MapRegionManager.java 14 KB

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  1. /*
  2. * Copyright (C) 2004-2014 L2J Server
  3. *
  4. * This file is part of L2J Server.
  5. *
  6. * L2J Server is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J Server is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package com.l2jserver.gameserver.instancemanager;
  20. import java.util.HashMap;
  21. import java.util.List;
  22. import java.util.Map;
  23. import org.w3c.dom.NamedNodeMap;
  24. import org.w3c.dom.Node;
  25. import com.l2jserver.gameserver.SevenSigns;
  26. import com.l2jserver.gameserver.engines.DocumentParser;
  27. import com.l2jserver.gameserver.model.L2MapRegion;
  28. import com.l2jserver.gameserver.model.L2Object;
  29. import com.l2jserver.gameserver.model.Location;
  30. import com.l2jserver.gameserver.model.TeleportWhereType;
  31. import com.l2jserver.gameserver.model.actor.L2Character;
  32. import com.l2jserver.gameserver.model.actor.L2Npc;
  33. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  34. import com.l2jserver.gameserver.model.actor.instance.L2SiegeFlagInstance;
  35. import com.l2jserver.gameserver.model.entity.Castle;
  36. import com.l2jserver.gameserver.model.entity.ClanHall;
  37. import com.l2jserver.gameserver.model.entity.Fort;
  38. import com.l2jserver.gameserver.model.entity.Instance;
  39. import com.l2jserver.gameserver.model.entity.clanhall.SiegableHall;
  40. import com.l2jserver.gameserver.model.zone.type.L2ClanHallZone;
  41. import com.l2jserver.gameserver.model.zone.type.L2RespawnZone;
  42. /**
  43. * @author Nyaran
  44. */
  45. public final class MapRegionManager extends DocumentParser
  46. {
  47. private static final Map<String, L2MapRegion> _regions = new HashMap<>();
  48. private static final String defaultRespawn = "talking_island_town";
  49. protected MapRegionManager()
  50. {
  51. load();
  52. }
  53. @Override
  54. public void load()
  55. {
  56. _regions.clear();
  57. parseDatapackDirectory("data/mapregion", false);
  58. _log.info(getClass().getSimpleName() + ": Loaded " + _regions.size() + " map regions.");
  59. }
  60. @Override
  61. protected void parseDocument()
  62. {
  63. NamedNodeMap attrs;
  64. String name;
  65. String town;
  66. int locId;
  67. int castle;
  68. int bbs;
  69. for (Node n = getCurrentDocument().getFirstChild(); n != null; n = n.getNextSibling())
  70. {
  71. if ("list".equalsIgnoreCase(n.getNodeName()))
  72. {
  73. for (Node d = n.getFirstChild(); d != null; d = d.getNextSibling())
  74. {
  75. if ("region".equalsIgnoreCase(d.getNodeName()))
  76. {
  77. attrs = d.getAttributes();
  78. name = attrs.getNamedItem("name").getNodeValue();
  79. town = attrs.getNamedItem("town").getNodeValue();
  80. locId = parseInteger(attrs, "locId");
  81. castle = parseInteger(attrs, "castle");
  82. bbs = parseInteger(attrs, "bbs");
  83. L2MapRegion region = new L2MapRegion(name, town, locId, castle, bbs);
  84. for (Node c = d.getFirstChild(); c != null; c = c.getNextSibling())
  85. {
  86. attrs = c.getAttributes();
  87. if ("respawnPoint".equalsIgnoreCase(c.getNodeName()))
  88. {
  89. int spawnX = parseInteger(attrs, "X");
  90. int spawnY = parseInteger(attrs, "Y");
  91. int spawnZ = parseInteger(attrs, "Z");
  92. boolean other = parseBoolean(attrs, "isOther", false);
  93. boolean chaotic = parseBoolean(attrs, "isChaotic", false);
  94. boolean banish = parseBoolean(attrs, "isBanish", false);
  95. if (other)
  96. {
  97. region.addOtherSpawn(spawnX, spawnY, spawnZ);
  98. }
  99. else if (chaotic)
  100. {
  101. region.addChaoticSpawn(spawnX, spawnY, spawnZ);
  102. }
  103. else if (banish)
  104. {
