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MapRegionManager.java 15 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.instancemanager;
  16. import java.io.File;
  17. import java.util.HashMap;
  18. import java.util.List;
  19. import java.util.Map;
  20. import org.w3c.dom.NamedNodeMap;
  21. import org.w3c.dom.Node;
  22. import com.l2jserver.Config;
  23. import com.l2jserver.gameserver.SevenSigns;
  24. import com.l2jserver.gameserver.engines.DocumentParser;
  25. import com.l2jserver.gameserver.model.L2MapRegion;
  26. import com.l2jserver.gameserver.model.L2Object;
  27. import com.l2jserver.gameserver.model.Location;
  28. import com.l2jserver.gameserver.model.actor.L2Character;
  29. import com.l2jserver.gameserver.model.actor.L2Npc;
  30. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  31. import com.l2jserver.gameserver.model.actor.instance.L2SiegeFlagInstance;
  32. import com.l2jserver.gameserver.model.entity.Castle;
  33. import com.l2jserver.gameserver.model.entity.ClanHall;
  34. import com.l2jserver.gameserver.model.entity.Fort;
  35. import com.l2jserver.gameserver.model.entity.Instance;
  36. import com.l2jserver.gameserver.model.entity.clanhall.SiegableHall;
  37. import com.l2jserver.gameserver.model.zone.type.L2ClanHallZone;
  38. import com.l2jserver.gameserver.model.zone.type.L2RespawnZone;
  39. /**
  40. * @author Nyaran
  41. */
  42. public class MapRegionManager extends DocumentParser
  43. {
  44. private static final Map<String, L2MapRegion> _regions = new HashMap<>();
  45. private static final String defaultRespawn = "talking_island_town";
  46. public static enum TeleportWhereType
  47. {
  48. Castle,
  49. Castle_banish,
  50. ClanHall,
  51. ClanHall_banish,
  52. SiegeFlag,
  53. Town,
  54. Fortress,
  55. Fortress_banish,
  56. Territory,
  57. Territory_banish
  58. }
  59. protected MapRegionManager()
  60. {
  61. load();
  62. }
  63. @Override
  64. public void load()
  65. {
  66. _regions.clear();
  67. parseDirectory(new File(Config.DATAPACK_ROOT, "data/mapregion/"));
  68. _log.info(getClass().getSimpleName() + ": Loaded " + _regions.size() + " map regions.");
  69. }
  70. @Override
  71. protected void parseDocument()
  72. {
  73. NamedNodeMap attrs;
  74. String name;
  75. String town;
  76. int locId;
  77. int castle;
  78. int bbs;
  79. for (Node n = getCurrentDocument().getFirstChild(); n != null; n = n.getNextSibling())
  80. {
  81. if ("list".equalsIgnoreCase(n.getNodeName()))
  82. {
  83. for (Node d = n.getFirstChild(); d != null; d = d.getNextSibling())
  84. {
  85. if ("region".equalsIgnoreCase(d.getNodeName()))
  86. {
  87. attrs = d.getAttributes();
  88. name = attrs.getNamedItem("name").getNodeValue();
  89. town = attrs.getNamedItem("town").getNodeValue();
  90. locId = parseInt(attrs, "locId");
  91. castle = parseInt(attrs, "castle");
  92. bbs = parseInt(attrs, "bbs");
  93. L2MapRegion region = new L2MapRegion(name, town, locId, castle, bbs);
  94. for (Node c = d.getFirstChild(); c != null; c = c.getNextSibling())
  95. {
  96. attrs = c.getAttributes();
  97. if ("respawnPoint".equalsIgnoreCase(c.getNodeName()))
  98. {
  99. int spawnX = parseInt(attrs, "X");
  100. int spawnY = parseInt(attrs, "Y");
  101. int spawnZ = parseInt(attrs, "Z");
  102. boolean other = parseBoolean(attrs, "isOther");
  103. boolean chaotic = parseBoolean(attrs, "isChaotic");
  104. boolean banish = parseBoolean(attrs, "isBanish");
  105. if (other)
  106. {
  107. region.addOtherSpawn(spawnX, spawnY, spawnZ);
  108. }
  109. else if (chaotic)
  110. {
  111. region.addChaoticSpawn(spawnX, spawnY, spawnZ);
  112. }
  113. else if (banish)
  114. {
  115. region.addBanishSpawn(spawnX, spawnY, spawnZ);
  116. }
  117. else
  118. {
  119. region.addSpawn(spawnX, spawnY, spawnZ);
  120. }
