L2SkillSiegeFlag.java 8.9 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.skills.l2skills;
  16. import com.l2jserver.gameserver.datatables.NpcTable;
  17. import com.l2jserver.gameserver.idfactory.IdFactory;
  18. import com.l2jserver.gameserver.instancemanager.CastleManager;
  19. import com.l2jserver.gameserver.instancemanager.FortManager;
  20. import com.l2jserver.gameserver.instancemanager.FortSiegeManager;
  21. import com.l2jserver.gameserver.instancemanager.SiegeManager;
  22. import com.l2jserver.gameserver.instancemanager.TerritoryWarManager;
  23. import com.l2jserver.gameserver.model.L2Object;
  24. import com.l2jserver.gameserver.model.L2Skill;
  25. import com.l2jserver.gameserver.model.actor.L2Character;
  26. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  27. import com.l2jserver.gameserver.model.actor.instance.L2SiegeFlagInstance;
  28. import com.l2jserver.gameserver.model.entity.Castle;
  29. import com.l2jserver.gameserver.model.entity.Fort;
  30. import com.l2jserver.gameserver.templates.StatsSet;
  31. public class L2SkillSiegeFlag extends L2Skill
  32. {
  33. private final boolean _isAdvanced;
  34. private final boolean _isOutpost;
  35. public L2SkillSiegeFlag(StatsSet set)
  36. {
  37. super(set);
  38. _isAdvanced = set.getBool("isAdvanced", false);
  39. _isOutpost = set.getBool("isOutpost", false);
  40. }
  41. /**
  42. * @see com.l2jserver.gameserver.model.L2Skill#useSkill(com.l2jserver.gameserver.model.actor.L2Character, com.l2jserver.gameserver.model.L2Object[])
  43. */
  44. public void useSkill(L2Character activeChar, L2Object[] targets)
  45. {
  46. if (!(activeChar instanceof L2PcInstance))
  47. return;
  48. L2PcInstance player = (L2PcInstance) activeChar;
  49. if (player.getClan() == null || player.getClan().getLeaderId() != player.getObjectId())
  50. return;
  51. if (!checkIfOkToPlaceFlag(player, true, _isOutpost))
  52. return;
  53. // Territory War
  54. if (TerritoryWarManager.getInstance().isTWInProgress())
  55. {
  56. try
  57. {
  58. // Spawn a new flag
  59. L2SiegeFlagInstance flag = new L2SiegeFlagInstance(player, IdFactory.getInstance().getNextId(), NpcTable.getInstance().getTemplate((_isOutpost ? 36590 : 35062)), _isAdvanced, _isOutpost);
  60. flag.setTitle(player.getClan().getName());
  61. flag.setCurrentHpMp(flag.getMaxHp(), flag.getMaxMp());
  62. flag.setHeading(player.getHeading());
  63. flag.spawnMe(player.getX(), player.getY(), player.getZ() + 50);
  64. if (_isOutpost)
  65. TerritoryWarManager.getInstance().setHQForClan(player.getClan(), flag);
  66. else
  67. TerritoryWarManager.getInstance().addClanFlag(player.getClan(), flag);
  68. }
  69. catch (Exception e)
  70. {
  71. player.sendMessage("Error placing flag:" + e);
  72. _log.warning("Error placing flag:" + e);
  73. }
  74. return;
  75. }
  76. // Fortress/Castle siege
  77. try
  78. {
  79. // Spawn a new flag
  80. L2SiegeFlagInstance flag = new L2SiegeFlagInstance(player, IdFactory.getInstance().getNextId(), NpcTable.getInstance().getTemplate(35062), _isAdvanced, false);
  81. flag.setTitle(player.getClan().getName());
  82. flag.setCurrentHpMp(flag.getMaxHp(), flag.getMaxMp());
  83. flag.setHeading(player.getHeading());
  84. flag.spawnMe(player.getX(), player.getY(), player.getZ() + 50);
  85. Castle castle = CastleManager.getInstance().getCastle(activeChar);
  86. Fort fort = FortManager.getInstance().getFort(activeChar);
  87. if (castle != null)
  88. castle.getSiege().getFlag(player.getClan()).add(flag);
  89. else
  90. fort.getSiege().getFlag(player.getClan()).add(flag);
  91. }
  92. catch (Exception e)
  93. {
  94. player.sendMessage("Error placing flag:" + e);
  95. _log.warning("Error placing flag:" + e);
  96. }
  97. }
  98. /**
  99. * Return true if character clan place a flag<BR><BR>
  100. *
  101. * @param activeChar The L2Character of the character placing the flag
  102. * @param isCheckOnly if false, it will send a notification to the player telling him
  103. * why it failed
  104. */
  105. public static boolean checkIfOkToPlaceFlag(L2Character activeChar, boolean isCheckOnly, boolean isOutPost)
  106. {
  107. if (TerritoryWarManager.getInstance().isTWInProgress())
  108. return checkIfOkToPlaceHQ(activeChar, isCheckOnly, isOutPost);
  109. else if (isOutPost)
  110. return false;
  111. Castle castle = CastleManager.getInstance().getCastle(activeChar);
  112. Fort fort = FortManager.getInstance().getFort(activeChar);
  113. if ((castle == null) && (fort == null))
  114. return false;
  115. if (castle != null)
