MercTicketManager.java 20 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.instancemanager;
  16. import java.sql.Connection;
  17. import java.sql.ResultSet;
  18. import java.sql.Statement;
  19. import java.util.Iterator;
  20. import java.util.List;
  21. import java.util.logging.Level;
  22. import java.util.logging.Logger;
  23. import javolution.util.FastList;
  24. import com.l2jserver.L2DatabaseFactory;
  25. import com.l2jserver.gameserver.datatables.NpcTable;
  26. import com.l2jserver.gameserver.idfactory.IdFactory;
  27. import com.l2jserver.gameserver.model.L2World;
  28. import com.l2jserver.gameserver.model.actor.instance.L2DefenderInstance;
  29. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  30. import com.l2jserver.gameserver.model.actor.templates.L2NpcTemplate;
  31. import com.l2jserver.gameserver.model.entity.Castle;
  32. import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
  33. /**
  34. * This class is similar to the SiegeGuardManager, except it handles the loading of the mercenary tickets that are dropped on castle floors by the castle lords.<br>
  35. * These tickets (a.k.a. badges) need to be read after each server reboot except when the server crashed in the middle of an ongoing siege.<br>
  36. * In addition, this class keeps track of the added tickets, in order to properly limit the number of mercenaries in each castle and the number of mercenaries from each mercenary type.<br>
  37. * Finally, we provide auxiliary functions to identify the castle in which each item (and its corresponding NPC) belong to, in order to help avoid mixing them up.
  38. * @author yellowperil, Fulminus
  39. */
  40. public class MercTicketManager
  41. {
  42. private static final Logger _log = Logger.getLogger(MercTicketManager.class.getName());
  43. private static final FastList<L2ItemInstance> _droppedTickets = new FastList<>();
  44. // TODO: move all these values into siege.properties
  45. // max tickets per merc type = 10 + (castleid * 2)?
  46. // max ticker per castle = 40 + (castleid * 20)?
  47. // @formatter:off
  48. private static final int[] MAX_MERC_PER_TYPE =
  49. {
  50. 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, // Gludio
  51. 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, // Dion
  52. 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, // Giran
  53. 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, // Oren
  54. 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, // Aden
  55. 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, // Innadril
  56. 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, // Goddard
  57. 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, // Rune
  58. 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 // Schuttgart
  59. };
  60. //TODO: not retail like: clan lvl 5 - 30 ticks max, lvl 7+ - 50 max
  61. protected static final int[] MERCS_MAX_PER_CASTLE =
  62. {
  63. 100, // Gludio
  64. 150, // Dion
  65. 200, // Giran
  66. 300, // Oren
  67. 400, // Aden
  68. 400, // Innadril
  69. 400, // Goddard
  70. 400, // Rune
  71. 400 // Schuttgart
  72. };
  73. private static final int[] ITEM_IDS =
  74. {