  121. }
  122. else if ("map".equalsIgnoreCase(c.getNodeName()))
  123. {
  124. region.addMap(parseInt(attrs, "X"), parseInt(attrs, "Y"));
  125. }
  126. else if ("banned".equalsIgnoreCase(c.getNodeName()))
  127. {
  128. region.addBannedRace(attrs.getNamedItem("race").getNodeValue(), attrs.getNamedItem("point").getNodeValue());
  129. }
  130. }
  131. _regions.put(name, region);
  132. }
  133. }
  134. }
  135. }
  136. }
  137. /**
  138. * @param locX
  139. * @param locY
  140. * @return
  141. */
  142. public final L2MapRegion getMapRegion(int locX, int locY)
  143. {
  144. for (L2MapRegion region : _regions.values())
  145. {
  146. if (region.isZoneInRegion(getMapRegionX(locX), getMapRegionY(locY)))
  147. {
  148. return region;
  149. }
  150. }
  151. return null;
  152. }
  153. /**
  154. * @param locX
  155. * @param locY
  156. * @return
  157. */
  158. public final int getMapRegionLocId(int locX, int locY)
  159. {
  160. L2MapRegion region = getMapRegion(locX, locY);
  161. if (region != null)
  162. {
  163. return region.getLocId();
  164. }
  165. if (Config.DEBUG)
  166. {
  167. _log.warning(getClass().getSimpleName() + ": Player outside map regions at X,Y=" + locX + "," + locY);
  168. }
  169. return 0;
  170. }
  171. /**
  172. * @param obj
  173. * @return
  174. */
  175. public final L2MapRegion getMapRegion(L2Object obj)
  176. {
  177. return getMapRegion(obj.getX(), obj.getY());
  178. }
  179. /**
  180. * @param obj
  181. * @return
  182. */
  183. public final int getMapRegionLocId(L2Object obj)
  184. {
  185. return getMapRegionLocId(obj.getX(), obj.getY());
  186. }
  187. /**
  188. * @param posX
  189. * @return
  190. */
  191. public final int getMapRegionX(int posX)
  192. {
  193. return (posX >> 15) + 9 + 11;// + centerTileX;
  194. }
  195. /**
  196. * @param posY
  197. * @return
  198. */
  199. public final int getMapRegionY(int posY)
  200. {
  201. return (posY >> 15) + 10 + 8;// + centerTileX;
  202. }
  203. /**
  204. * Get town name by character position
  205. * @param activeChar
  206. * @return
  207. */
  208. public String getClosestTownName(L2Character activeChar)
  209. {
  210. L2MapRegion region = getMapRegion(activeChar);
  211. if (region == null)
  212. {
  213. return "Aden Castle Town";
  214. }
  215. return region.getTown();
  216. }
  217. /**
  218. * @param activeChar
  219. * @return
  220. */
  221. public int getAreaCastle(L2Character activeChar)
  222. {
  223. L2MapRegion region = getMapRegion(activeChar);
  224. if (region == null)
  225. {
  226. return 0;
  227. }
  228. return region.getCastle();
  229. }
  230. /**
  231. * @param activeChar
  232. * @param teleportWhere
  233. * @return
  234. */
  235. public Location getTeleToLocation(L2Character activeChar, TeleportWhereType teleportWhere)
  236. {
  237. int[] coord;
  238. if (activeChar instanceof L2PcInstance)
  239. {
  240. L2PcInstance player = ((L2PcInstance) activeChar);
  241. Castle castle = null;
  242. Fort fort = null;
  243. ClanHall clanhall = null;
  244. if ((player.getClan() != null) && !player.isFlyingMounted() && !player.isFlying()) // flying players in gracia cant use teleports to aden continent
  245. {
  246. // If teleport to clan hall
  247. if (teleportWhere == TeleportWhereType.ClanHall)
  248. {
  249. clanhall = ClanHallManager.getInstance().getAbstractHallByOwner(player.getClan());
  250. if (clanhall != null)
  251. {
  252. L2ClanHallZone zone = clanhall.getZone();
  253. if ((zone != null) && !player.isFlyingMounted())
  254. {
  255. if (player.getKarma() > 0)
  256. {
  257. return zone.getChaoticSpawnLoc();
  258. }
  259. return zone.getSpawnLoc();
  260. }
  261. }
  262. }
  263. // If teleport to castle
  264. if (teleportWhere == TeleportWhereType.Castle)
  265. {
