FortSiegeManager.java 12 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.instancemanager;
  16. import java.io.File;
  17. import java.io.FileInputStream;
  18. import java.io.InputStream;
  19. import java.sql.Connection;
  20. import java.sql.PreparedStatement;
  21. import java.sql.ResultSet;
  22. import java.util.List;
  23. import java.util.Properties;
  24. import java.util.StringTokenizer;
  25. import java.util.logging.Level;
  26. import java.util.logging.Logger;
  27. import javolution.util.FastList;
  28. import javolution.util.FastMap;
  29. import com.l2jserver.Config;
  30. import com.l2jserver.L2DatabaseFactory;
  31. import com.l2jserver.gameserver.datatables.SkillTable;
  32. import com.l2jserver.gameserver.model.CombatFlag;
  33. import com.l2jserver.gameserver.model.L2Clan;
  34. import com.l2jserver.gameserver.model.L2Object;
  35. import com.l2jserver.gameserver.model.Location;
  36. import com.l2jserver.gameserver.model.actor.L2Character;
  37. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  38. import com.l2jserver.gameserver.model.entity.Fort;
  39. import com.l2jserver.gameserver.model.entity.FortSiege;
  40. import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
  41. import com.l2jserver.gameserver.network.SystemMessageId;
  42. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  43. public class FortSiegeManager
  44. {
  45. private static final Logger _log = Logger.getLogger(FortSiegeManager.class.getName());
  46. public static final FortSiegeManager getInstance()
  47. {
  48. return SingletonHolder._instance;
  49. }
  50. private int _attackerMaxClans = 500; // Max number of clans
  51. // Fort Siege settings
  52. private FastMap<Integer, FastList<SiegeSpawn>> _commanderSpawnList;
  53. private FastMap<Integer, FastList<CombatFlag>> _flagList;
  54. private int _flagMaxCount = 1; // Changeable in fortsiege.properties
  55. private int _siegeClanMinLevel = 4; // Changeable in fortsiege.properties
  56. private int _siegeLength = 60; // Time in minute. Changeable in fortsiege.properties
  57. private int _countDownLength = 10; // Time in minute. Changeable in fortsiege.properties
  58. private int _suspiciousMerchantRespawnDelay = 180; // Time in minute. Changeable in fortsiege.properties
  59. private List<FortSiege> _sieges;
  60. protected FortSiegeManager()
  61. {
  62. load();
  63. }
  64. public final void addSiegeSkills(L2PcInstance character)
  65. {
  66. character.addSkill(SkillTable.FrequentSkill.SEAL_OF_RULER.getSkill(), false);
  67. character.addSkill(SkillTable.FrequentSkill.BUILD_HEADQUARTERS.getSkill(), false);
  68. }
  69. /**
  70. * @param activeChar The L2Character of the character can summon
  71. * @param isCheckOnly
  72. * @return true if character summon
  73. */
  74. public final boolean checkIfOkToSummon(L2Character activeChar, boolean isCheckOnly)
  75. {
  76. if (!(activeChar instanceof L2PcInstance))
  77. return false;
  78. String text = "";
  79. L2PcInstance player = (L2PcInstance) activeChar;
  80. Fort fort = FortManager.getInstance().getFort(player);
  81. if (fort == null || fort.getFortId() <= 0)
  82. text = "You must be on fort ground to summon this";
  83. else if (!fort.getSiege().getIsInProgress())
  84. text = "You can only summon this during a siege.";
  85. else if (player.getClanId() != 0 && fort.getSiege().getAttackerClan(player.getClanId()) == null)
  86. text = "You can only summon this as a registered attacker.";
  87. else
  88. return true;
  89. if (!isCheckOnly)
  90. player.sendMessage(text);
  91. return false;
  92. }
  93. /**
  94. * @param clan The L2Clan of the player
  95. * @param fortid
  96. * @return true if the clan is registered or owner of a fort
  97. */
  98. public final boolean checkIsRegistered(L2Clan clan, int fortid)
  99. {
  100. if (clan == null)
  101. return false;
  102. Connection con = null;
  103. boolean register = false;
  104. try
  105. {
  106. con = L2DatabaseFactory.getInstance().getConnection();
  107. PreparedStatement statement = con.prepareStatement("SELECT clan_id FROM fortsiege_clans where clan_id=? and fort_id=?");