  75. 3960, 3961, 3962, 3963, 3964, 3965, 3966, 3967, 3968, 3969, 6115, 6116, 6117, 6118, 6119, 6120, 6121, 6122, 6123, 6124, 6038, 6039, 6040, 6041, 6042, 6043, 6044, 6045, 6046, 6047, 6175, 6176, 6177, 6178, 6179, 6180, 6181, 6182, 6183, 6184, 6235, 6236, 6237, 6238, 6239, 6240, 6241, 6242, 6243, 6244, 6295, 6296, // Gludio
  76. 3973, 3974, 3975, 3976, 3977, 3978, 3979, 3980, 3981, 3982, 6125, 6126, 6127, 6128, 6129, 6130, 6131, 6132, 6133, 6134, 6051, 6052, 6053, 6054, 6055, 6056, 6057, 6058, 6059, 6060, 6185, 6186, 6187, 6188, 6189, 6190, 6191, 6192, 6193, 6194, 6245, 6246, 6247, 6248, 6249, 6250, 6251, 6252, 6253, 6254, 6297, 6298, // Dion
  77. 3986, 3987, 3988, 3989, 3990, 3991, 3992, 3993, 3994, 3995, 6135, 6136, 6137, 6138, 6139, 6140, 6141, 6142, 6143, 6144, 6064, 6065, 6066, 6067, 6068, 6069, 6070, 6071, 6072, 6073, 6195, 6196, 6197, 6198, 6199, 6200, 6201, 6202, 6203, 6204, 6255, 6256, 6257, 6258, 6259, 6260, 6261, 6262, 6263, 6264, 6299, 6300, // Giran
  78. 3999, 4000, 4001, 4002, 4003, 4004, 4005, 4006, 4007, 4008, 6145, 6146, 6147, 6148, 6149, 6150, 6151, 6152, 6153, 6154, 6077, 6078, 6079, 6080, 6081, 6082, 6083, 6084, 6085, 6086, 6205, 6206, 6207, 6208, 6209, 6210, 6211, 6212, 6213, 6214, 6265, 6266, 6267, 6268, 6269, 6270, 6271, 6272, 6273, 6274, 6301, 6302, // Oren
  79. 4012, 4013, 4014, 4015, 4016, 4017, 4018, 4019, 4020, 4021, 6155, 6156, 6157, 6158, 6159, 6160, 6161, 6162, 6163, 6164, 6090, 6091, 6092, 6093, 6094, 6095, 6096, 6097, 6098, 6099, 6215, 6216, 6217, 6218, 6219, 6220, 6221, 6222, 6223, 6224, 6275, 6276, 6277, 6278, 6279, 6280, 6281, 6282, 6283, 6284, 6303, 6304, // Aden
  80. 5205, 5206, 5207, 5208, 5209, 5210, 5211, 5212, 5213, 5214, 6165, 6166, 6167, 6168, 6169, 6170, 6171, 6172, 6173, 6174, 6105, 6106, 6107, 6108, 6109, 6110, 6111, 6112, 6113, 6114, 6225, 6226, 6227, 6228, 6229, 6230, 6231, 6232, 6233, 6234, 6285, 6286, 6287, 6288, 6289, 6290, 6291, 6292, 6293, 6294, 6305, 6306, // Innadril
  81. 6779, 6780, 6781, 6782, 6783, 6784, 6785, 6786, 6787, 6788, 6802, 6803, 6804, 6805, 6806, 6807, 6808, 6809, 6810, 6811, 6792, 6793, 6794, 6795, 6796, 6797, 6798, 6799, 6800, 6801, 6812, 6813, 6814, 6815, 6816, 6817, 6818, 6819, 6820, 6821, 6822, 6823, 6824, 6825, 6826, 6827, 6828, 6829, 6830, 6831, 6832, 6833, // Goddard
  82. 7973, 7974, 7975, 7976, 7977, 7978, 7979, 7980, 7981, 7982, 7998, 7999, 8000, 8001, 8002, 8003, 8004, 8005, 8006, 8007, 7988, 7989, 7990, 7991, 7992, 7993, 7994, 7995, 7996, 7997, 8008, 8009, 8010, 8011, 8012, 8013, 8014, 8015, 8016, 8017, 8018, 8019, 8020, 8021, 8022, 8023, 8024, 8025, 8026, 8027, 8028, 8029, // Rune
  83. 7918, 7919, 7920, 7921, 7922, 7923, 7924, 7925, 7926, 7927, 7941, 7942, 7943, 7944, 7945, 7946, 7947, 7948, 7949, 7950, 7931, 7932, 7933, 7934, 7935, 7936, 7937, 7938, 7939, 7940, 7951, 7952, 7953, 7954, 7955, 7956, 7957, 7958, 7959, 7960, 7961, 7962, 7963, 7964, 7965, 7966, 7967, 7968, 7969, 7970, 7971, 7972 // Schuttgart
  84. };
  85. private static final int[] NPC_IDS =
  86. {
  87. 35010, 35011, 35012, 35013, 35014, 35015, 35016, 35017, 35018, 35019, 35020, 35021, 35022, 35023, 35024, 35025, 35026, 35027, 35028, 35029, 35030,35031,35032,35033,35034,35035,35036,35037,35038,35039, 35040, 35041, 35042, 35043, 35044, 35045, 35046, 35047, 35048, 35049, 35050, 35051, 35052, 35053, 35054, 35055, 35056, 35057, 35058, 35059, 35060, 35061, // Gludio