  266. castle = CastleManager.getInstance().getCastleByOwner(player.getClan());
  267. // Otherwise check if player is on castle or fortress ground
  268. // and player's clan is defender
  269. if (castle == null)
  270. {
  271. castle = CastleManager.getInstance().getCastle(player);
  272. if (!((castle != null) && castle.getSiege().getIsInProgress() && (castle.getSiege().getDefenderClan(player.getClan()) != null)))
  273. {
  274. castle = null;
  275. }
  276. }
  277. if ((castle != null) && (castle.getCastleId() > 0))
  278. {
  279. if (player.getKarma() > 0)
  280. {
  281. return castle.getCastleZone().getChaoticSpawnLoc();
  282. }
  283. return castle.getCastleZone().getSpawnLoc();
  284. }
  285. }
  286. // If teleport to fortress
  287. if (teleportWhere == TeleportWhereType.Fortress)
  288. {
  289. fort = FortManager.getInstance().getFortByOwner(player.getClan());
  290. // Otherwise check if player is on castle or fortress ground
  291. // and player's clan is defender
  292. if (fort == null)
  293. {
  294. fort = FortManager.getInstance().getFort(player);
  295. if (!((fort != null) && fort.getSiege().getIsInProgress() && (fort.getOwnerClan() == player.getClan())))
  296. {
  297. fort = null;
  298. }
  299. }
  300. if ((fort != null) && (fort.getFortId() > 0))
  301. {
  302. if (player.getKarma() > 0)
  303. {
  304. return fort.getFortZone().getChaoticSpawnLoc();
  305. }
  306. return fort.getFortZone().getSpawnLoc();
  307. }
  308. }
  309. // If teleport to SiegeHQ
  310. if (teleportWhere == TeleportWhereType.SiegeFlag)
  311. {
  312. castle = CastleManager.getInstance().getCastle(player);
  313. fort = FortManager.getInstance().getFort(player);
  314. clanhall = ClanHallManager.getInstance().getNearbyAbstractHall(activeChar.getX(), activeChar.getY(), 10000);
  315. L2SiegeFlagInstance tw_flag = TerritoryWarManager.getInstance().getFlagForClan(player.getClan());
  316. if (tw_flag != null)
  317. {
  318. return new Location(tw_flag.getX(), tw_flag.getY(), tw_flag.getZ());
  319. }
  320. else if (castle != null)
  321. {
  322. if (castle.getSiege().getIsInProgress())
  323. {
  324. // Check if player's clan is attacker
  325. List<L2Npc> flags = castle.getSiege().getFlag(player.getClan());
  326. if ((flags != null) && !flags.isEmpty())
  327. {
  328. // Spawn to flag - Need more work to get player to the nearest flag
  329. L2Npc flag = flags.get(0);
  330. return new Location(flag.getX(), flag.getY(), flag.getZ());
  331. }
  332. }
  333. }
  334. else if (fort != null)
  335. {
  336. if (fort.getSiege().getIsInProgress())
  337. {
  338. // Check if player's clan is attacker
  339. List<L2Npc> flags = fort.getSiege().getFlag(player.getClan());
  340. if ((flags != null) && !flags.isEmpty())
  341. {
  342. // Spawn to flag - Need more work to get player to the nearest flag
  343. L2Npc flag = flags.get(0);
  344. return new Location(flag.getX(), flag.getY(), flag.getZ());
  345. }
  346. }
  347. }
  348. else if ((clanhall != null) && clanhall.isSiegableHall())
  349. {
  350. SiegableHall sHall = (SiegableHall) clanhall;
  351. List<L2Npc> flags = sHall.getSiege().getFlag(player.getClan());
  352. if ((flags != null) && !flags.isEmpty())
  353. {
  354. L2Npc flag = flags.get(0);
  355. return new Location(flag.getX(), flag.getY(), flag.getZ());
  356. }
  357. }
  358. }
  359. }
  360. if (teleportWhere == TeleportWhereType.Castle_banish)
  361. {
  362. castle = CastleManager.getInstance().getCastle(player);
  363. if (castle != null)
  364. {
  365. return castle.getCastleZone().getBanishSpawnLoc();
  366. }
  367. }
  368. else if (teleportWhere == TeleportWhereType.Fortress_banish)
  369. {
  370. fort = FortManager.getInstance().getFort(activeChar);
  371. if (fort != null)
  372. {
  373. return fort.getFortZone().getBanishSpawnLoc();
