protected int _objectId;
  525. protected int _spawnIndex;
  526. protected int _npcId;
  527. protected int _initDelay;
  528. protected int _resDelay;
  529. protected int _desDelay;
  530. protected int _spawnCount = 1;
  531. protected int _lastLocIndex = -1;
  532. private List<L2Npc> _npcList = new FastList<>();
  533. private List<Location> _locList = new FastList<>();
  534. private boolean _spawnActive;
  535. private boolean _randomSpawn = false;
  536. private boolean _broadcastAnnouncement = false;
  537. protected AutoSpawnInstance(int npcId, int initDelay, int respawnDelay, int despawnDelay)
  538. {
  539. _npcId = npcId;
  540. _initDelay = initDelay;
  541. _resDelay = respawnDelay;
  542. _desDelay = despawnDelay;
  543. }
  544. protected void setSpawnActive(boolean activeValue)
  545. {
  546. _spawnActive = activeValue;
  547. }
  548. protected boolean addNpcInstance(L2Npc npcInst)
  549. {
  550. return _npcList.add(npcInst);
  551. }
  552. protected boolean removeNpcInstance(L2Npc npcInst)
  553. {
  554. return _npcList.remove(npcInst);
  555. }
  556. public int getObjectId()
  557. {
  558. return _objectId;
  559. }
  560. public int getInitialDelay()
  561. {
  562. return _initDelay;
  563. }
  564. public int getRespawnDelay()
  565. {
  566. return _resDelay;
  567. }
  568. public int getDespawnDelay()
  569. {
  570. return _desDelay;
  571. }
  572. public int getNpcId()
  573. {
  574. return _npcId;
  575. }
  576. public int getSpawnCount()
  577. {
  578. return _spawnCount;
  579. }
  580. public Location[] getLocationList()
  581. {
  582. return _locList.toArray(new Location[_locList.size()]);
  583. }
  584. public L2Npc[] getNPCInstanceList()
  585. {
  586. L2Npc[] ret;
  587. synchronized (_npcList)
  588. {
  589. ret = new L2Npc[_npcList.size()];
  590. _npcList.toArray(ret);
  591. }
  592. return ret;
  593. }
  594. public L2Spawn[] getSpawns()
  595. {
  596. List<L2Spawn> npcSpawns = new FastList<>();
  597. for (L2Npc npcInst : _npcList)
  598. npcSpawns.add(npcInst.getSpawn());
  599. return npcSpawns.toArray(new L2Spawn[npcSpawns.size()]);
  600. }
  601. public void setSpawnCount(int spawnCount)
  602. {
  603. _spawnCount = spawnCount;
  604. }
  605. public void setRandomSpawn(boolean randValue)
  606. {
  607. _randomSpawn = randValue;
  608. }
  609. public void setBroadcast(boolean broadcastValue)
  610. {
  611. _broadcastAnnouncement = broadcastValue;
  612. }
  613. public boolean isSpawnActive()
  614. {
  615. return _spawnActive;
  616. }
  617. public boolean isRandomSpawn()
  618. {
  619. return _randomSpawn;
  620. }
  621. public boolean isBroadcasting()
  622. {
  623. return _broadcastAnnouncement;
  624. }
  625. public boolean addSpawnLocation(int x, int y, int z, int heading)
  626. {
  627. return _locList.add(new Location(x, y, z, heading));
  628. }
  629. public boolean addSpawnLocation(int[] spawnLoc)
  630. {
  631. if (spawnLoc.length != 3)
  632. return false;
  633. return addSpawnLocation(spawnLoc[0], spawnLoc[1], spawnLoc[2], -1);
  634. }
  635. public Location removeSpawnLocation(int locIndex)
  636. {
  637. try
  638. {
  639. return _locList.remove(locIndex);
  640. }
  641. catch (IndexOutOfBoundsException e)
  642. {
  643. return null;
  644. }
  645. }
  646. }
  647. private static class SingletonHolder
  648. {
  649. protected static final AutoSpawnHandler _instance = new AutoSpawnHandler();
  650. }
  651. }