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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver.model;
- import java.util.List;
- import javolution.util.FastList;
- import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- import com.l2jserver.gameserver.network.SystemMessageId;
- import com.l2jserver.gameserver.network.serverpackets.CreatureSay;
- import com.l2jserver.gameserver.network.serverpackets.L2GameServerPacket;
- import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
- import com.l2jserver.util.Rnd;
- /**
- * @author Battlecruiser
- * @thx Probe for comments
- */
- public abstract class AbstractPlayerGroup
- {
- /**
- * @return all members of this group
- */
- public abstract List<L2PcInstance> getMembers();
-
- /**
- * @return object IDs of all members of this group
- */
- public List<Integer> getMembersObjectId()
- {
- final List<Integer> ids = new FastList<>();
- forEachMember(new IL2Procedure<L2PcInstance>()
- {
-
- @Override
- public boolean execute(L2PcInstance member)
- {
- ids.add(member.getObjectId());
- return true;
- }
- });
- return ids;
- }
-
- /**
- * @return leader of this group
- */
- public abstract L2PcInstance getLeader();
-
- /**
- * @return the leader's object ID
- */
- public int getLeaderObjectId()
- {
- return getLeader().getObjectId();
- }
-
- /**
- * @return count of all players in this group
- */
- public int getMemberCount()
- {
- return getMembers().size();
- }
-
- /**
- * @return level of this group
- */
- public abstract int getLevel();
-
- /**
- * Broadcast packet to every member of this group
- * @param packet packet to broadcast
- */
- public void broadcastPacket(final L2GameServerPacket packet)
- {
- forEachMember(new IL2Procedure<L2PcInstance>()
- {
-
- @Override
- public boolean execute(L2PcInstance member)
- {
- if (member != null)
- {
- member.sendPacket(packet);
- }
- return true;
- }
- });
- }
-
- /**
- * Broadcasts a System Message to this group
- * @param message System Message to bradcast
- */
- public void broadcastMessage(SystemMessageId message)
- {
- broadcastPacket(SystemMessage.getSystemMessage(message));
- }
-
- /**
- * Broadcasts a string message to this group
- * @param text to broadcast
- */
- public void broadcastString(String text)
- {
- broadcastPacket(SystemMessage.sendString(text));
- }
-
- public void broadcastCreatureSay(final CreatureSay msg, final L2PcInstance broadcaster)
- {
- forEachMember(new IL2Procedure<L2PcInstance>()
- {
-
- @Override
- public boolean execute(L2PcInstance member)
- {
- if ((member != null) && !BlockList.isBlocked(member, broadcaster))
- {
- member.sendPacket(msg);
- }
- return true;
- }
- });
- }
-
- /**
- * @param player to be contained
- * @return {@code true} if this group contains player
- */
- public boolean containsPlayer(L2PcInstance player)
- {
- return getMembers().contains(player);
- }
-
- /**
- * @return random member of this group
- */
- public L2PcInstance getRandomPlayer()
- {
- return getMembers().get(Rnd.get(getMemberCount()));
- }
-
- /**
- * Iterates over the group and executes procedure on each member
- * @param procedure to be executed on members, <br>
- * if it returns {@code true}, loop will continue, <br>
- * if it returns {@code false}, loop will break
- * @return {@code false} if it was interupted by a {@code false} return of the procedure
- */
- public boolean forEachMember(IL2Procedure<L2PcInstance> procedure)
- {
- for (L2PcInstance player : getMembers())
- {
- if (!procedure.execute(player))
- {
- return false;
- }
- }
- return true;
- }
- }
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