  88. 35010, 35011, 35012, 35013, 35014, 35015, 35016, 35017, 35018, 35019, 35020, 35021, 35022, 35023, 35024, 35025, 35026, 35027, 35028, 35029, 35030,35031,35032,35033,35034,35035,35036,35037,35038,35039, 35040, 35041, 35042, 35043, 35044, 35045, 35046, 35047, 35048, 35049, 35050, 35051, 35052, 35053, 35054, 35055, 35056, 35057, 35058, 35059, 35060, 35061, // Dion
  89. 35010, 35011, 35012, 35013, 35014, 35015, 35016, 35017, 35018, 35019, 35020, 35021, 35022, 35023, 35024, 35025, 35026, 35027, 35028, 35029, 35030,35031,35032,35033,35034,35035,35036,35037,35038,35039, 35040, 35041, 35042, 35043, 35044, 35045, 35046, 35047, 35048, 35049, 35050, 35051, 35052, 35053, 35054, 35055, 35056, 35057, 35058, 35059, 35060, 35061, // Giran
  90. 35010, 35011, 35012, 35013, 35014, 35015, 35016, 35017, 35018, 35019, 35020, 35021, 35022, 35023, 35024, 35025, 35026, 35027, 35028, 35029, 35030,35031,35032,35033,35034,35035,35036,35037,35038,35039, 35040, 35041, 35042, 35043, 35044, 35045, 35046, 35047, 35048, 35049, 35050, 35051, 35052, 35053, 35054, 35055, 35056, 35057, 35058, 35059, 35060, 35061, // Oren
  91. 35010, 35011, 35012, 35013, 35014, 35015, 35016, 35017, 35018, 35019, 35020, 35021, 35022, 35023, 35024, 35025, 35026, 35027, 35028, 35029, 35030,35031,35032,35033,35034,35035,35036,35037,35038,35039, 35040, 35041, 35042, 35043, 35044, 35045, 35046, 35047, 35048, 35049, 35050, 35051, 35052, 35053, 35054, 35055, 35056, 35057, 35058, 35059, 35060, 35061, // Aden
  92. 35010, 35011, 35012, 35013, 35014, 35015, 35016, 35017, 35018, 35019, 35020, 35021, 35022, 35023, 35024, 35025, 35026, 35027, 35028, 35029, 35030,35031,35032,35033,35034,35035,35036,35037,35038,35039, 35040, 35041, 35042, 35043, 35044, 35045, 35046, 35047, 35048, 35049, 35050, 35051, 35052, 35053, 35054, 35055, 35056, 35057, 35058, 35059, 35060, 35061, // Innadril
  93. 35010, 35011, 35012, 35013, 35014, 35015, 35016, 35017, 35018, 35019, 35020, 35021, 35022, 35023, 35024, 35025, 35026, 35027, 35028, 35029, 35030,35031,35032,35033,35034,35035,35036,35037,35038,35039, 35040, 35041, 35042, 35043, 35044, 35045, 35046, 35047, 35048, 35049, 35050, 35051, 35052, 35053, 35054, 35055, 35056, 35057, 35058, 35059, 35060, 35061, // Goddard
  94. 35010, 35011, 35012, 35013, 35014, 35015, 35016, 35017, 35018, 35019, 35020, 35021, 35022, 35023, 35024, 35025, 35026, 35027, 35028, 35029, 35030,35031,35032,35033,35034,35035,35036,35037,35038,35039, 35040, 35041, 35042, 35043, 35044, 35045, 35046, 35047, 35048, 35049, 35050, 35051, 35052, 35053, 35054, 35055, 35056, 35057, 35058, 35059, 35060, 35061, // Rune
  95. 35010, 35011, 35012, 35013, 35014, 35015, 35016, 35017, 35018, 35019, 35020, 35021, 35022, 35023, 35024, 35025, 35026, 35027, 35028, 35029, 35030,35031,35032,35033,35034,35035,35036,35037,35038,35039, 35040, 35041, 35042, 35043, 35044, 35045, 35046, 35047, 35048, 35049, 35050, 35051, 35052, 35053, 35054, 35055, 35056, 35057, 35058, 35059, 35060, 35061, // Schuttgart
  96. };
  97. // @formatter:on
  98. private static final int GUARDIAN_TYPES_COUNT = 52;