  374. }
  375. }
  376. else if (teleportWhere == TeleportWhereType.ClanHall_banish)
  377. {
  378. clanhall = ClanHallManager.getInstance().getClanHall(activeChar);
  379. if (clanhall != null)
  380. {
  381. return clanhall.getZone().getBanishSpawnLoc();
  382. }
  383. }
  384. // Karma player land out of city
  385. if (player.getKarma() > 0)
  386. {
  387. try
  388. {
  389. L2RespawnZone zone = ZoneManager.getInstance().getZone(player, L2RespawnZone.class);
  390. if (zone != null)
  391. {
  392. return getRestartRegion(activeChar, zone.getRespawnPoint((L2PcInstance) activeChar)).getChaoticSpawnLoc();
  393. }
  394. return getMapRegion(activeChar).getChaoticSpawnLoc();
  395. }
  396. catch (Exception e)
  397. {
  398. if (player.isFlyingMounted())
  399. {
  400. return _regions.get("union_base_of_kserth").getChaoticSpawnLoc();
  401. }
  402. return _regions.get(defaultRespawn).getChaoticSpawnLoc();
  403. }
  404. }
  405. // Checking if needed to be respawned in "far" town from the castle;
  406. castle = CastleManager.getInstance().getCastle(player);
  407. if (castle != null)
  408. {
  409. if (castle.getSiege().getIsInProgress())
  410. {
  411. // Check if player's clan is participating
  412. if ((castle.getSiege().checkIsDefender(player.getClan()) || castle.getSiege().checkIsAttacker(player.getClan())) && (SevenSigns.getInstance().getSealOwner(SevenSigns.SEAL_STRIFE) == SevenSigns.CABAL_DAWN))
  413. {
  414. return castle.getCastleZone().getOtherSpawnLoc();
  415. }
  416. }
  417. }
  418. // Checking if in an instance
  419. if (player.getInstanceId() > 0)
  420. {
  421. Instance inst = InstanceManager.getInstance().getInstance(player.getInstanceId());
  422. if (inst != null)
  423. {
  424. coord = inst.getSpawnLoc();
  425. if ((coord[0] != 0) && (coord[1] != 0) && (coord[2] != 0))
  426. {
  427. return new Location(coord[0], coord[1], coord[2]);
  428. }
  429. }
  430. }
  431. }
  432. // Get the nearest town
  433. try
  434. {
  435. L2RespawnZone zone = ZoneManager.getInstance().getZone(activeChar, L2RespawnZone.class);
  436. if (zone != null)
  437. {
  438. return getRestartRegion(activeChar, zone.getRespawnPoint((L2PcInstance) activeChar)).getSpawnLoc();
  439. }
  440. return getMapRegion(activeChar).getSpawnLoc();
  441. }
  442. catch (Exception e)
  443. {
  444. // Port to the default respawn if no closest town found.
  445. if (Config.DEBUG)
  446. {
  447. _log.warning(getClass().getSimpleName() + ": Not defined respawn point for coords loc X=" + activeChar.getX() + " Y=" + activeChar.getY() + " Z=" + activeChar.getZ());
  448. }
  449. return _regions.get(defaultRespawn).getSpawnLoc();
  450. }
  451. }
  452. /**
  453. * @param activeChar
  454. * @param point
  455. * @return
  456. */
  457. public L2MapRegion getRestartRegion(L2Character activeChar, String point)
  458. {
  459. try
  460. {
  461. L2PcInstance player = ((L2PcInstance) activeChar);
  462. L2MapRegion region = _regions.get(point);
  463. if (region.getBannedRace().containsKey(player.getRace()))
  464. {
  465. getRestartRegion(player, region.getBannedRace().get(player.getRace()));
  466. }
  467. return region;
  468. }
  469. catch (Exception e)
  470. {
  471. return _regions.get(defaultRespawn);
  472. }
  473. }
  474. /**
  475. * @param regionName the map region name.
  476. * @return if exists the map region identified by that name, null otherwise.
  477. */
  478. public L2MapRegion getMapRegionByName(String regionName)
  479. {
  480. return _regions.get(regionName);
  481. }
  482. public static MapRegionManager getInstance()
  483. {
  484. return SingletonHolder._instance;
  485. }
  486. private static class SingletonHolder
  487. {
  488. protected static final MapRegionManager _instance = new MapRegionManager();
  489. }
  490. }