  108. statement.setInt(1, clan.getClanId());
  109. statement.setInt(2, fortid);
  110. ResultSet rs = statement.executeQuery();
  111. while (rs.next())
  112. {
  113. register = true;
  114. break;
  115. }
  116. rs.close();
  117. statement.close();
  118. }
  119. catch (Exception e)
  120. {
  121. _log.log(Level.WARNING, "Exception: checkIsRegistered(): " + e.getMessage(), e);
  122. }
  123. finally
  124. {
  125. L2DatabaseFactory.close(con);
  126. }
  127. return register;
  128. }
  129. public final void removeSiegeSkills(L2PcInstance character)
  130. {
  131. character.removeSkill(SkillTable.FrequentSkill.SEAL_OF_RULER.getSkill());
  132. character.removeSkill(SkillTable.FrequentSkill.BUILD_HEADQUARTERS.getSkill());
  133. }
  134. private final void load()
  135. {
  136. final File file = new File(Config.FORTSIEGE_CONFIGURATION_FILE);
  137. try (InputStream is = new FileInputStream(file))
  138. {
  139. Properties siegeSettings = new Properties();
  140. siegeSettings.load(is);
  141. // Siege setting
  142. _attackerMaxClans = Integer.decode(siegeSettings.getProperty("AttackerMaxClans", "500"));
  143. _flagMaxCount = Integer.decode(siegeSettings.getProperty("MaxFlags", "1"));
  144. _siegeClanMinLevel = Integer.decode(siegeSettings.getProperty("SiegeClanMinLevel", "4"));
  145. _siegeLength = Integer.decode(siegeSettings.getProperty("SiegeLength", "60"));
  146. _countDownLength = Integer.decode(siegeSettings.getProperty("CountDownLength", "10"));
  147. _suspiciousMerchantRespawnDelay = Integer.decode(siegeSettings.getProperty("SuspiciousMerchantRespawnDelay", "180"));
  148. // Siege spawns settings
  149. _commanderSpawnList = new FastMap<>();
  150. _flagList = new FastMap<>();
  151. for (Fort fort : FortManager.getInstance().getForts())
  152. {
  153. FastList<SiegeSpawn> _commanderSpawns = new FastList<>();
  154. FastList<CombatFlag> _flagSpawns = new FastList<>();
  155. for (int i = 1; i < 5; i++)
  156. {
  157. String _spawnParams = siegeSettings.getProperty(fort.getName().replace(" ", "") + "Commander" + i, "");
  158. if (_spawnParams.length() == 0)
  159. break;
  160. StringTokenizer st = new StringTokenizer(_spawnParams.trim(), ",");
  161. try
  162. {
  163. int x = Integer.parseInt(st.nextToken());
  164. int y = Integer.parseInt(st.nextToken());
  165. int z = Integer.parseInt(st.nextToken());
  166. int heading = Integer.parseInt(st.nextToken());
  167. int npc_id = Integer.parseInt(st.nextToken());
  168. _commanderSpawns.add(new SiegeSpawn(fort.getFortId(), x, y, z, heading, npc_id, i));
  169. }
  170. catch (Exception e)
  171. {
  172. _log.warning("Error while loading commander(s) for " + fort.getName() + " fort.");
  173. }
  174. }
  175. _commanderSpawnList.put(fort.getFortId(), _commanderSpawns);
  176. for (int i = 1; i < 4; i++)
  177. {
  178. String _spawnParams = siegeSettings.getProperty(fort.getName().replace(" ", "") + "Flag" + i, "");
  179. if (_spawnParams.length() == 0)
  180. break;
  181. StringTokenizer st = new StringTokenizer(_spawnParams.trim(), ",");
  182. try
  183. {
  184. int x = Integer.parseInt(st.nextToken());
  185. int y = Integer.parseInt(st.nextToken());
  186. int z = Integer.parseInt(st.nextToken());
  187. int flag_id = Integer.parseInt(st.nextToken());
  188. _flagSpawns.add(new CombatFlag(fort.getFortId(), x, y, z, 0, flag_id));
  189. }
  190. catch (Exception e)
  191. {
  192. _log.warning("Error while loading flag(s) for " + fort.getName() + " fort.");
  193. }
  194. }
  195. _flagList.put(fort.getFortId(), _flagSpawns);
  196. }
  197. }
  198. catch (Exception e)
  199. {
  200. _log.log(Level.WARNING, "Error while loading fortsiege data." + e.getMessage(), e);
  201. }
  202. }
  203. public final FastList<SiegeSpawn> getCommanderSpawnList(int _fortId)
  204. {
  205. if (_commanderSpawnList.containsKey(_fortId))
  206. {
  207. return _commanderSpawnList.get(_fortId);
  208. }
  209. return null;
  210. }
  211. public final FastList<CombatFlag> getFlagList(int _fortId)
  212. {
  213. if (_flagList.containsKey(_fortId))
  214. return _flagList.get(_fortId);
  215. return null;
  216. }
  217. public final int getAttackerMaxClans()