  105. region.addBanishSpawn(spawnX, spawnY, spawnZ);
  106. }
  107. else
  108. {
  109. region.addSpawn(spawnX, spawnY, spawnZ);
  110. }
  111. }
  112. else if ("map".equalsIgnoreCase(c.getNodeName()))
  113. {
  114. region.addMap(parseInteger(attrs, "X"), parseInteger(attrs, "Y"));
  115. }
  116. else if ("banned".equalsIgnoreCase(c.getNodeName()))
  117. {
  118. region.addBannedRace(attrs.getNamedItem("race").getNodeValue(), attrs.getNamedItem("point").getNodeValue());
  119. }
  120. }
  121. _regions.put(name, region);
  122. }
  123. }
  124. }
  125. }
  126. }
  127. /**
  128. * @param locX
  129. * @param locY
  130. * @return
  131. */
  132. public final L2MapRegion getMapRegion(int locX, int locY)
  133. {
  134. for (L2MapRegion region : _regions.values())
  135. {
  136. if (region.isZoneInRegion(getMapRegionX(locX), getMapRegionY(locY)))
  137. {
  138. return region;
  139. }
  140. }
  141. return null;
  142. }
  143. /**
  144. * @param locX
  145. * @param locY
  146. * @return
  147. */
  148. public final int getMapRegionLocId(int locX, int locY)
  149. {
  150. L2MapRegion region = getMapRegion(locX, locY);
  151. if (region != null)
  152. {
  153. return region.getLocId();
  154. }
  155. return 0;
  156. }
  157. /**
  158. * @param obj
  159. * @return
  160. */
  161. public final L2MapRegion getMapRegion(L2Object obj)
  162. {
  163. return getMapRegion(obj.getX(), obj.getY());
  164. }
  165. /**
  166. * @param obj
  167. * @return
  168. */
  169. public final int getMapRegionLocId(L2Object obj)
  170. {
  171. return getMapRegionLocId(obj.getX(), obj.getY());
  172. }
  173. /**
  174. * @param posX
  175. * @return
  176. */
  177. public final int getMapRegionX(int posX)
  178. {
  179. return (posX >> 15) + 9 + 11;// + centerTileX;
  180. }
  181. /**
  182. * @param posY
  183. * @return
  184. */
  185. public final int getMapRegionY(int posY)
  186. {
  187. return (posY >> 15) + 10 + 8;// + centerTileX;
  188. }
  189. /**
  190. * Get town name by character position
  191. * @param activeChar
  192. * @return
  193. */
  194. public String getClosestTownName(L2Character activeChar)
  195. {
  196. L2MapRegion region = getMapRegion(activeChar);
  197. if (region == null)
  198. {
  199. return "Aden Castle Town";
  200. }
  201. return region.getTown();
  202. }
  203. /**
  204. * @param activeChar
  205. * @return
  206. */
  207. public int getAreaCastle(L2Character activeChar)
  208. {
  209. L2MapRegion region = getMapRegion(activeChar);
  210. if (region == null)
  211. {
  212. return 0;
  213. }
  214. return region.getCastle();
  215. }
  216. /**
  217. * @param activeChar
  218. * @param teleportWhere
  219. * @return
  220. */
  221. public Location getTeleToLocation(L2Character activeChar, TeleportWhereType teleportWhere)
  222. {
  223. Location loc;
  224. if (activeChar instanceof L2PcInstance)
  225. {
  226. L2PcInstance player = ((L2PcInstance) activeChar);
  227. Castle castle = null;
  228. Fort fort = null;
  229. ClanHall clanhall = null;
  230. if ((player.getClan() != null) && !player.isFlyingMounted() && !player.isFlying()) // flying players in gracia cant use teleports to aden continent
  231. {
  232. // If teleport to clan hall
  233. if (teleportWhere == TeleportWhereType.CLANHALL)
  234. {
  235. clanhall = ClanHallManager.getInstance().getAbstractHallByOwner(player.getClan());
  236. if (clanhall != null)
  237. {
  238. L2ClanHallZone zone = clanhall.getZone();
  239. if ((zone != null) && !player.isFlyingMounted())
  240. {
  241. if (player.getKarma() > 0)
  242. {
  243. return zone.getChaoticSpawnLoc();
  244. }
  245. return zone.getSpawnLoc();
  246. }
  247. }
  248. }