  99. protected MercTicketManager()
  100. {
  101. _droppedTickets.shared();
  102. load();
  103. }
  104. // returns the castleId for the passed ticket item id
  105. public int getTicketCastleId(int itemId)
  106. {
  107. for (int i = 0; i < 9; i++) // CastleID`s from 1 to 9 minus;
  108. {
  109. for (int i2 = 0; i2 < 50; i2 += 10)
  110. {
  111. // Simplified if statement;
  112. if (((itemId >= ITEM_IDS[i2 + (i * GUARDIAN_TYPES_COUNT)]) && (itemId <= ITEM_IDS[i2 + 9 + (i * GUARDIAN_TYPES_COUNT)])))
  113. {
  114. return i + 1;
  115. }
  116. }
  117. if ((itemId >= ITEM_IDS[50]) && (itemId <= ITEM_IDS[51]))
  118. {
  119. return i + 1;
  120. }
  121. }
  122. return -1;
  123. }
  124. public void reload()
  125. {
  126. _droppedTickets.clear();
  127. load();
  128. }
  129. /**
  130. * Load merc tickets into the world.
  131. */
  132. private final void load()
  133. {
  134. try (Connection con = L2DatabaseFactory.getInstance().getConnection();
  135. Statement s = con.createStatement();
  136. ResultSet rs = s.executeQuery("SELECT * FROM castle_siege_guards Where isHired = 1"))
  137. {
  138. int npcId;
  139. int itemId;
  140. int x, y, z;
  141. int mercPlaced[] = new int[20];
  142. // start index to begin the search for the itemId corresponding to this NPC
  143. // this will help with:
  144. // a) skip unnecessary iterations in the search loop
  145. // b) avoid finding the wrong itemId whenever tickets of different spawn the same npc!
  146. int startindex = 0;
  147. while (rs.next())
  148. {
  149. npcId = rs.getInt("npcId");
  150. x = rs.getInt("x");
  151. y = rs.getInt("y");
  152. z = rs.getInt("z");
  153. Castle castle = CastleManager.getInstance().getCastle(x, y, z);
  154. if (castle != null)
  155. {
  156. if (mercPlaced[castle.getCastleId() - 1] >= MERCS_MAX_PER_CASTLE[castle.getCastleId() - 1])
  157. {
  158. continue;
  159. }
  160. startindex = GUARDIAN_TYPES_COUNT * (castle.getCastleId() - 1);
  161. mercPlaced[castle.getCastleId() - 1] += 1;
  162. }
  163. // find the FIRST ticket itemId with spawns the saved NPC in the saved location
  164. for (int i = startindex; i < (startindex + GUARDIAN_TYPES_COUNT); i++)
  165. {
  166. if (NPC_IDS[i] == npcId) // Find the index of the item used
  167. {
  168. // only handle tickets if a siege is not ongoing in this npc's castle
  169. if ((castle != null) && !(castle.getSiege().getIsInProgress()))
  170. {
  171. itemId = ITEM_IDS[i];
  172. // create the ticket in the gameworld
  173. L2ItemInstance dropticket = new L2ItemInstance(IdFactory.getInstance().getNextId(), itemId);
  174. dropticket.setLocation(L2ItemInstance.ItemLocation.VOID);
  175. dropticket.dropMe(null, x, y, z);
  176. dropticket.setDropTime(0); // avoids it from being removed by the auto item destroyer
  177. L2World.getInstance().storeObject(dropticket);
  178. _droppedTickets.add(dropticket);
  179. }
  180. break;
  181. }
  182. }
  183. }
  184. rs.close();
  185. s.close();
  186. _log.info(getClass().getSimpleName() + ": Loaded: " + _droppedTickets.size() + " Mercenary Tickets");
  187. }
  188. catch (Exception e)
  189. {
  190. _log.log(Level.WARNING, "Exception: loadMercenaryData(): " + e.getMessage(), e);
