QuestManager.java 4.8 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.instancemanager;
  16. import java.io.File;
  17. import java.io.IOException;
  18. import java.util.Map;
  19. import java.util.logging.Logger;
  20. import javolution.util.FastMap;
  21. import com.l2jserver.Config;
  22. import com.l2jserver.gameserver.model.quest.Quest;
  23. import com.l2jserver.gameserver.scripting.L2ScriptEngineManager;
  24. import com.l2jserver.gameserver.scripting.ScriptManager;
  25. public class QuestManager extends ScriptManager<Quest>
  26. {
  27. protected static final Logger _log = Logger.getLogger(QuestManager.class.getName());
  28. public static final QuestManager getInstance()
  29. {
  30. return SingletonHolder._instance;
  31. }
  32. private Map<String, Quest> _quests = new FastMap<>();
  33. protected QuestManager()
  34. {
  35. }
  36. public final boolean reload(String questFolder)
  37. {
  38. Quest q = getQuest(questFolder);
  39. if (q == null)
  40. {
  41. return false;
  42. }
  43. return q.reload();
  44. }
  45. /**
  46. * Reloads a the quest given by questId.<BR>
  47. * <B>NOTICE: Will only work if the quest name is equal the quest folder name</B>
  48. * @param questId The id of the quest to be reloaded
  49. * @return true if reload was successful, false otherwise
  50. */
  51. public final boolean reload(int questId)
  52. {
  53. Quest q = this.getQuest(questId);
  54. if (q == null)
  55. {
  56. return false;
  57. }
  58. return q.reload();
  59. }
  60. public final void reloadAllQuests()
  61. {
  62. _log.info("Reloading Server Scripts");
  63. try
  64. {
  65. // unload all scripts
  66. for (Quest quest : _quests.values())
  67. {
  68. if (quest != null)
  69. quest.unload(false);
  70. }
  71. _quests.clear();
  72. // now load all scripts
  73. File scripts = new File(Config.DATAPACK_ROOT + "/data/scripts.cfg");
  74. L2ScriptEngineManager.getInstance().executeScriptList(scripts);
  75. QuestManager.getInstance().report();
  76. }
  77. catch (IOException ioe)
  78. {
  79. _log.severe("Failed loading scripts.cfg, no script going to be loaded");
  80. }
  81. }
  82. public final void report()
  83. {
  84. _log.info("Loaded: " + _quests.size() + " quests");
  85. }
  86. public final void save()
  87. {
  88. for (Quest q : _quests.values())
  89. {
  90. q.saveGlobalData();
  91. }
  92. }
  93. public final Quest getQuest(String name)
  94. {
  95. return _quests.get(name);
  96. }
  97. public final Quest getQuest(int questId)
  98. {
  99. for (Quest q : _quests.values())
  100. {
  101. if (q.getQuestIntId() == questId)
  102. return q;
  103. }
  104. return null;
  105. }
  106. public final void addQuest(Quest newQuest)
  107. {
  108. if (newQuest == null)
  109. {
  110. throw new IllegalArgumentException("Quest argument cannot be null");
  111. }
  112. Quest old = _quests.get(newQuest.getName());
  113. // FIXME: unloading the old quest at this point is a tad too late.
  114. // the new quest has already initialized itself and read the data, starting
  115. // an unpredictable number of tasks with that data. The old quest will now
  116. // save data which will never be read.
  117. // However, requesting the newQuest to re-read the data is not necessarily a
  118. // good option, since the newQuest may have already started timers, spawned NPCs
  119. // or taken any other action which it might re-take by re-reading the data.
  120. // the current solution properly closes the running tasks of the old quest but
  121. // ignores the data; perhaps the least of all evils...
  122. if (old != null)
  123. {
  124. old.unload();
  125. _log.info("Replaced: (" + old.getName() + ") with a new version (" + newQuest.getName() + ")");
  126. }
  127. _quests.put(newQuest.getName(), newQuest);
  128. }
  129. public final boolean removeQuest(Quest q)
  130. {
  131. return _quests.remove(q.getName()) != null;
  132. }
  133. /**
  134. * @see com.l2jserver.gameserver.scripting.ScriptManager#getAllManagedScripts()
  135. */
  136. @Override
  137. public Iterable<Quest> getAllManagedScripts()
  138. {
  139. return _quests.values();
  140. }
  141. /**
  142. * @see com.l2jserver.gameserver.scripting.ScriptManager#unload(com.l2jserver.gameserver.scripting.ManagedScript)
  143. */
  144. @Override
  145. public boolean unload(Quest ms)
  146. {
  147. ms.saveGlobalData();
  148. return this.removeQuest(ms);
  149. }
  150. /**
  151. * @see com.l2jserver.gameserver.scripting.ScriptManager#getScriptManagerName()
  152. */
  153. @Override
  154. public String getScriptManagerName()
  155. {
  156. return "QuestManager";
  157. }
  158. private static class SingletonHolder
  159. {
  160. protected static final QuestManager _instance = new QuestManager();
  161. }
  162. }