  249. // If teleport to castle
  250. if (teleportWhere == TeleportWhereType.CASTLE)
  251. {
  252. castle = CastleManager.getInstance().getCastleByOwner(player.getClan());
  253. // Otherwise check if player is on castle or fortress ground
  254. // and player's clan is defender
  255. if (castle == null)
  256. {
  257. castle = CastleManager.getInstance().getCastle(player);
  258. if (!((castle != null) && castle.getSiege().getIsInProgress() && (castle.getSiege().getDefenderClan(player.getClan()) != null)))
  259. {
  260. castle = null;
  261. }
  262. }
  263. if ((castle != null) && (castle.getResidenceId() > 0))
  264. {
  265. if (player.getKarma() > 0)
  266. {
  267. return castle.getResidenceZone().getChaoticSpawnLoc();
  268. }
  269. return castle.getResidenceZone().getSpawnLoc();
  270. }
  271. }
  272. // If teleport to fortress
  273. if (teleportWhere == TeleportWhereType.FORTRESS)
  274. {
  275. fort = FortManager.getInstance().getFortByOwner(player.getClan());
  276. // Otherwise check if player is on castle or fortress ground
  277. // and player's clan is defender
  278. if (fort == null)
  279. {
  280. fort = FortManager.getInstance().getFort(player);
  281. if (!((fort != null) && fort.getSiege().getIsInProgress() && (fort.getOwnerClan() == player.getClan())))
  282. {
  283. fort = null;
  284. }
  285. }
  286. if ((fort != null) && (fort.getResidenceId() > 0))
  287. {
  288. if (player.getKarma() > 0)
  289. {
  290. return fort.getResidenceZone().getChaoticSpawnLoc();
  291. }
  292. return fort.getResidenceZone().getSpawnLoc();
  293. }
  294. }
  295. // If teleport to SiegeHQ
  296. if (teleportWhere == TeleportWhereType.SIEGEFLAG)
  297. {
  298. castle = CastleManager.getInstance().getCastle(player);
  299. fort = FortManager.getInstance().getFort(player);
  300. clanhall = ClanHallManager.getInstance().getNearbyAbstractHall(activeChar.getX(), activeChar.getY(), 10000);
  301. L2SiegeFlagInstance tw_flag = TerritoryWarManager.getInstance().getFlagForClan(player.getClan());
  302. if (tw_flag != null)
  303. {
  304. return tw_flag.getLocation();
  305. }
  306. else if (castle != null)
  307. {
  308. if (castle.getSiege().getIsInProgress())
  309. {
  310. // Check if player's clan is attacker
  311. List<L2Npc> flags = castle.getSiege().getFlag(player.getClan());
  312. if ((flags != null) && !flags.isEmpty())
  313. {
  314. // Spawn to flag - Need more work to get player to the nearest flag
  315. return flags.get(0).getLocation();
  316. }
  317. }
  318. }
  319. else if (fort != null)
  320. {
  321. if (fort.getSiege().getIsInProgress())
  322. {
  323. // Check if player's clan is attacker
  324. List<L2Npc> flags = fort.getSiege().getFlag(player.getClan());
  325. if ((flags != null) && !flags.isEmpty())
  326. {
  327. // Spawn to flag - Need more work to get player to the nearest flag
  328. return flags.get(0).getLocation();
  329. }
  330. }
  331. }
  332. else if ((clanhall != null) && clanhall.isSiegableHall())
  333. {
  334. SiegableHall sHall = (SiegableHall) clanhall;
  335. List<L2Npc> flags = sHall.getSiege().getFlag(player.getClan());
  336. if ((flags != null) && !flags.isEmpty())
  337. {
  338. return flags.get(0).getLocation();
  339. }
  340. }
  341. }
  342. }
  343. if (teleportWhere == TeleportWhereType.CASTLE_BANISH)
  344. {
  345. castle = CastleManager.getInstance().getCastle(player);
  346. if (castle != null)
  347. {
  348. return castle.getResidenceZone().getBanishSpawnLoc();
  349. }
  350. }
  351. else if (teleportWhere == TeleportWhereType.FORTRESS_BANISH)
  352. {
  353. fort = FortManager.getInstance().getFort(activeChar);
  354. if (fort != null)
  355. {