  116. return checkIfOkToPlaceFlag(activeChar, castle, isCheckOnly);
  117. else
  118. return checkIfOkToPlaceFlag(activeChar, fort, isCheckOnly);
  119. }
  120. /**
  121. *
  122. * @param activeChar
  123. * @param castle
  124. * @param isCheckOnly
  125. * @return
  126. */
  127. public static boolean checkIfOkToPlaceFlag(L2Character activeChar, Castle castle, boolean isCheckOnly)
  128. {
  129. if (!(activeChar instanceof L2PcInstance))
  130. return false;
  131. String text = "";
  132. L2PcInstance player = (L2PcInstance) activeChar;
  133. if (castle == null || castle.getCastleId() <= 0)
  134. text = "You must be on castle ground to place a flag.";
  135. else if (!castle.getSiege().getIsInProgress())
  136. text = "You can only place a flag during a siege.";
  137. else if (castle.getSiege().getAttackerClan(player.getClan()) == null)
  138. text = "You must be an attacker to place a flag.";
  139. else if (player.getClan() == null || !player.isClanLeader())
  140. text = "You must be a clan leader to place a flag.";
  141. else if (castle.getSiege().getAttackerClan(player.getClan()).getNumFlags() >= SiegeManager.getInstance().getFlagMaxCount())
  142. text = "You have already placed the maximum number of flags possible.";
  143. else if (player.isInsideZone(L2Character.ZONE_NOHQ))
  144. text = "You cannot place flag here.";
  145. else
  146. return true;
  147. if (!isCheckOnly)
  148. player.sendMessage(text);
  149. return false;
  150. }
  151. /**
  152. *
  153. * @param activeChar
  154. * @param fort
  155. * @param isCheckOnly
  156. * @return
  157. */
  158. public static boolean checkIfOkToPlaceFlag(L2Character activeChar, Fort fort, boolean isCheckOnly)
  159. {
  160. if (!(activeChar instanceof L2PcInstance))
  161. return false;
  162. String text = "";
  163. L2PcInstance player = (L2PcInstance) activeChar;
  164. if (fort == null || fort.getFortId() <= 0)
  165. text = "You must be on fort ground to place a flag.";
  166. else if (!fort.getSiege().getIsInProgress())
  167. text = "You can only place a flag during a siege.";
  168. else if (fort.getSiege().getAttackerClan(player.getClan()) == null)
  169. text = "You must be an attacker to place a flag.";
  170. else if (player.getClan() == null || !player.isClanLeader())
  171. text = "You must be a clan leader to place a flag.";
  172. else if (fort.getSiege().getAttackerClan(player.getClan()).getNumFlags() >= FortSiegeManager.getInstance().getFlagMaxCount())
  173. text = "You have already placed the maximum number of flags possible.";
  174. else if (player.isInsideZone(L2Character.ZONE_NOHQ))
  175. text = "You cannot place flag here.";
  176. else
  177. return true;
  178. if (!isCheckOnly)
  179. player.sendMessage(text);
  180. return false;
  181. }
  182. /**
  183. * Return true if character clan place a flag<BR><BR>
  184. *
  185. * @param activeChar The L2Character of the character placing the flag
  186. * @param isCheckOnly if false, it will send a notification to the player telling him
  187. * why it failed
  188. */
  189. public static boolean checkIfOkToPlaceHQ(L2Character activeChar, boolean isCheckOnly, boolean isOutPost)
  190. {
  191. Castle castle = CastleManager.getInstance().getCastle(activeChar);
  192. Fort fort = FortManager.getInstance().getFort(activeChar);
  193. if ((castle == null) && (fort == null))
  194. return false;
  195. String text = "";
  196. L2PcInstance player = (L2PcInstance) activeChar;
  197. if ((fort != null && fort.getFortId() == 0) || (castle != null && castle.getCastleId() == 0))
  198. text = "You must be on fort or castle ground to construct an outpost or flag.";
  199. else if ((fort != null && !fort.getZone().isActive()) || (castle != null && !castle.getZone().isActive()))
  200. text = "You can only construct an outpost or flag on siege field.";
  201. else if (player.getClan() == null || !player.isClanLeader())
  202. text = "You must be a clan leader to construct an outpost or flag.";
  203. else if (TerritoryWarManager.getInstance().getHQForClan(player.getClan()) != null && isOutPost)
  204. text = "You can have only one outpost.";
  205. else if (TerritoryWarManager.getInstance().getFlagForClan(player.getClan()) != null && !isOutPost)
  206. text = "You can have only one flag.";
  207. else if (player.isInsideZone(L2Character.ZONE_NOHQ))
  208. text = "You cannot construct outpost or flag here.";
  209. else
  210. return true;
  211. if (!isCheckOnly)
  212. player.sendMessage(text);
  213. return false;
  214. }
  215. }