  218. {
  219. return _attackerMaxClans;
  220. }
  221. public final int getFlagMaxCount()
  222. {
  223. return _flagMaxCount;
  224. }
  225. public final int getSuspiciousMerchantRespawnDelay()
  226. {
  227. return _suspiciousMerchantRespawnDelay;
  228. }
  229. public final FortSiege getSiege(L2Object activeObject)
  230. {
  231. return getSiege(activeObject.getX(), activeObject.getY(), activeObject.getZ());
  232. }
  233. public final FortSiege getSiege(int x, int y, int z)
  234. {
  235. for (Fort fort : FortManager.getInstance().getForts())
  236. if (fort.getSiege().checkIfInZone(x, y, z))
  237. return fort.getSiege();
  238. return null;
  239. }
  240. public final int getSiegeClanMinLevel()
  241. {
  242. return _siegeClanMinLevel;
  243. }
  244. public final int getSiegeLength()
  245. {
  246. return _siegeLength;
  247. }
  248. public final int getCountDownLength()
  249. {
  250. return _countDownLength;
  251. }
  252. public final List<FortSiege> getSieges()
  253. {
  254. if (_sieges == null)
  255. _sieges = new FastList<>();
  256. return _sieges;
  257. }
  258. public final void addSiege(FortSiege fortSiege)
  259. {
  260. if (_sieges == null)
  261. _sieges = new FastList<>();
  262. _sieges.add(fortSiege);
  263. }
  264. public boolean isCombat(int itemId)
  265. {
  266. return (itemId == 9819);
  267. }
  268. public boolean activateCombatFlag(L2PcInstance player, L2ItemInstance item)
  269. {
  270. if (!checkIfCanPickup(player))
  271. return false;
  272. Fort fort = FortManager.getInstance().getFort(player);
  273. FastList<CombatFlag> fcf = _flagList.get(fort.getFortId());
  274. for (CombatFlag cf : fcf)
  275. {
  276. if (cf.getCombatFlagInstance() == item)
  277. {
  278. cf.activate(player, item);
  279. }
  280. }
  281. return true;
  282. }
  283. public boolean checkIfCanPickup(L2PcInstance player)
  284. {
  285. SystemMessage sm;
  286. sm = SystemMessage.getSystemMessage(SystemMessageId.THE_FORTRESS_BATTLE_OF_S1_HAS_FINISHED);
  287. sm.addItemName(9819);
  288. // Cannot own 2 combat flag
  289. if (player.isCombatFlagEquipped())
  290. {
  291. player.sendPacket(sm);
  292. return false;
  293. }
  294. // here check if is siege is in progress
  295. // here check if is siege is attacker
  296. Fort fort = FortManager.getInstance().getFort(player);
  297. if (fort == null || fort.getFortId() <= 0)
  298. {
  299. player.sendPacket(sm);
  300. return false;
  301. }
  302. else if (!fort.getSiege().getIsInProgress())
  303. {
  304. player.sendPacket(sm);
  305. return false;
  306. }
  307. else if (fort.getSiege().getAttackerClan(player.getClan()) == null)
  308. {
  309. player.sendPacket(sm);
  310. return false;
  311. }
  312. return true;
  313. }
  314. public void dropCombatFlag(L2PcInstance player, int fortId)
  315. {
  316. Fort fort = FortManager.getInstance().getFortById(fortId);
  317. FastList<CombatFlag> fcf = _flagList.get(fort.getFortId());
  318. for (CombatFlag cf : fcf)
  319. {
  320. if (cf.getPlayerObjectId() == player.getObjectId())
  321. {
  322. cf.dropIt();
  323. if (fort.getSiege().getIsInProgress())
  324. cf.spawnMe();
  325. }
  326. }
  327. }
  328. public static class SiegeSpawn
  329. {
  330. Location _location;
  331. private int _npcId;
  332. private int _heading;
  333. private int _fortId;
  334. private int _id;
  335. public SiegeSpawn(int fort_id, int x, int y, int z, int heading, int npc_id, int id)
  336. {
  337. _fortId = fort_id;
  338. _location = new Location(x, y, z, heading);
  339. _heading = heading;
  340. _npcId = npc_id;
  341. _id = id;
  342. }
  343. public int getFortId()
  344. {
  345. return _fortId;
  346. }
  347. public int getNpcId()
  348. {
  349. return _npcId;
  350. }
  351. public int getHeading()
  352. {
  353. return _heading;
  354. }
  355. public int getId()
  356. {
  357. return _id;
  358. }
  359. public Location getLocation()
  360. {
  361. return _location;
  362. }
  363. }
  364. private static class SingletonHolder
  365. {
  366. protected static final FortSiegeManager _instance = new FortSiegeManager();
  367. }
  368. }