  356. return fort.getResidenceZone().getBanishSpawnLoc();
  357. }
  358. }
  359. else if (teleportWhere == TeleportWhereType.CLANHALL_BANISH)
  360. {
  361. clanhall = ClanHallManager.getInstance().getClanHall(activeChar);
  362. if (clanhall != null)
  363. {
  364. return clanhall.getZone().getBanishSpawnLoc();
  365. }
  366. }
  367. // Karma player land out of city
  368. if (player.getKarma() > 0)
  369. {
  370. try
  371. {
  372. L2RespawnZone zone = ZoneManager.getInstance().getZone(player, L2RespawnZone.class);
  373. if (zone != null)
  374. {
  375. return getRestartRegion(activeChar, zone.getRespawnPoint((L2PcInstance) activeChar)).getChaoticSpawnLoc();
  376. }
  377. return getMapRegion(activeChar).getChaoticSpawnLoc();
  378. }
  379. catch (Exception e)
  380. {
  381. if (player.isFlyingMounted())
  382. {
  383. return _regions.get("union_base_of_kserth").getChaoticSpawnLoc();
  384. }
  385. return _regions.get(defaultRespawn).getChaoticSpawnLoc();
  386. }
  387. }
  388. // Checking if needed to be respawned in "far" town from the castle;
  389. castle = CastleManager.getInstance().getCastle(player);
  390. if (castle != null)
  391. {
  392. if (castle.getSiege().getIsInProgress())
  393. {
  394. // Check if player's clan is participating
  395. if ((castle.getSiege().checkIsDefender(player.getClan()) || castle.getSiege().checkIsAttacker(player.getClan())) && (SevenSigns.getInstance().getSealOwner(SevenSigns.SEAL_STRIFE) == SevenSigns.CABAL_DAWN))
  396. {
  397. return castle.getResidenceZone().getOtherSpawnLoc();
  398. }
  399. }
  400. }
  401. // Checking if in an instance
  402. if (player.getInstanceId() > 0)
  403. {
  404. Instance inst = InstanceManager.getInstance().getInstance(player.getInstanceId());
  405. if (inst != null)
  406. {
  407. loc = inst.getSpawnLoc();
  408. if (loc != null)
  409. {
  410. return loc;
  411. }
  412. }
  413. }
  414. }
  415. // Get the nearest town
  416. try
  417. {
  418. L2RespawnZone zone = ZoneManager.getInstance().getZone(activeChar, L2RespawnZone.class);
  419. if (zone != null)
  420. {
  421. return getRestartRegion(activeChar, zone.getRespawnPoint((L2PcInstance) activeChar)).getSpawnLoc();
  422. }
  423. return getMapRegion(activeChar).getSpawnLoc();
  424. }
  425. catch (Exception e)
  426. {
  427. // Port to the default respawn if no closest town found.
  428. return _regions.get(defaultRespawn).getSpawnLoc();
  429. }
  430. }
  431. /**
  432. * @param activeChar
  433. * @param point
  434. * @return
  435. */
  436. public L2MapRegion getRestartRegion(L2Character activeChar, String point)
  437. {
  438. try
  439. {
  440. L2PcInstance player = ((L2PcInstance) activeChar);
  441. L2MapRegion region = _regions.get(point);
  442. if (region.getBannedRace().containsKey(player.getRace()))
  443. {
  444. getRestartRegion(player, region.getBannedRace().get(player.getRace()));
  445. }
  446. return region;
  447. }
  448. catch (Exception e)
  449. {
  450. return _regions.get(defaultRespawn);
  451. }
  452. }
  453. /**
  454. * @param regionName the map region name.
  455. * @return if exists the map region identified by that name, null otherwise.
  456. */
  457. public L2MapRegion getMapRegionByName(String regionName)
  458. {
  459. return _regions.get(regionName);
  460. }
  461. /**
  462. * Gets the single instance of {@code MapRegionManager}.
  463. * @return single instance of {@code MapRegionManager}
  464. */
  465. public static MapRegionManager getInstance()
  466. {
  467. return SingletonHolder._instance;
  468. }
  469. private static class SingletonHolder
  470. {
  471. protected static final MapRegionManager _instance = new MapRegionManager();
  472. }
  473. }