  191. }
  192. }
  193. /**
  194. * Checks if the passed item has reached the limit of number of dropped tickets that this SPECIFIC item may have in its castle
  195. * @param itemId
  196. * @return
  197. */
  198. public boolean isAtTypeLimit(int itemId)
  199. {
  200. int limit = -1;
  201. // find the max value for this item
  202. for (int i = 0; i < ITEM_IDS.length; i++)
  203. {
  204. if (ITEM_IDS[i] == itemId) // Find the index of the item used
  205. {
  206. limit = MAX_MERC_PER_TYPE[i];
  207. break;
  208. }
  209. }
  210. if (limit <= 0)
  211. {
  212. return true;
  213. }
  214. int count = 0;
  215. for (L2ItemInstance ticket : _droppedTickets)
  216. {
  217. if ((ticket != null) && (ticket.getItemId() == itemId))
  218. {
  219. count++;
  220. }
  221. }
  222. if (count >= limit)
  223. {
  224. return true;
  225. }
  226. return false;
  227. }
  228. /**
  229. * Checks if the passed item belongs to a castle which has reached its limit of number of dropped tickets.
  230. * @param itemId
  231. * @return
  232. */
  233. public boolean isAtCasleLimit(int itemId)
  234. {
  235. int castleId = getTicketCastleId(itemId);
  236. if (castleId <= 0)
  237. {
  238. return true;
  239. }
  240. int limit = MERCS_MAX_PER_CASTLE[castleId - 1];
  241. if (limit <= 0)
  242. {
  243. return true;
  244. }
  245. int count = 0;
  246. for (L2ItemInstance ticket : _droppedTickets)
  247. {
  248. if ((ticket != null) && (getTicketCastleId(ticket.getItemId()) == castleId))
  249. {
  250. count++;
  251. }
  252. }
  253. if (count >= limit)
  254. {
  255. return true;
  256. }
  257. return false;
  258. }
  259. public int getMaxAllowedMerc(int castleId)
  260. {
  261. return MERCS_MAX_PER_CASTLE[castleId - 1];
  262. }
  263. public boolean isTooCloseToAnotherTicket(int x, int y, int z)
  264. {
  265. for (L2ItemInstance item : _droppedTickets)
  266. {
  267. double dx = x - item.getX();
  268. double dy = y - item.getY();
  269. double dz = z - item.getZ();
  270. if (((dx * dx) + (dy * dy) + (dz * dz)) < (25 * 25))
  271. {
  272. return true;
  273. }
  274. }
  275. return false;
  276. }
  277. /**
  278. * addTicket actions 1) find the npc that needs to be saved in the mercenary spawns, given this item 2) Use the passed character's location info to add the spawn 3) create a copy of the item to drop in the world returns the id of the mercenary npc that was added to the spawn returns -1 if this
  279. * fails.
  280. * @param itemId
  281. * @param activeChar
  282. * @return
  283. */
  284. public int addTicket(int itemId, L2PcInstance activeChar)
  285. {
  286. int x = activeChar.getX();
  287. int y = activeChar.getY();
  288. int z = activeChar.getZ();
  289. int heading = activeChar.getHeading();
  290. Castle castle = CastleManager.getInstance().getCastle(activeChar);
  291. if (castle == null)
  292. {
  293. return -1;
  294. }
  295. for (int i = 0; i < ITEM_IDS.length; i++)
  296. {
  297. if (ITEM_IDS[i] == itemId) // Find the index of the item used
  298. {
  299. spawnMercenary(NPC_IDS[i], x, y, z, 3000);
  300. // Hire merc for this castle. NpcId is at the same index as the item used.
  301. castle.getSiege().getSiegeGuardManager().hireMerc(x, y, z, heading, NPC_IDS[i]);
  302. // create the ticket in the gameworld
  303. L2ItemInstance dropticket = new L2ItemInstance(IdFactory.getInstance().getNextId(), itemId);
  304. dropticket.setLocation(L2ItemInstance.ItemLocation.VOID);
  305. dropticket.dropMe(null, x, y, z);
  306. dropticket.setDropTime(0); // avoids it from beeing removed by the auto item destroyer
  307. L2World.getInstance().storeObject(dropticket); // add to the world
  308. // and keep track of this ticket in the list
  309. _droppedTickets.add(dropticket);
  310. return NPC_IDS[i];
  311. }
  312. }
  313. return -1;
  314. }
  315. private void spawnMercenary(int npcId, int x, int y, int z, int despawnDelay)
  316. {
  317. L2NpcTemplate template = NpcTable.getInstance().getTemplate(npcId);
  318. if (template != null)
  319. {
  320. final L2DefenderInstance npc = new L2DefenderInstance(IdFactory.getInstance().getNextId(), template);
  321. npc.setCurrentHpMp(npc.getMaxHp(), npc.getMaxMp());
  322. npc.setDecayed(false);
  323. npc.spawnMe(x, y, (z + 20));
  324. if (despawnDelay > 0)
  325. {
  326. npc.scheduleDespawn(despawnDelay);
  327. }
  328. }
  329. }
  330. /**
  331. * Delete all tickets from a castle; remove the items from the world and remove references to them from this class
  332. * @param castleId
  333. */
  334. public void deleteTickets(int castleId)
  335. {
  336. Iterator<L2ItemInstance> it = _droppedTickets.iterator();
  337. while (it.hasNext())
  338. {
  339. L2ItemInstance item = it.next();
  340. if ((item != null) && (getTicketCastleId(item.getItemId()) == castleId))
  341. {
  342. item.decayMe();
  343. L2World.getInstance().removeObject(item);
  344. it.remove();
  345. }
  346. }
  347. }
  348. /**
  349. * remove a single ticket and its associated spawn from the world (used when the castle lord picks up a ticket, for example)
  350. * @param item
  351. */
  352. public void removeTicket(L2ItemInstance item)
  353. {
  354. int itemId = item.getItemId();
  355. int npcId = -1;
  356. // find the FIRST ticket itemId with spawns the saved NPC in the saved location
  357. for (int i = 0; i < ITEM_IDS.length; i++)
  358. {
  359. if (ITEM_IDS[i] == itemId) // Find the index of the item used
  360. {
  361. npcId = NPC_IDS[i];
  362. break;
  363. }
  364. }
  365. // find the castle where this item is
  366. Castle castle = CastleManager.getInstance().getCastleById(getTicketCastleId(itemId));
  367. if ((npcId > 0) && (castle != null))
  368. {
  369. (new SiegeGuardManager(castle)).removeMerc(npcId, item.getX(), item.getY(), item.getZ());
  370. }
  371. _droppedTickets.remove(item);
  372. }
  373. public int[] getItemIds()
  374. {
  375. return ITEM_IDS;
  376. }
  377. public final List<L2ItemInstance> getDroppedTickets()
  378. {
  379. return _droppedTickets;
  380. }
  381. public static final MercTicketManager getInstance()
  382. {
  383. return SingletonHolder._instance;
  384. }
  385. private static class SingletonHolder
  386. {
  387. protected static final MercTicketManager _instance = new MercTicketManager();
  388. }
  389. }